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Grotruk

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Posts posted by Grotruk

  1. 31 minutes ago, Grimrock said:

    Honestly this is one of my least favorite parts of the book. Having brain-dead battle tactics and grand strategies just feels like the worst way to win a game ever. If we were back in the last GHB when everything was stupidly simple then that would be one thing, but in the current GHB it feels like a built in way to cheat. I really hope this doesn't become a common balancing method in the future.

    Afraid by this way of balancing too. That was heavily the case for necrons in 40k, for example.

    • Like 2
  2. 44 minutes ago, RUNCMD said:

    Seriously, Arcanite only? I don't have the new book, i've only seen the references online and on youtube, each one of which hasn't mentioned this. 

    If that's the case, I'm thoroughly disappointed. The list was a cheese/joke list anyway, there's other ways to get the LOCs, but man, yeah if you're right that seriously sucks.

    I confirm. And Gaunt Summoner isn't Arcanite anymore. If you really want to run GOS,  you'll probably have to play with at least 2 Arcanites heroes (Magister on disc should be one of the better choices)
    Hard to know if the issue is too big. We will see.

    • Sad 1
  3. 16 minutes ago, Jabbuk said:

    I find the new Curseling to be a super good warscroll. Not only is he a great looking model but he seems to be a great candidate for Arcanite General. Good armor save, good melee, 2cast, I'd even take the spell to pass wounds on a 3+,. Feels like it makes him very durable.

    Regarding spell, when you have a 2cast wizard, can you actually pick 2 spells from your lore or you can only pick 1 spell and your other spell is your warscroll spell (or generic)? 

     I'm asking because on Warscroll Builder, I can only include 1 spell in the list, even tho he's a 2cast wizard.

    It's only one lore spell per wizard (excepting special rules, of course)

    • Like 1
  4. Hi all

    Maybe a stupid a question about named leaders but...  how to know if a leader is a named one ?

    For Kairos for example, it is clearly mentionned on his warscroll but not for the blue scribes one (for example)

    Why Fluxmaster shouldn't be a "named" leader and "blue scribes" would be ?

    "Blue scribes" are "unique" but "curseling" too and I understood he is'nt a named leader.

    How am i supposed to do the difference ?  What am I missing ?

     

  5. 2 hours ago, Tasman said:

    Sorry, maybe I'm slow, but please explain how you get to 30 fate points for summoning a  LoC with 10 spells?

    In fact, you don't really expect to summon 3 LOC but 2.

    If i well understood, almost 12 spells afford you to summon consistantly a LOC turn 1 and a second one turn 3

  6. Hi all
     
    I'm hesitating between this 2 guild of summoners lists
     
    List 1:
    Allegiance: Tzeentch
    Kairos Fateweaver (400)
    - Lore of Change: Bolt of Tzeentch
    Gaunt Summoner of Tzeentch (240)
    - General
    - Trait: Prophet of the Ostensible
    - Artefact: Brimstone Familiar
    - Lore of Fate: Arcane Suggestion
    Ogroid Thaumaturge (160)
    - Lore of Fate: Shield of Fate
    The Blue Scribes (120)
    - Lore of Change: Fold Reality
    The Changeling (120)
    - Lore of Change: Treason of Tzeentch
    10 x Kairic Acolytes (100)
    10 x Kairic Acolytes (100)
    10 x Pink Horrors of Tzeentch (200)
    6 x Tzaangor Enlightened on Disc (360)
    Balewind Vortex (40)
    Umbral Spellportal (70)
    Darkfire Daemonrift (50)
    Tome of Eyes (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 91
     
    List 2:
    Allegiance: Tzeentch
    Kairos Fateweaver (400)
    - Lore of Change: Bolt of Tzeentch
    Gaunt Summoner of Tzeentch (240)
    - Lore of Fate: Arcane Suggestion
    Ogroid Thaumaturge (160)
    - Lore of Fate: Shield of Fate
    The Blue Scribes (120)
    - Lore of Change: Fold Reality
    Gaunt Summoner of Tzeentch (240)
    - Lore of Fate: Arcane Suggestion
    - Lore of Change: Treason of Tzeentch
    10 x Kairic Acolytes (100)
    20 x Tzaangors (360)
    10 x Kairic Acolytes (100)
    Balewind Vortex (40)
    Umbral Spellportal (70)
    Darkfire Daemonrift (50)
    Geminids of Uhl-Gysh (60)
    Suffocating Gravetide (20)
    Soulsnare Shackles (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 97
     
    What do you think about these ?
     
  7. 5 hours ago, Sedraxis said:

    What!? One of our 4+ allegiance abilities doesn't give me insane points advantages anymore!? Inconceivable! 

    In fact I'm complaining a bit because destiny dices were for me Tzeentch signature. I would prefer to have only 1 or 2 allegiance(s) ability(ies) (instead of 4) and keep my main "DD combos". I find the mechanic a bit sick (and unintuitive) now. 

    Initially (in the first book) Mastery of magic was probably designed to make combos with DD

    Same issue with Pink battleshocks.

    I agree with that was superstrong, but the design seems a bit "Meh" now (IMO)

    It sounds to me as you could'nt use your shoes for walk anymore, but saying It's still ok because you can use it as a kind of gloves :D

    But i'm not complaining at all about the general power level of the book.

    • Like 2
  8. Don't worry for the hits, there is the loss of daemon keywords with tzaangors, the DD nerf.

    Some  players find the new horrors weaker than before because they lost the ability of "summoning blue anywhere" and because they can't cast a lore of change spell anymore. (But the "nerf of pinks" isn't a consensus because they also win some things)

    Don't forget that DOT were "tier 3" before the battletome. Some help was needed (and we had some, maybe too much :D)

  9. Plus i wonder why make the DD to be unmodifiable if you can't use them to avoid malus.

    In this case, I really really think designers should write that DD are considered as unmodified rolls (and can't be reroll) but not that they can't be modified.

    That would solve all DD issues with no FAQ needed (and would be more intuitive)

  10. In fact, i won't be surprised if there would be a new core book in less than one year.

    It's pure (and probably useless) speculation but most of the battletomes which have been released before the V2 (and the current core book) have their new battletome now 😜

    For now,i think we just need to know if DD of 1 works with pinks battleschocks :D

  11. 6 minutes ago, Inquisitorsz said:

    I'm actually surprised they put 2 special exceptions in the DD wording, instead of just updating the core rules to not count battleshock and rend as modifiers. 

    Update the core rules is dangerous as it could interact with all other battletomes and could potentiallty create a lot of issues. That's maybe(or not) the reason why DD didn't choose to do that.

  12. Honestly, I'm afraid by the fact DD cannot be modified create issues and unintuitive complications for no solid reasons.

    I wouldn't have to explain/mention in every games i will play the hundred FAQ which could be released because of that.

    I would like to play with many kinds of players without having to say "No, I'm not cheating, It's written in the FAQ number 2634"

    Tzeentch players have already suffer too much from that with the old battletome, i think a lot of Disciples were hoping the new battletome would fix these kind of issues.

    Oh, and I didn't want to complain, I find the battletome interesting and really appreciated the work, but juste a little concerned by "logistic problems"

  13. In fact i don't understand why they wanted no modifier at all. Why couldn't I benefit a +1 to hit on a DD roll for example ? (Am I missing something ?) I think they should have made DD to be considered as a "natural/unmodified" roll which coud be modified after (as a "normal roll")

    • Like 1
  14. 5 minutes ago, Sumanye said:

    Well, for sure everyone should submit a rules question about the DD ruling to AOSFAQ@gwplc.com

    Hopefully we get a quick reply and save ourselves from heated debates at the table

    Debating for hours can be a tournament strategy :D

    Seriously, i agree there is no way to conclude without a DD answer

  15. 5 minutes ago, Forrix said:

    My interpretation is based on if an item A with the exception of situations B and C counts as D,E, or F then item A in situation B or C does not count as D,E, or F.

    My reading is destiny dices can summon a guild of summoner except if Kairos rolls a modified 1 when he tries to cast a pink horror spell Tzeentch won, we will spend our entire lives on this question :D

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