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Ravinsild

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Posts posted by Ravinsild

  1. So what I’m hearing is that my list sucks?

    Army Faction: Slaves to Darkness
        - Army Type: Ravagers
        - Grand Strategy: Dominating Presence

    LEADER

    1 x Chaos Lord on Karkadrak (225)*
        - General
        - Command Traits: Bolstered by Hate
        - Artefacts: Cloak of the Relentless Conqueror
        - Mark of Chaos: Khorne

    1 x Chaos Sorcerer Lord (135)*
        - Command Traits: Master of Magic
        - Artefacts: Arcane Tome
        - Spells: Whispers of Chaos
        - Mark of Chaos: Tzeentch

    1 x Chaos Lord (120)*
        - Command Traits: Flames of Spite
        - Reaperblade and Daemonbound Steel
        - Mark of Chaos: Khorne

    1 x Slaves to Darkness Daemon Prince (210)**
        - Daemonic Axe and Malefic Talons
        - Mark of Chaos: Khorne

    BATTLELINE

    20 x Chaos Warriors (400)**
        - Aspiring Champion
        - 2 x Hornblower
        - 4 x Standard Bearer
        - Chaos Hand Weapon and Chaos Runeshield
        - Mark of Chaos: Tzeentch

    5 x Chaos Knights (170)**
        - Doom Knight
        - Standard Bearer
        - Hornblower
        - Cursed Lance and Chaos Runeshield
        - Mark of Chaos: Khorne

    5 x Chaos Knights (170)**
        - Doom Knight
        - Standard Bearer
        - Hornblower
        - Cursed Lance and Chaos Runeshield
        - Mark of Chaos: Khorne

    BEHEMOTH

    1 x Chaos Warshrine (215)**
        - Prayers: Heal
        - Mark of Chaos: Khorne

    OTHER

    5 x Chosen (145)*
        - Exalted Champion
        - Icon Bearer
        - Skull Drummer
        - Mark of Chaos: Khorne

    1 x Fomoroid Crusher (100)**

    1 x Fomoroid Crusher (100)**

    CORE BATTALIONS:

    *Warlord
        - Magnificent

    **Chaos Warband
        - Unified

    TOTAL POINTS: (1990/2000)

    Haven’t gotten to play with it quite yet sadly… but I’m in the middle of building and painting it.

  2. I have a question.

    You know how the Megaboss on Maw-Krusha can issue the same command up to 3 times? Does it have to happen all at once or can I “bank” them?

    For example, my MBMK is the one issuing All Out Defense in the shooting phase. They target my Gore-Gruntas and so I apply it to them. Can I now wait until they target another unit and so long as they’re wholly within 18” apply it to them? Or instead would I have to immediately apply it to 2 other units and just hope my opponents shoots them now?

    Or I guess doesn’t shoot them idk.

    Could be interesting to be a deterrent to misdirect into another unit I guess, if you have to select targets all at once. I guess this goes for any “reactionary” command ability such as redeploy or, for example, the re-roll charge rolls one. Can I bank the second and third one for units who fail a charge later in the charge phase assuming they’re within range of receiving the command? 

  3. I’ve heard Gore Gruntas are some of our best units, is this still true? I feel if I bring it up to 6 heroes I’m incredibly light on bodies. 

    It’d be only 10 ArdBoyz, 5 Brutes, 6 Gore Gruntas and 6 Boltboyz. 

  4. 2 minutes ago, Malakree said:

    Wurrgog with Glowing Tattoos is probably the strongest thing we have at the moment. IMO he's essential for any warclans list that can take him.

    EDIT: Also worth noting that fixin' beat doesn't specify Ironjawz so you can use it to heal him.

    I was actually going to mention that myself incase that’s the reason people were taking a Wardokk because the +1 to cast doesn’t seem particularly essential. The Wurrgog’s own battle scroll spell doesn’t seem like a must have cast to get off and neither do any of the Bonesplittaz lore spells which all kind of suck imo. I mean fight last is nice but I don’t feel like I have to have it. 

  5. That’s very interesting! I really only have an Ironjawz collection at the moment myself so I was going to keep painting that but at around $120ish more I could add a Wurgog and 6 Boltboyz to what I already have which felt pretty cheap and effective to me. I guess the most bang for my limited buck if you will. 

    Also I have painted 15 out of 20 ArdBoyz, 1 out of 2 Warchanters, 4 out of 6 Gore Gruntas and 1 out of 5 Brutes so I feel I am for once coming close to a wholly painted 2,000 point list and it’s taken me since 2017 lol. 

    I feel Armor of Gork is a huge benefit because it means I never need All Out Attack on my MBMK and he gains a 6+ ward which helps a little to increase survivability. 

    So now I debate between glowing tattoos or Arcane Tome which I would bring either Bash ‘Em Ladz or possibly Green Hand of Gork to teleport my Brutes up field. 

  6. 3 minutes ago, Malakree said:

    Maw-krusha, 2xWarchanter, Wurrgog+Wardokk, One extra hero.

    So what kind of infantry is being run for a list like that? I was running 20 ArdBoyz 1 unit of Brutes, 2 units of Gore Gruntas and 1 or 2 units of six or 3 Boltboyz. Which doesn’t really leave me room for much. I was getting MBMK, 2 chanters and a Wurgog 

  7. 3 minutes ago, Jabbuk said:

    For me, I'd never take Boltboyz without the Shaman. In BW, he also has Nasty Hex as a spell that you can use to nullify Wards. This is a very useful tool to have. I cannot fit more 6 Boltboyz in BW and 2x3 is kinda meh... Maybe if you have 9, 3x3 would potentially be stronger. I feel like a buffed up 6man is a real threat you can't neglect, while 2x3 is no threat and you can just whiff in a weird way. It's my opinion though. Plus, I feel BW really capitalizes on having everyone in, with 6 heroes and double Warlord battalions. You need Glowing Tattoos on Wurgogg and you need the tome on Warchanter, and the Shaman helps reach that 6 heroes build, while still providing utility and efficiency.

    We are supposed to run 6 heroes? 👀

    My list was going to look like this: 

    Army Faction: Orruk Warclans
        - Army Type: Big Waaagh!
        - Grand Strategy: Waaagh!
        - Triumphs: Bloodthirsty

    LEADER

    Wurrgog Prophet (150)*
        - Artefacts: Glowin’ Tattooz
        - Spells: Gorkamorka’s War Cry

    Orruk Warchanter (115)*

    Orruk Warchanter (115)*

    Megaboss on Maw-krusha (480)*
        - General
        - Command Traits: Mega Bossy
        - Boss Choppa and Rip-toof Fist
        - Artefacts: Armour of Gork
        - Mount Traits: Loud ’Un

    BATTLELINE

    Orruk Ardboys (85)
        - Gorkamorka Glyph Bearer
        - Waaagh! Drummer
        - Ardboy Boss
        - 2 x Orruk-forged Shield

    Orruk Brutes (160)**
        - Brute Boss
        - Gore-choppa
        - Brute Choppas
        - Boss Klaw & Brute Smasha

    Orruk Ardboys (85)***
        - Gorkamorka Glyph Bearer
        - Waaagh! Drummer
        - Ardboy Boss
        - 2 x Orruk-forged Shield

    Orruk Ardboys (85)***
        - Gorkamorka Glyph Bearer
        - Waaagh! Drummer
        - Ardboy Boss
        - 2 x Orruk-forged Shield

    Orruk Ardboys (85)***
        - Gorkamorka Glyph Bearer
        - Waaagh! Drummer
        - Ardboy Boss
        - 2 x Orruk-forged Shield

    ENDLESS SPELL

    Emerald Lifeswarm (60)

    OTHER

    Man-skewer Boltboyz (120)*
        - Boltboy Boss

    Man-skewer Boltboyz (120)*

    Orruk Gore-gruntas (170)**
        - Gore-grunta Boss
        - Pig-iron Choppas

    Orruk Gore-gruntas (170)**
        - Gore-grunta Boss
        - Jagged Gore-hacka

    CORE BATTALIONS:

    *Warlord

    **Bounty Hunters

    ***Expert Conquerors

    TOTAL POINTS: (2000/2000)

    However at first I had a big block of 6 and then I split it up into 2 blocks of 3 for the extra champion attacks. 

    The Armor of Gork grants my MBMK a 6+ ward and +1 to hit in melee and the Glowin’ Tattoos are my second artifact which helps with his laser eyes. 

    I could drop a unit of ArdBoyz and the Emerald Lifeswarm to bring the Shaman but then I worry if I’m not too hero heavy, in addition the Swampcalla Shaman is really really hard to get… he does not seem worth $185 for just that because I don’t really like Kruleboyz but my pure Ironjawz aren’t quite making the cut anymore for me. Expanding into some ranged threats and more magic might help bring me up to a more competitive level is my hope. 
     

     

  8. 3 hours ago, Smash said:

    I don't think it is mandatory. I feel like running msu boltboyz is the way to go, to get extra shot from the champion. And the value from the shaman only shines when you have them reinforced.

    Wow I never thought about that. That’s brilliant. Yeah that’s an extra shot for my planned list (once I get 2 boxes of Boltboyz and a Wurgog) which comes out to 8 shots at 24” and 14 shots at 12”. Nice! 

  9. Is the Swampcalla Shaman mandatory if you’re running Boltboyz? 

    I am considering going Big Waaagh and running Boltboyz and a Wurgog Prophet, however I don’t have them yet, only Ironjawz. 

    Edit: really hoping the Swampcalla Shaman isn’t mandatory because I’m not buying a whole starter kit just for that one guy. 

     

  10. It does help because I played a game last night and got absolutely ****** stomped into the ground but it also badly hurts because they took away the “add 1 to bravery for every 10 models” so their bravery is 6 with a banner and they just…. Break ranks and die. 

    At least against Nighthaunt where just by being nearby they deny you inspiring presence. Also lol at 4+ rally man, that only works if you have to weather some shooting or magic which… isn’t going to be targeting your ArdBoyz let’s be honest. 

  11. I fought against the new Nighthaunt Battletome tonight. 

    He ran Black Coach, Lady Olynder, Spirit Torment, Krulghast Cruciator, Dreadblade Harrow, Cairn Wraith, 2 msu Chain Rasp unit and 1 3 man unit of spirit host, 1 unit of Chain Ghasts and a Mortalist Terminexus from my memory.

    Pretty much Nighthaunt have 3x the tools of Warclans and you have be incredibly good at Warclans to beat them.

    Massive debuff stacking from enemy hero auras and charging. Massive buffs and auras from heroes and the battle traits. Mortal wounds shitting everywhere. End of the battle round. From charges. Also felt like just ****** because sometimes. Denies Inspiring Presence just because. Fairly sturdy saves like 4+ and often 4-5+ ward on top of that.

    Incredible survivability. Incredible damage output. Massive debuffing, moderate buffing. Denies crucial CP. powerful magic and casting. They just have everything. All flying. High movement speed. A tangible amount of shooting.

    My Megaboss on Maw-krusha was dropped to 1 wound due to clever piling in and activations by my opponent. Two units of gore Gruntas were wiped. My Megaboss on foot died as well. This was after I got in a double smashing and bashing by killing his final spirit host ghost and Reikinor then did two wounds to the Black Coach. The Black Coach feels broken, but I’m sure the strategy should/would have been to go after his back line such as lady Olynder etc but it has such a big base and is so fast and yet does so much damage and yet is insanely tanky….

    Oh yeah fun fact Nighthaunt also have -1 to damage somehow from something which invalidates the Warchanter so that’s fun.

    I felt like all of the tools that make my army strong were dismantled in front of me and thrown back in my face x3. I used the Bloodtoofs battle trait and oh whoops guess what he can retreat and still charge so I can’t tie anything up, etc

    I give +1 to hit from my Brutes attacking high wound people or with Warchanters Killa Beat? No worries he’s got -1 to hit all over the place. 

    I cast a mad lad 12 to get off Bash ‘Em Ladz? It’s no problem because he can get -1 to wound no problems. 

    I have a smattering of 6+ ward saves? His whole army is like 5+ which can be improved to 4+ wards on top of already decent saves, unlike Soulblight which has a 6+ can’t be improved typically and have dog ****** saves except for the Vampire Heroes. 

    I get +1 to damage? No worries he takes that away too. 

    Then they can stack -1 save and buff himself up and you can’t do anything about it and you just die.

    Left a pretty bad taste in my mouth despite my opponent not running cheese (he ran emerald host) and being an awesome guy. The book itself just gives an anti-fun experience because they just take all your tools away and then do them against you but better. 

     

  12. On 3/16/2022 at 8:27 AM, Malakree said:

    The other two issues are that the 2h are universally preferred atm, which are better in squads of 10. plus the buff range is quite small meaning you end up with clunky bubbles wandering around the board.

    I guess ideally you'd end up with a warchanter and 3 units of 5 man 2h units which is 600 points of restrictive waddling into the metas shooting walls. For the same price you can get a warchanter, an MK and have the amazing Ironsunz CA instead.

    One remedy for a slogging foot list such as this could be a MBMK and a Footboss. Give the MBMK Mega Bossy and now 5 units can be mighty destroyer’d forward. This can move those big blocks at least 8” up the board without running or more with running. 

  13. 1 hour ago, Malakree said:

    Personally I really don't like ardboys in 10s/15s, I find them large and unwieldy. I run 5 units of 5 to use for zoning, screening and objective holding. 

    Interesting. I've always used them in groups of 10 myself, personally over the years. Of course new coherency rules and what not, but now with the fighting in 2 ranks especially.... However MSU units of 4 sets of 5 could work just as well since, yes, for me they are screens, zoners, and anvils.

  14. Be honest…. Is my list trash?

    Army Faction: Orruk Warclans
        - Army Type: Big Waaagh!
        - Grand Strategy: Waaagh!
        - Triumphs: Bloodthirsty

    LEADER

    Megaboss on Maw-krusha (480)*
        - General
        - Command Traits: Mega Bossy
        - Boss Choppa and Rip-toof Fist
        - Artefacts: Armour of Gork
        - Mount Traits: Fast ’Un

    Wurrgog Prophet (150)**
        - Artefacts: Glowin’ Tattooz
        - Spells: Gorkamorka’s War Cry

    Orruk Warchanter (115)**

    Orruk Warchanter (115)**

    BATTLELINE

    Orruk Brutes (160)*
        - Brute Boss
        - Gore-choppa
        - Brute Choppas
        - Boss Klaw & Brute Smasha

    1 x Orruk Ardboys (170)*
        - Ardboy Boss
        - 2 x Gorkamorka Glyph Bearer
        - 2 x Waaagh! Drummer
        - 4 x Orruk-forged Shield

    1 x Orruk Ardboys (170)*
        - Ardboy Boss
        - 2 x Gorkamorka Glyph Bearer
        - 2 x Waaagh! Drummer
        - 4 x Orruk-forged Shield

    ENDLESS SPELL

    Emerald Lifeswarm (60)

    OTHER

    1 x Orruk Gore-gruntas (340)*
        - Gore-grunta Boss
        - Jagged Gore-hacka

    1 x Man-skewer Boltboyz (240)**
        - Boltboy Boss

    CORE BATTALIONS:

    *Battle Regiment

    **Warlord

    TOTAL POINTS: (2000/2000)

    Created with Warhammer Age of Sigmar: The App

  15. 9 minutes ago, novakai said:

    A lot of the online survey only put them in the middle of the pack. 
     

    personally talking to GW employee (taking it with a grain of salt) working in retail they said the top five are SCE, Warclans, Slaves, Gitz, and NH.

    If this rumour is true, and it may be for at least that stores sales, then it may explain why they don’t care to balance armies that much in competitive such as Gitz. 

    “Clearly people don’t care if they’re strong or not, they’re buying it anyway so we can leave things as they are.” Might be their reasoning 

    • Like 1
  16. 40 minutes ago, zilberfrid said:

    Do also note that increased gating by GW makes that NPE worse.

    Previously, the (in this case LRL) faction abilities were gated behind a paywall, which was annoying

    Locking the warscrolls away as well increases the "Gotcha" effect because only people that pirate or fork over hundreds of euros in books they don't need have any idea what an opponent is capable of doing.

    This is a reason why I won't return to GW games.

    All the Warscrolls are free in the app. 

  17. I’ve also been trying to lean into the new way while not spamming too much GV myself so I thought of a list something like this:

    Army Faction: Soulblight Gravelords
        - Army Type: Kastelai Dynasty
        - Grand Strategy: Prized Sorcery

    LEADER

    Vampire Lord on Zombie Dragon (435)*
        - General
        - Command Traits: A Craving for Massacre
        - Deathlance
        - Artefacts: Fragment of the Keep
        - Mount Traits: Foetid Miasma
        - Spells: Invigorating Aura, Amethystine Pinions

    Coven Throne (290)**
        - Spells: Invigorating Aura, Blades of Shyish

    Vampire Lord (140)**
        - Spells: Invigorating Aura, Soulpike

    Necromancer (125)**
        - Artefacts: Arcane Tome
        - Spells: Levitate, Invigorating Aura

    BATTLELINE

    Blood Knights (195)*
        - Kastellan
        - Standard Bearer

    Blood Knights (195)*
        - Kastellan
        - Standard Bearer

    1 x Deadwalker Zombies (230)*

    ENDLESS SPELL

    Emerald Lifeswarm (60)

    OTHER

    Grave Guard (140)*
        - Seneschal
        - Standard Bearer
        - Hornblower
        - Great Wight Blade

    Fell Bats (75)**

    Fell Bats (75)**

    CORE BATTALIONS:

    *Battle Regiment

    **Warlord

    TOTAL POINTS: (1960/2000)

    I think the idea is to start with everything on the board. Screen my good stuff with Zombied and run them forward onto something like whatever will be the point of power or whatever it’s called. 
     

    Fell bats will score the new savage spearhead and fly around taking points that nobody is sitting on to scoop up free objectives and probably die early possibly giving me a point through callous overlord. 
     

    pump CP into Blood Knights and VLOZD from my Coven Throne for +1/+1 and +1 save making them sturdier and killier whilst they go deal with enemy hammers, bounty hunters and GV. 
     

    Necromancer and Vampire Lord support the Zombies until I can get GraveGuard into the fight and then +1 attack double fighting GraveGuard demolish anything and everything. 

    • Like 1
  18. 2 minutes ago, KingBrodd said:

    Really really hope the Seraphon rumour is true, those scalies need it!! Personally hoping its Saurus Warriors and Salamanders, Kroxigors arent the best but there are worse contenders!!

    I could see the Ossiarch unit being archers and for Soulblight maybe an Elite Vampire infantry?

    Was there any word on Destruction Tomes?

    God what I wouldn’t give for elite vampire infantry. Just make them like ArdBoyz, Chaos Warriors etc. can be 2-3 attacks at 3/3/0/1 with 2 wounds apiece and 6” movement done. 

    • LOVE IT! 1
  19. 2 minutes ago, Jetlife said:

    Perhaps, however when they released there was a lot of talk that there was a second wave of them to come similar to LRL…. So who knows 

    Wow I can’t believe that because there are already so many Warscrolls. Also I think now everything is in plastic so I can’t think of anything which needs an update and I can’t imagine expanding any further :o 

  20. On 6/18/2022 at 6:57 AM, Neil Arthur Hotep said:

    The new points are out:

    Skeletons 80 (-5)

    Zombies 120 (+5)

    Torgillius 100 (-15)

    Deintalos and the Exiled Dead 270 (+50)

    No other changes.

     

    Overall, minor adjustments. Which seems fair, Gravelords are in a good place. Torgillius seems kinda attractive now if you want access to the Deathmages lore for cheap. Deintalos looks like a misprint, that underworlds warband was already probably not worth it before and is definitely not worth it now.

    What even is the “meta” for Soulblight Gravelords? I’ve heard they’re in a good place but I can’t really find any lists that are winning anything or any clear concept of the usual things people are running. 

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