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Nos

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Posts posted by Nos

  1. Hi all

    Just a place to share my Kruleboyz project, and the motives and inspiration behind how I'm going about it. Those are the things that get me painting and that I find interesting about any creative procedure really, I enjoy this process as much as the finished result,  so hopefully it will encourage and inspire people in the same manner!

    I was pretty meh about their reveal initially but on closer inspection realised it was mainly the GW paint jobs doing them a disservice. The sculpts themselves channel the gangly, bent and pathos ridden orcs of the likes of Alan Lee, John Howe and a whole host of countless 80's artists investing their talent in the comics, fantasy covers and Heavy Metal Gatefold LP's og my very early childhood. With a friend I've started to get rid of some of the more needlessly wacky extraneous bits here and there but it's otherwise essentially conversion free. The models do the talking themselves (Well, most of them. The Beast Snagga and weird rat crocodile thing probably won't be included in my collection. They're a bit busy). This Alan Lee illustration is the main thing I've been drawing mood from: 

    image.png.a9d0a52ef589589dca2cadbbba03a095.png

    The KB's also lend themselves to my increasing interest in trying to establish a painting method and style which is spontaneous and painterly.

    The real reason for this is more of a need. I was diagnosed with a chronic eye condition this year which involves frequent loss of sight and intense pain. At present it is under control,but I've been told this may not always be the case. Bottom line is I want to paint while I can, and I dont want any of that time to feel like a chore or waste of good vision.

    At this point the GW layering technique which I have learned over the years leaves me frustrated and cold, and seems to be a ridiculously drawn out and detached process without space for experimentation or error. It has its place, but it does nothing for me at this point if my life. 

    So I've been practicing with thick wet acrylics and oil paint and just blending on the model, treating it as a canvas essentially. I find this draws me into the subject, as I plot out highlights and shadows on the fly, and the sense of adventure and creativity as I smudge things together to see how it works out is very satisfying. I pick colours from artistic inspiration (see below) and then I put them together in a manner I think will work. Sometimes it does, sometimes it doesn't, but the sense of creativity and of learning (so, fun, basically) is always present, the sense of obligation and tedium of assembly line layer painting very distant.

    image.png.5837a392171fd971164cacfc899d4fdb.png

    The other advantage is speed. I hate the phrase speed painting as it sounds either rushed, or alternatively showy and competitive. I enjoy painting for it's own sake, so the aim is principally just a process which facilitates that. But I've come to embrace finishing models in one it two sessions, rather than drawing them out over multiple stages, because I find limitations create their own artistic benefits and character, little nicks and imperfections which create more soul, and the time and pressure I place upon myself to otherwise "do everything properly" often translates to a sterility somehow. So none of these have taken more than an hour each, all the time spent on them was engaging, none of have overstayed their welcome, and I'm happy with them all. It's a good place to be

    So as to avoid dozens of images in one post, I've cut them up into a few.

    First up, more examples of the art from which I'm taking my main inspiration from re colours and mood, Angus McBride and John Howe respectively. 

     

    20210730_161603.jpg

    20210730_161553.jpg

     

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  2. 10 minutes ago, KingBrodd said:

    Moar monsters confirmed? I'm clutching at straws here we need new Rumours. 

    La0jHorBHrnVoAfu-665x665.jpg

    I think everyone who gets a book in the next year or so will be getting a monster. They've gone big on monsters in the rules and lore, I'm guessing theres a reason for that. Can foresee a bunch of non faction aligned beasts, maybe even a supplement of 5 or 6 with associated rules and battle plans etc 

    GW clearly want AOS as a system to stand as a unique thing. The meta of the development in 2.0 was steering it towards a looser rank and file wargame, I think they're trying to pitch it as a Mythic/Heroic simulation with multiple heroes and Big Things being the most important elements.

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  3. My Wee Boy 

    Just a concept, knocked him up in about 40 mins or so.

    His bros will need some more green/orange accents to make them look more like their older siblings, black armour dosent work, but it's more or less there I think

    20210729_231417.jpg

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  4. 2 hours ago, Arzalyn said:

    This is what happen when everybody wants to be a killaboss and nobody wants to be the generic guttripaz nº7...

    I would be that the hobgrotz will end battleline in a kruleboyz army, there is little reason for them to be in the big wag where you have lot of options to choose and I doubt they gonna get a whole sub allegiance dedicated to them. I hope they end has battleline of some sort, because otherwise there is very little reason to take them with what we know so far (wasrcroll, don't get the allegiance abilities or buffs).

    Chaff/Screening unit. Orruks don't really have one.

    Highly doubt that Auxiliary troops will be BL. 

  5. 1 minute ago, Overread said:

    With the way you buy units now, having lots of infantry isn't always as viable. Because of the reinforcement rules you can't so easily load up on lots of infantry and a few monsters because now a lot of your infantry units will have to be single squads. You don't have the reinforcement allocations to allow you to have 4 or 6 full units on the table.

    So you're fielding a lot more minimum composition units, which has the side effect of also starting to favour elite units, monsters and heavy things as well as leaders and heroes. Because now you can't put all your power into a huge infantry block. 

    Exactly. The rules have changed in such a way as to dramatically change the role and abilities of large units. Thats not an accident.

    You can bet that horde armies like Grots et al will get some sort of abilities to offset this but for most other armies it's a return to the heroic skirmish plus style scale always envisioned for AOS when first released. 

  6. 20 minutes ago, Neil Arthur Hotep said:

    It's not the amount of units, it's the distribution that seems a little lopsided. I think having good battleline is important to people and is frequently at least part of what makes them love a faction.

    Kruleboyz are definitely heavy on the big units, and a lot of their 16 units come from dual build options of named and generic characters. And for the generic characters the same type of character is repeated on different mounts a few times: Killaboss on foot, Killaboss on Gnashtooth, Killaboss on Corpse-rippa...

    We will have to see how the rules shake out, though. Maybe the Sludgeraker, Troggoth and Gnashtooth all do substantially different things that make them all feel like very different units with a real place in the army. I could also imagine the Sloggoth kind of filling the role of a chariot, which would add to basic unit diversity. Still, though, the subfaction currently feels like a collection of like 10 heroes and three troop options to me. I think another type of "basic guy" would help a lot.

    It's not AOS 2.0. A0S 2.0 was objective centric and the only way to hold them in 95% of situations was bodies.

    That's not the case in AOS 3. Objectives are far less central to winning. Monsters and Heroes are massively increased in function and purpose.  They have showcased this edition as being very monster and hero heavy. That's how GW are marketing AOS for this edition at present- a game where monsters and heroes are paramount. That's their vision just now. 

    So having a new army for AOS 3 which ties to those aspects makes total sense.

    It might not be what you want, but that's not the same thing.

    From the perspective of selling a flagship army for a new edition about heroes and monsters, having an army populated with heroes and monsters is hardly peculiar 

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  7. 6 minutes ago, Neil Arthur Hotep said:

    Sure, being part of a larger book changes things a bit, but at the same time there is a sub-allegiance in there that will presumably restrict you to just Kruleboyz.

    I personally feel like how they are organized within the book is of secondary importance. Yes, you can put them into Big Waaagh, but they are also supposed to stand on their own as a new type of ork with their own aesthetic.

    16 Units to choose from not do you for a sub faction and new range? 

  8. 1 hour ago, Qrow said:

    At this stage, unless something changes with hobgrotz, Kruleboyz will only have two units: gutrippaz and boltboyz. That's a pretty terrible selection, I can't think of any other faction that's limited to only 2 units.

    It feels like there must be more coming, especially as the stream said that Kruleboyz were a horde style army. They are way to expensive to run as horde without major changes or more units to choose from.

    I'm honestly really confused by the kruleboyz right now, love the look of them and still plan to get a lot of them, but even the rules preview was disappointing. Of the few known abilities of the kruleboyz, 3 of them are just giving a -1 to hit which doesn't stack. I hope they give us a better idea of what to expect soon.

    This isnt correct though. Kruelboyz arent an army. Dont have a book.

    They are a faction within Orruk Warclans.

    OW have 4 battleline, not including any faction keywords 

    If you *want to choose* to limit yourself to the factional subdivision of OW called Kruleboyz and use their models only, you have access to 2 BL (Rippaz and Stabbaz) and a third if you choose a subfaction keyword. 

    If you *choose* to limit other armies to their respective factions using the same rules, you likewise tend to have very few models to choose from.

    Personally I would rather there were more troops in their aesthetic as I really dig their 80's trad vibe, the monsters dont hit for me so much. Loved paintng these guys.

    20210719_165218.jpg

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  9. 1 hour ago, Sarouan said:

    Sure, but it's also a fact James wasn't alone at that time, like Sunshine's wife. We actually don't know their full situation at that time, but he didn't sound like he was in desperate need as well. I also remember his first interview when he talked about his time as a designer from GW and how he got to create his own company...at that time, he also said one of the reasons was the sudden death of his colleague and realization that you have only one life and should enjoy it with your dreams as well. Money wasn't the only motivation why he left, to me...certainly one factor, though.

    I didn't state otherwise

    I've said in the abstract that 

    A) He was poorly remunerated given the context of who he worked for and the profit it provided for them

    B) Poverty is an affliction, not a personal failing 

    C) An *Individual* earning sub 20k a year who has to pay for bed and board can afford little else in the UK.

    That's it. And these things are all true.

    • Like 4
  10. 1 hour ago, Sunshine said:

    Whilst I also agree with the sentiments you are trying to portray, my wife earns less than the national living wage and I find your post dictating what we can afford not only highly inaccurate but offensive. We own a house, car, have 2 kids, can afford holidays to Asia each year, and can afford numerous hobbies for both ourselves and our kids. Whilst this is because I earn a comfortable salary myself, it shows that just because my wife is on a salary below the national living wage, she is not in poverty. The phrase poverty wage is therefore not only an inaccurate phrase but is demeaning as through its use you are categorising people.

    I mean...you've literally said yourself that you can afford all the things you do because of *an entirely separate and  by your own admission, comfortable salary*.

    Take away your salary, would you be able to pay for all those things? No, you wouldn't. Not remotely. Not even close. That *is* a fact.

    • Like 1
  11. 2 hours ago, RexHavoc said:

    I wonder if part of it is not wanting to risk the dream that 'you too could be part of the badly paid work force, if you just paint hard enough and love the company even harder'.



    £20k is still well above what an awful lot of people earn in the UK though, especially when doing something you love. I'm not without sympathy, but the difference between that and actual minimum wage staff who are doing hard graft full time for £12k is shocking. Both are dreadful wages for sure, but that is how corporations get away with it- there will always be someone worse off that will do the job for less than we'd expect. 

    Nobody working full time over the age of 22 can be paid less than 16.3K, that's minimum wage at 37.5 hours a week.

    Average UK Full Time Salary is 31k. So 11K more than GW paid a key designer.

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  12. 8 minutes ago, Blood0Tiger said:

    Doesn't make sense for a new army and first wave models especially to get this many heroes. Argument could be strong to defend this many, but you likely will be using the same few heroes. Battalions also have requirements and some are more skewed. Even 3.0 hero hammering has its limits. Not like we have the best defense for them. 

    Why dosent it? For AOS 2 it wouldnt.

    As I said though, for AOS 3, it makes plenty sense 

    • Confused 1
  13. 9 hours ago, Sunshine said:

    It was a few thousand above minimum wage at the time and your comment is an insult to shop workers and others like them on minimum wage. 

    Whilst his wage was low for the work that he was doing, there are numerous jobs that are as equally unrewarding in the UK with a higher degree of responsibility. 

    It's not an insult. Poverty is not a shortcoming or personal failure, it's an affliction.

    Nobody in the UK who has to pay for their accommodation lives on either of those wages happily. It's literally enough to pay for subsistence living in any city, and no more. By which I mean- Bills and food. You'd struggle to afford a hobby budget for *anything* - like, GW, or computer games, or going out for a few drinks, or a takeaway- of more than £50 per month and only then if you had a very thrifty approach to food.

    • Like 5
  14. 25 minutes ago, Blood0Tiger said:

    Too many leaders and not enough "core role" army units. Surprised there was not a single non mounted beast 

    That would appear to be the new meta though.

    Core units were important in AOS 2 because objectives were everything and only numbers could hold them. Neither is now true.

    Theres also masses of advantages to heroes and monsters there wern't in the previous edition, and there's also now the means to get back core troops you've lost for all factions that didnt exist for most. 

    So the ratio of core troops to beasties and bosses feels in keeping with the intent of 3rd edition, which makes sense for the first new releases.

  15. 1 hour ago, Sarouan said:

    Lack of empathy is indeed a sad thing.

     

    I do understand, and I'm certainly not minimising James and Sophie's experiences. I'm glad that their company is working fine and they can live from it.

    Just talking about that being "close to poverty wages" is...well...a bit irksome for my point of view given my own salary.

    And James did say he was finally able to renegociate his contract to be paid 20k for working 4 days at the end, with friday being paid overtime. Doesn't excuse the ****** excuses he got from GW's HR department or Sophie's treatment for her own experience (though she didn't talk about her own salary at that time, I believe), I totally agree...but that's still not "that close to poverty wages", even in the UK, I believe...

    Still, I do recognize it's low...

    It's basically what is called a Living Wage, which in theory is what somebody can survive on.

    Unless he owned a property over half his wages will have gone on rent and council tax. If he had £100 saved a month after everything else he will have been living exceptionally frugally.

    Of course this is all relative. Living in the UK he gets by law free healthcare and about 3 x the average amount of holidays as someone living In the US.

    But relative to other jobs, for the return his work will have brought the company, its derisory. Working at a check out pays only marginally less.

    As I say frequently on here-

    GW is a company whose sole aim is to make money.

    They are not your friend. 

    Their relationship with you exists as a customer. Their relationship with staff exists as a mechanism to generate profit, for a minimal outlay of remuneration of labour. Any argument that its "industry average" is absurd because there isnt a rival peer doing the sane as GW do in the same Galaxy. 99% of their "competitors" are the equivalent of cottage industries. They're lemonade Stands to GW's coca cola. Most companies cant afford to pay anything more than living wage for the majority of their staff. GW are a FTSE 250 company, and should be paying FTSE 250 wages to people directly responsible for making them the sort of profits Blood Bowl et al do.

    The GW "community" is a mechanism to create hype to sell their product. Your interaction with community initiatives and channels is simply a means of adding volume to this traffic.

    I dont ever buy anything from GW from this reason, always through third parties, and then to support local businesses.

    If GW was the only place from which to buy GW stuff, I wouldn't do it. They're a predatory hyper capitalist entity. They're allowed to be, of course. But I'm never in any doubt as to what it is that enables AOS et al to exist. Aint pretty.

     

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  16. 1 hour ago, RuneBrush said:

    I think most people who get preview copies get a set of T&C / NDA that will override the general IP rules laid out on this page.  However it wouldn't surprise me to see those T&C be updated to prevent this in the future.

    Not really.  This likely is to ensure that GW is actively protecting their IP which is something that US courts expect to see should anything ever an IP lawsuit be raised in the US.  It's something that they were stung with in the past with the chapterhouse case.  Simply going "yup, that's our IP, we created it 30 years ago and here's the book" isn't enough.

    No they're right.

    What you're missing is that the nature of content providion/streaming of the past 5 years  Is already changing. The platforms are becoming increasingly prescriptive and demanding of what creators can show and what percentage they can take. And the owners of those platforms will be lobbying for a change in laws to suit them incessantly and with limitless funds. 

    The democracy of the internet is over. In 5 years 90% of GW stuff on the internet is going to be controlled by them. Not all of it will be through their own channels, but nobody is going to be able to benefit or be sanctioned to produce GW related stuff without their express involvement.

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  17. Thats a great model, although it's a bit too much of a departure from the older more trad fantasy aesthetic of the Dominion set for me to add it to my project I think. I've been painting mine around an 80's old hammer vibe. There's quite a less is more quality to the Dominion models but these vulture types are very much on the more is more spectrum.

    I adore the skareshields and general silhouette of the new Greenskins, but they're definitely a range looking for an identity I think. Basically fall right between the Gorilla orcs of Warhammer and the pointier outlines and practices of the Gitz, but they're missing something. I was hoping the shaman/vulture might have been the missing link but it has the same issues.

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  18. 30 minutes ago, GenericEdgyName said:

    I've built dominion recently and am fairly certain those sculpts are exclusive to the magazine. It's just that they're not that unique  since they're basic battleline troops

    Hey you're right. I mean they're *barely* different but they are different nonetheless. Nowhere near as fun as the alternative mage from AOS 2 mag though.

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  19. Kruelboyz are kunnin' on multiple levels. Not least the fact that all their writers need to do to find their syntax for them is paraphrase the orcs and Goblins from Tolkien. I kid, sort of.

    Here's my first boy. He's a good lad really, dont buy into the Kruel stigma.

    20210704_192353.jpg

    20210704_192332.jpg

    20210704_192403.jpg

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  20. 9 minutes ago, Chikout said:

    This story certainly seems to hint at a new kit. Maybe both the Kruleboyz and the Stormcast will get flying cavalry. 

    Kruelboyz will get some sort of bat pterodactyl sort of thing I think. Going with the sort of messed up prehistoric evolutionary mistake thing they have going on.

    Re the wider SCE discussion and their unnecessary ubiquity- thing is its Age of Sigmar, Sigmar and his general futility is the one driving the narrative and his guys nee to be there to either progress the story, or be beat up on while someone else does.

     *That's* the real comparison to the Space Marines. It's not about what they look like, its about the purpose they serve as an anchor for all the wackiness and cool stuff to evolve around. They're the straight man to allow the charisma of others to shine. AOS would be too diffuse without that sort of staid, vanilla protagonist.

    • Like 2
  21. 12 minutes ago, KingBrodd said:

    Mate enter Golden Daemon!!

    Ha very kind of you but the thought of it gives me conniptions.

    I'm just happy messing around at my table and being part of the incredibly talented and creative artistic community that is comprised of anyone who puts paint to a miniature. That's what its always been about for me 🙂

     

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