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T e e t h p a s t e

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Posts posted by T e e t h p a s t e

  1. If I have 2 Mega-gargants and Kragnos. Can I technically get the Linebreaker Battalion if I make a Mega the general instead of Kragnos? Because to my understanding Kragnos is a leader alongside whoever is the current general. Meaning I have 2 leaders and technically only one Behemoth that isn't a leader.

  2. Hi all,

    For 3.0 I am looking at running Kragnos with my SoB. What I am trying to decide currently is whether to:

    a) Run a Kraken Eater, Warstomper and 2x Mancrushers alongside Kragnos.

    OR

    b) Run a Kraken Eater, Gatebreaker, 1x Mancrusher and Emerald Lifeswarm alongside Kragnos. 

    OR

    c) Run 2x Gatebreakers, 1x Mancrusher and 1x Emerald Lifeswarm alongside Kragnos.

    In my head, Emerald Lifeswarm alongside the new ways of healing for simply being a monster/ hero (can’t remember which) seems to be really effective but I bet the reality of it is disappointing.

    • Like 1
  3. Hi all,

    For 3.0 I am looking at running Kragnos with my SoB. What I am trying to decide currently is whether to:

    a) Run a Kraken Eater, Warstomper and 2x Mancrushers alongside Kragnos.

    OR

    b) Run a Kraken Eater, Gatebreaker, 1x Mancrusher and Emerald Lifeswarm alongside Kragnos. 

    OR

    c) Run 2x Gatebreakers, 1x Mancrusher and 1x Emerald Lifeswarm alongside Kragnos.

    In my head, Emerald Lifeswarm alongside the new ways of healing for simply being a monster/ hero (can’t remember which) seems to be really effective but I bet the reality of it is disappointing.

  4. 1 hour ago, Landohammer said:

    I think the plan is fine, though again personally i'm not a huge fan of multiple Durthu's, it could be  fun to send all three via Spirit Walk. 

    Burning Head is not a good idea for Durthu. Yes it gives reroll 1's, but it also does d3 mortals.  Durthu brackets REALLY hard after 3 wounds. His sword goes from a flat 6 damage to d6. If you really need to reroll 1's then just use the generic command ability. 

    Finally it looks like you dropped your Winterleaf Glade for the ability to choose a command trait and artefact. I think this is a bit self-defeating since exploding 6's (and Frozen Kernel) available to all those Durthu's will be really helpful. Remember that all characters can use the reroll charge command ability for 1CP. 

     

     

     

     

    The multiple Durthu's come in the sense of a themed army I am doing, with large nurgle-like troll conversions. They can run as: Great Unclean Ones, Troggoth Hags or a twisted form of Sylvaneth in the form of Treelords and Durthu's etc. So I know the list will never be top tier, but it would be fun to be somewhat competitive, hence three Durthu's and Alarielle.

    If I take Winterleaf, do you still think I should take Chronomantic Cogs?

    Forgot about the generic command abilities, so yes I will remove The Burning Head, thanks for that.

    So I would be looking at something like this:

    Allegiance: Sylvaneth
    Mortal Realm: Ghyran
    Glade: Winterleaf

    Leaders
    Alarielle the Everqueen (600)
    - Spells: Throne of Vines
    Branchwraith (80)
    - Spells: Regrowth
    Spirit of Durthu (300)
    - General: My Heart is Ice
    - Artefact: Frozen Kernel

    Spirit of Durthu (300)
    - Artefact: Ghyrstrike
    Spirit of Durthu (300)

    Battleline
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker

    Warscroll Battalions
    Outcasts (100)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)
    Spiteswarm Hive (50)
    Malevolent Maelstrom (10) [Because I had 10 points]

    Does this seem more what you had in mind?

    What do you think of swapping out a Durthu for a Treelord Ancient, or do you think Alarielle is the weak link here overall?

  5. 3 hours ago, Landohammer said:

    Here are a couple of overall suggestions that you could apply to either of your lists.

    -Never take more than three units of Spites. Between your double battallion taxes and your spites, you have 560pts invested in battleline. I imagine you are trying to unlock artefacts for Durthu, but I feel like you are overly investing into Durthu. I would recommend you take 3 units of 10 spites, a single outcast battallion, and a single Durthu. If you really want to use your other Treelord models, then just field them as vanilla Treelords. Remember that Durthu only has 3 attacks when he isn't near a forest. So spamming him is usually counter-productive. One is plenty.

    -Don't bother with emerald lifeswarm. The lore spells of Regrowth and Verdant Blessing accomplish the same goal but are free and can't help your opponent. If you really want a healing endless spell for the purposes of blocking, just take the Gladewyrm. 

    -Take Spiteswarm Hive instead of Cogs. Its cheaper and can only help Sylvaneth units. Cogs helps your opponent just as much as it helps you.

    -Don't make Alarielle your General. As a special character she can't take  command traits. 

     

    Thanks for the reply!

    Looking at what you've suggested, does this look any good?

    Allegiance: Sylvaneth
    Mortal Realm: Ghyran
    Glade: None

    Leaders
    Alarielle the Everqueen (600)
    - Spells: Throne of Vines
    Branchwraith (80)
    - Spells: Regrowth
    Branchwraith (80)
    - Spells: Treesong
    Spirit of Durthu (300)
    - General: Warsinger
    - Artefact: Ghyrstrike

    Spirit of Durthu (300)
    Spirit of Durthu (300)

    Battleline
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)
    Spiteswarm Hive (50)
    The Burning Head (30)

    Gameplan:

    - Deploy everything as close to the back of the board as possible around some woods with Spite-Revenants and Branchwraiths for objective control. Sit Alarielle as close to their line as possible.
    - Throne of Vines and Verdant Blessing a wood into their back line with Alarielle, casting anything else that is necessary.
    - Cast Chronomantic Cogs and Spiteswarm Hive with the two Branchwraiths.
    - Spirit Walk the three Spirit of Durthu around the woods that is in their back line. With the aid of Chronomantic Cogs, Spiteswarm Hive and Warsinger charge your three Spirit of Durthu into whatever you see fit. They should be in range of the woods for Wrathful Guardian.
    - Alarielle can do what is needed with her fast movement and high damage. She can also use Navigate Realmroots if need be.
    - Going into next turn, you have Chronomantic Cogs, Spiteswarm Hive and Warsigner to help your Spirit of Durthu travel the board.

    Extras:
    - The Burning Head can help with re-rolling ones for your Spirit of Durthu.
    - The Branchwraiths can heal, move forests and summon dryads for more objective control/ board control.
    - Alarielle can fill many roles. She can support, be a damage dealer or keep the board under control with mobility.

    As for Chronomantic Cogs I am not sure as to what to replace it with. What do you think of The Burning Head as well? Is re-rolling ones needed here?
    If need be, I could drop one Spirit of Durthu for a Tree Lord Ancient, for a guaranteed woods at the start of the game.
    Grove wise, I could go for Winterleaf but then I lose out on Warsinger.

    What are your guys and gals' thoughts?

  6. Context: I am working on some big conversions. These conversions are giant ice trolls (Around the size of the troggoth hag/ great unclean one).

    Anyway, the "trolls" can run as: Great Unclean Ones, The GlotkinTroggoth Hags, Treelords and Alarielle (In a twisted form of Sylvaneth). Where the forefront of my mind is on the cool, it would still be nice if the list was still somewhat strong. As such, the trolls would run as Treelords or Spirit of Durthu(s?) and Alarielle.

    List 1:
    Allegiance: Sylvaneth

    Mortal Realm: Ghyran
    Glade: Winterleaf

    Leaders
    Alarielle the Everqueen (600)
    - General
    - Spells: Throne of Vines
    Branchwraith (80)
    - Spells: Regrowth
    Branchwraith (80)
    - Spells: The Dwellers Below
    Spirit of Durthu (300)
    - Artefact: Frozen Kernel
    Spirit of Durthu (300)
    - Artefact: Ghyrstrike
    Spirit of Durthu (300)

    Battleline
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker

    Warscroll Battalions
    Outcasts (100)

    Endless Spells / Terrain / CPs
    Emerald Lifeswarm (50)
    Malevolent Maelstrom (10)

    The aim of this list is to slingshot as many Trees (or trolls, in this case) into the enemy as possible and just... well kill. Spite Revenants hold objectives or flank where possible and the Branchwraiths act as supportive as possible with summons. The Emerald Lifeswarm I am not 100% on. I thought it would be good to keep my trees alive on top of Alarielle doing it as well. As for the Malevolent Maelstrom I just had 10 points to spare. In which case I could drop both endless spells for Geminid.

     

     

    List 2:
    Allegiance: Sylvaneth

    Mortal Realm: Ghyran
    Glade: Winterleaf

    Leaders
    Alarielle the Everqueen (600)
    - General
    - Spells: Throne of Vines
    Branchwraith (80)
    - Spells: Regrowth
    Branchwraith (80)
    - Spells: The Dwellers Below
    Spirit of Durthu (300)
    - Artefact: Frozen Kernel
    Spirit of Durthu (300)
    - Artefact: Ghyrstrike

    Battleline
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker

    Warscroll Battalions
    Outcasts (100)
    Outcasts (100)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)

    Same gameplan, just with more battleline available and one less tree. The Chronomantic Cogs aid in keeping the trees as mobile as possible since their weak point is them being so slow.

    Now, I have never played Sylvaneth. I do not know what is a good battleline, what is a bad battleline and what the general game plan of Sylvaneth is. Hence why I am here to ask for help.

    The minimum requirments is Alarielle and two other big things. The max being Alarielle and three other big things.

    Thanks in advance for any help!

    • Like 1
  7. Context: I am working on some big conversions. These conversions are giant ice trolls (Around the size of the troggoth hag/ great unclean one).

    Anyway, the "trolls" can run as: Great Unclean Ones, The GlotkinTroggoth Hags, Treelords and Alarielle (In a twisted form of Sylvaneth). Where the forefront of my mind is on the cool, it would still be nice if the list was still somewhat strong. As such, the trolls would run as Treelords or Spirit of Durthu(s?) and Alarielle.

    List 1:
    Allegiance: Sylvaneth

    Mortal Realm: Ghyran
    Glade: Winterleaf

    Leaders
    Alarielle the Everqueen (600)
    - General
    - Spells: Throne of Vines
    Branchwraith (80)
    - Spells: Regrowth
    Branchwraith (80)
    - Spells: The Dwellers Below
    Spirit of Durthu (300)
    - Artefact: Frozen Kernel
    Spirit of Durthu (300)
    - Artefact: Ghyrstrike
    Spirit of Durthu (300)

    Battleline
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker

    Warscroll Battalions
    Outcasts (100)

    Endless Spells / Terrain / CPs
    Emerald Lifeswarm (50)
    Malevolent Maelstrom (10)

    The aim of this list is to slingshot as many Trees (or trolls, in this case) into the enemy as possible and just... well kill. Spite Revenants hold objectives or flank where possible and the Branchwraiths act as supportive as possible with summons. The Emerald Lifeswarm I am not 100% on. I thought it would be good to keep my trees alive on top of Alarielle doing it as well. As for the Malevolent Maelstrom I just had 10 points to spare. In which case I could drop both endless spells for Geminid.

     

     

    List 2:
    Allegiance: Sylvaneth

    Mortal Realm: Ghyran
    Glade: Winterleaf

    Leaders
    Alarielle the Everqueen (600)
    - General
    - Spells: Throne of Vines
    Branchwraith (80)
    - Spells: Regrowth
    Branchwraith (80)
    - Spells: The Dwellers Below
    Spirit of Durthu (300)
    - Artefact: Frozen Kernel
    Spirit of Durthu (300)
    - Artefact: Ghyrstrike

    Battleline
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker
    Spite-Revenants (60)
    - Shadestalker

    Warscroll Battalions
    Outcasts (100)
    Outcasts (100)

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)

    Same gameplan, just with more battleline available and one less tree. The Chronomantic Cogs aid in keeping the trees as mobile as possible since their weak point is them being so slow.

    Now, I have never played Sylvaneth. I do not know what is a good battleline, what is a bad battleline and what the general game plan of Sylvaneth is. Hence why I am here to ask for help.

    The minimum requirments is Alarielle and two other big things. The max being Alarielle and three other big things.

    Thanks in advance for any help!

  8. 1 hour ago, Scythian said:

    The Troggoth Hag is the great fool’s gold of most Troggoth armies. I play a very successful all Troggoth army and can tell you she is a huge point sink. You’re better off with a Trogboss and Mollog, 2 Trogbosses, or a Trogboss with two to three Fungoids. In almost every battle, the Troghag dies quick, never regenerates enough to save herself, and often dies from basic missile fire.  You’re better off using 3 Fungoids for your magic users. They give you crucial command points on a 4+ and have a 4+ feel no pain save that keeps them from being easily sniped. Go to the “Dankhold” topic page on this website for the folks who play Trog armies. There’s plenty of great lists and ideas. 

    How come it is so bad? From what I've seen many people seem to think it's a great addition to a list.

  9. 9 hours ago, PlasticCraic said:

    Honestly, I don't think it'll ever be super competitive.  As much as I love using her, she's only quite good, and then mainly for a specific role in the army. 

    If you were looking to make the list stronger I'd start by upgrading your chaff to Stabbas.  They have a bit more durability than Squigs and come back through the shrine.  Maybe something like this with 4 Hags:

      Hide contents

    Allegiance: Gloomspite Gitz

    Leaders
    Troggoth Hag (380)
    Troggoth Hag (380)
    Troggoth Hag (380)
    Troggoth Hag (380)

    Battleline
    20 x Stabbas (130)
    - Stabbas & Moon Shields
    20 x Stabbas (130)
    - Stabbas & Moon Shields
    20 x Shootas (120)

    Endless Spells / Terrain / CPs
    Scrapskuttle's Arachnacauldron (40)
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 124

    Gets the negs to hit stacking, gets access to the spell lore and has a few bodies to score with.  Probably still a 2-3 army though.

    If you went down to 3 Hags, you might be getting into 3-2 territory:

      Hide contents

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghur

    Leaders
    Loonboss (70)
    - General
    - Command Trait: The Clammy Hand
    Troggoth Hag (380)
    - Artefact: Gryph-feather Charm
    Troggoth Hag (380)
    Troggoth Hag (380)

    Battleline
    40 x Stabbas (260)
    - Pokin Spears & Moon Shields
    40 x Shootas (240)
    20 x Shootas (120)

    Units
    6 x Sneaky Snufflers (70)

    Endless Spells / Terrain / CPs
    Scrapskuttle's Arachnacauldron (40)
    Geminids of Uhl-Gysh (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 165


    If you're wanting this army to be good and not just cool, you're probably better looking at Nurgle in all honesty.  The GUOs are 2-spell casters with direct access to a spell lore, and cheaper too.  What's more they have access to a proper Allegiance kit, unlike Troggoths, and a decent Battalion (Thricefold Befoulement).

    I'd love to see Troggoth Hag spam for Rule of Cool, and you might be able to steer it to a better result than I'm anticipating, but I personally can't see it being a really competitive tournament build unfortunately.

    Hi,

    Thanks for the detailed reply! I am more heading for the cool end of the spectrum, but would like a fighting chance against other semi-competitive armies (Not too bothered if not).

    I like the lists, it does seem more reasonable for more bodies, especially with the loonshrine.

    What are your thoughts on Mork's Mighty Mushroom & Emerald Lifeswarm in these cases?

    I have another list which works on endless spell spam with the Loonking at the back line being annoying:

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghur

    Leaders
    Skragrott, The Loonking (220)
    - General
    Troggoth Hag (380)
    - Artefact: Gryph-feather Charm
    Troggoth Hag (380)
    Troggoth Hag (380)

    Battleline
    6 x Squig Heard (70)
    6 x Squig Heard (70)
    40 x Shootas (240)

    Endless Spells / Terrain / CPs
    Mork's Mighty Mushroom (90)
    Scrapskuttle's Arachnacauldron (40)
    Balewind Vortex (40)
    Emerald Lifeswarm (50) (Or Geminids)
    Malevolent Maelstrom (10)
    The Burning Head (30)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400

    Do you think endless spell spam is any decent? If so, which endless spells would serve a better purpose in this list?

  10. Hi all,

    I am currently in the works of heavy conversions for an ice troll theme I am going for. In this case, the trolls are bigger and... well uglier than normal. It is my hopes I can still use them on the tabletop. Currently the only things I can see them being are Great Unclean Ones (or something big and Nurgley) and something Troggoth. Size wise, the Troggoth hag.

    Making four of these models, would it be possible to make them 3 or 4 Troggoth hags into a playable (and actually decent) list?

    Here is the one I have so far:

    2000 Points - Matched Play

    Allegiance: Gloomspite Gitz

    Realms of Battle: Ghur

    Leaders:

    - Fungoid Cave-Shaman /w Low Cunning, Hand of Gork

    - Troggoth Hag /w Gryph-feather Charm

    - Troggoth Hag x3

    Battleline:

    - Squig Heard (6) x3

    Endless Spells:

    - Mork’s Mighty Mushroom, Scrapskuttle’s Arachnacauldron, Emerald Lifeswarm

    2000 points

    I am no AoS pro, i just like the lore and making/ painting however I do like a decent list.

    Does this list stand a chance at all?

    If not, is there any chance to make it decent with a minimum of 3 Troggoth Hags?

    Thanks for the read and any help!

  11. 16 hours ago, BaronBanana said:

    I'm considering running two units of iron Golems to take objective markers.  I forgot what spell it is, but you can teleport them onto objectives so they get the bonus of rerolling of saves

    Okay, well so far I have seen the light of Slaanesh so the marks have changed. I am also tempted by two units of Iron Golems, they do seem rather sturdy for their price which is nice.

  12. Hi all,

    Finally I can field my Everchosen at a somewhat decent level. So far the list is:

     

    Slaves to Darkness: 2000 points

    Legion: Host of the Everchosen

    Varanguard Circle: Sixth Circle

     

    Leaders:

    Archaon = 800 points

    /w Mask of Darkness & Aura of Slaanesh

     

    Battlelines:

    Varanguard x3

    /w 1x Fellspear, 2x Ensorcelled Weapon & Mark of Slaanesh

    Varanguard x3

    /w 1x Fellspear, 2x Ensorcelled Weapon & Mark of Slaanesh

    Varanguard x3

    /w 3x Fellspear & Mark of Slaanesh

     

    Warscroll Battallions:

    Overlords of Chaos

     

    Current Total: 1820

     

    Now, I need help with what to do with the spare 180. Another hero? Maybe a sorcerer or some beast running around picking off stragglers?

    Thanks for your help!

  13. 3 hours ago, Lightbox said:

    Hi Jack,

    I'm afraid I can only answer a couple of these as I've never used the gaunt summoners within my everchosen.

    1) I do believe his command ability explicitly states that it's command abilities found on the units warscroll.

    3) Personally my suggestion is all fellspears, you want to be charging with them and the amount of damage fellspears can put out (especially if getting hit & wound rerolls or bonuses e.g. archaon being present and then using an unmarked shrine prayer to reroll 1's for hits and wounds, or a bloodstoker whip for reroll wounds) fellspears really will hit hard and nasty with their higher damage and superior rend. If you do want to mix then maybe 2 spears and 1 ensorcelled? But spears are very tasty, especially if you can get extra attacks on the squad (e.g. bloodsecrator)

    Hope this helps!

    No worries, any help is great! Thanks for the swift reply.

    • Like 1
  14. Hi all,

    1) Can Archaon's command ability trigger the command abilities present in the General's Handbook 2019?

    2) If I have three Gaunt Summoners, can they each use Book of Profane Secrets to bring in more units, or is it ruled that it can only be used once regardless of how many Gaunt Summoners have the ability.

    3) What weapons are best for the Varanguard? I am aiming to kit them with 1 felspear and 2 ensorcelled weapons per 3.

    4) Which units are considered "best" to summon via the Baleful Realmgate?

    5) Is there a limit to how many Baleful Realmgate's I can bring to a game?

    Regards,
     

    Jack

  15. 10 hours ago, DestructionFranz said:

    With 3 Magma Dragons (total point = 1620), I'd put in a Fungoid Cave Shaman for 90 points with Arachnacauldron 50 points and the 3 Orruks Battlelines. 

    I’ve never actually read what the Arachna Cauldron does until now, seems like it would serve a really good purpose. I’m assuming I just use the Orruks as the fodder for it?

  16. Hello all,

    I’m looking at getting into Age of Sigmar and have set my eyes on two factions. One being Destruction and the other being Seraphon. I’m looking at making a Semi-Competitive list whilst also trying to keep to what I love. Big monsters.

    So, here is the list I have made with the help of some friends:

     

    Leaders:

    Lord Kroak (General) = 430 points

    Astrolith Bearer = 160 points

     

    Battleline:

    20 Skinks = 140 points (x3) = 420 points

     

    Behemoths:

    Dread Saurian (x2) = 840 points

     

    Endless Spells:

    Balewind Vortex = 40 points

    Chronomantic Cogs = 80 points

    Prismatic Palisade = 30 points

     

    Total = 2000 points

     

    I’m basically just looking for insight as to whether this list would flow rather well, or if it’s aim is too ‘muddled’. In the end I want my big monsters to be the threat, but my friends pushed me for something called ‘Kroaknado’.

     

    Regards,

    Jack

  17. Hello all,

    After the drop of the latest General's Handbook it's nigh time I started looking towards the forces of destruction and alas, I have set my eyes of the various monsters of the Mortal Realms.

    Currently, I am aiming more for a fun list, with I guess the odd few competitive elements but the dilemma I have run into is whether or not I should aim for THREE Magma Dragons or just TWO and ONE Dread Maw.

    • If I run the three Magma Dragons my battleline consists of 3x 10 man Orruk units at 80 points each and and Orruk Warboss for 140 points.
    • With the Dread Maw instead of a third Magma Dragon I have the space for a Madcap Shaman at 80 points.

    I was just wondering what you guys & gals think would prove to have more impact on a game?

    Regards,

    Jack.

  18. Hello all, here I have 2 lists themed around the Monstrous Arcanum, thus using the Grand Alliance: Destruction rules.

    I know I should play for what I enjoy, but I like the sound of them both equally and cannot decide, so I'm putting it forward to you people and with being relatively new to AoS I was hoping to get some criticisms on the lists relating to competitive play and how they would perform.

    List 1:

    Allegiance: Destruction | Realms of Battle: Hysh

    Leaders:

    • Grot Shaman = 80 points - General | Artefact: Aetherquartz Brooch | Command Trait: Ravager

    Battleline:

    • 20x Grots /w Jabbin’ Spears and shields = 100 points

    • 20x Grots /w Grot Bow = 100 points

    • 20x Grots /w Grot Bow = 100 points

    Behemoths:

    • Magma Dragon = 540 points

    • Magma Dragon = 540 points

    • Magma Dragon = 540 points

    Total = 2000 points

    Game plan:

    • Magma Dragons: Fly around as a pack, or individually if required and roast anything within range

    • Grots: Hold objectives and pick off any stranglers that may be lurking too close for comfort to the Magma Dragons with their bows. The ones with spears and shields are simply a screen

    • Grot Shaman: A source of magic, be it for defence, offence or something else.

    ———————————————————————

    Now, the next list is more themed and probably less competitive but here it is.

    List 2:

    Allegiance: Destruction | Realms of Battle: Ghur

    Leader:

    • Fimirach Noble = 140 points - General | Artefact: Gryph-feather Charm | Command Trait: Wild Fury

    • Madcap Shaman = 80 points

    Battleline:

    • Fimir Warriors x6 = 280 points

    • Fimir Warriors x6 = 280 points

    • Fimir Warriors x3 = 140 points

    Behemoths:

    • Magma Dragon = 540 points

    • Magma Dragon = 540 points

    Total = 2000 points

    Game plan:

    • Magma Dragons: Fly around as a duo, or individually if required and roast anything within range.

    • Fimir Warriors: To hold objectives/ provide support for the Magma Dragons or pose a threat, since in comparison to the Grots they hit a lot harder, and are a lot harder to get rid of.

    • Fimirach Noble: Sit around the Fimir Warriors and use his command ability buff all the Fimir Warriors.

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