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Ravinsild

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Posts posted by Ravinsild

  1. 1 hour ago, broche said:

    You're list is not bad, pretty classic. But right now the most competitive option would be a Weirdfist, then Gorefist. Ironfist is not bad but in the end all it does is compensate your army bad movement. On the other end, Weirdfist and  Gorefist allow you to dictate the play. A list like this one:

    Allegiance: Ironjawz
    Mortal Realm: Hysh
    Megaboss on Maw-Krusha (440)
    - General
    - Trait: Ironclad 
    Orruk Weirdnob Shaman (120)
    Orruk Weirdnob Shaman (120)
    Orruk Warchanter (80)
    3 x Orruk Gore Gruntas (140)
    10 x Orruk Ardboys (160)
    10 x Orruk Ardboys (160)
    10 x Orruk Ardboys (160)
    10 x Orruk Brutes (360)
    Weirdfist (180)
    Balewind Vortex (40)
    Geminids of Uhl-Gysh (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 137
     

    It put pressure on your opponent who want to turtle as you can reach is model with mortal wound output. That one of the big weakness of Ironjawz is that they are very easy to screen out, and Weirdfist is one of the option to mitigate that weakness (other is to play Gitmob warmachine)

     

    I can run this list if the GW store lets me borrow their endless spells, but I don’t think they have a spare Balewind Vortex.  That’s also on my list to get. 

  2. 9 minutes ago, TheAdequateWargamer said:

    Its just a lot of points on battalions. Like 1/5 of your army 

    They would have to work incredibly well together. Maybe getting everything in just two drops?

    Would gorepilgrims + murderhost (with 8 x fleshhounds) work? Youd be up the board with your battleline fyreslayer stylie pinning your opponent back. Just need to flood objectives with bodies and bolster with summoned units and hope you can hold off for 5 turns. 

     

    Also this. I would also say Gore pilgrims is our competitive advantage. Stacking +1 to hit or +1 save. You dont really find that anywhere else in the game atm. Also bloodbind from the priests to pull people off objectives. 

    Last night I spotted the Exaulted deathbringer with shield and axe has a 2+ save against wounds from magic- suddenly seems a lot more relevant that in aos1.

    Now that people have to attack in combat the exaulted db with skull gouger with +3 to save from gore pilgrims could be lethal against hordes (skellies with spears). D3 wounds back for every successful 3+ save you make.

    When it comes to demons I have no idea. I don’t own any and probably won’t own any except Bloodthirsters. For some reason I just don’t like the Bloodletters Aesthetic and no matter how strong they are I can’t bring myself to run any. 

  3. So I don’t plan on playing in any tournaments but I would like to bring a solid all-rounder list as my local meta is fairly competitive. 

    Things on my to-do list are: Get a Baleful Realmgate as well as a Fungoid Cave-Shaman and Malign Sorcery for endless spells. 

    I chose my realm based on my Waaagh’s personal lore, but I have no clue at this point what general traits or artifacts I should be going for, I also like Ghur because it’s where Ironjawz are originally from based on what I can tell in the Battletome. 

    Right now this is about the best list I can manage. What do you think? 

    Realm: Shyish

    Leaders

    Megaboss on Maw-Krusha (general) 

    Megaboss 

    Weirdknob 

    Warchanter 

    Warchanter 

    Battleline

    x5 Brutes with Dual-Choppas, Boss-Klaw & Smasha, Gore-Choppa

    x5 Brutes with Dual-Choppas, Boss-Klaw & Smasha, Gore-Choppa

    x5 Brutes with Dual-Choppas, Boss-Klaw & Smasha, Gore-Choppa

    x3 Gore-Grunta with Pig Iron Choppa

    x3 Gore-Grunta with Pig Iron Choppa

    x3 Gore-Grunta with Pig Iron Choppa

    Battalion:

    Ironfist 

    • Like 2
  4. I had asked this earlier, but for the quick and short of it: 

    Is it viable or worth it to run 2 battalions, mostly Gore Pilgrims + <insert Battalion> like Skulltake or Brass Stampede? 

    Or would the points being invested in the 2nd Battalion most likely be wasted?

  5. 46 minutes ago, MOMUS said:

    First game of AoS2 today against legions of nagash, with nagash.

    Bloodbound definitely got shafted on the summoning side of things, real uphill struggle until the top of turn 3 and 4 where two units auto summon from grave sites tipping it into impossible.

    Couple of lessons learned around grave sites, charging nagash and summoning placement but man BoK got a raw deal.

     

    I was watching the Stormcast Podcast about Khorne and the guy mentioned stationing troops around Gravesites to neutralize them or something? 

  6. How do you guys feel about double Battalion lists? Are they worth it? I’ve got two lists I’m considering and I would like to play test them. 

    List 1: 

    Leaders

    Lord of Khorne on Juggernaut 

    Bloodsecrator 

    Slaughterpriest x3 

    80 point Aspiring Deathbringer 

    Battleline

    x 3 Mighty Skullcrushers 

    x3 Mighty Skullcrushers 

    x3 Mighty Skullcrushers 

    x3 Mighty Skullcrushers 

    x10 Blood Warriors 

    x10 Bloodreavers 

    x5 Bloodhounds 

    Warwscroll Battalions: 

    Gore Pilgrims 

    Brass Stampede 

    or: 

    Leaders: 

    Bloodthirster of Insensanate Rage 

    Bloodsecrator

    Slaughter Priest x3

    Bloodstoker 

    Battleline: 

    x10 Blood Warriors 

    x10 Bloodreavers 

    x5 Blood Warriors 

    Warscroll Battalions: 

    Gore Pilgrims 

    Skulltake 

    Other units: 

    x5 Skullreapers 

    x5 Skullreapers 

    x1 Khorgorath

     

  7. Khorne Bloodbound

    10 Wrathmongers

    15 Skullreapers

    12 Mighty Skullcrushers

    1 Khorgorath

    60+ Bloodreavers

    45 Blood Warriors

    2 Aspiring Deathbringer

    1 Bloodsecrator

    1 Bloodstoker

    3 Exalted Deathbringer

    1 Lord of Khorne on Juggernaut

    1 Mighty Lord of Khorne

    2 Skarr Bloodwrath

    2 Slaughterpriest

     

    Ironjawz:

    1 Megaboss on Maw-Krusha

    1 Megaboss

    4 Weirdknob Shaman

    2 Warchanter

    6 Gore-Gruntas

    40 Ardboyz

    25 Brutes

  8. 11 minutes ago, PlasticCraic said:

    It's amazing, and very cheap at 40 points.  If I had to pick just one spell to use all edition, it would be that one.

    But many of the others are far from useless.

    Which one? The burning head or the Geminids? 

  9. 6 hours ago, TheOtherJosh said:

    Which was based on the real-real one made of metal. A metal one would be really metal in that list of minis ... ;) 

    @Karol it looks like @Ravinsild may have Blood Warriors, just mislabeled them in the list?

     

    Whoops you’re right. I have 60+ Bloodreavers some with the re-roll blades and most with the Meatripper Axes. 

  10. 3 minutes ago, Karol said:

    And intelectual blindness strikes me again. Guess this means your done as mortal goes, maybe another unit of wrathmongers to switch things up from time to time, but it is hardly crucial.

    Seems to me the best way to get those is through Slaughterstorm because then you get a bunch of extra stuff. 

    Just not sure I need 3 whole Skarr Bloodwraths...

  11. 31 minutes ago, Karol said:

    They sit on objectives and die. Running something else would probablly be better, though I don't have any other models.

     

    Blood warriors I think. Am not sure, but I think they are required for some of the battalions that actually get used.

    I have 14 with Gorefists and 30 with Dual Axes. I’ve got loads of Blood Warriors :)

  12. Hey guys. Long time Khorne fan, I play them in 40k as well (World Eaters Space Marines). 

    For some reason I hate Bloodletters, I think their heads look incredibly stupid, but I love Bloodthirsters. I don’t have any yet. 

    However I have a massive Khorne Bloodbound  collection from AoS 1. I love all the Khorne Bloodbound models. 

    I think I’m in a position to run every single mortals Battalion at least for minimum strength. 

    I have 1 Mighty Lord of Khorne, 1 Bloodsecrator, 1 Lord of Khorne on Juggernaut (the real one made of Resin), 3 Exalted Deathbringers (2 with Spears and 1 with the Gouge thing), 2 Scarr Bloodwraths, 2 aspiring deathbringers with Goreaxe and Skullhammer, 1 Bloodstoker, and 2 Slaughterpriests for Leaders. 

    I plan on getting a Skullgrinder, Valkia and a few others like the 80 point Aspiring Deathbringer and the alternate sculpt for Slaughterpriest. Like I want a Chaos Warshrine. 

    Then I have 3 sets of 5 Skullreapers, 2 sets of 5 Wrathmongers, 12 Mighty Skullcrushers but I want more I love their models, 60+ Bloodreavers, and 14 Bloodreavers with Gorefists and 30 or so dual-wielding and 1 Khorgorath. I want another but I don’t know how to get one anymore. 

    Am I missing anything critical for my army (that’s not a demon and are they really actually super critical?) 

    what list do you think I should focus on? I love Mighty Skullcrushers in the model but somehow I haven’t played with them yet. I just had a game play testing Skullreapers my first time and I absolutely loved them. 

    Any advice or direction for me? I know I have a decent sized collection but honestly I only played maybe 3 Games in AoS 1 and only 1 in 2nd edition so far. 

    Honestly I have almost no experience with the army I just love the lore and melee armies but mostly I play 40k. 

     

    • Like 1
  13. I changed my list up to: 

    1 Megaboss on Foot

    1 Warchanter 

    20 Ardboys with a mixed array, 2 hand, dual wielding 

    3 Gore Gruntas with pig iron Choppas

    3 Gore Gruntas with pig iron Choppas 

    5 Brutes with Boss Klaw, Gore-Choppa and dual wielding. 

  14. 39 minutes ago, Rock Lobster said:

    Difficult to say without seeing lists but against someone like skaven with a lot of shooting I tend to ignore the objectives for the first 1-2 turns and seek to engage and destroy as quickly as possible before going for objectives. Otherwise they shoot you off the table when you spread out.

    go 1-drop with blood toofs, cast cogs and keep within 15” of General. Turn 1 charges are possible, then 2 is certain.

    unleash multiple Waaghs and crush them in melee.

    It was 1000 points. I know both of our lists. 

    1 Skaven Packmaster

    2 Warlock Engineer

    1 Plague Priest 

    10 Plague Monks 

    10 Plague Monks 

    1 Warpfire Thrower Weapon Team

    1 Warpfire Thrower Weapon Team 

    1 Ratling Gun Team

    1 Doomwheel

    1 Warp Lightning Cannon

    My List was: 

    1 Megaboss on Foot

    1 Warchanter 

    1 Weirdknob Shaman 

    10 Ardboys 

    5 Brutes 

    3 Gore-Gruntas 

    1 Ironfist Battalion 

     

  15. I’m feeling really frustrated right now. I keep playing against this Skaven player and I feel completely helpless. They have so much shooting and ****** mortal wound generators that they just literally get free damage. He never suffers the supposed draw backs of this alleged RNG, he just always seems to roll well and hit and do what he needs. Multiple times he’s deleted my Gore-Gruntas before they could even do a single attack, with mortal wound spamming and shooting. 

    How the ****** do you deal with Skaven? They bring more wizards than we can, they bring more guns than we have period and they ****** mortal wounds like it’s their only source of nutrition. I triggered two full turns/combat round of smashing and bashing deleting 3 units each time AND I STILL LOST. He just shot my guys camping objectives and I was too far forward to run back so I had to go for HIS objective markers or waste turns backtracking. 

    Do we have a counter to Skaven, or is it Rock Paper Scissors design and they’re rock and we’re scissors ? 

  16. 4 hours ago, Malakree said:

    If you want to be from Shyish then the Ethereal Amulet on an MK seems like a solid choice. Considering that Ironclad is such consistent trait for an MK this is, in a lot of ways, just an upgraded version of it that trades your Artefact for a Command Trait instead.

    Without having to take Ironclad suddenly both Brutish Cunning and Prophet of the Waaagh! become solid choices.

    On the otherside of it a Banshee Blade is potentially hilarious with a few WC buffs. This is only amplified with the buff to the Boss Skewer, potentially combing it with Suffocating Gravetide and Ravenak's Gnashing Jaws. -3 Bravery means even Death units are now more likely to take the MW than not, Low Bravery units like skaven or grots are screwed.

     

    EDIT:

    To be honest a battalion is almost Guaranteed in Ironjawz now, with that being the case the big G is looking WAY nicer, especially since you don't have to take him as your general.

      Reveal hidden contents

    Allegiance: Ironjawz
    Mortal Realm: Ghur

    Leaders
    Gordrakk The Fist of Gork (580)
    Orruk Megaboss (140)
    - General
    Orruk Weirdnob Shaman (120)

    Battleline
    5 x Orruk Brutes (180)
    5 x Orruk Brutes (180)
    5 x Orruk Brutes (180)
    5 x Orruk Brutes (180)
    5 x Orruk Brutes (180)

    Battalions
    Brute Fist (180)

    Endless Spells
    Chronomantic Cogs (60)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 103

    For example is pretty filthy, the 3d6+3" charge makes the Brutefist charge far more likely to go off and combos fantastically with the +2 attacks from the big G. Potentially replace the Weirdnob with a Fungoid to try and do it multiple times a game.

    You know I’m really new to AoS and I only ever played a handful of games in 1st edition and only 1 in 2nd edition, but as far as I’m aware battleshock bombing is like... a real strategy to configure your army around. I’m pretty sure all manner of Aeldari are good at it. 

    Do you think it would be feasible as a different kind of strategy to make an Ironjawz army based on making enemies break in the battleshock phase?

  17. Man between the Realm stuff and the Allegiance stuff I have no idea what the best General use command traits or artefacts are anymore. Normally I would have my boys be from Shyish due to like personal lore for them, but the Ghur stuff which is the generic homeland of the Orruks seems amazing too. 

  18. 47 minutes ago, Skabnoze said:

    Honestly, I don’t think any of the equipment options for any of the units in Ironjawz are poor enough that you will have many bad play experiences in standard games. A lot of what you read on here are people trying to squeeze the maximum optimization out of lists.

    You should have a fun time with all the units that you own.

    That’s the plan. Another model I want to use a list for is just Gordrakk himself. I don’t think he is tournament competitive but the novel Fury of Gork made me love him. So now I want to use him somehow. 

  19. 17 minutes ago, Superninja said:

    You seem to have everything pretty spot on.  Brutes, gruntas, and mawkrusha all 'optimal'.

    MAGNETIZE WEAPON OPTIONS!!

    Dual wielding for ardboys in situations where a -1 rend is ignored or dealt with easily (ironbreakers/Seraphon shields/etc). 

    If the -1 rend from big choppas would be useful then go for that.  (Extra attacks from Waagh!/Voice of Gork are considered generally better with -1 rend)

     Malakree has a great run down of weapon setups for ardboys and brutes and situations to switch them.

    Ah thanks for the answers! Well, I don’t play in Tournaments and I’m not positive I ever really will, because I’ve often found Tournament lists lacking in flair or personality so it shouldn’t be a problem at the local GW store if not everything is exactly as WYSIWYG as possible. 

     

    Glad to know ive done well and my research has proven to be accurate! Appreciate the quick response :)

  20. Hey guys, I just have a quick question as a new Ironjawz player: 

    what is the best weapons configuration for our models? 

    Right now I have 3 Gore-Gruntas with Pig Iron Choppas.

    I also have 2 x 5 Brutes each with a boss Klaw and smasher, a Gore-Choppa and dual-wielding blades.

    Then I have 15 ‘Ardboys and almost all of them have dual-wielding except I have 2 Standard Bearers, 2 Drummers, 2 bosses and 1 guy with a big-Choppa. 

    My Megaboss on Mawkrusha has the one Choppa and then the Rip-tooth fist. 

    Are my loadouts suboptimal? I’m planning on getting 3 more Weirdknob Warband skirmish boxes for another 15 Ardboys and Brutes each, in addition to some start collecting boxes for Gore-Gruntas later on. 

    Ive seen a lot of debate about the sizes of units as well anywhere from 10 and only 10 Ardboys to 30 being optimal and I’ve read either 10 Brutes with the 2” weapons or 5 brutes dual wielding and which ones to take and when and why. 

    Anyway, thanks for all the insight I’ve read this entire thread and most of the previous one which is now closed to try and find a good list to work toward and tactics to help me win more than lose :)

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