Jump to content

Ravinsild

Members
  • Posts

    1,299
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Ravinsild

  1. 1 hour ago, yukishiro1 said:

    The lists to beat are going to be ones that can complete 5 BTs without needing any GV to do it, IMO. Especially lists that can start with no or limited GV but bring them in later if needed. E.g. a certain kind of BoC list that takes say Dragon Ogors and Enlightened on Discs, neither of which are GV, but that can bring in GV as needed using the summoning engine depending on the mission and the matchup. Nurgle Oops All Flies lists are another example I guess, though the summoning potential in that list is much less and plaguebearers aren't nearly as attractive a GV to bring in as a summon as a lot of the BoC stuff. 

     

    Seems like Soulblight Gravelords armies like Kastelei who can go full blood knights but still drag zombies and skeletons from the grave could be incredibly strong if that’s the case. Avengorii Dynasty too with some hidden GV skeletons or zombies or even dire wolves. 

  2. Man. I have no idea what to do now. Everyone is saying taking hordes is a terrible idea. I wanted a grinding attrition army that would create long grueling games fighting over objectives and so forth. 

    It seems that’s not going to happen with additional damage to what would be the battleline I would be using due to the headhunters battalion. So suddenly 80 zombies seems like they get deleted right quick. 

    I’m thinking as I’m going Kastelei 3 sets of 10 wolves or something.

    Then again if the Battletome battle tactics are still valid then one could play into it via callous overlord where you pick a summonable unit and score it if it was destroyed that turn. So maybe expecting a block of 40 skeletons or hell even 20-30 skeletons and expecting them to die yoy still score points. Then you can counter attack with your own bounty hunters and crush a bunch of their units hopefully adding +1 to your roll and there’s a battle tactics for if you get a 5+ to resurrect a unit you get a point.
     

    Or maybe it would be the rise of the full Bloodknights list 🤷‍♂️ (For Kastelei idk what the other legions are supposed to do) 

    • Like 1
  3. 3 hours ago, Neil Arthur Hotep said:

    I was thinking about what I should do as a Gravelords player, and the incentive structure is pretty weird. I'm going avoid having any of my elite infantry be battleline, because it just makes them too susceptible to Bounty Hunters. Big Skeleton blobs are out, because they can't withstand the damage of +1 damage skirmishers. MSU zombies are in, because 20 zombies counting as 60 on objectives are absurd, and they die to a stiff breeze anyway. Also, shoutouts to Direwolves for being on a cavalry base but getting to fight in 2 ranks anyway because they are not mounted. Sorry, Blood Knights and Black Knights, better luck next time.

    Bloodknights win big time. Putting them in the Veteran Hunter’s they’re 3 damage in the charge into any enemy unit that’s the new keyword. Galletian Veteran or whatever. So for some armies that’s huge like Witch Aelves, Ogors, Fyreslayers, Stormcast Eternals. Even Brutes are always Battleline you’d be demolishing Brutes. ArdBoyz cut down like chaff, blobs of savage Orruks. 
     

    Take you down a hero first things first like a support hero if you’re playing Kastelei and suddenly you’re at 4 damage apiece on the charge into GV units. Troggoths would get deleted. Do the same thing to Graveguard and they’re at 3 damage apiece fighting twice with a Necromancer at +1 attack with a vampire lord. Nothing can withstand that. 

    • Like 1
  4. Lol I have no idea what the point of chaos warrior halberds is now though. If Greatblades give -1 rend and Halberds don’t it seems like a no brained to always pick Greatsword in this instance.

    However in my humble opinion if you’re kitting then out with offensive weapons like that you may have missed the point. They’ll never do much offensively so I’ll forever take mine with shields to use them as an anvil which appears to be their intended purpose. 
     

    Why take Greatblade Warriors when Chaos Chosen exist? 

    • Like 1
  5. In that regard I think the best possible list for me follows the Ironjawz Recipe:

    2 units of ArdBoyz as my grinders, the damage sponges, objective holders and general anvils.

    2-3 units of Gore-Gruntas to support the Megaboss on Maw-Krusha. They’re my flex unit that can peel back in case of deep strikes, be held back and charge when needed or split to the flanks for far flung objectives then come back in. They’re fast enough to be able to move around and tag what’s needed.

    Then there’s the brutes which are the slow backfield hammer incase of deep strikes or enemy alpha strike charges or whatever. They can also be deployed via Hand of Gork upfield.

    After that you have the main hammer Megaboss on Maw-Krusha who is your mobile point and click to delete a unit, main offense and general. He can move up to 30” in one turn so I usually sit back and wait for the right opportunity hovering as far back as possible before my opponent exposes their general or other important piece and pouncing like a cat.

    All rhis accompanied by the support which is typically 2 Warchanters for +1 to hit and +1 to damage and a Weirdnob maybe to counter spell or Hand of Gork.

    Taking this to Soulblight Gravelords I make the following analogy:

    Skeletons are ArdBoyz, only 1 worse save, but every single one of them has 6+ ward instead of only 2 per 5. Only 1 wound but they also come back in combat on a 4+. With Invigorating Aura and Deathly Invocations I feel they’re the king of attrition. They’re the perfect anvil and tarpit and objectives holders. Plus from the graveyard gives excellent mobility that’s guaranteed over a 8 cast hand of Gork.

    Blood Knights are self sufficient and need almost no support and do more damage than Gore-Gruntas. They would be the exact same role and use as Gore-Gruntas and with Kastelei they can be brought in on the edges to protect from being shot off the board.

    Graveguard are brutes but can be brought back, get a 6+ ward save and do wayyy more damage, plus the option to be deployed from the grave again a guaranteed deepstrike instead of a risky cast.

    Then the support heroes, Wight King gives Graveguard reroll 1s, Vampire Lord +1 attack to Graveguard, and with the Necromancer we have Vanhel’s Fight Again.

    With Kastelei Dynasty my independent Blood Knights and VLOZD snowball, and the VLOZD can move 20” and still charge giving a huge threat range via using the run and still charge command trait, plus the auto run command ability, which is perfect for the pounce and strike. Which could be up to 26” if I run Amythystine Pistons instead of Flaming Sword.


    Army Faction: Soulblight Gravelords
    - Army Type: Kastelai Dynasty

    LEADER

    Vampire Lord on Zombie Dragon (435)*
    - General
    - Command Traits: A Craving for Massacre
    - Deathlance
    - Artefacts: Fragment of the Keep
    - Mount Traits: Foetid Miasma
    - Spells: Invigorating Aura, Flaming Weapon

    Vampire Lord (140)**
    - Spells: Invigorating Aura, Soulpike

    Necromancer (125)**
    - Artefacts: Arcane Tome
    - Spells: Invigorating Aura, Decrepify

    Wight King (115)**

    BATTLELINE

    Blood Knights (195)*

    Blood Knights (195)*

    2 x Deathrattle Skeletons (255)*

    2 x Deathrattle Skeletons (255)*

    OTHER

    1 x Grave Guard (280)**
    - Great Wight Blade

    CORE BATTALIONS:

    *Battle Regiment

    **Warlord

    TOTAL POINTS: (1995/2000)

     

    although since reinforcement rules I would probably do 3 blocks of 20 skeletons and a block of 20 grave guard 

    What I have really found out is that my playstyle is pretty defensive. I have tried all alpha strike armies in the past even with Death and Ironjawz and other armies and it’s never worked. However I refined my playstyle on the Ironjawz into a slow game meat grinder of outlasting my opponent and striking their most powerful pieces with my MBMK at the perfect time. They hold back thinking they’re safe and next turn they can walk forward into combat but oops I happen to move 30” in a round and charge and deleted 800 points of your army and almost all of your hammers in like round 4 after holding objectives all game.

    I’m looking for a defensive slow grinding attrition playstyle to outlast my opponent and hit them when they’re weakest or most confident underestimating my speed and hitting power. With Kastelei I can easily run 20-26” with the run and charge command trait and Amythystine pistons or not. 
     

    I am also not married to Skeletons. 40 zombies and 20 dire wolves. I don’t really care. 80 zombies and 10 dire wolves. I’m just committed to the grind and having flexibility to have fast units tag far away objectives then join the fight or whatever. I’d even use Fell Bats just for like super far away objective grabbers on the maps with the objectives all the way spaced out. I just want a defensive style where I can strike when I need to where I need with what I need to. I think graveyard deployment, run and charge in the same turn, etc can add a lot to that. 

    • Like 1
  6. Army Faction: Soulblight Gravelords
        - Army Type: Kastelai Dynasty
        - Grand Strategy: Dominating Presence

    LEADER

    Vampire Lord on Zombie Dragon (435)
        - General
        - Command Traits: A Craving for Massacre
        - Deathlance
        - Artefacts: Fragment of the Keep
        - Mount Traits: Foetid Miasma
        - Spells: Flaming Weapon, Invigorating Aura

    Vampire Lord (140)
        - Spells: Invigorating Aura, Amethystine Pinions

    Necromancer (125)
        - Spells: Decrepify, Invigorating Aura

    Wight King On Skeletal Steed (130)

    BATTLELINE

    Dire Wolves (135)
        - Doom Wolf

    Dire Wolves (135)
        - Doom Wolf

    Blood Knights (195)
        - Kastellan
        - Standard Bearer

    Blood Knights (195)
        - Kastellan
        - Standard Bearer

    1 x Deadwalker Zombies (230)

    OTHER

    1 x Grave Guard (280)
        - Seneschal
        - 2 x Standard Bearer
        - 2 x Hornblower
        - Great Wight Blade

    TOTAL POINTS: (2000/2000)

    Created with Warhammer Age of Sigmar: The App

    Is this a good list? For Kastelai that is 

    • Like 1
  7. If the Blood Knights took down a hero in Kastelai with 3 damage on the charge would they be a proper hammer? I’m surprised to find that the horde mentality is gone. Used to be like minimum 60 skeletons or you lose. 
     

    i thought you had to embrace the horde to do well

  8. 8 minutes ago, Leshoyadut said:

    There was, indeed, a misunderstanding! I shouldn't reply when tired, I suppose, haha. I don't think you need two blocks of 30 skeletons, either, though. That, in my opinion, quickly leads to having your army be too passive. Having 20-25% of your army solely devoted to holding an objective all game (such as, say, a 30 block of skeletons, a necromancer and a corpse cart) is certainly worth it. However, I'd be wary of devoting more than that to such a passive, defensive play, since you really can't guarantee being able to sit on more than one objective like that. Having done multiple blocks of 30 skeletons, I found my army lacking in offense when I did so.

    On the other hand, I will say that if you really do want big blocks of skeletons, having MSUs of GG is often enough because of just how killy they are with greatweapons. Give them AOA or a CA from a vampire lord, and they absolutely shred.

    Well for hammers I was planning on bringing 20 graveguard, 10 blood knights and a vampire lord on zombie dragon, and to buff out the graveguard I was bringing a Necromancer for fight twice and a Vampire Lord for +1 attack. Is that enough offensive power do you think?

    • Like 1
  9. 1 hour ago, Leshoyadut said:

    I wouldn't go for a 20 block of dire wolves, anyways. MSU dire wolves still give you 20 highly mobile wounds for 135 points, which is pretty solid. Plus, while I'm not as worried about the coherency issues as some people are (dire wolves aren't really there for damage, so not getting all of them in to attack isn't a big deal), 20 of them can still be really difficult to maneuver around terrain. A couple of my favorite battlelines in my lists are either 1) 1x30 skellies, 2x10 dire wolves, or 2) 1x30 skellies, 1x30 grave guard, 1x20 zombies, both of which give plenty of room for GG. Dire wolves make for chunky screens, which has its pros and cons, but they're excellent for zipping around and grabbing objectives or taking a big charge from something you don't want hitting your GG.

    I also typically go Legion of Blood, so I'm right there with you.

    I think there was a tiny misunderstanding. I meant 60 skeletons total and 10 dire wolves, as in 30 Skeletons, 30 Skeletons and 10 direwolves, or 20 skeletons, 20 skeletons, 20 skeletons, or 20 skeletons, 20 skeletons, 10 dire wolves. If I do 30 skeletons, 30 skeletons, 10 dire wolves though that's 4 "reinforcement points" so I cannot reinforce a unit of Grave Guard. I'd have to bring 2 units of 10 Grave Guard.

    • Like 1
  10. 21 hours ago, Leshoyadut said:

    Personally, I've had good experiences with a unit of 30 skellies and a necromancer. It's about 400 points to hold an objective, but they've done well at that job. They're not invulnerable, especially if you run into shooting, but they do just fine at scoring a few easy points, and have baited a couple opponents into not getting battle tactics as the bones hold together better than they expected.

    I was personally going to run 2 blocks of 30 or 3 blocks of 20 in order to fulfill battleline requirements for, for instance, Legion of Blood. I could do 2 sets of 20 a block of Direwolves or something, but if I double reinforce then I can't reinforce the Grave Guard to be at 20. These stupid reinforcement rules really hurt trying to run hordes.

  11. 19 hours ago, Honk said:

    Not playing competitively, but the list looks pretty good.

    I’m not sure about the amount of skellis… maybe more guards 🤔

    I figured you needed as many skellies as possible to keep the units alive since they’re so killable. I tried LoN back in AoS 1.0 or maybe early 2.0 and the strategy then was as many skeletons or zombies as possible to flood the board and death couldn’t function without it because I kept trying MSU (3 sets of 10) skeletons because I didn’t want a horde army at the time. 
     

    My idea is also based off my Ironjawz experience with a tough tarpit/anvil of ArdBoyz, so that would be my skeletons being constantly revived via their combat resurrection, deathly invocations and the invigorating aura spell. The Blood Knights do the same damage as Gore-Gruntas on the charge. Graveguard do as much or way more damage than Brutes. Then the hammer hero like MBMK (VLOZD) and last the support pieces like the Warchanter (Necromancer let’s GG fight twice, Wight King rr1, VL gives +1 attack to GG)

    I am having trouble picking a Dynasty as well. 

     Legion of Blood:

    D3 more run from bravery

    +1 attack to 1 VLOZD, +2 cast 1 footlord

    Deathrattle (1 Wight King, 2 units of 30 Skeletons, 1 unit of 10-20 Graveguard) don’t take negative modifiers to hit/wound

    Artefacts:

    +1 to save 

    Command trait:

    -1 to be hit 

    Re-roll charge rolls 

     

    Vrykos Dynasty:

    Re-roll casting rolls for vampires (1 VLOZD, 1 Footlord) 

    +1 to hit/wound for Deathrattle ( 

    1 Wight king, 2 units of 30 Skeletons, 1 unit of 10-20 Graveguard) 

    Artefacts:

    D3 Extra attacks 

    Command Trait:

    Re-roll Charge rolls

    Free command point once per turn 

     

    Kastelei Dynasty:

    Deepstrike Vampires on board edge

    +1 damage, +1 wound, +2 speed for 1 VLOZD, 2 units of 5 Bloodknights, 1 Vampire Lord on Foot, 1 unit of Vargheists 

    Artefacts:

    -1 to wound rolls

    Command Trait:

    Re-roll charge rolls

    I have also reworked my list to be either:

     

    Army Faction: Soulblight Gravelords
        - Army Type: Kastelai Dynasty
        - Grand Strategy: Hold the Line

    LEADER

    Vampire Lord on Zombie Dragon (435)*
        - General
        - Command Traits: Swift and Deadly
        - Deathlance
        - Artefacts: Fragment of the Keep
        - Mount Traits: Foetid Miasma
        - Spells: Flaming Weapon, Invigorating Aura

    Vampire Lord (140)**
        - Spells: Invigorating Aura, Amethystine Pinions

    Necromancer (125)**
        - Artefacts: Arcane Tome
        - Spells: Decrepify, Invigorating Aura

    Wight King (115)**

    BATTLELINE

    1 x Deathrattle Skeletons (170)*

    1 x Deathrattle Skeletons (170)*

    Blood Knights (195)*

    Blood Knights (195)*

    1 x Deathrattle Skeletons (170)*

    OTHER

    1 x Grave Guard (280)**
        - Great Wight Blade

    CORE BATTALIONS:

    *Battle Regiment

    **Warlord

    TOTAL POINTS: (1995/2000)

    Created with Warhammer Age of Sigmar: The App

    Or this:

    Army Faction: Soulblight Gravelords
        - Army Type: Legion of Blood
        - Grand Strategy: Hold the Line

    LEADER

    Vampire Lord on Zombie Dragon (435)
        - General
        - Command Traits: Aristocracy of Blood
        - Deathlance
        - Artefacts: Soulbound Garments
        - Mount Traits: Foetid Miasma
        - Spells: Flaming Weapon, Invigorating Aura

    Neferata (365)*
        - Spells: Vile Transference

    Vampire Lord (140)*
        - Spells: Amethystine Pinions, Invigorating Aura

    BATTLELINE

    2 x Deathrattle Skeletons (255)*

    2 x Deathrattle Skeletons (255)*

    Dire Wolves (135)*

    OTHER

    Blood Knights (195)*

    Blood Knights (195)*

    CORE BATTALIONS:

    *Battle Regiment

    TOTAL POINTS: (1975/2000)

    Created with Warhammer Age of Sigmar: The App

    The truth about what got me into vampires and death is the Card Game they had for Warhammer. Im used to elite armies though so I resisted the horde back then. Now I guess I’m ready to embrace it with contrast paint existing. I’ve just always always wanted to use Neferata and have a bunch of vampires but I see now the use of giant blobs of skeletons or zombies to take objectives and hopefully never die. I want a defensive attrition army that can play the grinding game. 5 battle rounds of slow and brutal slaughter that isn’t Nurgle. 

  12. Army Faction: Soulblight Gravelords
        - Army Type: Vyrkos Dynasty
        - Grand Strategy: Hold the Line

    LEADER

    Vampire Lord on Zombie Dragon (435)*
        - General
        - Command Traits: Pack Alpha
        - Deathlance
        - Artefacts: Sangsyron
        - Mount Traits: Foetid Miasma
        - Spells: Invigorating Aura, Flaming Weapon

    Vampire Lord (140)**
        - Spells: Invigorating Aura, Amethystine Pinions

    Necromancer (125)**
        - Artefacts: Arcane Tome
        - Spells: Decrepify, Invigorating Aura

    Wight King (115)**

    BATTLELINE

    2 x Deathrattle Skeletons (255)*

    2 x Deathrattle Skeletons (255)*

    Dire Wolves (135)*

    OTHER

    Blood Knights (195)*

    Blood Knights (195)*

    Grave Guard (140)**
        - Great Wight Blade

    CORE BATTALIONS:

    *Battle Regiment

    **Warlord

    TOTAL POINTS: (1990/2000)

    Created with Warhammer Age of Sigmar: The App

     

    Do y’all think this list has any potential to be good in any kind of way? I wanted a strong vampire presence but also to lean into Death’s strength of just hordes of bodies and the dead underlines under the vampires doing the work and protecting their masters while the vampires get the glory of the kills and taking offensive objectives. 

    • LOVE IT! 1
  13. 2 hours ago, Lord Krungharr said:

    The plain Chaos Chariots are good plain battleline.  Not sure about the Gorebeast ones though.  

    My app must be wrong then. It says they’re only battleline if you run Idolators. 
     

    Oh well guess I need to update haha. 

  14. 40 minutes ago, Lord Krungharr said:

    Hmmm, do we know if Chaos Chariots will still be battleline, and hopefully still do their impact MW on the charge?   I probably need a Lord on Karkadrak, I bet that will still be good.

    I thought chariots were only battleline if your general was a Karkadrak or Lord on Mount, same with Knights? 

  15. 18 minutes ago, ChaosUndivided said:

    Whoa what?

    The current warscroll is axe 3/3/3/-2/2 and claws 3/3/3/-/2, the new warscroll is going to be 5/3/3/-2/2 for axe. So he lost 1 whole attack but picked up -2 rend on 2 more attacks. This isnt a huge nerf to his damage output. 

    I think it was pretty much understood that blood slick ground was not going to remain the same forever. As Agent of Chaos pointed out the Nurgle DP may actually be handy to keep around and i can see Tzeentch one seeing play depending on subtraction/other rules. 

    Im expecting the marks of chaos get revamped and be a game changer, but can only guess.

    It also lost its +1 to hit on charge ability in addition to its innate ability to strike first, which is now a heroic action only for Chaos Undivided. So it’s lost 2 abilities straight out of the gate in addition to losing an attack and it’s damage output is worse. 
     

    We have not seen the new tome with the new marks or Warscrolls for anyone else, but as it stands DP are basically alone in the tome. Every prayer, or spell or any buffs target MORTAL units so nothing but despoilers interacts with them currently. 

    I think they’re just objectively worse now based on the current tome and the current DP. 
     

     

    • Like 1
  16. Overall I guess I’d say I fell in love with Chaos due to Chaos Warriors and their ilk so I am trying to make them work and in my experience with Ironjawz having 4+ save 6+ ward save multiwound boys (who also have a better attack at 3/3/0/1 over the ArdBoyz too now) can be pretty tough to shift. Chaos Knight are worse than Gore-Gruntas but Varanguard are almost double price. 
     

    It felt like STD were the defensive version of Ironjawz because Ironjawz are weak to shooting and mortal wound spam, but a lot of STD stuff has 5+ save vs mortal wounds and everyone can get the 6+ ward not just Warriors (I’d kill for 6+ ward on Brutes or GGs). Only thing they don’t have is a chaos Mawkrusha but I don’t want half my list to be Archaon.. 

     

  17. 3 hours ago, Khendall said:

    Anything that starts with "Chaos...someting" => drop it (save it for our next v3 BT next Winter)

    Lol then what’s left? 
     

    That said I’m trying to min/max a themed list which is the Chaos Warrior variants, or in other words min/max models I think look cool instead of what’s truly meta because I don’t like chaos marauders. 
     

    i am also looking to play a new army because I’ve been playing my Ironjawz almost exclusively since 2017. STD seem similar. Chaos Warriors = ArdBoyz. Chaos Chosen = Brutes. Chaos Knights = Gore Gruntas. Chaos Sorcerer Lord = Warchanter (important buff piece). 
     

    There is no Megaboss on Mawkrusha hero but I was hoping Belakor or a Chaos Lord on Manticore might come somewhat close. 
     

    Also in my games I’ve learned having a resilient wall of bodies helps a lot, especially with a 6+ ward save (I learned this in AoS 2 running Big Waaagh and also shields on ArdBoyz). I also learned the counter punch strategy. Every single game I ran out yolo and “alpha strike” at my opponent with my Mawkrusha and Gore-Gruntas they would kill some chaff or screens and then get surrounded by my opponents turn and die immediately, however if I deployed as far back as possible and waited for them to move an important piece out into the open I could then strike and cripple their army. 
     

    So for me, my playstyle, and my experience Chaos <something> seems like a fun alternative to Ironjawz that isn’t too different and looks extremely cool. That’s why I went for Chaos <something> for a durable, elite army that on paper according to the Warscrolls looks like some things can hit hard like chaos knights on the charge like Gore-Gruntas. 

    • Haha 1
  18. 1 hour ago, Lord Krungharr said:

     

    Belakor is pretty solid, not sure if I'd say a beatstick.  More like a wet towel to wrap around someone else's beatstick with his oncepergame trick, ignoring rend to his saves, and Enfeeble Foe.  Good in combat to be sure though.

    If you're running bigger units of slower dudes then the Warshrine becomes more useful, just depends on the build really, but not mandatory I don't think.  Cheaper ways to get a Priest (allied Skaven Plague Priest  or SlaughterPriest).

    I have tried using 2 Fomoroids, and they really did very little.  They weren't too good in a direct frontline shock assault despite their ogor-type charge effect.    One is probably more useful as a havoc wreaker giving them something to think about.  I'd run it straight up a flank to get into the back field to do monstery stuff (like taking an objective if possible at 5 wound model count, going after a weakling hero, smashing faction terrain).  Seek out a spot of terrain near multiple units and do the earthquake, but only if the opportunity arises that won't do damage to your own units (I made that mistake too!).  Give it a wingman in the form of an allied Cockatrice too :D

    So Bel’akor would be good against say Morathi, or a Megaboss on Maw-Krusha or that big destruction god guy, Krondos or whatever? 
     

    I just bought two because they had ranged attacks and looked pretty good for 100 points. However if they’re not good I’m not sure what I would do. I guess bring 10 more chaos warriors? 200 points is an awkward spot haha. 

  19. Is Belakor a good beat stick centerpiece? 
     

    How useful would you say a chaos Warshrine is? Would you consider it mandatory for every list or could you go without? 
     

    Are Fomoroid Crushers worth their points as a ranged threat and for MW? 
     

    Trying to build a Chaos list with a huge beat stick combat monster center piece themed around the chaos warrior variants. Chaos Warriors, Chaos Knights, Chaos Chosen, Chaos Lords of all variety. I was thinking something like this:

    Army Faction: Slaves to Darkness
        - Army Type: Ravagers
        - Grand Strategy: Dominating Presence

    LEADER

    Be'lakor (360)*
        - Spells: Ruinous Vigour

    Chaos Lord on Karkadrak (225)*
        - General
        - Command Traits: Eternal Vendetta
        - Artefacts: Cloak of the Relentless Conqueror
        - Mark of Chaos: Khorne

    Chaos Sorcerer Lord (135)*
        - Command Traits: Master of Magic
        - Spells: Whispers of Chaos
        - Mark of Chaos: Tzeentch

    BATTLELINE

    1 x Chaos Warriors (400)*
        - Chaos Hand Weapon and Chaos Runeshield
        - Mark of Chaos: Tzeentch

    Chaos Knights (170)*
        - Cursed Lance and Chaos Runeshield
        - Mark of Chaos: Khorne

    Chaos Knights (170)*
        - Cursed Lance and Chaos Runeshield
        - Mark of Chaos: Khorne

    ENDLESS SPELL

    Eightfold Doom-sigil (50)

    OTHER

    1 x Chosen (290)
        - Mark of Chaos: Khorne

    Fomoroid Crusher (100)*

    Fomoroid Crusher (100)*

    CORE BATTALIONS:

    *Battle Regiment

    TOTAL POINTS: (2000/2000)

    Created with Warhammer Age of Sigmar: The App

    However if I dropped the Crushers I have no idea what to put in their place. Do you think this list could do anything at say, for instance, Nashcon? It’s the largest tournament in the southeast of the US is what they say. 

  20. How does the Ravager’s Battle Trait work in which every mortal hero gets a command trait? Are they all active all the time or does it activate only when they’re a General? i know you can swap General throughout the game. So do you have to choose who you want to be General and then get the Benefit of their command trait then? 
     

    As an example, I have my Chaos Lord on Karkadrak with Bolstered by Hatred. He’s currently the General. His wounds characteristic is 11 when he’s the general. 
     

    I then choose my Chaos Lord on Manticore to be the General and he has Eternal Vendetta. In the previous battle round could he re-roll wound rolls? Is my Chaos Lord on Karkadrak’s wound characteristic back to 9 now? 

×
×
  • Create New...