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Nos

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Posts posted by Nos

  1. 1 hour ago, Gecktron said:

    I think people are clamoring for endless spells because they like models representing specific abilities. So they don't have to necessary work like all the other endless spells as long as players get some new models to play around with. 

    Sky-mines and torpedos were good suggestions. How about linking these "spells" to the airships. People like ships and making them "casters" would be something fitting the Kharadrons. What Im imagining is, you have a set of upgrades you can buy your ships which enables them to place the "spell" models on the field. 

    One of these abilities could be a salvo of torpedos (12" move, fly, D6 MW when moved within 1" of a enemy unit), a set of sky-mines or a automated turret that could be dropped from a ship. 

    Well I mean of course everyone wants new models. That’s sort of a given in this hobby. But they have to be in keeping with how the game works.  Endless spells are a points investment which are also a gamble of sorts. They can potentially do tremendous damage or modify fights but the caveat is that most with that potential are not fully controllable. By the same token any similar addition to KO would need to have that aspect.

    A flying 12 inch D6 MW “spell” has no setbacks what so ever. It’s basically a hero that auto hits, dosent need to charge, and can’t be hit back or stopped for, going off the existing Endless Spell points, 100 points max.  That’s ridiculous. 

    You would need to add in the caveat that once fired it can go in a certain trajectory and then scatter, or roll for a misfire from the ship that fired it each turn to represent the strain of experimental weaponry or something to bring it more in keeping with an Endless Spell.

  2. 4 hours ago, Mutton said:

    Rather than Endless Spells, KO should get emplacements, like a gigantic artillery piece, a minefield, etc.

    Only thing with that is most Endless Spells are not consistently “for” one player. The initial cast is but then after that majority are preadatory. 

    Could have something like a Tornado or Thunderstorm or such that KO due to their navigational prowess can “predict” and stay away from initially while enemy gets caught in it.

  3. 6 hours ago, sorokyl said:

    Didn't see this menitoned before, but Greenskinz have been put back in their own section on the store. May not mean anything.   On the US site, the 2 warboss pack and the Chariot are no longer available. 

    I wonder if they are just trying to clear their Wyvern inventory at this point=P
    edit (also explains why they took the old gitmob shaman and made him a "madcap shaman" despite not matching the army at all. don't want to remove the model until they sell their inventory...)

    The Wyvern is one of the best models GW has ever made, it’s exceptional. Shame that it dosent really have a home. 

    • Like 2
  4. 2 hours ago, Turragor said:

    What flavour of drake list did you opt for? 

     

    Haha that too! Though the drake as a big big model can intimidate some I've heard 

    I came very close to buying one but was indeed intimidated by the idea of painting/transporting it. Maybe as a treat once I have everything else finished.

    • Like 1
  5. 13 hours ago, Turragor said:

    So the list I took was tweaked to:

    Allegiance: Stormcast Eternals
    Mortal Realm: Aqshy

    Leaders
    Lord-Celestant On Stardrake (560)
    - General
    - Celestine Hammer
    - Trait: Staunch Defender 
    - Artefact: Ignax's Scales 
    - Mount Trait: Keen-clawed
    Lord-Castellant (100)
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    Knight-Heraldor (100)
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandblades
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    2 x Tempestors (220)
    2 x Fulminators (240)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 90
     

    And it did great. Albeit just in a 14 person tournament. 

    There's a lot this list can do. However I think I'll tweak it to include some skink screens and objective holders. 

    If curious ppl should be able to check the tournament here including the lists I met:

    https://tabletop.to/krigsluntan-mini

     

    Edit / I note two of my opponents lists weren't uploaded to site.

    First opponent was:

    10 bks

    gutrot

    30 pbs

    Guo 

    Rotigus 

    Etc 

    3rd was:

    Cleansing phalanx 

    20 sequitors

    2*5 evocators

    Ballista 

    Gavriel sureheart

    Etc

     

     

    It’s certaibly a win from the perspective of someone short on painting time as well!

  6. The completley GW sanctioned randomness of multiple aspects of the Gitz mechanics should really spell out how intentionally poorly designed AOS is as a balanced game. As balanced rules they appear to be, well, chaotic, but as rules designed to simulate a tribe of moon worshipping lunatics they appear to have hit the ball out of the park. 

    The grief some people will no doubt express over how their try hard netlist was decimated by a moon that isnt even on the board is a very exciting prospect to me in all honesty.

    • Like 1
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  7. 1 hour ago, Skabnoze said:

    I think it is worth pointing out that with Age of Sigmar GW has seemed to intentionally base all of their artwork heavily off the miniatures.  In the past GW would often use artwork that did not have associated miniatures.  Sometimes it was obvious concept art, other times it seems they let the artist have more free reign in what they produced.  But the last few years GW seems to have intentionally shifted their artwork to almost always be specifically based off of miniatures.  To me it feels that it is now at the point where if artwork leaks out for something without an existing miniature that it is fair to expect that a miniature is probably coming.

    Aye, all GW art these days is basically just a literal painting of a model, pose and all. One of the few aspects of the new GW I’m not so fond of. 

    • Like 2
  8. 20 minutes ago, Still-young said:

    Let’s not talk about the book at all until it’s out then. 

    I’m really worried the Loon Boss might have an equivalent to Curse of Years thsat kills everything on the table. I have no evidence this is how his abilities will work but if they do that will be really imbalanced don’t you think 

    • Like 3
    • Thanks 1
    • Haha 1
  9. 1 hour ago, SwampHeart said:

    I don't think its unfair to voice concern - maybe it is premature but what is a forum if not a place to discuss your hobby. 

    Concern based on completley uninformed conclusions dosent tend to be particularly constructive. Probably worth waiting to see whether there’s anything to be concerned about first I would have thought.

     

    • Like 4
  10. 11 minutes ago, PJetski said:

    Thundershield alone is worth 160 points. Rerolling 1s without relying on Mystic Shield is incredible, and dealing mortal wounds back to all enemies within 3" (whether they attacked you or not) will do more than an artifact that gets weaker based on enemy Rend. When you reroll saves you have more opportunities to get Azyrite Halo to activate.

    Add in the fact that you can take Ignax's Scales to cut your only weakness in half... LCOD is definitely better than a Drakesworn Templar when it comes to being a damage reflect anvil unit. 

    You can get basically the same unit plus a Lord Arcanum for the same points who can do multiple things for you anywhere on the battlefield including casting Azyrite Halo on some Sequitors or something who can re-roll everything,  as well as casting the Halo you would have cast on the Celestant on someone else because the Templar dosent need it, or more likely casting an entirely different spell on another unit as the battle dictates, while still getting the Templar who is doing more or less the same job as the Celestant. It’s far from definitely better for that reason. 

    • Like 1
  11. 13 minutes ago, PJetski said:

    Why not just use a Lord-Celestant instead? His rerolled saves are already causing mortal wounds, you can take Ignax's Scales for a 4+ ignore against mortals, and you can buff him with Azyrite Halo to make save6 reflect even more damage back on attackers. Drakesworn seems like a lot more risk for a lesser reward.

     

    On another topic, has anyone tried Anvilstrike with 20 Judicators? Doing some quick napkin math, assuming both are shooting at a target with an Azyros to reroll hit1...

    Longstrikes: 12 shots  at 2+/3+, Rend-2, Damage 2
    Average wounds: 12-14 damage at Rend-2 plus 4 mortal wounds
    Max wounds: 24

    Judicators: 15 + 5D6 shots at 3+/3+ Rend-1, Damage 1 (leader has +1 hit)
    Average wounds: 18 at Rend-1
    Max wounds: 45

    Longstrikes are more reliable because of Rend-2 (especially against units that can reroll saves) but if you are facing units that ignore Rend then maybe the Judicators are the better choice?

    Other things worth considering in this comparison:

    • Judicators benefit from +Hit (like running over a target with a Tauralon)
    • Judicators have 40 wounds vs Longstrikes 24
    • Judicators are 20 models vs Longstrikes 12 (larger footprint, weaker to anti-horde attacks and battleshock tests, but can capture objectives easier?)
    • Judicators can take up to 5 anti-horde crossbows instead, making them do 5d3 MW to large units twice per turn (at a shorter range)
    • Judicators are battleline, effectively saving you 100-160 points over the Longstrikes that would need a third battleline
    • Judicators are 
    • Longstrikes are less punished by -Hit debuffs
    • Longstrikes headshots on hit6 
    • Longstrikes can command the Aetherwings to block charges (you would have to bring Hurricanes alongside Judicators)
    • Longstrikes can do some serious mortal wounds if they get charged

    Seems like there might be some gas in the tank here for a 20 Judicator list.

    You’re paying 160 points extra for Ignax and the Command Ability basically, the rest is pretty much the same unit with the addition that Smouldering Helm can hurt models that attack it regardless of distance, not limited to 3”. Templar can also offer more tactical options with his weapons than  Celestant. 

    Re the Judicator list, I did it consider it as I like to run 10 at the moment. Came to the conclusion that 620 points spent on more versatile units with a free pile-in etc is more flexible and does far more damage though.

  12. 18 minutes ago, PJetski said:

    They are unkillable but they don't do a lot of damage. Our best offensive options are better suited in specific stormhosts (Hammers, Anvils, Celestial Vindicators, Astral Templars) which stop you from taking Staunch Defender + Ignax's Scales. Once you account for Stardrake, Castellant, and battleline you're already at 1000 points so there isn't much room left to build an offensive core. 

    An ideal Stardrake list is one that utilizes his +1 cast effect, but Stormcast wizards are expensive and only cast one spell per turn.  I have been workshopping a list that runs allied Slann + Skink Starpriest for 4 spells at 340 points, but it only seems to be viable if you are playing with Realm Spells, and in that scenario you probably want to just play Seraphon instead for the insane casting ranges...

    As long as your opponent says it's fine. I haven't met anyone that isn't willing to accept that proxy.

    The warscroll for Sequitors says they can have 2 Greatmaces per 5 models, and an additional one on the Sequitor-Prime. So a squad of 5 can take 3, a squad of 10 can take 5, 15 can take 7, 20 can take 9.

    If you take a Drakesworn Templar, give him the Smouldering Helm (MW to attackers on a save 6+) then buff him with a Castellant and SD making the SH proc on a 4+ and fly him into a horde or something with dozens upon dozens of attacks they do a lot of damage while also doing an excellent job as an unkillable tarpit.

    As ever though for Stormcast MW’s are a bane

  13. 5 minutes ago, Skabnoze said:

    So let the guessing begin!

    Based off the very limited endless spell teaser they mentioned I think they will be releasing a book or another box similar to Malign Sorcery.  A box set with the new generic spells and a book that contains all of the rules and probably initial matched-play costs.  

    I also predict that within that book they will introduce endless spells for a number of armies who won’t be getting a new battletome anytime soon and then they will release a box set for each of those spells in the same way that army endless spells are currently released - that way they won’t have to repackage those spell models when they do get around to those armies.  So for example, Idoneth Deepkin, Daughters of Khaine, Legions of Nagash, etc.

    Great shout that. Probably alongside GHB as last year.

  14. 4 minutes ago, Caladancid said:

    I have a hard time thinking you know that as a fact. 

    People are excited now, would have been just as excited back then. GW is getting pretty responsive to community feedback (see the recent Adeptus Titanicus news), and I don’t think people should be discouraging community expressions of interest in their factions getting love sooner rather than later. 

    You’re missing my point though. The release now is not what it would have been a year ago because they’ve had a year longer to work on the release and it’s contents.

    If you’re saying that people would have been just as happy a year ago with just a leader and two new units well I mean I guess they might have been but they would demonstrably  have lost out on amazing models and a fuller concept in that case. And no-I’ve has endured any hardship or loss by virtue of just having to be patient. Literally no-one.

    Im not discouraging anyone from anything. I’ve just observed that the pattern GW have taken indicates that in spite of people’s aspirations, insistences, demands or otherwise, the hobby is in good hands and developing at a rate better than anyone else could deliver.  

    What’s apparent though is that they have a plan to tell a story through the releases and it’s not one based upon parity or equality among factions, so complaining about how x faction got all this but y faction hasn’t is sort of futile because these expectations have not been created or sustained by GW at any point. It’s dsft to complain about someone not doing something they never promised to do,

    • Like 1
  15. 32 minutes ago, Overread said:

    I can't imagine why GW would release more Slaanesh models and not a Battletome. They don't ahve to tie the tome to any story elements - we know that Slaanesh as an army is still functional even with their God entrapped. If anything their armies are even more wild now as they hunt for their lost master. The way chaos works many of their armies and leaders can work only with casual glances from their patron god at most - most of the time its the Greater Demons who do most of the legwork in war and corruption as they battle for the adoration of their direct master the God itself. 

     

    I'd wager we'll see a new Keeper of secrets and a Battletome released together at some point in the next few months (since GW is unlikely to tease things too far off that they are not arleady clear on - such as we know Sisters of Battle are a fair way off)

    Same reason they didnt release one with Wrath and Rapture. Lots of people when that was previewed had the same logic as to why it definitively meant Slaanesh tome was coming. I knew it wasn’t for the same reason I’m pretty sure I know why it isn’t now either.

    Slaanesh’s imprisonment and the surrounding context is probably the biggest piece of narrative ammunition AOS has right now and they’re going to drip feed it until AOS 3.0 I think. Because when Slaanesh is released you can bet it’s not just going to be the same Slaanesh units there were in Warhammer.  They had some commercial purpose for locking Slaanesh away literally years ago and I doubt the outcome of it is two extra models to the range and a Battletome that will receive less fanfare than the Goblin release on the Community announcement page. Its apparent from the Lore with the Bad Moon and the head Loon guy and what he’s done to the realm of metal as well is that the Grots are going to make a lot more noise in the narrative than I think anyone suspected. They’re not going to risk a big Slaanesh event getting lost amidst that. 

    I’d bet my house on it being a new unit at most as well as some sort of named character who will point towards the events which lead to the eventual Slaanesh release in probably 2020, where I suspect they will also release with Ulgu elves and some form of espionage SC release (Ruinuation Chamber would be my guess). I suspect in 40k it will be similar.

    In the past I wouldn’t have betted against a sort of Followers of Slaanesh tome and it might still happen I suppose but I’m pretty sure they’re going to keep it on the boil and let it explode next year personally. Although I think there’s potential for a “middle chapter” where there will be a similar set to Blight War this time next year with said new Slaanesh unit and hero and a new SC Chamber. In fact saying that now I think it’s very likely actually cone to think of it. Hmm.

    • Like 1
  16. 5 minutes ago, Caladancid said:

    So you think if this release had been announced two/six/twelve months ago people would have been less happy? Or did I misunderstand. 

    If it had been released 2/6/12 months ago it wouldnt have looked like this. It’s a far more complete release than most were expecting but if GW had bowed to the pressure of the members of the community who wanted it now and couldn’t see why it wasn’t being released immediately etc it wouldn’t have been nearly as exciting or impressive.

  17. 50 minutes ago, Overread said:

    That confirms Slaanesh Battletome and more Endless spells (hopefully some DoK and Idoneth ones too!)

    It confirms more Slaanesh models. No mention of a tome or larger release. I’m pretty sure it’s going to be a unit or two at most, probably of seekers.

    • Like 1
  18. The joy at which people have recieved the Gloomspite release does rather put into perspective the persistent whining that occurrs around the failure of x or y favoured faction or tome to simply materialise at the whim of impatient people and how stupid GW are to be missing out on these sure-fire hot selling items.

    As if it wasn’t apparent already, GW know better than anyone else what works and when to do it just now

  19. 5 hours ago, Greasygeek said:

    Anyone of you fine painters out there who might guess what colours GW used to get  that troggoth boss purple? 

    Despite what the paint app etc claim I gather that display models like this tend to be painted with mixes rather than pure colours for the most part.

    • Like 1
  20. On 12/26/2018 at 6:14 PM, Ryan Taylor said:

    No one is truely good. 

    I agree. Death got a year. I would love to see this new entity of the bad moon come alive due to the necroquake. Just think though once Slaanesh is out very little reason to see the the gods armies for a while.

    GW dosent make products on the basis of equality though. Look at how many space marines there are.

    New Troggoths (still a stupid name) are pretty good. Kind of Jim Henson does Warhammer vibe. But they’re not a patch on the old Stone Trolls. Not much is mind.

    Im actually most excited to see how brave they’ve been with the rules. Hoping for something properly mad.

  21. 4 hours ago, Synidus said:

    Hey guys, so i've been playing tempest lords vanguard chambers with some sacrosanct support mainly because of fluff. Had a couple of games where i've rolled so badly i've not been able to get any extra cps.  This just makes me think - is there any point playing the tempest lords? Should i just go back to staunch defender and mirrorshield or something like that?

     

    i like the vanguard chamber and how mobile it is with azyrite hurricane. It plays unlike anything else and that's something i'd like to keep.

     

    So what do you guys think?

    From a playing to win perspective you’re trading a buff which effects multiple consistent rolls (SD) for one that will be situationally useful. In a game where there’s a lot of luck involved I tend to find the things you consistently control are key, the more of those you have the more you can dictate the key moments.  

    You can establish a consistently powerful defence around Staunch Defender. You can’t around a +4 dice roll and CP.

    • Like 1
  22. 4 hours ago, Orzo said:

    Uhm, guys, talking about lore, ket me ask a stupid question..

     

    Is there a reason in oore, why are stormcast mafe in bigger scale then for example empire? Should those guys be bigger “race” or whatever? Or it’s jist because low model army concept and easier detail paintjob?

    I love stomrcast models but I’m really upset about this, I’d like to use them in my dnd sessions too and I simply can’t because of scale...

    They’re super humans basically. Their valour and virtue is drawn from their humanity but their strength and power transcends humanity. And their armour is also massive. 

    But they’re not really humans anymore. In the Lore other humans tend to see them as either friendly giants/angels when they’re approachable or terrifying automatons created for one purpose. 

     

     

    • Like 3
  23. Just wanted to share my 1500 point list that’s currently working well in my local group. My goal wasn't to make something that was invincible or that could take all comers. I was far more interested in creating something which avoided the tedium of Gav Bomb or other "Hail Mary two turns games over" approach and create an army that felt and played true to the feel of Stormcast and made the most of their combined arms and expertise while still being good at the game. 

    Allegiance: Stormcast Eternals

    Realm: Ulgu

    Heroes

    Lord Arcanum with Scroll of Condemnation and Azyrite Halo 240

    Lord Castellant 100

    Priest 100

    Battleline

    5 x Liberators 100

    5 x Judicators 160

    5 x Judicators 160

    10 x Sequitors 240

    Other

    10 x Evocators  400

    Obviously deployment depends on Battleplan but Broadly speaking it's set around a classic Hammer and Anvil tactic. The Liberators spread out as wide as possible in the Centre while the Judicators take objectives either side and plink at things from a distance. Castellant's Gryph Hound jogs off to join them and support with summoning issues. Castellant and LA give the Liberators a 2+ save and the LA gives them Azyr Halo and they sit in the middle and dare people to charge at them while the Hero team stand some distance behind them and and shout encouragingly. The priest heals or damages as required (Prayer is picked depending on opposition) and the Sequitors and Evocators come in to clear out the backline or flanks as the situation dictates.

    The thing that I really like about it is that it creates matchups that allow Stormcast to act as the elite that they are supposed to be in pretty much all circumstances. The "Centre" can hold out to a remarkable amount of damage with Cycle of the Storm and the Priest and Castellant to heal them and are an amazing tanking unit for a measly 100 points. They also do the job of sucking in the opposition as there's very little else on offer for them to hit with half my army off the table and the rest of it behind them. The heroes are providing constant value with their buffs before they swing a weapon. Judicators reliably cause wounds without taking any in return for a while and with the Gryph Hound are a solid objective defense platform. Again, in most circumstances they will require an investment far greater than the points they cost to shift them. Evocators or Empowered Sequitors are going to delete most things they come up against in a points match up and that's before they receive any buffs from Heroes. Scroll of Condemnation is an insurance option against the few things which are liable to cause them any sustained trouble. 

    Worse case scenario the centre is lost but it's usually at cost due to the Halo Spell, almost certainly required more than 100 points to shift it, and even then it's really just a question of trading, and with a general who can reliably hop to either side of the board in a turn and two units who can come on from anywhere and delete most things in a short space of time even then you're probably going to come off better. 

    I have a 2000 point extension in mind which is more aggressive but I have no idea how viable it is. Liberators make way for a unit of Gryph Hounds(!) and provide the same screening duties, but in this instance the plan is more about dictating the centre than holding it. With 18 wounds and a 5+ save and the same healing powers behind they they will be able to hold for a short while if needed but it's more about denying the centre.

    Evocators on Dracolines are lined up behind them at a judicious range to facilitate the charge if I get the turn and deny it if I don't . Sequitors are split into two units of five with the Cleansing Phalanx Battalion, deployed or in Heaven as circumstances dictates. The Hounds melt away to nab objectives or take up flanking duties with the Castellant as escort to give them their 4 attacks, the mounted Evocators plough through the middle and attract attention while the Sequitors and Evocators come on as before to threaten the flanks or centre as required.

    The Priest gives way for a Knight Zephyros who is armed with the Sword of Judgement and is there to shadow monsters and heroes. Even if she just ties one up for a few turns without killing it it's 100 points investment well returned. 

    It's been really fun trying to work out what some of the lesser-favoured units in the current meta can do if you work on a synergy rather than just naked power play, highly recommend it!

    • Like 2
  24. 6 minutes ago, robinlvalentine said:

    Visually, it's supposed to evoke Catholic rosary beads - to drill home the idea that Sequitors are like priests/clerics. As he's raising his mace with the other hand, I think he's supposed to be doing a kind of war cry/prayer to spur on his squad 

    Behold my necklace Ye mighty and despair 

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