Jump to content

Fluttershy

Members
  • Posts

    288
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Fluttershy

  1. 3 minutes ago, TheadTheOgorSlayer said:

    So if you kill two storm cast with a ten Man Unit which used to have 20 roll two dice, on each 4 up you get a ghoul back. 

    It sounded like you wanted to boost your unit of 10 ghouls up to 20 without any slain ghoul models.

    If 20 ghouls were already slain you might use the 20 charges to return those slain models. If only 5 ghouls had been slain you can use 5/20 charges to return 5 ghouls to a unit.

    • Like 1
  2. 9 minutes ago, TheadTheOgorSlayer said:

    The chalice of usharun I think (misspelled it I bet haha) and endless spell that counts how many models died within 12 inches, then for roll a die for each, on a 4 up beak o wound to a friendly flesh eater courts unit nearby. If the unit has one wound models (basically if it’s ghouls) then bring back a model for every 4 up

    thats not the wording on it's warscroll.

    IMG_3154.PNG.07ccd7700f232b94d54dc161eaec169c.PNG

    [..] you may return 1 slain model to 1 Flesh-Eater Courts unit with a Wounds characteristic of 1 that is wholly within 12" [..]

    you may return slain ghoul models (as long as there are slain models beside the board), because they use the same warscroll like the unit they are returning to, but you can't add (f.e.) slain Stromcat Eternal models to a unit ghouls, because the models don't use the same Warscroll.

     

    9 minutes ago, mrbedlam said:

    But they don't bring a unit past its starting value. So a 10 man unit can only ever have 10 models in it.

    there is no restriction in "past starting sizes" in AoS 2 anymore.

  3. 1 minute ago, TheadTheOgorSlayer said:

     With the chalice up a unit of 10 with a good roll could bring themselves up to 20 against other hordes then once you include courtiers and perhaps that healing spell to further add onto the ridiculous amount of healing these guys can get.

    ?

  4. 9 minutes ago, The Nameless One said:

    What am I missing on the Noble Heirloom ‘Medal Of Madness’? It states “use a CA on their warscroll.....”, but courtiers don’t have a CA on their warscrolls. Confused.

    range increase of standard CA

    At the Double: You can use this command ability after you make a run roll for a friendly unit that is within 6" of a friendly Hero, or 12" of a friendly Hero that is a general. If you do so, the run roll is treated as being a 6.

    Forward to Victory: You can use this command ability after you make a charge roll for a friendly unit that is within 6" of a friendly Hero, or 12" of a friendly Hero that is a general. If you do so, re-roll the charge roll.

    Inspiring Presence: You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly unit that is within 6" of friendly Hero, or 12" of a friendly Hero that is a general. That unit does not have to take battleshock tests in that phase.

    looks a lil bit odd ;)

  5. is there any restiction in picking a Mount Trait "twice"

     

    If I run a battalion I can choose another Hero to have a mount trait. Can I choose the same mount trait the other Hero got?

    Or is it like - you're not allowed to pick an artifact twice - ?

    Can't find any restrictions..

  6. 1 minute ago, Furious Robert said:

    Spectral Host spell can make them fly

    sure. but you rely on a 6+ (& unbinded) cast to make them fly to port them into 9", hoping to get the charge & not rerolling hits because of missing hero!?

    doesn't look profitably ;)  but who knows.. could work

  7. 6 minutes ago, Furious Robert said:

    I just had a first glance at the new battletome. I must be missing something. But if we take the Royal Mordants battalion with 12 Horrors and the Blisterkin Grand Court is there anything stopping us from teleporting 12 Horrors near the enemy then having a normal move after in the Hero phase? That normal move could be with the flying spell, +2 move for Grand Court and extra 4" move spell.  

    Biggest limitation is that they have to stay wholly within 16" of Vargulf.  This could be 40 Ghouls too. Flayers are fast enough not too worry about all this shenanigans.

    12 Horrors buffed with spells and should be within range of a running GKoZD could really do damage. Plus the attack twice. 

    If this is allowed I expect it to be FAQ'd quickly.

    ?..

    the Blisterskin command ability is used at the start of your movement phase and the unit cannot move later in that movement phase. You'll port & charge.

    why should you wait till your next hero phase to trigger the battalion ability?

  8. 2 minutes ago, RocketMan said:

    I do not reckon where I read it but wholly within mean all the bases have to be within ... 

    CORE RULES Designers’ Commentary, December 2018

    Page 3

    Q: Sometimes a rule will specify that a model or unit needs to be ‘wholly within’ a certain distance. What exactly does ‘wholly within’ mean?

    A: A model is wholly within a certain distance if every part of its base is within the stated distance. A unit is wholly within a certain distance if every part of the bases of all of the models in the unit is within the stated distance. For example, a model would be wholly within 12" of the edge of the battlefield as long as every part of its base was 12" or less from the edge, while a unit would be wholly within 12" of the edge of the battlefield as long as every part of every base of the models from the unit were 12" or less from the edge.

    • Thanks 2
  9. 2 minutes ago, Katz said:

    as I read it, you get 2 hits of unmodified 6 meaning 12MW.

    no.

    FAQ CORE RULES Designers’ Commentary, December 2018

    Q: Sometimes a dice roll will trigger an effect. For example, a weapon might have a rule that says a hit roll of 6 causes two hits on the target instead of 1. What happens if another effect applies to the same roll? For example, the weapon from the previous example might have a rule that says it inflicts D6 mortal wounds on a hit roll of 6 and the attack sequence ends – would I get to inflict two hits that each inflicted D6 mortal wounds?

    A: When a dice roll triggers more than one effect, each effect is triggered once. For this example, this means that the hit roll would cause two hits, but only one of the hits would inflict D6 mortal wounds (you would carry out the rest of the attack procedure for the other hit normally).

    • Like 1
    • Thanks 1
  10. 4 hours ago, Kairos Tejedestinos said:

    The trigger is after you have attacked, so yeah, you have to use it inmediatly. 

    I guess it's mentioned using it immediately after a unit has fought too, but wouldn't that mean you can't use the ability "at the start" of your combat phase

    start of the combat phase != combat phase != end of the combat phase

     

    "You can use this command ability after a friendly FLESH-EATER COURTS unit has fought in the combat phase for the first time and is wholly within 12" of a friendly FLESH-EATER COURTS HERO, or wholly within 18" of a friendly FLESH-EATER COURTS HERO that is a gerneral. [..]"

    requirements:

    - the unit has fought in the combat phase for the first time

    - the unit is within n" of FEC HERO

    both requirements still apply after other units attacked, too!?

×
×
  • Create New...