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LegioX217

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Posts posted by LegioX217

  1. 7 hours ago, Lord Panther said:

    Here's a few pics from my Mhornar army. I went with blue overalls and plain metal armour for the Arkanauts. The more elite (characters, thunderers, bubbles) get the fancy blue armour. The arkanaut scheme is basically the studio Barak Nar one but substituting navy blue for the purple. Recipe was Kantor Blue, Nuln Oil, Thunderhawk Blue highlight. Moustaches are gold.

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    Wow I do really like that blue ! Interesting idea swapping the cloth to blue instead of the bone color, thats what I mainly didn't like about the scheme. I would even try purple armor with my guys, but their cloth is already purple so that might be too much since their pauldrons are silver, not sure what color the cloth would be with purple armor. That would be cool though to get away from painting so much silver. I could even make them like Urbaz.

    I ended up with these as my test model, basically just plain barak-nar.

    If i wanted to switch to your scheme, would I just have to change the cloth to blue?

     

    7EAD7184-6A73-4447-A905-45AF8DC0D9AC.JPG

    edit: @Lord Pantherany idea how to create a purple armor scheme from what I have? If I follow your idea, I could leave this guy as is I think, and then the heavy armored guys could be purple armor? with the bone color for the extra clothy bits

    Would that work? I might just have to think of an undersuit color for the fully armored guys, any ideas? Then its just a matter of deciding whats silver/gold/bronze.

    • Like 1
  2. 19 hours ago, Skyeline said:

    In the vast majority of cases I don't think anyone will care if you use sky port rules with mismatched color schemes. If you're going to be gunning for the tournament scene you might catch some flak, but I'd imagine it's probably something you just clear with the TO first before you even get there.  

    As for your direction with the colors, It sounds like it'd work to me! Give it a whirl and see if you're happy with it. You can always make adjustments if you find that it's not quite right.

    Well the blue guillimans didn’t come out too great, or at least that it doesn’t match with the purple or possibly the khaki colors, I think the straps etc would need to be a different color. 

     

    I googled Barak mhornar color scheme and I did like the bright metallic blue armor but then it seems to make any of the rest of the model pop out, the one I saw just had dark grey clothing. Maybe I’ll keep it simple though, these little fellas are fun enough to paint and I don’t want to get too complicated for when I get to the ships! 

     

    I noticed Duncan uses nuln oil over everything where as the book uses blue wash and Reikland wash respectively. I guess it’s just a time thing 

  3. 1 hour ago, Skyeline said:

    Urbaz is indeed similar to Nar as the purple/pink is maintained while the metallics diverge between the two of them.

    I'm not sure how detailed you're wanting to go with your models, so I'll make some suggestions below on how I'd try to tackle the scheme you mentioned:

    • Overalls: Stegadon Scale Green Base, Sotek Green layer, Karak Stone highlights
      This is copying the Barak-Zon blue overalls, which should give you dark blue overalls to contrast brighter silver armor. Make those karak Stone highlights really small!

      **It's also worth noting here that if you're generally happy with the color of the overalls for Nar that you can copy their Screamer Pink -> Druchii Violet -> Genestealer Purple -> Slaanesh Grey color progression to achieve the same effect.

       
    • Armor (Helmet, Pauldrons, Backpack, Etc.): Leadbelcher Base, Guilliman's Glaze (treat it basically like a thin wash for this), Stormhost Silver highlights
      The guilliman's glaze will give your leadbelcher a blue tint, while edge highlights with stormhost silver will add definition back into the shapes
       
    • Metallics: (Beard, Weapon Ornaments, Backpack Details, etc.): Balthasar Gold Base, Reikland Fleshshade Wash, Fulgurite Copper Highlights
      This will give your model some warm bronze accents and help pick out metallic details instead of everything getting lost in silver

    I didn't touch upon the other color choices you'd want to make for KO models since you didn't mention them (I love how packed to the brim with details these duardin are!) but here are the other areas you'll want to keep in mind as you figure out a color scheme:

    • Leather Boots and Gloves
    • Straps and Pouches
    • Weapon Handles (these can mirror your other metallics if desired. I personally find them to be great ways to incorporate in other accent colors)
    • Eye Lenses

    Hope that helps give you some ideas!

    Hey thanks a lot for the response!

    it sounds I like a want the cloth color of Nar with the gold accents of Urbaz, and some guillimans blue for the nar silvers. I think I will go that, it pops more to my eye than the blue does. 

    How frowned upon is it to use sky port rules with mismatched color schemes ? 

    Also, so do you think if I took the Nar scheme but added the gold to some of the silver, plus the blue tint it would look good, or would the extra detail colors not be correct ? I will probably use the Duncan guide and/or the battletome guide with Nar as the base and then Urbaz for the gold and just add the blue tint. 

  4. Deciding on a color scheme for my freshly built KO. I really like the studio colors, but like the rules of Mhornar and Urbaz. urbaz looks similar to Nar with less gold and more silver , but still with the purple ? 

    I either want a nice blue or purple for the cloths etc and then probably silver armor but I would like to incorporate a slight tint/glaze to it, like a bluish steel almost like the Idoneth. 

    Any suggestions ?

  5. 2 hours ago, Hankster said:

    Personally, would take more Ahkelians.  I've been playing them for a little while, I've gone almost completely for Ahkelians. To me it is really powerful to have all of your army on a 12+ move with flight. We will see how I do with this when I run into magic heavy armies. 

    Speed and hitting power seems to be what the Deepkin do well. Their entire lore, allegiance  abilities, and most of their enclaves are focused on moving fast and hitting hard. The Ahkelians are the units that do this, specifically the eels (particularly Morsarrs), the King, and to some extent the AoStorm are what do that for you so that is where I'm focusing from now on. 

    The Soul Render and the Thralls are awesome models and I have seen some very killy Thrall heavy armies on youtube etc. But I think if you want a army that is a horde of aelves, you're better off playing Daughters of Khaine since that is what they are designed to be. 

    Anyway, the point is to have fun. The Deepkin are decent enough that you can be competitive with a bunch of different lists, so play what you think is cool. Personally, I think the King and the Morsarrs, and to a lesser extent the shark are the coolest units, so I have lots of them in my army. 

    So maybe I should drop one of the infantry for a shark. Is Vulturnos and a Tisecaster too much for 1k? Or would an AoSea as the only hero be a viable 1k list?

  6. Its so hard to decide what to paint next because its so hard to fit all the good toys in.  I'm finishing up some infantry and can't decide which hero to paint,  I have them all except the AoS. I'm thinking Tidecaster but then if I end up going AoS I'll probably wish i spent the time painting the scryer or something else.


    So far I have 

    10 Reavers

    10 Thralls

    Scryer,Render,Tidecaster,Lotann, King/Vulturnos

    6 eels (going 3 of each to start) 

     

    I would like to get a shark for rule of cool and I haven't decided which centerpiece model I should go for bigger games, AoS or Leviadon though I'm using the Ionrach scheme so I would possibly go heavy magic with an AoSea. Not sure if AoS+tidecaster is too much for average games. I realize how quickly points add up if I want to take a Vulturnos and AoSea, not sure if its even good at 1.5k points or overkill, and I do like to paint up what will ease into a higher game size.

    For 1k points just to get a variety of units painted up I was looking at something like;

    Vulturnos

    Tidecaster

    10 Reavers

    10 Thralls

    3 Ish

    3 Mors

    960

    Not power gaming it but hopefully can transition into 1.5k points. Though it would seem ridiculous throw an AoS and a shark in to bring it to 1440. 

    Well as long as I paint something it should be progress :D

  7. 2 hours ago, Gose said:

    Played both Sea and Storm extensively and i agree that Sea is a bit better.

    Currently i'm using hin in a Ionarch list with , sword of judgement , gemini, aethervoid and abissal darkenss he hangs back dishing out good damage trough spells and ranged attacks while denying a huge chunk of board to monsters and heroes. I've never been disappointed by him. I think ionarch si close to must if you want to use him at 100%

    On the other hand the storm, i really like him too but i think he is less consistent because to do work he must put himself in danger.

    My Setup for them are:

    Storm: General( Unstoppable Fury) and etheral amulet (fhuetan)

    Sea: Sword of judgement (on the stormshoal), Abyssal darkness, Gemini and Aethervoid (ionarch)

    Where do you see those items? I cant find them in the book

  8. Right now I'm planning out my 2k list as I build up my initial buy and finishing painting some units. I'm trying to include most models from the range, and I'm feeling like the Leviadon completes the feel and uniqueness of the army more than the Eidolon, and I was having trouble fitting both, so I got something like this.

    Allegiance: Idoneth Deepkin (enclave tbd)

     

    LEADERS Vulturnos, High King of the Deep (280) - General

    Isharann Tidecaster (100) - Lore of the Deeps : Arcane Corrasion (artifact tbd)

    Isharann Soulscryer (100) (artifact tbd)

    UNITS

    1 x Akhelian Allopexes (140)

    3 x Akhelian Ishlaen Guard (140)

    9 x Akhelian Morrsarr Guard (480)

    10 x Namarti Reavers (140)

    10 x Namarti Thralls (140)

    BEHEMOTHS

    Akhelian Leviadon (380)

    BATTALIONS

    Akhelian Corps (100)

    TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 110 LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 0/2 ALLIES: 0/400

    I get to include the awesome shark model with the excuse that its' for the battalion, and I get every model in the range besides the Eidolon, soulrender and Lotann, and I still have a punchy eel unit and a tanky one to screen/soak, with some bodies on the ground to claim objectives or blend some infantry. Magic is light but still there, and I even got to squeeze a soulscryer in for fun.

    Any suggestions or tweaks ? Only thing I could think of changing is switching the eel ratios, but its hard with the odd point values.

    Also which enclave should I run? I'm painting them as Ionrach but will use whatever. Dhom-hain for re-roll or maybe Nautilar ?

  9. 25 minutes ago, Nico said:

    Rip Tide would also add +1 to hit vs a specified target, which would be a very welcome change. Counters Death Stars.

    Nice catch! That's really nice. Doesn't make up for the reaver nerf because they hit the + wound also, but still awesome for everyone. I really like this spell a lot now.  

  10. 6 minutes ago, DantePQ said:

    not even close, both command abilities are general only (so in matched play only one particular Tidecaster could use it) and are pretty good (but they cost Command Points and Deepkin could be forced to use Inspiring Presence here and there) but Ishlaen nerf would make any battle much more difficult - also it would be hard to hide heavy Morssar builds from harm. 

    The regular Akhelian King doesn't mention that he has to be your general. So you could have the Tidecaster as your general and the King to buff a big unit of Morsarr etc. 

    I like the changes except for the Reavers. It just doesn't make any sense. They were questionable at best before the change. I need to believe its a mistake >.<

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