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Ravinsild

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Posts posted by Ravinsild

  1. I got destroyed tonight and I just have no answers.

    Stormcast Deepstriking Longstrikes, giving +2 to charge rolls and my dispels rolling like ******, teleports anywhere on the board even out of combat and Fulminators.

    I’m not even sure if it’s a skill thing, no disrespect, as much as it’s a toolkit thing. 

    Lists like this local Eshin list and these Longstrike lists and even Sylvaneth, etc I cannot come up with an answer for. 

    If it’s Knights of the Empty Throne and first turn alpha run and still charge… all it takes is a unit of Clanrats bubble wrapping, or Myrmidesh or Protectors… so who clears the screens? Worse yet many of these have deepstrike and/or teleports or both so they can pick when and where to shoot and you have no say. 

    I’m sure with certain positioning and lots of little cultists you could probably screen out, but all our stuff is expensive and then what’s hitting them back when they land? Longstrikes have 30”, I know those Eshin are a little shorter but still.

    I mean ghost mist sure, apparently prismatic palisade is bad… maybe Tzeentch banner but like tonight I rolled all 1-3’s on my Varanguard MW save so…. Wyldwoods maybe. Standing in terrain for +1 save from cover. All of this just delays the inevitable. Can’t hide in terrain forever or stay in Wyldwoods forever eventually ****** needs to get charged. Idk I’m out of ideas

  2. 4 hours ago, Malakithe said:

    A 4 cast wizard might be overkill with the lack of actual attack spells. In DoT it makes sense cuz there are pew pew spells. Warriors are great I want to use more of them

    Well maybe but I have a lot of spells I want to cast. 
     

    I want Ghost-Mist to protect me from shooting, I want Levitate on my Varanguard so they can fly over my warriors to charge something, I want Daemonic Strength on my Varanguard and probably Daemonic Speed, I want Mystic Shield going out, I want chaotic conduit to juice up my Chieftan, I want binding damnation to make my fight twice work and they can’t fight back and I want infernal gateway and spite tongue curse going out to deal mortal wounds… also all the endless spells each take a cast… 

    • Like 1
  3. I ended up tweaking it because I have had no luck at all with Knights or Karkadrak Lord. 
     


    ++ **Pitched Battle GHB 2023** 2,000 (Chaos - Slaves to Darkness) [1,995pts] ++

    + Core Battalion +

    Core Battalion: Galletian Command

    Core Battalion: Galletian Veterans

    Core Battalion: Warlord: Extra Enhancement: Unique Enhancement

    + Leader +

    Chaos Sorcerer Lord [120pts]: Binding Damnation, Ghost-mist, Mark of Chaos Undivided, Warlord - 2-4 Sub-Commanders

    Chaos Sorcerer Lord [120pts]: Daemonic Speed, Levitate, Mark of Tzeentch, Warlord - 2-4 Sub-Commanders

    Darkoath Chieftain [95pts]: Chaotic Conduit, Galletian Command - 1 Galletian Champion, Leadership of the Alpha

    Slaves to Darkness Gaunt Summoner of Tzeentch [210pts]: General, Master of Magic, Warlord - 1-2 Commanders
    . Arcane Tome

    + Battleline +

    Chaos Warriors [220pts]: 10 Chaos Warriors, Galletian Veterans - 2-4 Infantry units, Hornblower, Mark of Nurgle, Murderous Weapons, Standard Bearer, The Eroding Icon

    Darkoath Savagers [100pts]: 10 Darkoath Savagers, Galletian Veterans - 2-4 Infantry units

    Darkoath Savagers [100pts]: 10 Darkoath Savagers, Galletian Veterans - 2-4 Infantry units

    + Other +

    Chaos Chosen [240pts]: 5 Chaos Chosen, Galletian Command - 1 Infantry, Mark of Khorne, The Banner of Rage

    Varanguard [580pts]: 6 Varanguard, 3x Daemonforged Blade, 3x Ensorcelled Weapon, Mark of Khorne, Reinforced, Warlord - 1-2 Troops

    + Allegiance +

    Allegiance
    . Allegiance: Slaves to Darkness: Cabalists

    + Game Options +

    Game Type: 2000 Points - Battlehost

    Grand Strategy: Masters of Dark Ritual

    + Malign Sorcery +

    Endless Spell: Darkfire Daemonrift [80pts]

    Endless Spell: Ravenak's Gnashing Jaws [70pts]

    Endless Spell: Realmscourge Rupture [60pts]

    ++ Total: [1,995pts] ++

    In the end I traded Kark to test the gaunt summoner because a 4 cast wizard with +1 to cast, unbind and dispel seems great on paper. I could even potentially leverage the silver tower if I wanted to. 
     

    I find warriors infinitely more useful than knights so I got some of them. 

  4. I really want to use the Daemonfire Rift endless spell. Can anyone help me come up with a competitive list with the models I own to do it? 

    I own: 
    1 Gaunt Summoner on Foot
    2 Chaos Lord
    3 Chaos Sorcerer Lord
    2 Chaos Lord on Karkadrak
    1 Darkoath Chieftan
    2 Daemon Prince 

    10 Chaos Knights
    20 Chaos Warrior
    20 Darkoath Savagers

    1 Chaos Warshrine

    20 Chaos Chosen (10 new 10 old)
    2 Fomoroid Crusher
    3 Ogroid Theradons
    6 Varanguard

    All S2D Endless Spells
    All Malign Portents Endless Spells (bridge and horrorghast and launcheon)
    All normal endless spells (purple sun and cogs and all that)

    I think it makes the most sense that it would be Cabalists but somehow every list I make ends up filling up points (because everything is so expensive) and there’s no room left for that sweet looking endless spell. Also almost all of my opponents run endless spells too. 

    • Like 1
  5. On 1/20/2023 at 9:37 PM, Malakithe said:

    Wow thats amazing. Ill be using mine for 40k since as you say the warcroll is da poops

    Well. I’ll have 2-3 ready for the next Battletome. Hopefully they fix his Warscroll at that time. 

    I am eager to paint one more in the manner of a Dreadlord with double claws and probably the Slaanesh head I am thinking or the generic head with horns forward. Maybe run him as Tzeentch so he can cast a spell? I don’t know. 

  6. Also Varanguard can fight twice. If something has binding damnation on it and it is your turn and you are using second activation chosen or Varanguard into that unit your fight last units strike before theirs do so there’s a chance you can wipe the unit before it can even fight at all. 

    • Like 1
  7. 10 hours ago, JackStreicher said:

    I ma having a game with my S2D VS Sylvaneth soon (trying to give AoS another chance with the new GHB Rules).
    Since I've never played the new ones I am at an disadvantage.
    Ist there anything I need to know? (All I know is that he likes Durthu-Oneshot-Teleport-Away-Shenanigans)
    What do I need to do to counter him?

    I want to try a cavalist list:
    2x Chaos Sorcerer Lord,  undivided
    1 Chaos Lord on d. Steed, Undivided
    10 Chosen, Slaanesh
    20 Nurgle marked Warriors with the bannner
    5 Knights, Khorne
    2x 10 Marauders, Nurgle
    3 Theridons with big axes, Undivided
    1 Chronomatic cogs
     

    Only change I’d make is swap out the Daemonic Mount Lord and Knights for Varanguard if you have them. Knights hitting on 4’s base means they’re pretty trash if your enemy has any to hit debuffs and it then requires too many resources to make them “good” and they still don’t perform the way you’d want 

    • Thanks 1
  8. Really close game today. Lost by I think 1. It was either 1 or 2 or debatably I won. Basically at the end of the round my opponent goes “did I even pick a battle tactic?” And I don’t remember if he did or didn’t so he just kind of.. gave himself one… but it’s like whatever I guess. I was too busy thinking about a bunch of other stuff as far as what I was facing. Also I vaguely remember him saying “there’s no battle tactic I can do since I don’t have any GC’s and there’s no objectives” we were playing jaws of gallet. So aside from that 2 points I ended at 16 and he ended between something like 14 or 17. 
     

    It was end of battle round 4. I was ahead all game but he kept deleting my Objective markers, and I was never able to push into his territory to contest. His block of 30 Idoneth Deepkin Thralls were -1 to wound kept getting all out defense and mystic shield and I just didn’t have the fire power (via Knights as usual) to cut through them all. Almost did it twice with Chosen but like 6 kept coming back every battleshock phase so I was screen out hard.

    So I slowly lost my 5 points per turn but I got all of my battle tactics. I did not succeed at my Grand Strategy sadly.

    My conclusion after 5 games is that I do not like Karkadrak Lord because he always low rolls for me and does maybe 3-5 wounds. Knights consistently don’t kill what they need to and then get tied up and die even as Khorne. I don’t like Knights or Karkadrak. I do love Warriors. I do love Chosen. I’m looking to pivot into Varanguard to replace knights, I’m looking at Dropping daemon Prince.

    Believe it or not we love chaos sorcerer lord and we love chaos lord on foot. Fred overstepped his Pile In after purposefully trying to stay outside of my Chaos Chosen fighting range. He attempted to stay outside 3”. Due to his pile in error, after my chaos lord was able to fight his retinue ability kicked in and my Chaos Chosen were able to immediately fight and almost wiped his unit. I got too zealous on fight twice and he pulled models so I couldn’t pile in and fight twice. Between my chaos lord and chosen I killed 24/30

    Had a great time with Cabalists tonight first game with them lost by 1 point this time around down to the 5th battle round.

    Oh yeah my Daemon Prince died immediately and did nothing all games it was awesome lol.

    This is the list I brought:


    [b]++ **Pitched Battle GHB 2022** 2,000 (Chaos - Slaves to Darkness) [1,980pts] ++[/b]

    [b]+ Core Battalion +[/b]

    [b]Core Battalion: Battle Regiment[/b]

    [b]Core Battalion: Warlord:[/b] Extra Enhancement: Unique Enhancement

    [b]+ Leader +[/b]

    [b]Chaos Lord [115pts]:[/b] Battle Regiment - 0-2 Sub-Commander, Mark of Khorne, Reaperblade and Daemonbound Steel

    [b]Chaos Lord on Karkadrak [220pts]:[/b] Battle Regiment - 1 Commander, Mark of Khorne

    [b]Chaos Sorcerer Lord [120pts]:[/b] Binding Damnation, Chaotic Conduit, Mark of Nurgle, Warlord - 2-4 Sub-Commanders

    [b]Chaos Sorcerer Lord [120pts]:[/b] Daemonic Speed, Levitate, Mark of Nurgle, Warlord - 2-4 Sub-Commanders

    [b]Slaves to Darkness Daemon Prince [195pts]:[/b] Daemonic Axe, General, Mark of Nurgle, Not to be Denied, The Conquerer's Crown, Warlord - 1-2 Commanders, Wings

    [b]+ Battleline +[/b]

    [b]Chaos Knights [460pts]:[/b] 10 Chaos Knights, Battle Regiment - 2-5 Troops, Ensorcelled Warhammer, Mark of Khorne, Musician, Reinforced, Standard Bearer

    [b]Chaos Warriors [440pts]:[/b] 20 Chaos Warriors, Battle Regiment - 2-5 Troops, Hornblower, Mark of Nurgle, Murderous Weapons, Reinforced, Standard Bearer, The Eroding Icon

    [b]+ Other +[/b]

    [b]Chaos Chosen [240pts]:[/b] 5 Chaos Chosen, Mark of Khorne, The Banner of Rage, Warlord - 1-2 Troops

    [b]+ Allegiance +[/b]

    [b]Allegiance[/b]
    . Allegiance: Slaves to Darkness: Cabalists

    [b]+ Game Options +[/b]

    [b]Game Type:[/b] 2000 Points - Battlehost

    [b]Grand Strategy:[/b] Take What's Theirs

    [b]+ Malign Sorcery +[/b]

    [b]Endless Spell: Chronomantic Cogs [70pts][/b]

    [b]++ Total: [1,980pts] ++[/b]

    Created with [url=https://battlescribe.net]BattleScribe[/url]

    Ideas for point filling is 20 Darkoath and a Chieftan once I drop Karkadrak and Daemon Prince.

    Swapping 10 knights for 5 Varanguard. Still running 2 CSL and 1 CL. 20 warriors. 5 chosen

    Yeah off my core of:

    2 CSL
    1 CL 

    20 Warriors
    6 Varanguard 
    5 Chosen 

    I have 385 points to play with.

    In my stables I have 10 Knights, 2 Karakadrak Lord, 2 Daemon Prince, 15 Chosen, 20 Darkoath, 1 Darkoath Chieftan, 1 Chaos War Shrine, 2 Fomoroid Crushers and 10 more warriors, and 3 Ogroid Theridons.

    Oh and a gaunt summoner on foot from silver tower game

    I don’t know what’s competitive out of my leftovers. Obviously 5 more chosen but that leaves me at an awkward 145 points. Maybe grab an Exalted Champion and run the Eightfold Endless spell… but for Cabalists I like Chronomatic Cogs

    In lieu of the new GHB I’m thinking of this list now: 


    ++ **Pitched Battle GHB 2022** 2,000 (Chaos - Slaves to Darkness) [1,980pts] ++

    + Core Battalion +

    Core Battalion: Warlord: Extra Enhancement: Unique Enhancement

    Slaves to Darkness Core Battalion: Chaos Warband: Unified

    + Leader +

    Chaos Lord [115pts]: Battle-lust, General, Hellfire Sword, Mark of Khorne, Reaperblade and Daemonbound Steel, Warlord - 1-2 Commanders

    Chaos Sorcerer Lord [120pts]: Daemonic Speed, Levitate, Mark of Nurgle, Warlord - 2-4 Sub-Commanders

    Chaos Sorcerer Lord [120pts]: Binding Damnation, Daemonic Speed, Mark of Nurgle, Warlord - 2-4 Sub-Commanders

    Darkoath Chieftain [95pts]: Chaos Warband - 1 Leader

    + Battleline +

    Chaos Warriors [220pts]: 10 Chaos Warriors, Chaos Warband - 4-8 Other Units, Hornblower, Mark of Nurgle, Murderous Weapons, Standard Bearer, The Eroding Icon

    Chaos Warriors [220pts]: 10 Chaos Warriors, Chaos Warband - 4-8 Other Units, Hornblower, Mark of Nurgle, Murderous Weapons, Standard Bearer

    Darkoath Savagers [100pts]: 10 Darkoath Savagers, Chaos Warband - 4-8 Other Units

    Darkoath Savagers [100pts]: 10 Darkoath Savagers, Chaos Warband - 4-8 Other Units

    + Other +

    Chaos Chosen [240pts]: 5 Chaos Chosen, Chaos Warband - 4-8 Other Units, Mark of Khorne, The Banner of Rage

    Varanguard [580pts]: 6 Varanguard, 4x Daemonforged Blade, 2x Ensorcelled Weapon, Mark of Khorne, Reinforced, Warlord - 1-2 Troops

    + Allegiance +

    Allegiance
    . Allegiance: Slaves to Darkness: Cabalists

    + Game Options +

    Game Type: 2000 Points - Battlehost

    Grand Strategy: Take What's Theirs

    + Malign Sorcery +

    Endless Spell: Chronomantic Cogs [70pts]

    ++ Total: [1,980pts] ++

    Created with BattleScribe (https://battlescribe.net)

     

    • Like 1
  9. 17 hours ago, Fairbanks said:

    When WFB ended and Age of Sigmar started with the 1.0 rules, there was a small group of people who literally could not take any criticism of the AoS ruleset. None. Total “Your words are violence.” reactions, even to justifiable issues (1.0 Ruleset had a lot of good and a lot of really bad).

    Since GW moved Brets, TKs, a lot of High Elves, and a number of metal models to the Legends section, these people are the first to gatekeep the legacy players from playing what they want. Even though with the exception of TKs in an early meta (which was then FAQ’d), most will not be competitive. Even those who have been here from the beginning, because how dare something remind them of the torment they went through at the beginning of the game.

    That’s crazy. I started the hobby with AoS and 8th edition 40k so you could 100% say im full new hammer and don’t know anything about the old ways. AoS 1.0 was obviously fun enough and my favorite enough I still play it and not 40k… but it wasn’t THAT fun.. lol

  10. 17 hours ago, Lord Krungharr said:

    Oh yeah, I used to have the Spined Beast, that thing was cool!  The ginormous Spawn was also cool, but never could find a well-priced one.  Wish there was a Chaos faction that had 1) gigantic spawn 2) multiple various abilities to more regularly convert friends and foes into spawn 3) ways to make Spawn battleline and augment their performance.  Thankfully the Mutalith and Spawn are still in the StD tome, so at least I have something like that.  Guess the giant Spawn and Spined Beast could be Mutalith proxies, though they're not tentacly.  

     

    If you ally in a Magister from Tzeentch his Warscroll spell turns things into Spawn. Also himself if he rolls doubles. 

    • Thanks 1
  11. Just thought of a funny way to shut down shooting armies but it’s probably not worth it.

    Really techy… launcheon the Soulseeker forward a Tzeentch wizard to get close to an enemy shooting unit, drop prismatic palisade then have another Tzeentch wizard pull them out with the Tzeentch special command ability spell back to safety.

    Or similarly give it the special enhancement Tunnel Master to save some points. Or even with Tunnel Master you could drop a Gaunt Summoner down the deepstrike a unit of chosen down with his Silver Tower ability or Varanguard or Knights… but they’d have to be marked Tzeentch. Even so I think we have a lot of out of the box tools if we’re willing to make some sacrifices.

    Hmmm would I want a Chaos Lord of Khorne with Hellfire Blade… or perhaps a mid ground between offense and defense with Gryph-Feather Charm for a 5+ ward… or go full tank mode with Ghurish Rage, Gryph-Feather Charm, Cabalist Spells for Flaming Weapon, Nurgle Marked -1 to be wounded in melee Chaos Lord.

    Chaos Lord of Khorne with Chaos Warriors as Retinue and Chosen for GC Bodyguards with Hellfire Sword and Leader of the Alpha to drop All Out Attack on Chosen with Khorne Banner, Warriors within range of an Objective and himself.

    Then maybe Death Dealer to go full psycho Berserker

    Battle-Lust for re-roll charge and run rolls… seems important. Death Dealer for full Berserker Lord. Favored of the Pantheon to try and get some early game juice alongside Chaos Conduit… 2 rolls on EOTG for some early perks like +1 charge, -1 rend or whatever

  12. 3 hours ago, Bayul said:

    First impression is that a Chaos Lord with a Retinue of Chaos Warriors might make the best option for a GALLETIAN CHAMPION. Might still be vulnerable to spells, but we have access to Arcane Tome and Cabalists. Could be the only season in which one or even two Exalted Heroes could see action.

    If GALLETIAN CHAMPION will be a dominating or pivotal tactic next season then S2D will have a massive problem due to its lack of excellent missile units for the GALLETIAN SHARPSHOOTERS battalion. If Tzaangor Skyfires are eligible then I think they could be worth the investment as allies.

    Sky fires have a mount and therefore do not count.

    • Thanks 1
  13. 41 minutes ago, Rors said:

    Yeah I keep getting tempted with cabalist. It's a ridiculously strong su faction ability and it gets even better next season when we can have two heroic actions + the demon prince can also use one - 3 heroic actions seems potent, especially when one of them is buffing all your casters.

    The struggle for me is that the spell lore is good but it's a list lacks damage.

    Well I think it’s more of an enabling list for the damage, such as daemonic strength and daemonic speed, chaos conduit for rolling on Karka Lord EOTG table to soup him up, a Karkalord or Daemon Prince takint Flaming Weapon, binding damnation to inflict fight last on their strongest thing, etc. it’s a play maker lore I think. 

    • Like 2
  14. Man I’m struggling to figure out best loadout for my Varanguard. I think I’m struggling with 3+ and 4+ saves most. I feel like any hero with a 3+ just becomes uncrackable without MW spam or something else, due to mystic shield, all our defense, finest hour etc. 

    however for stuff like Myrmidesh Painbringers or ArdBoyz who can get +1 to +2 to save their pretty easily due to Warscroll stuff and all out  defense. Hard saves with 2 wound each and big blocks of them are really stalling my offense with knights who run out of steam after a charge or any counter charge or any prolonged combat. 
     

    There’s Mortal Hedonites of Slaanesh running 30 Myrmidon Painbringers and 30 Blissbarb archers with a Lord of Pain, Glutos and Sigvald. 

    Someone running Big Waaagh with about about 20 ArdBoyz, 6 Gore-Gruntas, several heroes and 6 Boltboyz. 

    2 Sylvaneth players with those kiting fuckers who run away on a 2+ in melee, a bunch of Kurnoth Hunters and giant Tree Lords like Durthu all with 3-4+ saves. 

    Irongut Ogors with leadbelchers and gluttons and all that. 

    There’s a guy who plays Skaven but it’s all Stormvermin and Stormfiends and Archwarlocks and that kind of thing not a bunch or wimpy clan rats. 

    Lumineth realmlords stoneguard hammer guys and the giant mountain thing. Etc

    All shooting hiding behind tough ass screens or shooting with good saves… 

  15. I think these are all valid points. Since I love chaos sorcerer lords and usually run 2 the built in 2 casts, knowing the entire lore, being +1 to cast, unbind and dispel were all appealing to me. Also the silver tower ability seems funny where you just banish something that did chip damage to him possibly. 
     

    however I think I see what you mean about his ability to deep strike jacking up his points. On the other hand it’s one of our only ways to deepstrike outside of Corvus Cabal and the new Gnarlspirit underworlds band. 

  16. 4 hours ago, Rors said:

    He's referring to First Prince subfaction where one unit can gain a mark in addition to undivided each turn.

     

    I’m aware and I’m explaining it doesn’t work like that. Only one unit can have an additional mark at the same time. So if you mark something else as Slaanesh but are in LotFP your Warshrine is still only marked undivided which means it can only use the undivided prayer. 
     

    In fact I don’t think LotFP you can even issue the run and charge command for Slaanesh because it requires a Slaanesh marked hero and 2 things can’t change their mark at the same time. 

  17. 12 minutes ago, Biboune said:

    My be give Eternus a try: he can give you 1 cp every turn quite easely, both furies and legionnaires have cool rules.

    Legion of the first prince is where the chosen can shine I think, universal mark with the right banner, changing mark without loosing the eyes of the god rolls. Centaurion Marshal is costy but can be include along 10 models chosen unit as he can 5+ rally every mortal S2D. 

     

    Regarding the warshrine, I would take it primary for the ward and as a backup if daemonic speed cast failed. If the spell is cast, the pray would be try on another unit. It is a pain that the universal pray is bad: with legion of the first prince it could change is mark if needed, helping nurlge warriors or slaaneshy knight

    The Centurion Marshall can only rally Undivided Units on a 5+. 
     

    The Chaos Warshrine must be the mark of its prayer, i.e. it must be Slaanesh Marked in order to do the Slaanesh prayer, but the unit receiving the prayer must be the same mark as well. So the Warshrine must be Slaanesh itself to give the Slaanesh prayer and the unit receiving the prayer must also be Slaanesh. It’s a lot more strict than it used to be. 

  18. I’ve used a Daemon Prince in every single one of my game and I am beginning to feel that he is a waste of points/bad. The only one with real “value” is the Nurgle one against Ward Saves… and if your opponent has no ward saves he’s just kind of there… but if you go Khorne, even giving him a bunch of attacks, for instance today I had 7 attacks and only did 2 damage overall… so it’s 195 points for a whole lot of ****** all. Whatever “support” he’s supposed to provide doesn’t seem very effective or obvious to me. 

    He almost got completely wiped from a Gossamid archer unit he didn’t even charge he had to eat ****** unleash hell from because it was nearby a unit he actually did charge and was brought down to 1 wound…Literally almost died from just charging something completely different and getting nearly shot off the table then proceeded to do exactly 2 damage, buffed by Khorne Mark and Aspiring Deathbringer. 

    I believe I am also going to pivot away from Knights into Varanguard. 

    I like knights and they’re really powerful on the charge but reliant on me getting a piece into play I never can (Karkadrak who can fight first and then allow them to immediately activate) and without that I’m very vulnerable to having a unit simply go down. Conversely if they don’t kill everything in front of them and get dragged into a long term combat they get wiped incredibly easily, or even if they get charged they hit like wet paper towels. So they feel like a grenade that you toss and they explode but then they’re gone and that’s a really expensive grenade. 

    My issue with my Lord is I only get 1 Daemonic Speed and he’s a bit slower than the knights, perhaps the strat instead of using Daemonic Speed on the knights would be to rely on their changing lowest roll to 4 for better charges and using daemonic speed on the Karkadrak but he also has no bonuses to charge. I just can’t seem to ever deliver them at the same place at the same time. 

    Varanguard I feel “just work”

    • Like 2
  19. 3 hours ago, Rors said:

    I'm really not sure about chosen. The models are great but as mentioned in a unit of 5 they're a priority target that can get lifted too easily. When double reinforced I see them as comparable with gotrek. They're similarly resilient with the rally in host and the buff they can take through banners or marks, and they will murder most targets but they have a delivery problem. 500 points for a M5 unit that needs to be in combat seems really match up dependant to me.

    Like any slaves unit they have a lot of flexibility but if you try to make delivery better by going slanesh then you're making them easier to lift, if you go nurgle then they're hard to deliver etc. They sort of demand even more points being spent to shaw up the gaps at which point, while they can do amazing work, you have to consider what you could achieve with those points in other options.

    As tournament lists start to form I could be proven wrong but I suspect the unit is a Timmy trap. Too many armies with easy access to range units that can kite them, or mortal wounds will counter them. Even when they shine against other combat armies like iron jaws, they either lack the movement to choose the engagement meaning or they're soft enough that another dedicated combat unit like a mawcrusha can lift them, the good combat units in the meta also tend to have good movement too so in the heavy hitter match ups where first to strike wins, the opponent has the advantage.

    In my experience I tend to agree with you. My models are limited, I can usually only fit 1 unit in a list anyway, and I don’t know what else I would or should take. Maybe more Varanguard points permitting but that’s an expensive kit and I hate cultists which leaves maybe knights I suppose. 

  20. 1 hour ago, Biboune said:

    Why do you take 2 daemonic speed?

    And why taking the mark of nurlge on the chaos sorcerer lords? Universal could help if one of them casts Chaotic Conduit on himself.

    I think 1 chaos sorcerer lord could be drop for 1 chaos lord with a retinue of chaos warriors.

    I would like to try a cabalist chaos lord with the idolator command trait. As he can't cast 2 spells, may be cast a spell and a pray, like damnation, could be nice. And it would give his chaos mark to the Darkoath Savagers of your list.

    Yeah that’s definitely a thought. Chaos Lord just doesn’t seem worth it, his whole chaos warriors or chosen fight immediately thing might have more value in this list though. The idea I had before was a chaos lord on daemonic mount, and knights with a chaos lord and chosen, so it would go Chaos Lord on DM Fight First > Chaos Knights fight immediately > normal activation chaos lord fights > chaos chosen fight immediately… but I could just skip the chaos lord part and have the chosen fight immediately.

    Also Darkoath are not Cultist Keyword and therefore do not actually benefit from Idolator Lord. They are Hardlocked as Undivided. The retinue doesn’t seem particularly useful to me as I have experimented with a Chaos Lord across 3 games and he just wasn’t that good and dies easily. One game Sigvald deepstruck and wiped him, another game he got shot to death from Stormvermin and another Blissbarb Archers. 

    To answer your questions I imagine my army as “squads” with a leader… so one squad is 10 chaos warriors babysat by a Chaos Sorcerer Lord who uses Oracular Vision on them and is standing by incase I need to use the Command Ability. After they’ve been charged they can then deal MW to all they are in combat with. 

    One squad is the Chieftan and the Darkoath and obviously he fights then they fight although I guess I expect them all to die horribly and immediately but better them than my chosen or Varanguard.

    The DP would follow the Chosen and he’d be an admittedly terrible mini hammer along with them. At least he would be damage 3 assuming the Flaming Weapon cast goes off. If he was marked Khorne which I will experiment with he’d throw the Khorne MW CA on them too. Also the DP is there for a hero so I can use All Out Attack on Chosen, paired with the Banner of Rage making them 2/2’s 

    Aside from Daemonic Power the Varanguard are completely independent. 

    As for why two Daemonic Speeds? Redundancy and flexibility. Between each 2 casts from my Chaos Sorcerer Lords I want: Mystic Shield on something, probably Chosen or Varanguard but possibly Warriors. I want Daemonic Power on my Varanguard. I want Daemonic Speed on my Varanguard. This leaves me with 1 flex cast, and if Varanguard are in combat I no longer need Daemonic Speed so I can fall back to their other spell.

    Also my meta has a lot of shooting so I’m probably gonna have a CSL sniped :/ Skaven with 40 Clan Eshin ninja Star Rats and 6 of those Stormvermin, 60 Blissbarb Archers, All of Lumineth Realm Lords it feels like, All of ****** Sylvaneth and their stupid redeploy fairies, greatbow Kurnoth etc.. spells too. Tzeentch shooting. CoS Irondrakes. I’m just trying to survive out here man. 
     

    Not only redundancy but the other spells just don’t seem good.. Spite Tongue Curse could be easily dispelled due to the powerful casters in my meta, Glutos, ArchWarlock, ****** Teclis etc.. Chaotic Conduit is being taken by my Chieftan but yeah maybe it could be used on a Sorc Lord too. I have no monsters for Ruinous Vigor. So 2 just seem like no gos altogether. However I could potentially take ghost mist or levitate as my first cast and then take something else as my “additional spell from lore of the damned”. 

  21. 52 minutes ago, NotWhiteFang said:

    Couple of thoughts on your list:

    Daemon Prince is unfortunatenly poop. He does literally no damage despite being this thing that all Chaos Mortals aspire to ascend to. The only reason I would ever bring one is to support your other troops to deny wards by marking him Nurgle and using the heroic action. Vial of the Manticore Venom does nothing when he's already so weak in combat. I would put Conquerer's Crown on him and possibly Bolstered by Chaos to make him tougher and add another support layer with Roar, maybe pick Not to be Denied so you can spam his heroic action while using finest hour/CP generation on another hero, alternatively have another general all together. 

    I think 2 CSL is overkill and a bit of redundancy. The primary point of the CSL is to apply Daemonic Power to a hammer unit. Arcane Tome + Master of Magic is pretty awesome to allow him to 3D6 cast his 2 spells. 

    I think the two Chaos Lords are kinda meh, especially if you take Mark of Khorne anyways. To me the point of the Chaos Lord on foot is to be Slaanesh marked so you have a bodyguarded hero give your foot troops the run + charge command. The guys on Karkadrak/Horse is to make a chain reaction where they charge in and fight first, pull your Knights into activation right away and then you activate with a third unit before the opponent gets to fight. Otherwise they are kinda weak. 

    You need to reinforce Chosen. 5s are just too weak. 10 is significantly harder to kill and if you play Host of the Everchosen you are rallying these bad boys on a 5+. 

    I would also suggest to reinforce Warriors. 10 can be alright, 20 becomes an impassable wall, especially in Nurgle. If a serious hammer gets to them and kills enough, if you can pull models from the front and rally them ack the following turn (assuming you removed enough models to no longer be within 3").

    If you struggle a lot against shooting armies then Tzeentch banner on something like 10 Chosen or 10 Knights is pretty legit and makes them near impossible for the opponent to stop.

     

    All in all I just think you got some points tied up in not very efficient heroes and I think you are trying to go too wide with units when especially Host of the Everchosen really favours reinforced units when rallying on 5+. 

    Bro. Cabalist. That’s the move. Instead of using the Warlord for an additional Artefact.. for Arcane Tome… change to Cabalist, get the same thing and spend that on the Ensorcelled Banner. I am not good at using the 5+ rally thing, but I can sure use 6 spell casts.

    Flaming Weapon on Daemonic Prince, Chaotic Conduit on Darkoath Chieftan Lul, then probably Mystic Shield + Daemonic Speed on one Lord, and Binding Damnation (fight last) and Daemonic Strength on… something. Varanguard probably and All Out Attack on Chosen with the +1 to wound banner. Perfect.

    The only thought is trading Cannot be Denied, which I can use the Heroic Action for 3d6 Casting Rolls, and then follow up with Daemon Prince remove Ward Rolls, or get an extra CP or whatever. 

    Or Master of Magic to re-roll some casts on one of the Sorc Lords… because Daemonic Power and Daemonic Speed are clutch.

    ++ **Pitched Battle GHB 2022** 2,000 (Chaos - Slaves to Darkness) [1,990pts] ++

    + Core Battalion +

    Core Battalion: Warlord: Extra Enhancement: Unique Enhancement

    Slaves to Darkness Core Battalion: Chaos Warband: Unified

    + Leader +

    Chaos Sorcerer Lord [120pts]: Chaotic Conduit, Daemonic Speed, Mark of Nurgle, Warlord - 2-4 Sub-Commanders

    Chaos Sorcerer Lord [120pts]: Binding Damnation, Daemonic Speed, Mark of Nurgle, Warlord - 2-4 Sub-Commanders

    Darkoath Chieftain [95pts]: Chaos Warband - 1 Leader

    Slaves to Darkness Daemon Prince [195pts]: Daemonic Axe, General, Mark of Nurgle, Not to be Denied, The Conquerer's Crown, Warlord - 1-2 Commanders, Wings

    + Battleline +

    Chaos Warriors [220pts]: 10 Chaos Warriors, Chaos Warband - 4-8 Other Units, Hornblower, Mark of Nurgle, Murderous Weapons, Standard Bearer, The Eroding Icon

    Chaos Warriors [220pts]: 10 Chaos Warriors, Chaos Warband - 4-8 Other Units, Hornblower, Mark of Nurgle, Murderous Weapons, Standard Bearer

    Darkoath Savagers [100pts]: 10 Darkoath Savagers, Chaos Warband - 4-8 Other Units

    Darkoath Savagers [100pts]: 10 Darkoath Savagers, Chaos Warband - 4-8 Other Units

    + Other +

    Chaos Chosen [240pts]: 5 Chaos Chosen, Chaos Warband - 4-8 Other Units, Mark of Khorne, The Banner of Rage

    Varanguard [580pts]: 6 Varanguard, 4x Daemonforged Blade, 2x Ensorcelled Weapon, Mark of Khorne, Reinforced, Warlord - 1-2 Troops

    + Allegiance +

    Allegiance
    . Allegiance: Slaves to Darkness: Cabalists

    + Game Options +

    Game Type: 2000 Points - Battlehost

    Grand Strategy: Take What's Theirs

    ++ Total: [1,990pts] ++

    I have found I really enjoy Chaos Sorcerer Lords. Being able to spread Oracular Vision around is clutch. Having Darkoath Screens for my Varanguard and Chosen will be huge I think, as well as just more bodies to contest. I had a really hard time even MSU on a map with 8 objective points. On maps with say 2-3 objectives maybe it’s less of an issue, but even on one map with 3 diff Objectives sending a unit of warriors to hold it there and another to the middle was huge. One was backed up by Chosen and the other backed up by knights.

    Unfortunately my opponent made no less than a 9 on all his charge rolls so I got deleted badly, but if he had had worse rolls and not double turned me it would have been better. I use MSU for contesting power. 

    The Chosen probably are better reinforced but even if I drop a chaos sorcerer lord it still only buys me 230 points. I’d be at 2010 if I tried to reinforce. 
     

     

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