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Grotruk

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Posts posted by Grotruk

  1. 2 minutes ago, BillyOcean said:

    Now the new FAQ says that in the case of battleshock, the destiny dice is modified by the number of slain models "as normal". So, now we are back to the "normal" state of the dice having both a modified and unmodified values. If the unmodified value is a 1, then you get your d6 horrors back. 

    The problem is the wording tends to say the unmodified part of the battleshock roll isn't a unmodified part anymore.

  2. 7 minutes ago, Sumanye said:

    I agree the wording on the DD change is poor.  But my read is this...

    The rules say all DD are unmodified and can't be modified or rerolled with 2 exceptions.  Then it explains what those exceptions are.  Those exceptions do not mention a change to the "counts as unmodified roll" or the "can't be rerolled".  So my read is, BS and save DD are unmodified and can't be rerolled, but they are modified by models slain and rend as normal.  

    So if you spent DD on your LoC with +1 save Command Trait to save a rend -1 attack, you would need to spend a 5 DD and your opponent could not make you reroll the save.

    This is my read too but everybody won't share this because of ambiguous wording.

    They should write "For save rolls and battleshock rolls, the modifiers below still apply (Rend/number of slain models),the roll is still considered as an unmodified roll"

    • Like 1
  3. 3 minutes ago, Lou_Cypher said:

     

    Also, who really uses Destiny Dice for spellcasting with a Lord of Change? They have a strong, built-in safety net for decent rolls.

     

    This was strong when you could cose to use one dice. A single destiny dice of 5 made at least a 10 cast roll for example.

  4. 2 minutes ago, Sumanye said:

    I'm fine with these changes, and as others have said, nothing is a surprise except the LoC ability.  Almost unnecessary since I'll be banking all those CP for Inspiring Presence now anyway.

    My feeling on DD now are that they feel a bit useless tbh.  I think the changes were good, but with those changes AND the requirement to use 2 DD on 2d6, AND no modifiers, AND no Mastery of Magic...  I feel like outside of an outstanding DD roll or buying DD reroll abilities, we will probably use DD once or twice a game for a big charge or cast.  Maybe a few smaller charges.  Not complaining, I think Teentch is plenty powerful.  But I guess I'm saying, if I forgot to roll my DD, I don't think I'd really miss them.  The DD roll use to be the most exciting part of playing Teentch and I'm not really feeling that anymore IMO. 

    Totally agree with this feeling. The next version will be "you can only replace a roll by the same roll" :D

    • Haha 1
  5. 1 minute ago, Malakithe said:

    Why would they change the LoCs CA to only affect daemons? Its not like there are crazy busted mortal casters. 

    Makes me wonder the LoCs value now. Is he still worth the 380pts?

    Uh ? The LoC CA have always affected daemons only, no ?

    • Like 2
  6. 13 minutes ago, Darkhan said:

    How do you guys calrify the Destiny Dice for pinks? Using a 1 gives back D6? Or you can't do that since destiny dice in BS phase counts as modified, where you need a unmodifed 1 to get back pink, meaning rolling a natural one.

    My mates are destroying each other over this discussion at the moment😂

    Omg that's why this unmodified dice roll rule formulation is so weird. There will be issues forever :D

  7. 17 minutes ago, NJohansson said:

    Not necessarily- Guided by the Past is a stronger ability. Depending on how you are planning to use them Fatemaster might be good (if you send them against something that can kill them straight up) but generally they are still better if they just strike after another enemy.

    Yeah but Fatemaster is also terribly good with big block of acolytes (especially with the one which will shot 2 times ;p)

  8. 2 hours ago, Sumanye said:

    This looks cool.  I have 4 thoughts.  No Treason of Tzeentch hurts, changeling could be more useful than ogroid, consider aetherquartz broach for 2nd artifact, and see if you can fit spell portal.

    Ty ! I could replace Ogroid with Changeling (But my heart is bleeding a bit), giving him treason of tzeentch.

    I would have 100 pts to spend. So i could fit the Spellportal and another (whatever ?) endless spell !

    I think the Gaunt needs Wellspring of Arcane might because arcane suggestion is 8+ to succes, or i'll have to change (lol) his spell.

  9. Was thinking about that:
     
    Allegiance: Tzeentch
    - Change Coven: Guild of Summoners
    Kairos Fateweaver (400)
    - Lore of Change: Bolt of Tzeentch
    Ogroid Thaumaturge (160)
    - Lore of Fate: Infusion Arcanum
    Gaunt Summoner of Tzeentch (240)
    - Artefact: Wellspring of Arcane Might
    - Lore of Fate: Arcane Suggestion
    Fatemaster (120)
    - General
    - Trait: Prophet of the Ostensible
    - Artefact: Brimstone Familiar
    30 x Kairic Acolytes (300)
    10 x Kairic Acolytes (100)
    10 x Kairic Acolytes (100)
    6 x Tzaangor Enlightened on Disc (360)
    Witchfyre Coven (160)

    Total: 1940 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 107

     

    I wanted to play  with Kairos and an Ogroid and a lot of acolytes (maybe a bad idea since the beginning  but i like these models and the ogroid/kairos combo ;p)

    I wanted my acolytes to be anything else than just bodies, so i was tempting by Witchfyre cult and Fatemaster

    As my Heroes doesn't really fit with pyrofane Cult artifact, I thought GoS Coven would be better (and Save some Command point with artifact and battleshock immunity)

    But, I'm afraid by a lack of bodies and spells, and being too much "30 kairic acolytes dependant"

    In fact, I'm also thinking about a "True GoS Coven" without battalion.

    What do you think ? (And sorry for my approximative english)

     

     

     

  10. 1 minute ago, Sumanye said:

    Guess one more thing I wanted to add.  Most people probably got into Tzeentch because they wanted to obliterate their opponent with magic.  Guild of Summoners rewards you for trying to do that the best!  It’s the Tzeentch army I always wanted!

    Plus, Conflagration and/or changehost will be probably nerfed asap :D (or not)

    • Like 1
  11. 4 minutes ago, Sumanye said:

    In my game, by turn 3 I had summoned a LoC and 10 pinks (don’t own a second LoC).  I really enjoyed taking Kairos and I really regret not taking the Blue Scribes.  Kairos using spell portal, eating the portal and recasting and then using the portal a second time was great.  Kept a magister near him so he could throw out 2 chaos spawn a turn and let the magister just glimpse the future.  

    Uh ? Maybe i forgot something but you can't summon 10 pinks in Guild of Summoner.

    • Thanks 1
  12. 31 minutes ago, Deadkitten said:

    That and the Cthulu Cultist vibe was too good to pass up!

    Totally agree. I'm  sold ;)

    The main issue for me is 2/3 LOC will be unplayable outside this configuration and very "battletome-dependant".

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