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Mark Williams

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Posts posted by Mark Williams

  1. 22 minutes ago, PJetski said:

    I can't see Longstrikes getting a point bump. 180 points for 6 wounds that does 6 damage max per turn.

    If they want to nerf Anvilstrike they should max Longstrikes at 6 instead of 12, but then everyone will just swap to Judicators...

    Yes, I think Longstrikes are fine where they are. It's the Anvils Stormhost that is the problem. It effectively doubles their efficiency, and unless EVERYONE plays Anvils, raising their points cost would just make them non-viable for everyone else.

  2. 10 hours ago, Lord Ein said:

    OT:

    I’ve had my Celestant-Prime on sprue for a year now, and there is a 1750 local tournament coming in the summer.. its time to paint it up and use him in a list!

    but,

    any advice on making a Prime list? And when to drop him, t2 or t3?

    thanks in advance ❤️

    I use a Celestant Prime in every list I make.

    Here are the various lists that I use:

    Balanced List #1

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Lord-Celestant On Dracoth (220)
    -
     General
    - Tempestos Hammer & Thundershield
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    - Mount Trait: Keen-clawed
    Knight-Incantor (140)
    -
     Spell: Lighntning Blast
    Lord-Relictor (100)
    -
     Prayer: Divine Light
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    5 x Evocators (200)
    -
     5x Grandstaves
    - Lore of Invigoration: Speed of Lightning
    3 x Vanguard-Raptors with Hurricane Crossbows (140)
    3 x Vanguard-Raptors with Hurricane Crossbows (140)

    War Machines
    Celestar Ballista (100)

    Endless Spells
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 99

    Balanced List #2

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Lord-Celestant (100)
    -
     General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    Knight-Azyros (100)
    Knight-Incantor (140)
    -
     Spell: Lighntning Blast
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    5 x Sequitors (120)
    -
     Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    3 x Vanguard-Raptors with Hurricane Crossbows (140)
    3 x Vanguard-Raptors with Hurricane Crossbows (140)
    5 x Evocators (200)
    -
     5x Grandstaves
    - Lore of Invigoration: Celestial Blades

    War Machines
    Celestar Ballista (100)

    Endless Spells
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 107

    Gav Bomb Balanced

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Lord-Castellant (100)
    -
     General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    Gavriel Sureheart (100)
    Knight-Incantor (140)
    -
     Spell: Azyrite Halo
    Celestant-Prime (340)

    Battleline
    10 x Liberators (200)
    -
     Warhammer & Shield
    - 2x Grandhammers
    5 x Sequitors (120)
    -
     Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    3 x Aetherwings (50)
    3 x Vanguard-Raptors with Longstrike Crossbows (180)
    5 x Evocators (200)
    -
     5x Grandstaves
    - Lore of Invigoration: Terrifying Aspect

    War Machines
    Celestar Ballista (100)

    Endless Spells
    Everblaze Comet (100)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 108

    Gav Bomb + Shooting

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Knight-Azyros (100)
    -
     General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    Gavriel Sureheart (100)
    Knight-Venator (120)
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    3 x Vanguard-Raptors with Hurricane Crossbows (140)
    3 x Vanguard-Raptors with Longstrike Crossbows (180)
    10 x Evocators (400)
    -
     10x Grandstaves
    - Lore of Invigoration: Celestial Blades

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 113

    Gav Bomb Silly

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Knight-Azyros (100)
    -
     General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    Gavriel Sureheart (100)
    Vandus Hammerhand (280)
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandblades
    5 x Sequitors (120)
    -
     Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces

    Units
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    10 x Evocators (400)
    -
     10x Grandstaves
    - Lore of Invigoration: Terrifying Aspect

    Total: 1740 / 2000
    Extra Command Points: 5
    Allies: 0 / 400
    Wounds: 107

    Hyper Shooting

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Knight-Azyros (100)
    -
     General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    Lord-Castellant (100)
    Knight-Venator (120)
    Knight-Incantor (140)
    -
     Spell: Lighntning Blast
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    3 x Vanguard-Raptors with Hurricane Crossbows (140)
    3 x Vanguard-Raptors with Hurricane Crossbows (140)
    3 x Vanguard-Raptors with Longstrike Crossbows (180)

    War Machines
    Celestar Ballista (100)

    Endless Spells
    Quicksilver Swords (20)
    Everblaze Comet (100)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 96

    I worry that just showing these lists without explaining how to use them won't accomplish much, but there you go. I've used all of the above lists in tournaments over the past year and a half. Have about a 40% win rate regardless of the list, but the shooting ones seem to do a bit better than the assault, on the whole.

    As to how to use the Celestant Prime - I never really use him as a long range artillery like I see other people use. I think that's kind of a poor use of him. I generally bring him out turn 2 or 3, and use him to either take out a target that I can't get through their armor (ie. monsters), or to capture or defend objectives. Occasionally, I've brought him out turn 1 in order to grab an objective, but this is very rare, as he's basically a "glass cannon", and if you bring him out too early, your opponent has too much stuff alive, and they'll just counter charge him and remove him. You try to spend the first 2-3 turns removing threats on the board that can deal with him, so that when he comes out, your opponent has nothing left that can kill him quickly. He's not a tank.

    The best game I ever had with the Prime was that I assaulted a Morathi after taking 4-5 wounds off of her with a meteor and shooting. I used his "change a save" ability to keep him alive, and he basically "tanked" morathi for an entire game, and killed her. The DoK player was rolling really bad, but still an amazing game.

    • Thanks 1
  3. 32 minutes ago, Sedraxis said:

    I really fail to understand the logic that goes around in this thread.

    How is it that wiping out enemy generals turn 1 with 3+ Ballistae, autocharging Evocator bombs or unkillable super-dragons are fine, but when FEC can cripple you they are broken OP?

    Every army should have some powerful tools, but pretending Evo's, Sequitors and Ballstae are fair whilst complaining about other stuff seems very entitled to me.

    The difference is how many points each army has to sink into making a strategy work, and HOW OFTEN they can make that strategy happen in a single game, I think. The stormcast equivalents have very small armies and must bet their entire game on more or less a single turn or a single, very high costed unit.

    As someone said above me, there’s no comparison between this and armies that can bop out the same incredible move every turn with a unit that costs half or one third the amount.

  4. 2 hours ago, Xil said:

    So you basically tell me to always play Hag Narr. 

    And where is the balance then when I am forced to play one specific thing at all times if I want to win? 

    I think there are units that can help you deal with that without resorting to hag nar. Morathi is a very good option as are blood sisters. The avatar of khaine would help provide some rend as well. And I’m pretty sure warlocks have a spell that could apply pressure. Mind razor gives you some rend as well.

  5. Apologies for the long post.

    I'm going to a tournament at the end of May, and lists are due in less than a week. I've narrowed my list choices down to three, but I can't decide which to take, and I was hoping for some advice. I've played all three of these lists, and had good luck with all of them, but of course each of them has flaws and weaknesses. I was hoping the forum could help me decide which would be best to take.

    List #1 - Very heavy shooting.

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Lord-Castellant (100)
    -
     General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    Knight-Azyros (100)
    Knight-Venator (120)
    Knight-Incantor (140)
    -
     Spell: Lighntning Blast
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    3 x Vanguard-Raptors with Hurricane Crossbows (140)
    3 x Vanguard-Raptors with Hurricane Crossbows (140)
    3 x Vanguard-Raptors with Longstrike Crossbows (180)

    War Machines
    Celestar Ballista (100)

    Endless Spells
    Everblaze Comet (100)
    Quicksilver Swords (20)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 96

    List #2 - Hybrid shooting and assault

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Lord-Castellant (100)
    -
     General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    Gavriel Sureheart (100)
    Knight-Incantor (140)
    -
     Spell: Azyrite Halo
    Celestant-Prime (340)

    Battleline
    10 x Liberators (200)
    -
     Warhammer & Shield
    - 2x Grandhammers
    5 x Sequitors (120)
    -
     Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    -
     Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    3 x Aetherwings (50)
    3 x Vanguard-Raptors with Longstrike Crossbows (180)
    5 x Evocators (200)
    -
     5x Grandstaves
    - Lore of Invigoration: Terrifying Aspect

    War Machines
    Celestar Ballista (100)

    Endless Spells
    Everblaze Comet (100)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 108

    List #3 - All out assault

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Knight-Azyros (100)
    -
     General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    Gavriel Sureheart (100)
    Vandus Hammerhand (280)
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    -
     Warhammer & Shield
    - 1x Grandblades
    5 x Sequitors (120)
    -
     Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces

    Units
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    10 x Evocators (400)
    -
     10x Grandstaves
    - Lore of Invigoration: Terrifying Aspect

    Total: 1740 / 2000
    Extra Command Points: 5
    Allies: 0 / 400
    Wounds: 107

    Notes:

    In each list, I have an even number of drops, so there will be a ground force and an "air" force that drops from the sky. For the most part, the weakest units always start on the ground.

    The weakness of the shooting list has generally been that if I land and fail to clear out an area next to me, I get counter charged and lose pretty fast. Also, I have a tough time moving and capturing objectives, as I need a turn to shoot and then another turn to walk to the objective after shooting..

    The hybrid list weakness is that i generally don't have enough punch to take out threats, and the army ends up being a bit milkwarm at everything it does. However, it is the most flexible list, and is the one that I play most often with friends and in casual games.

    The assault list can be ugly for opponents to face if they don't know what's coming, but if I don't essentially win in a single turn, I've basically immediately lost the game. It can be a shocker for people who have never seen it, but if stuff starts dying it loses power super fast. The game can be over in a heartbeat either for or against me.

    Any thoughts or advice?

  6. 1 hour ago, Roark said:

    Do you people still worry about drops with SCE? I kinda just totally gave up on that except for Skyborne Slayers. In fact my deployments tend to go on forever, and I like to see what the opponent is doing in total, because I just assume I won't deploy first. Maybe it's just coz of the particular armies I'm facing.

    Once in a blue moon I have a choice, and it always shocks the hell out of me.

     I agree our tome feels rushed and incomplete.

  7. 2 hours ago, fwlr said:

    Hey guys just realized my post kind of got lost at the end of the last page, and I'd really like people to give their opinions on what makes a bombass competitive stormcast list and how I can make one.

    Cheers.

    Imo most lists are built around heroes so figure out what kind of general you want to run first then build a list around it.

  8. 3 hours ago, jhamslam said:

    I invite you to take the gav bomb against a skaven or fec list.

    An fec list will fight first and kill more than half your evos before you do anything.

     

    A skaven list will screen with rats and mess you up with stormfiends in the counter.

    Gav bomb alpha strike isnt as good anymore. Thats not to say you couldnt bring a mix of gav bomb and idk ballistas

    Seconded. Been playing Gav bomb for about 6-7 months now. It’s very strong, but it gets hard countered by most of the top lists. I’ve “handicapped” myself in the sense that I don’t play anything but the Hammers of Sigmar Stormhost. And because of that I personally can’t build anything stronger. My Gav bomb lists do significantly better on average than any of my other builds, but there are certain matchups in tournaments that I can’t win unless the stars align and I get outrageously lucky. The problem with tournaments is that at a certain point, I’m always going to face those armies. 

    Been playing the tournament scene for about a year and a half now, my win ratio and placement is pretty firmly at about 40%. I always manage to beat someone at the tournaments who did or would have podiumed, so I am at least respected as someone who isn’t an auto win. But apart from that, I’m convinced that my particular army build just simply doesn’t have the chops to win tournaments.

    This is my current list that I’m using, if interested. Sad thing is even though I think it’s a pretty average list, it’s looked down upon in friendly local games as too competitive.

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Lord-Castellant (100)
    - General
    - Trait: We Cannot Fail  
    - Artefact: God-forged Blade  
    Gavriel Sureheart (100)
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    Celestant-Prime (340)

    Battleline
    10 x Liberators (200)
    - Warhammer & Shield
    - 2x Grandhammers
    5 x Sequitors (120)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    3 x Aetherwings (50)
    3 x Vanguard-Raptors with Longstrike Crossbows (180)
    5 x Evocators (200)
    - 5x Grandstaves
    - Lore of Invigoration: Terrifying Aspect

    War Machines
    Celestar Ballista (100)

    Endless Spells
    Everblaze Comet (100)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 108
     

    This is my wonky “cheese” list that I take just to mess with people. It’s a one trick pony army design to win in a single turn. It actually does accomplish that if you don’t or can’t guard against it. I don’t get to play this much because it’s a “rude” list.

    Spoiler

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Mortal Realm: Aqshy

    Leaders
    Knight-Azyros (100)
    - General
    - Trait: We Cannot Fail  
    - Artefact: God-forged Blade  
    Gavriel Sureheart (100)
    Vandus Hammerhand (280)
    - Mount Trait: Keen-clawed
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandblades
    5 x Sequitors (120)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces

    Units
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    10 x Evocators (400)
    - 10x Grandstaves
    - Lore of Invigoration: Terrifying Aspect

    Total: 1740 / 2000
    Extra Command Points: 5
    Allies: 0 / 400
    Wounds: 107
     

     

  9. 44 minutes ago, Requizen said:

    There's nothing unethical about playing the game the way it's written, especially when it's intentional. I'm pretty sure there was even a tactica article on Warhammer-Community about this exact thing, so it's something they're aware of and are ok with. The fact that the FAQ directly addresses it and discusses it makes it extra legitimate.

    Piling in is by far the most finnicky part of the game, and the part of the game that people understand the least. Understanding the rules and using doesn't make you a cheap player. There's no rules lawyering or crazy interpretation of the word "charge", it's laid out quite plainly. 

    Allow me to agree to disagree. I think if you “charge” the dragon in a way that you intentionally want to combat it, but use nearby units to circumvent its rules, you’re just exploiting a weird side effect of the rules. Allow me my opinion. I’m fine with yours. I just don’t want you to say it’s unreasonable for someone else to to think the way I do, or that everyone you know agrees with you.

  10. 6 hours ago, Requizen said:

    Rules are rules. Using pile in distance to engage otherwise unengaged models isn't a loophole, it's written in to the core of the game. And if you don't want to die to a Terrorgheist Maw attack hitting you with 12 MWs, then you would do well to use every rule to your advantage. 

    Warhammer's seen actual loopholes, where interactions that weren't supposed to exist end up happening due to bad writing. This isn't unintentional.

    Yes, it'll attack back, but the hope is that if you hit it hard enough it'll either be dead or crippled enough that you'll at least survive the counterblow. Not much can save you if you completely whiff and deal no significant damage, though.

    I absolutely think this is an abuse of the rules in order to get around an unfavorable situation. I agree there’s nothing stopping you from doing it, but I think it’s the sort of thing we may literally see a change in the rules at some point to stop people from doing. You’re basically assaulting a model without assaulting it, just so that you can keep them from using their army’s rules against you. You can deny the situation so that you don’t feel any guilt, but to me it’s definitely exploiting a loophole in the way the rules work just to get to attack first. As I said, I agree with you that it’s legal, I just disagree with the the ethical mindset of it.

  11. 8 minutes ago, jhamslam said:

    let me know how it goes, the fight first, fight twice mortal wounds on 6s is brutal. 

    I’ve played against it. I charged the general with 10 evocators and Gavriel. He managed to kill everything but 2 evocators before I got to attack. You’d have to charge with something like 20 sequitors maybe in order to have enough bodies to weather the attacks and get a decent strike back.

  12. 38 minutes ago, yarrickson said:

    Celestant Primes are 10 for potential but inevitably a 1 in practice. Mine had 7 wound rolls to make vs some Ard Boyz. Only needed to kill 4 to win me the game outright. Cue 5 1s on the wound rolls. 

    This was not an isolated incident. 😄

    Yes I play one almost every game I play for the past year. This happens once every three games or so. He comes out and whiffs all his attacks then dies immediately. I still take him though, and he’s still a good threat on the table.

  13. 1 minute ago, schwabbele said:

    I gotta say the comet is a real work horse and can severly cripple an army (mine included :D ) 😍 

    Yes, I have played several games where the comet more or less single handedly won the game for me.

    However I also found if I played someone who could shut it down, for some reason I would lose the game.

     

     I feel like the comet is one of those items that takes advantage of opponents that can’t defend against it well. So I have a bit of a love hate relationship with it. I like winning but not necessarily by “exploiting” a flaw in someone’s army composition.

    I lack the words to explain what I mean, but I think in general I just feel a few of the endless spells are too strong and makes the game feel a bit weird.

  14. 52 minutes ago, jhamslam said:

    Does anyone have any idea on how to beat the FEC Gristlegore list at 1k points?

    They effectively have a 1500 ish point army and can strike first and twice with the big monster with a turn one charge you anywhere on the map.

     

     

    Try something like this:

    Allegiance: Stormcast Eternals
    - Stormhost: Astral Templars
    Lord-Ordinator (140)
    - Artefact: God-forged Blade  
    Lord-Castellant (100)
    - General
    - Trait: We Cannot Fail  
    - Mystic Light (Artefact): Lantern of the Tempest
    10 x Liberators (200)
    - Warhammer & Shield
    - 2x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    9 x Castigators (240)
    Celestar Ballista (100)
    Hailstorm Battery (120)

    Total: 1000 / 1000
    Extra Command Points: 1
    Allies: 0 / 200
    Wounds: 66
     

    put the battalion in the sky. You will overkill his general, the rest will take some work.

  15. It does seem the points cost and perhaps even the warscrolls of many of the units in the SCE book need readjusting, in light of some of the newer books coming out. I understand that new stuff has to be a bit better than the old stuff in order to incentivise purchases, but even some of the new stuff seems strangely balanced and not quite doing what it seems intended to do.

  16. 49 minutes ago, HammerOfSigmar said:

    When I was reading the battletome today, there is a sentence  "The Anvils of the Heldenhammer are the dark and brooding heroes of an old era, reforged as the Broken World span sinister beneath a fell aspect."

    I don't get the point here, especially the second part of the sentence. What does that mean?

    and for the "dark and brooding heroes" I am not sure whether I am understanding correctly so does anyone mind sharing your understanding with me? 

    The anvils look like goths - pale skin, black hair. They have sunken, deathlike features, and at times appear almost ghostly.

    They were heroes before the age of Chaos, so they are very old and come from an era before the gods had a huge presence. The age of chaos happened while they were being reforged so they missed most of that era, only coming back to end it.

    • Thanks 1
  17. 31 minutes ago, IRifter said:

    Thank you for your thoughts. Any chance you got a list with fulminators and/or Dracolines for me?

    Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar
    Vandus Hammerhand (280)
    - Mount Trait: Pack Leader
    Knight-Heraldor (100)
    - General
    - Trait: We Cannot Fail 
    - Artefact: God-forged Blade 
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    12 x Desolators (1320)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 102
     

    lol

    • LOVE IT! 1
  18. 4 minutes ago, ledha said:

    I'm playing him a lot in 1000 and 2000 points but i can't answer you because mine is literally cursed by the dice gods and roll horribly EVERY TIME.

    His last prowess was killing 6 clanrats in two turn before being one shotted by a rat ogor

    I played against one in a tournament last year and killed it pretty quickly as well. It seems like kind of a fire magnet to me, but I think you can protect it if you want and maybe do better. People sort of rush models like that out in the open I notice.

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