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Ravinsild

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Posts posted by Ravinsild

  1. 11 minutes ago, BaylorCorvette said:

    Now I'm not saying this is confirmation of anything. However I posted back in November of 2019, when I took a trip to the UK and visited one of GW's major brick & mortar stores that one of the employees and I got to talking about our shared love for Soulblight and Legion of Blood. He told me that there was internal discussions of a Soulblight specific army end of 2020 or sometime 2021. Now that doesn't really mean much, however he also mentioned of a faction/army that would be coming out in 2020 with models that were "giant" and larger than most anything else in AoS. With Sons being confirmed (and models shown) it seems that rumor was proven to be true. So I can only hope that there is a Soulblight army within the next year.

     

     

    Once upon a time I tried to make an all-vampire death army work. That did not go well for me....

     

    HOWEVER I CAN RISE AGAIN FROM THE DARKNESS AND TAKE MY CROWN OF BLOOD ONCE AGAIN!

  2. Allegiance: Seraphon
    - Constellation: Thunder Lizard

    Leaders
    Lord Kroak (320)
    - Spell: Celestial Apotheosis
    Saurus Astrolith Bearer (140)
    Engine of the Gods (260)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Sacred Stegadon Helm
    Skink Starpriest (120)
    - Artefact: Fusil of Conflaguration
    - Spell: Hand of Glory

    Battleline
    10 x Saurus Knights (200)
    - Lances
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow

    Units
    6 x Kroxigor (280)
    - 2x Moonhammers

    Battalions
    Thunderquake Temple-host (150)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 93

    Hey, it's Kroxigor guy again. I've been trying to solve the puzzle of how best to use Kroxigors. Knowing they key off the SKINK keyword I've been trying to build them around Skink lists. It occurred to me the big dinosaurs are 1) Skinks and 2) fit into the Thunderquake Battalion.

    What does this do?

    1) It gives the SKINK keyword on MELEE minded units, which is where Kroxigors want to be. Charging them together maintain the wholly within 6'' more easily.

    2) Being Coalesced it grants all of the above +1 jaws attacks.

    3) The Thunderquake Battalion gives the ability to run and still shoot and charge, or +1 melee attacks. This is huge because Kroxigors are essentially isolated from the rest of the book so far as buffs go. Only generic SERAPHON buffs work because they are neither skink nor saurus so it's difficult to actively buff them.

    I suppose the idea behind the list is to hopefully generate a lot of CP with Kroak, and then dump that CP into double using the EOTG for healing. This is my second idea, to be honest. I've done the sims in the image attached. I can squeeze a lot more damage from my list going Stega-Chief. With Kroak and starting with 2 CP I could potentially dump 3 CP per Stegadon making them terrifying monsters. I did the sims MERELY with the following in mind:

    1) Thunderquake Battalion in Savage (+1 Melee Attack) Mode.

    2) Coalesced Jaws Bonus (+1 jaws attack)

    3) Stegadon Command Ability (+1 SKINK UNIT melee attacks)

    4) Thunder Lizard Command Trait (+1 mount attacks)

    5) Chief Helmet Artefact (+1 damage to melee weapons)

    No other buffs included.

    This begs the question: Do I bother with a defensive grinding build using LORD KROAK with Apotheosis hoping for +10 casts and double EOTG heals, or do I simply say ****** it and go fully offensive and make terrifying juggernauts fully dedicated to destruction?

    Now the third thing I've debated is that originally I had 3 sets of 10 skinks. Then I set them to 30 block of skinks. Then I decided perhaps just Saurus Knights. Is this a fast calvary style alpha strike turn 1 charge list? Do I have the speed for that? It appears I very much WANT the charge rather than to BE charged. I don't know that this list is particularly hardy. This cycles back to: If I build for EOTG double-heal (it's random and maybe I don't get it when I need it) and Apotheosis, often things die in 1 turn anyway...I've found it's rarer for big monsters to actually survive long enough to be healed (MBMK, Bloodthirster, to name a few I've personal first hand experience with). Perhaps simply going full offense would be the smarter choice.

    So do my Knights contribute to my offense in any meaningful way, or do I simply take the Skink Chaff and throw them on objectives... this list is clearly not great at the objective game, per se.

    I also have the room to drop a unit of skinks taking it to 2 units of 10, or 1 unit of 20 and squeezing in a Skink Priest. His command ability grants +1 to hit rolls. His regular ability on a 3+ grants the ability to run and charge and shoot (somewhat redundant with Thunderquake), and +1 to save rolls.

    This can be used on a Engine of the Gods, Stegadon Skink Chief, or Stegadon to hit on 2+, and have +1 to save rolls making them 3+ or possibly 2+ if their special warscrolls ability triggers increasing offense and defense.

    Any thoughts or feedback?

     

    Stegadon Comparison Chart.jpg

    • LOVE IT! 1
  3. I've been getting deeply into Seraphon lately, and while I myself don't have a table, many of my friends do. One of my friends can set up to 3 or 4 tables but as of yet hasn't got enough Terrain to decently cover them all. 

    Including Ruins, Trees, scatter terrain, etc about how much terrain would you use per table? 6 large pieces and an assortment of smaller scatter stuff "for flavor" that's mostly for immersion? 

    I'm looking at 3D printing Aztec ruins and the like to really get a lost lands of lustria jungle feeling so I can just keep the terrain at his place but I don't want to overprint either since I'm more interested in models and the like. I'm thinking 10 or less quite large pieces and then whatever amount of scatter terrain and calling it a day? 

    • Like 2
  4. 4 minutes ago, Landohammer said:

     

    Ok I must be misunderstanding you on several levels.  Because you specifically quoted me and said that "a 2000pt game gives you 12 CP period". 🤨

    Because even if your game ends by turn 3 then you would have had 15 CP. And that is just about double what I am use to having.

    So my point still stands: Getting the troop tax removed (about 10% of my entire army) is worth a few CPs. 

    Though again, we don't know what all of the detachments cost. For all we know a Spearhead or Outrider could be -6CP with no refund. And if that is the case I would absolutely stick to the Battalion. 

     

     

     

     

     

    The period was in it's capped, and battalions don't give extra so you're stuck at 12 (or less) until you start playing. You can't get more CP in the list building phase, only once the game begins. 

  5. Allegiance: Big Waaagh!
    Mortal Realm: Shyish

    Leaders
    Megaboss on Maw-Krusha (460)
    - General
    - Boss Gore-hacka and Choppa
    - Command Trait: Brutish Cunning
    - Artefact: Ethereal Amulet
    - Mount Trait: Weird 'Un
    Orruk Warchanter (110)
    - Warbeat: Get 'Em Beat
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Wurrgog Prophet (160)
    - Artefact: Mork's Boney Bitz
    - Lore of the Savage Beast: Gorkamorka's War Cry

    Battleline
    15 x Orruk Ardboys (270)
    - 2x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    15 x Orruk Ardboys (270)
    - 2x Gorkamorka Banner Bearers
    - 1x Gorkamorka Glyph Bearers
    6 x Orruk Gore-gruntas (320)
    - Jagged Gore-hackas

    Battalions
    Ironfist (160)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 124
     

    I've been training for a Tournament with this list, and it's done alright. I've beaten the general Idoneth Deepkin all eels list, and I beat a tough BlightKings Nurgle list, but I've lost to Slaanesh twice now. The list is 90 Daemonettes, 2 KOS and the Enchanted Mirror thingy. I just can't seem to figure out how to crush Slaanesh. Allegedly it's one of our worst match ups according to the gaming club I'm in? 

    Any advice is appreciated. Even just like any changes to the list I ought to make. It's not necessarily set in stone. 

     

    Heads up: In the training games I've been proxying a Weirdknob Shaman for counts as Wurrgog. I really like the Wurrgog so I think I'm gonna pull the trigger on buying one. It's been 4-5 games and he's been stellar. Other than that I have only Ironjawz stuff. I own 0 bonesplittaz. As far as adjusting my list. 

    Also I'm a slow painter and the tournament is last week of august so I have about 2 and a half months to paint the above list should I choose to keep it as is. I've only gotten 3 gore-gruntas painted and 10 ardboyz so far. :/ 

  6. 1 hour ago, Landohammer said:

    You do know that you  get +1 CP every command phase as well right?

    So over 6 turns you can expect at least 18 CP. (though 6 turns hasn't been confirmed AFAIK)

    Also, only Brigade, Battallion, and Patrol have been confirmed as giving the CP refund for having your Warlord.

    Also we don't know for sure what the cost of Outriders/Spearheads/Vanguards are. Admittedly I am assuming between 1 and 3 but it could be higher. (actually it should be higher than a Battallion right?)

    So personally I plan on taking a single Spearhead detachment. Even if it costs me -3 CP I will still be functioning on 15CP and can leave my troops at home. 

    Yes, I'm aware you can get CP every turn, but how many 40k games realistically go past turn 3? In my experience not too many. It's pretty much decided by turn 3. 

    The Detachments still have the same limitations. I don't know what army you are playing, but many armies need more than 2 HQ to reasonably function with their support auras and abilities. 

     

    • Like 1
  7. 3 hours ago, Landohammer said:

    If i am having to field a 1650pt army, then I assure you I would gladly sacrifice 2-3 CP of my 17+CP to avoid paying 200pts+ in troop tax. 

    What?

    a 2000 point game gives you 12 CP period. It now costs CP to take detachments. CP is refunded in the detachment that your Warlord is in. So if it's a battalion you are refunded 3 CP. If it's like an Outrider Detachment you only get 1 CP returned. 

    • Like 1
  8. 12 hours ago, PlasticCraic said:

    Have you tried high-quality, non-GW brushes?  

    I've saved a fortune since I switched to Winsor & Newton.

    I was constantly churning through GW brushes because they lose their point so quickly.  I started buying W&N one brush at a time, and I've never looked back.  

    They are expensive up front, and of course anything will wear out eventually.  But I'd never go back to Citadel "throwaways" after using these. 

    The quality is supreme and it works out so, so much cheaper over time.  I think if most people even just bought a Size 1 to get started, they'd be converted.

    I guess it never occurred to me where to look. However just having a few solid stable brushes would be nice! Mostly it’s my Small Layer brush that gets messed up. I do a TON of tiny detail work and edge highlighting. 

    • Like 1
  9. 4 hours ago, zilberfrid said:

    Sorry, I can't agree here. From what I can gather, they have made a choice to keep primary production in the UK when driving it offshore was the norm, their customer support currently seems quite good, and things like announcing this price adjustment is something the GW of a few years ago would not have done. And as far as I can see, they were quite good at putting the safety of their employees (and coincidentally, their customers) before the bottom line in the COVID thing.

    There are a lot of things GW does I do not like, but I don't rank them among venture capitalists.

    I say this not as a fan, but as someone who's leaving GW's offerings because I don't like their design direction, not because of their whole company deal.

    You mean like joker face thicc skeletons and cow helmet elves and stuff? 

    • Haha 3
  10. 6 minutes ago, Fairbanks said:

    I have been under the long belief that GW prices are already too high. Taking store experience of watching a new couple come in, look over everything, pick up a box, turning it over to see the price, and putting it right back. Makes me sad.

    But I've been saying they're too high because I see that EVERY online store has a 15% discount.

    When the online stores are willing to forgo half of their potential profit to get the business, business gained when there are added shipping costs from point A that is hundreds of miles from the final destination, something is wrong.

    Before any recent price changes way back in 2018 my friends were absolutely adamant they wouldn’t be getting into this hobby and now a days it’s a definite hard strong “****** no.” :( 

    so I’ve made new friends. I still have my old friends of course. I’ll just never get to play Warhammer with them ever :( 

    but I did join a gaming club 😎

    • Sad 1
  11. Not gonna lie I don’t buy GW models but I do buy their paint because I love their app and their system of paint and it’s just easier to follow their own tutorials with those paints than to figure out the closest thing in Vallejo or whatever. Also I get their brushes cuz it’s just like why not. They’re kind of disposable. 
     

    it’s more like the tertiary hobby stuff from GW I get and it seems reasonable to a degree. But I don’t buy paint all the time either or brushes or glue or like hand drills etc. 

  12. 3 minutes ago, Gecktron said:

    Ah, okay. I just compared it to the Scourge Privateer Corsair. They start with only 45 Drops. But it looks like they are the exception as the other Archetypes before and after start with well over a hundred. 

    Well and their Equipment is massive. Swords are 150 Drops and they either get 2 or a Sword and Repeater Hand Crossbow which is 60. They get Medium Armor which is 200 Drops. Sea-Dragon Cloak is 260. A full wet skin is 25 Drops. So in total that’s 830 for the two Sword set up and 740 for the Repeater/Sword set up including the 45 drops. 

  13. 14 minutes ago, Gecktron said:

    Both Archetypes look good. Thats what I love to see more off, there is a lot of potential for cool character concepts! 

    I think White Lions definitely fit into the mortal realms. Maybe they are worshipers of Kurnoth?  Maybe they originally hail from Ghur? 

    Another thing, I havent dived too deep into the rules yet so correct me if im wrong, but I think the Assassin carries a bit much equipment at the start? Thats a lot of no-essential equipment plus the 110 Drops of Aqua Ghyranis. 

    Based on checking against other Archetypes it’s actually well within reason. The Sigmar Warpriests value is like 719 Iirc and the Witch Aelf, Darkling Coven Sorceress is around 610ish and so is the Black Ark Corsair etc 

    Light Armor is 120 Drops

    2 Daggers is 40 Drops

    Acid Bottle is 55 Drops

    Cloak is 6 Drops

    Disguise Kit is 85 Drops

    Lockpicks is 25 Drops

    Three Vials of Basic Poison is 165 Drops

    thats a total of 496 + 110 Drops is 606 which is right around the same total Drops of at least the first 7 Archetypes I checked. 

  14. 20 minutes ago, Ninelives said:

    I am a tad confused by an example on page 150 :

    "Darach attacks and hits the Troggoth, getting 2 successes. His Kurnoth Greatsword deals 2 + S Damage, so he deals a total of 4 Damage. The Troggoth’s tough hide gives it a natural Armour of 2, meaning it takes only 2 Damage (4 – 2). The Troggoth’s Toughness is reduced by 3. "

    Why is the Toughness not reduced by 2 ?

    And is the "2 + S" meant to be "2 x 2" ?

     

    I believe 2 + S means 2 + successes. 

    So basically any successes over the minimum required is extra damage. Assuming I understand this accurately.

    • Thanks 1
  15. 1 hour ago, Arkahn said:

    Emerald swarm is only good with CoS imo, just D3 is not worth the price... 

    @NikitaCrab132 if you want to run a rogue idol, brutish command trait on a megaboss is better than Ironfist because if you TP your 6 GGs in mighty destroyer, you will not be able to make a double move with your rogue idol anymore...

    And breath of Gorkamorka is by far the best spell with a rogue idol, moving 20" twice + fly is just too good ! 

    If I understand correctly, having Brutish Cunning allows you to use Mighty Destroyers without spending a command point, but so does Ironfist. So you could just take both for 2 uses to move/fight/charge. 

  16. 28 minutes ago, NikitaCrab132 said:

    Thanks, boss! I little bit messed here. I wanted to take another general trait for Wurrgog (fullest of spirits, which gives him possibility for 3 casting and unbinding). So kunnin beast spirits for rouge idol (+1 to save) and Gorkamorka warcry which makes enemy unit take d3 mortal wounds and fight last. 

    Now that I've read it myself, Fullest of Spirits appears to grant 1 Extra spell from the Lore of Savage Beasts, and addition the ability to cast 1 extra spell in the hero phase. This to me looks as though it's 2 spells per hero phase attempted to cast. 

    So it would appear you get to know 2 spells from the Savage Beasts lore, and the Warscroll spell, and you can choose to cast any 2 of those 3. Kunnin' Beast Spirits for +1 to save on Rogue Idol is quite good. You could also consider the double movement speed and fly spell to stack over that, but also Gorkamorka Warcry is really good too. 

    In total it looks as though it would be +1 to cast via the Mork's Boney Bits artefact, with the ability to cast 2 spells per hero phase if I understand the interaction of the Command Trait and Artefacts correctly. 

    Although it occurs to me that you mean 3 attempts to cast probably includes the Weirdknob Shaman, although Hand of Gork specifically can only be used on an IRONJAWZ unit. However between hand of Gork and the flying spell it seems entirely possible to have the Rogue Idol and block of 6 GG's charging your enemy turn 1, should you need or want to do that. 

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