Jump to content

Nos

Members
  • Posts

    1,164
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by Nos

  1. One of the interesting things with Chorfs will be seeing how they are affected by the existence of so many third party takes on the concept 

    Because of GW's disinterest in Chorfs, for whatever reason, they never really locked down an aesthetic- their two existing presentations were pretty radically different from each other. So third party Chorf proxies have likewise been pretty creative abd many of them very good.

    My thinking/hope looking at the Hobgrots and their armour, and even things like the Sashimimos on the backs of some of the orruks, is that they're going to go with a Samurai weaponsmith culture- think hobgrot style armour but also with kabuki masks and the like.

    They're an obvious swap to me because futher to their strict martial hierarchical culture, which is a big part of Chorf lore, early modern samurai armies were pioneering in the use of mass gunpowder units. Also the Oni mythos is an obvious stand in for the middle Eastern inspired demons of the Chorfs as well as a hirthero untapped artistic source for GW which is so imitated elsewhere that respectful cultural representation needn't be a major headache.

    • Like 3
  2. 2 minutes ago, Clan's Cynic said:

    Ehhhhh... One of the major complaints of the fancy dice was that they were pretty much unusable, either because they rolled very poorly (Squig, Death Guard, etc) or were unreadable at a glance (old IDK dice, Sylvaneth, etc). 

    These newer dice are definitely less interesting visually, but they're certainly clearer. £24 RRP is a lot to ask for such 'plain' designs though.

    I always found the WarmaHordes dice a nice in-between. Unique visually, but still pretty clear.

    65a0fb7ee3200c424997dad8d1006957--dice-i

    Those are nice.

    I tend to write lists around throwing as few dice as possible. 

    I played with a friends Gitz army a few times and had blobs of 60 shooters etc. I just didn't ever roll for them in combat. They were there to get punched.

  3. 23 minutes ago, Grimrock said:

    Granted now they're just overpriced custom dice, but at least they're usable and you can read the facings. I'll take boring dice with a single custom symbol over the old maggotkin dice or the practically illegible squig dice any day of the week. 

    Order of preference

    A) Any dice that are cheap because they're dice, who cares

    B) £15 for a product of some degree of novelty/ingenuity that might also work as dice in a pinch

    C) £15 for dice that are the same as A) except they have a motif on them but there's about 100 less dice 

  4. Looks like the GW art mandate to reproduce visuals of models is extended to Soulbound.

    I mean they're cool pictures and all but especially for a role-playing game where presumably the deal is that you can go "off grid" they don't give any more flavour to the role and idetity of the species or just as importantly, the world they Inhabit, than the existing models do.

    I think this is probably the one area where GW gets it undeniably wrong from a commercial aspect. People are far more inclined to buy stuff if their imagination is fuelled Into creating a world for GW products to reside in, rather than just buy literal Interpretations of the picture they see. The former relies on the consumers imagination, which they're obviously biassed towards. The latter on the consumer liking an image, pretty much.

     

    • Like 3
  5. 1 hour ago, madmac said:

    Yes, obviously you don't care at all, which is why you felt the need to aggressively bulldog your way into a casual discussion about matched play rules while throwing out shade left and right.

    I have literally, not even once, said that this means anything balance-wise for IDK overall or even Fuethan. The only thing that struck me about this rule to the point that I wanted to comment on it is that it's just remarkably badly designed and ineffectual.  I have always objected to rules that are poorly written or balanced regardless of who benefits from it. Call it deserved scorn for a professionally made product, I suppose.

    For the record, I also think the newest Stormcast and Warclans tomes are very badly done for a variety of reasons. Having a few OP warscrolls or builds doesn't negate that for me, quite the opposite. I can't comment on Nurgle because I don't play Nurgle and haven't seen more than a few snippets of their rules.

    It wasn't a casual discussion about matched play. 

    It was a discussion about new rules applicable to all formats of the game .

    I stated an opinion you disagreed with into an open forum, as I'm entitled to. There's no other criteria for entry that I'm aware of. 

    You're right that AOS is full of rules which are very much counter intuitive or just outright inferior to alternatives within matched play, which is why I don't find them worth consideration as anything more than what they are and basically seem intended to be for. In this instance I think "more sharks" was literally the point, and no other considerations were involved. Same as how Skyllbugz is obviously meant to be "more monsters" even though it barely amounts to a competitive  incentive for that outside the flavour text.

     

    • Like 1
    • Confused 2
  6. 2 minutes ago, Kitsumy said:

    well if u dont use those rules why do u care about shark being line, u could always house rule it too.

    preview was about new rules, and anyone can see it is bad. simple as that

    It's an optional rule, so likewise why would you care? 

    Rules apply to every format which AOS shares, theres still a format there, all those systems are designed in keeping with the archeture of a single rulset around how factions play and ate represented on the tabletop. It's a good rule if you want to play with lots of sharks. Which for me would be a big incentive to play Idoneth. Sharks are great. No-one else gets sharks. 

     

    • Like 2
    • Sad 1
  7. 45 minutes ago, madmac said:

    I'm not upset at all, but you must be close to tears to get this defensive about people just pointing out a single rule is so badly designed it objectively does close to nothing. Any discussion at all that isn't praising GW's absolute perfection in all things and how much extra money we should all be spending on GW licensed products isn't worth having, I suppose.

    I don't personally invest much in the competitive format of a system which is apparently so fragile that an entirely  optional rule can jeopardise it.

    I am one of the many, if not majority, of people who don't play with the matched play rules system in which character and theme are abandoned In favour of maths. In which situation lots of flying sharks are a justification on the basis of being lots of flying sharks, and that's cool. GW has always doted on that kind of community, and did so long before mathammer.

    Not even everything in the books GW release about playing with toy soldiers is dedicated to matched play. Or any other ruleset. Its designed with all their formats in mind, two of which are basically antithetical to each other. That's because they know their audience/consumer base.

    I'd suggest you read my other posts if you think I'm in the buisness of praising GW unequivocally though. 

    • Like 7
    • Confused 1
    • Sad 1
  8. These posts are sort of weird in that anyone posting in here, including the author, "accepts this mess" to a degree. Because you're still investing your time and energy into its existence or a belief its  somehow redeemable, or that GW just need to be convinced enough to make a change, which simply isn't true. 

    In all the areas that matter to GW, its not a mess. Its the most polished, complete, marketable, profitable, accessible form the company has ever been in, from their perspective. You can get on board with any level of it, or not at all, as you choose. But the consensus by every metric is that more people than ever agree with the direction GW are going 

    Because the other hard truth is that the hobby of playing with beautiful little models in any number of systems is more diverse, accessible affordable, than ever before, by an order of magnitude. If you dont want to do things GW's way but want to maintain the hobby, it's never been easier on literally every front.

    From my perspective, GW continues to suck at the things it has always sucked at, and that's a feature not a bug. My expectations are realistic and low, so I'm not remotley invested in that sense. 

    Like any corporate directed franchise, the artistic direction and vision is long sacrificed. There's no novelty left, only cannabilisation of existing lore and tropes and other more commercially successful franchises. That's just what happens to these artistic properties when creative direction is lost or farmed out.

    GW art is rubbish now, but it's intended as a replica of models rather than a the vision of a few auteurs. I accept that and move on. It's not like as an adult with expendable income its hard for me to find artistic and creative inspiration elsewhere. Plus now that I'm not 15 anymore I'm not particularly wowed by the initial riff on existing eurocentric history and mythology that comprises the Old World anyway. The best of Warhammer from that era is less the lore and more the self consciousness and joy with which it was imbued. The nature of GW in the 21st century, like most cottage industries become commercial empires, is that they become, by design, impervious to personality. Duncan Rhodes treatment is a perfect example of this.

    My hobbying benefits from having a massive second hand market by which models I like and would never purchase full price are made cheap, and I can use those models in any number of superior rulesets as well as the few decent GW ones.

    Their financial sucsess means an increasing release schedule of great models which I'm going to be able to get at easily half their retail value if I'm patient. Usually I fund them by selling models from GW into said guaranteed marketplace. 

    The thing so many people seem to miss about GW- you buy their stuff, *it's yours*. You own it. They even *tell you that themselves*. You don't have to use their rules, you don't have to call them the things that they call them, you don't have to follow the lore slavishly like a personal faith. 

    Basically- it's only as much of a mess as you allow it to be. You lock yourself in. Nobody else.

     

    • Like 2
    • LOVE IT! 1
  9. 17 minutes ago, madmac said:

    I mean those are both way better than this rule is. I have to agree that this might be the worst subfaction rule so far in 3E.

    There's a lot of layers of how bad this rule is. First of all, if you just put 2+ sharks into a single unit, you make one of them a Champion, and the Champion is +1 to hit with all attack profiles, which is already more powerful than this rule is, and explicitly not stackable with it.

    As far as I can tell, the only point to this rule is letting you fulfill battleline with 3 sharks and also kinda sorta play with them like they're a single unit, without being as good as an actual combined unit would be. It's shockingly niche. Especially for IDK, who can make literally any of their other units battleline if necessary, they've got lots of flexibility.

    Doesn't mean IDK are going to be weak army yadda yadda yadda but man, that's a terrible subfaction rule. It deserves to be pointed out.

    I am also upset about the possibility that an entirely optional rule around playing with more toy flying sharks might be uncompetitive in one format of the game

    • Like 2
    • Haha 1
    • Confused 1
  10. One thing that really became apparent to me over the past few years is just how middle class GW is. I don't mean that perjorativley, just that throughout the pandemic, like most things, it quickly became apparent that most people who play GW wargames have not just the money to buy miniatures, but also

    the space in which to store them/paint them (not infrequently they have a literal room or reserved space for this) cars to transport their models, and also money for everything else on top like raising a family etc.

    So while as with a lot if things *in theory* the ceiling of entry financially is pretty low, in reality most people who play have the associated middle class priveleges and commodity of money, time, space which are increasingly hard to keep up with if you don't have a comparable level. By the same token, I've seen a lot of people selling up in this period because they couldn't keep up financially. 

    This isn't new, but its notable as someone growing up In a poor home that these things are greatly exacerbated now compared to when I was a kid. Even the fact growing up it wasn't unusual to see pictures in WD of battles fought around cups, on hills made of books etc. That might not sound significant, but as someone growing up in a home whete there never was space or tidiness, the message that wargames were accessible within a context of domestic detritus or upper lower class reality was huge. On the other hand, back then a lot of wargaming took place in garages of affordable semi detached houses, houses which now are unavailable for less than nearly half a million pounds.

    But basically what I'm saying is as a luxury product, GW's main demographic of consumers are conformably within the threshold of dealing with price rises like this.

    And in fact given the way capitalism works (as in, it dosent), the more expensive it gets, the more catered for they will actually be.

    • Like 10
    • Thanks 1
  11. I think AOS is a great system for skirmish level and about 1500 points is it at its best.

    Any system, in anything, that requires you to roll 60+ dice at once and then sift through them, I just can't put into words how shockingly poor design that is from multiple perspectives. AOS at 200p points just feels like a maths lesson to me. Maths and matching games, pick out all the plus 4+s etc. The literal physical act of rolling dice obstructs the game for me at that point.

     

    • Like 1
  12. 2 hours ago, RexHavoc said:

    I've said it before here and repetitively elsewhere. If we follow GW logic as true, then we didn't start seeing anything 'new' for AoS until either just before the soul wars stuff or until the year after.

    GW have always stood firm that it takes 3 years + to design a range and have it made and released. Its been rumoured for years that 9th Ed was being worked on/ready to replace 8th when they were told to scrap WFB for AoS. Stormcast were being rumoured as being the clockwork soldiers of the empire that were meant to have come out with 9th- Harry the rumourmonger was posting about them long before AoS rumours back on warseers days. We know forgeworld were about to release 'battle for blackfire pass', the follow up to Tamurkhan, which would have featured Dwarves Vs Orcs which is likely too have included things like Airships and other models that matched the 8th Ed dwarf releases. KO were released, a year and a smidge after 1st Ed AoS (so not long enough to have been part of the three year + life cycle of release) I still suspect that the models from that campaign would have been repurposed for KOs. They even fit in perfectly with the 8th Ed dwarf kits in scale and design.

    The Idoneth were in WFB lore from years back- even if it was a tiny little text box that only hinted at them.

    The idea that most of the stuff done for AoS is 'ridiculous' and 'wouldn't have fit in with WFB' is a ridiculous argument from those that dislike AoS. Releases do not match the timeline GW give at all- which they made a huge deal about with the SoB release for 40k. They would have repurposed everything they could to have gotten AoS its rushed and out the door release.

    Sure, they made the AoS lore & style more bombastic, but there is no chance that a lot of what we see now wouldn't have been the direction 9th Ed would have taken. Just look at the range of End Times models to see how they were going with the overall design. 'down to earth gritty Euro Fantasy' would have been replaced either way.
     

    Yeap, the hobby is so much bigger than just the people that post online.

    Even my own small gaming group, I am the only one posting about the hobby online. I've a mate that doesn't even follow GW and only knows about things coming out that he is interested in because I either mention it to him at work or he sees what I post in our friends (unrelated to wargaming) group chat. He's a huge 40k fan but hasn't a clue about warhammer outside of the Horus Heresy books and models. Its so utterly bizarre to me, but there are people that do just treat the hobby as someone might treat a TV shows they only watch sometimes or those that only watch the big team sports events etc.

    We are the most likely to be the folk glued to news and rumours, always checking for updates and pouring over old books and model collections and can remember the price of every model off by heart.



     

    Bang on.

    AOS at heart is and always has been a way for GW to trademark fantasy concepts  that had evolved within their systems beyond the initial archetypes and fantasy universe that inspired Warhammer in the first place. It made more sense to literally expand the Warhammer Universe to fill with IP than to try and find existing places within the Old World. 

    What's interesting about it to me is that its a decision which increasingly feels very much of a place and time- early 2010's- which now feels *very* distant and irrelevant. The past 6 years have been so full  volatile and of their own logic that cultural trends have shifted much faster than tends to be the case within that tineframe. Ironically by far the biggest trend in Sci and fantasy right now is nostalgia. The majority of People currently want what they remember, the sense of a comforting known quantity they can hide in.

    GW have definitely being trying to pivot back towards this with AOS- hence the Kruelboyz and most obviously the Old World- but their size makes catching the zeitgeist the equivalent of having to turn an oil tanker.

    In many ways I think its commercially a mistake for them to be doing this; they can't replicate or capture retro fantasy by definition of what their Fantasy brand now is. AOS is at its best when it looks to sources that WH didnt- namely non eurocentric sources and inspiration. And looking at the likes of Shang Chi and Dune, you've now got two bold, non eurocentric re-articulations and repudiations of visionary textbook fantasy which will have a strong influence on cultural trends in the near future.

    I've a strong feeling that in 5 years time the reason that the Old World looked dated in the early '10's will be to the fore once again, and rather than be positioned to capitalise on that with a confident, developed IP with a real sense of itself, AOS will look confused and compromised between what its cone from and what it refuses to leave behind. 

    • Like 1
  13. 9 hours ago, yukishiro1 said:

    Was WHFB ever very much into the satire and political commentary? That always seemed more like 40k's specialty to me. 40k really came out of the 80s in the UK, whereas WHFB always felt a bit less overtly political and more timeless to me. They've definitely moved away from the political element to 40k, though, presumably when they realized how many of their fans seemed to not be in on the joke. 

    Very much so, but it was by way of being in conversation and identifying with a very gentle and modest British left wing cultural revolution- things like Terry Pratchett, Viz, 2000 AD and Alternative comedy- rather than through overt ideological observations or statements as was the case in 40k. 

    • Like 1
  14. 2 hours ago, tupavko said:

    Since Morathi is an elf, I will never accept she's fantastic. 😀

    However, Morathi is more a part of the problem rather than a positive example. Morathi, is just Morathi. Yes, she got the snake body and godly powers, but in terms on innovation she's still the old b**** from The World That Was, with a somehow distrubing relation with her own son, the obsession for utlimate power, and she'swilling to do anything to achieve her goals. Morathi in terms of godly characters is actually one of the best, if not the best one, but not because of innovative thinking or new ideas, but actually because GW writers kept her frozen in the same exact immage as she was before, same thing thay did with Nagash except he drew the short straw so while she aged well, he became a comical relief (involontarily). Some other old heroes evolved, but I struggle to find a single one of them that actually was improved, and then we get to talk about the new ones:

    - Katakros: let's be honest, he's a wanna-be-Settra but with a more trademarkable looks then a living mummy of Ramses II. Yet while in Settra's case, his megalomany and pompousness were organic to his character, with Katakros it just doesn't work well, simply because the authors wrote bad stories. He is supposed to be a Napoleon-level general and he died by charging a single Ghorgon and by so leaving his army too far behind... That's a dumb way to die, espacialy if you are someone like Julius Cesar or Napoleon...

    - Kragnos: I love BoC... that's already enough to hate Kragnos, but I can accept that other people can have horns and hooves (as a professional designer there is something about design that should be explained here, but maybe another time but there is a lot to tell about "good design" and "likable design") but the narrative and his ties to the actual Destruction forces is so plain, such a strech... And buy making him badly they ruined also Gordrakk and Skragott, another two new characters, that already weren't too well presented yet they managed to ****** them even more.

    WHFB had an organic and functional lore, inspired by classic literature and historical facts, something that actually made WHFB so popoluar, and one of the reasons why CA invested so much money in producing Warhammer Total War. Is that the only possible lore that can achieve that? No obviously! AoS, is not produced by someone who has no experience, we are talking the same company, the same people, the same writers who made WHFB, Horus Heresy series or Mordheim. AoS could work and definitely should work, but it needs narrative love, instead of fan service ("the best of this..." "the greatest of that"... Sometimes being the worst is also a good thing), or plain text for the sake of filling empty pages. The worst thing is that GW is still capable of doing it, Cursed City (never happened) is a great example, yet such examples are more sporadic islands in a vaste ocean of commercial mediocrity.

    A perfect example of this is the White Scars paradox... Until a few years ago, it was the least known chapter of Space Marines. Black Library startedi the HH series and at the certain point they realized they hadd no lore for the WS... So a writer was charged to flesh out their lore. Chirs Wright wrote the first book that pictured WS as protagonists and for the fisrt time we read aboyt Jaghtai Khan, in "Scars"... If you go and look for reviews you'll find a massive amount of people falling in love with the Primarch only because, Wright is a really good author, who accepted the challange with passion and seriousness. This month Black Library published the last book concearning the WS by Wright, "Warhawk" and in it the author explains how he used the real life challanges such as no established lore at all, to craft the actual lore for them: "since nothing is really known about them, I decided I'll make them unknown, impredictable!" - and what a job he did.

    So I accept no excuses, GW knows how to do it, and I pretend they do it, because it's better not only for us, but for them too, cause the only reason they ara basically a monopoly is thanks to their well established and recognizble lore and universe that people loved and still love. 

    The vast majority of the people who made GW lore what it was are no longer involved. So I'm not sure they necessarily can do it.

    GW flavour text these days reads precisley to me like people who know in theory what makes GW stuff tick, but can't actually produce it.

    For me, the reason is pretty straight forward. The secret about the greatest most inspirational fantasy and Sci fi lore is that its basically always about more than just itself, usually about greater artistic human themes and drawing from classic cultural touchstones and subjects. That's why they appeal to so many people- their themes are universal.

    What we see now though in pretty much all of the most popular Sci fi and fantasy licenses are authors who are fans, writing for fans. They rarely reach outside the universe they are writing within and the logic of it is very congruent on itself. Its insular, designed to excite and titilate people who are already involved than reach for something more ambitious.

    The main comic book franchise properties went through this about 30 years ago if not before.

    This also adds into another key aspect missing from most modern fantastical IP's- they take themselves too seriously. When I got into GW in the mid 90's, there was a sense of self awareness and whimsy. Because actually, you know what, these things are trivial, they don't actually matter in the grand scheme. It was escapism that knew it was escapism. It didn't require voluminous investment to understand what was going on.  Also, there was no attempt to hide that they were proudly working within a tradition and culture where ideas were borrowed, Inherited, built upon etc. More of an open source culture.

    They wernt trying to claim ownership of a monolithic property in which they are free to steal ideas and concepts from others while ruthlessly pursuing those they even claim to be doing the same to them. 

    Comics went through their golden era when they were conscious of their origins as disposable kids entertainment. Attempts to turn really immature subject matter into something gritty fails 90% of the time. 

    Something is going to give if (When, let's be honest) GW pursue their fiction as their main commercial property. 

    • Like 7
  15. Spiderguy

    or

    Dynamically posed and well proportioned man who looks like multiple other dynamically posed and well proportioned men supposedly from entirely different contexts 

    Chaos has gotten a bit less chaotic of late

    • Like 3
  16. 2 hours ago, Iksdee said:

    I sense a negative vibe around Harrowdeep from the community. Can anyone tell me why? I guess the price is a bit high but is there anything else wrong with it? I'm still looking forward to buying it as my entry into underworlds. I plan to use it with a few warbands i already own and treat it as a boardgame. 

    I think the fundamental issues boil down to a sense that they're not changing the things that need changing and messing around with stuff that worked fine. There's a sense that GW have bigger ambitions for it now and those are overriding what players have enjoyed about it up to this point. 

  17. AOS rules are terrible.

    Too complex to serve as a quick, elegant system.

    Too simple to serve as a complex, deep system.

    GW's solution to controlling IP by renaming races through the device of adding a random selection of vowels to existing fantasy archetypes is just the dumbest s***

    • Like 9
  18. 48 minutes ago, dnusha said:

    I think the reason is simple: GW needs money due to supply chain crisis in the world and brexit consequences, recent FAQ for Underworlds fixed pretty much everything, why not make a new book where everything is fixed and sell it? Ta-da ! lemme introduce New Edition!

    This is the other side of the sword to capitalism.

    If you're making money hand over fist, you shouldn't *need money* in a crisis. You already have it, you spent it 9n something that was less secure than just keeping it? Then you ****** up

    • Like 2
    • Thanks 1
    • Haha 1
  19. I'm usually the first to point out that GW know what they're doing better than we do, but there has usually been a lot of fairly obvious savvy in their decision making, or at least a case of giving with one hand while taking with the other. 

    Their current output reeks of profiteering and short term thinking though. Which- you know, capitalism. I don't meant it in a moral sense. Just that they seem to have abandoned a fairly consistent methodical approach to economy in favour of CHARGE MORE FOR EVERYTHING, NOW 

    • Like 7
×
×
  • Create New...