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Fluttershy

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Posts posted by Fluttershy

  1. surprisingly it looks like it's possible..

    cleaned_IMG_3427.jpg.df65e2b320bd8c5c05a69ebba595fe7f.jpg

     

    Warhammer Age of Sigmar – Core Rules, Designers’ Commentary Page 4

    Q: Can I spend 2 or more command points to allow the same model to use the same command ability more than once in the same phase?

    A: Yes, unless specifically noted otherwise.

     

    I guess rules wise it should be "stackable"

  2. 4 hours ago, Alfavega said:

    thanks for the answer :) i found it my mistake ;).but i got a anotger question.if im in my turn and activate the gristlegore command trait.that means my warlord fight at the beginning of the combat fight first.after he has fought i can activate my first unit to fight?or is this my first  activation?

    i hope you can help me.i‘m new im the world of the flesh eater

    Warhammer Age of Sigmar – Core Rules, Designers’ Commentary,  Page 5

    Q: Some abilities allow or require a unit to fight at the start of the combat phase, or the end of the combat phase. How exactly does this work? What happens if two or more units have to fight at the start or the end of the phase?

    A: Units that fight at the start or the end of the combat phase make a pile-in move and then attack with their melee weapons before the players start picking any other units to fight in that phase, or after the players have picked all other units to fight in that phase, respectively. So, first you pile in and make attacks with the units that are to fight at the start of the phase, then the players alternate picking units to fight with, starting with the player whose turn is taking place, and lastly you pile in and make attacks with units that make attacks at the end of the combat phase. If there are several units fighting at the start or the end of the phase, the player whose turn is taking place attacks with all of their units in the order of their choice, and then their opponent does the same.

  3. Warhammer Age of Sigmar – Core Rules, Designers’ Commentary, Page 8

    Q: If I add units to my army after a battle has started, and my army has an allegiance ability that adds a keyword to the units in the army, is that keyword received by eligible units I add to my army after the battle has begun? For example, if I have a Stormcast Eternals army and use the Stormhosts rule to give all Stormcast Eternals units in the army the Hammers of Sigmar keyword, would any new Stormcast Eternals units that I add to my army get the keyword? By the same token, if an allegiance ability has a spell lore that grants a spell to Wizards in an army, do Wizards that I add to the army that have the appropriate allegiance gain a spell?

    A: Yes to all questions.

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  4. 2 minutes ago, XReN said:

    Why wouldn't beginning and end of combat phase belong to combat phase?

    Idoneth High Tide ability states they "fight before any other units in the combat phase" and they can't fight before units that fight at the start of the combat phase?

    That doesn't make any sense if the start of the combat phase belongs to the combat phase?

  5. sorry for bringing up that one again ;)

     

    the new FAQ states

    Q: If my general has the Savage Strike command trait, does it fight before Idoneth Deepkin units using the High Tide ability from the Tides of Death battle trait?

    A: Yes. The High Tide ability does not say Idoneth units fight ‘at the start of the combat phase’; therefore, they fight after anything that is noted as fighting ‘at the start of the combat phase’.

    their High Tide ability states they "fight before any other units in the combat phase".

    AoSDeepkin-Apr9-TidesofDeath6jx11.jpg.89ed959e04c2888ee0fbafa839c02b4c.jpg

     

    So isn't GW stating some kind of sequence here?

    [at the start of the combat phase] - happens right before the combat phase and does not belong to the combat phase

    [in the combat phase] - the combat phase itself

    [at the end of the combat phase] - happen right after the combat phase and does not belong to the combat phase

     

    If [at the start of the combat phase] would be (belong to) [in the combat phase] they would be able to attack first, doesn't they?

    If their ability "fight before any other units in the combat phase" doesn't work why should feeding frenzy work [at the start of the combat phase]?

     

    cph.jpg.a89ec1f266701d5303d4f948254fe5a9.jpg

  6. 1 minute ago, lord_blackfang said:

    But what is with that random Chalice nerf tho.

    i don't see a big impact instead of a mirror matching, the fec units are still getting healed/restored. the only "nerf" it's your opponent choosing wich of your units are effected.

    conciderating Mirror matches - two chalice on the board both under control of 1 player, wow; double turns quadriple profit.. lol

  7. found it..

     

    Generals Handbook, Page 48

    Picking your Army

    "[..] Endless spells have Pitched Battle
    profiles and a points cost. Bypaying
    the spell’spoints cost, all WIZARDS
    in the player’sarmy know that
    endless spell, and the player can
    use (and re-use) one endless spell
    model of the appropriate type in
    the battle. A player cannot take the
    same endless spell model more than
    once for their army, but can take any
    number of different endless spell
    models (for example, you could not
    take two BalewindVortex models). [..]"

    • Like 1
  8. the only restriction i have found:

    Malign Sorcery Page 53

    Endless Spell Models

    In order to attempt to cast an endless
    spell, you must have a model for the
    spell available that is not already on
    the battlefield. For example, if you
    have two Balewind Vortex models
    in your collection, and both are on
    the battlefield, you cannot attempt
    to cast Summon Balewind Vortex
    again until at least one of them has
    been removed from the battlefield.
    A Wizard cannot attempt to cast
    more than one endless spell in the
    same turn (even if they are different
    endless spells).

  9. found something funny on fb:

     

    GRISTLEGORE GRAND COURT

    COMMAND TRAIT

    A GRISTLEGORE general must have this command trait instead of one listed on page 56.

    Savage Strike: A Gristlegore abhorrant can overwhelm a foe before they get a chance to fight back.

    This general fights at the start of the combat phase, before the players pick any other units to fight in that combat phase. This general cannot fight again in that combat phase unless an ability or spell allows it to fight more than once.

     

    so my general ghoul king on terrorgheist is attacking first without the attacks of the terrorgheist, because of

    COMMAND TRAITS

    Whether cunning strategist or berserk butcher, every general has a unique style of command. If your general is a Hero and the allegiance abilities for your army include any command traits, you can choose or roll for one for your general. If, for any reason, you must select a new general during a battle, immediately choose or roll for a trait for them. Command traits have no effect on attacks made by a general’s mount unless noted otherwise.

  10. 8 minutes ago, Bodric said:

    I'm pretty new to FEC so may be missing something obvious, but... I can't see any good reason to take a Varghulf in any list. Does anyone ever use them? What can they do that the other courtiers can't do better?

    the varghulf supports Ghouls, Horrors & Flayers, has 8 HP, gains re-rolls hit for nerby casting, has a decent dmg output and heals if he slew a model

    i like them more than the other courtiers ;)

    and he can fly

  11. Spoiler
    1 hour ago, XReN said:

    I'd rather go 

    Allegiance: Flesh Eater Courts
    - Grand Court: Court of Delusion - The Feast Day

    Leaders
    Abhorrant Archregent (200)
    - Artefact: The Dermal Robe 
    - Lore of Madness: Deranged Transformation
    Crypt Infernal Courtier (120)
    - General
    - Trait: Frenzied Flesh-eater 

    Battleline
    6 x Crypt Flayers (340)
    6 x Crypt Flayers (340)

    Total: 1000 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 61


    Such model distribution makes sure that there will be something to ressurect for courtier, because it's not hard to burst through 12 5+ 6++ wounds in one turn. And chalice doesn't really benefit you in this list

    Edit: to get enough stuff on the board summon 20 ghouls

     

    looks solid ;)

    i would prefer Dark Acolyte to buff the Flayers even more, if your infernal get focused summon in a varghulf & don't forget the missile attack of the infernal ;)

  12. Spoiler
    3 hours ago, papary said:

    Entered a 1000 point tournament in March. Got 2 weeks to paint all of the crypt Flayers, want to go with

    Court:Blisterskin

     

    crypt flayer infernal

    abhorrent Archregent 

    3x flayers

    3xflayers

    3 x flayers

    Deadwatch batallion

     endless spell: chalice 

     

     

    What do people think? Is it enough stuff on the board? 

     

    110 pts battalion on 1000 pts causes mixed feelings, I ❤️ deadwatch but at 1000 pts including it's "only one unit" nerf it doesn't look right and 11% spending on battalion.. whew

    would love to see your report of that match ;)

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