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Nos

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Posts posted by Nos

  1. 5 hours ago, Carnelian said:

    I think I can help out if you think that post didn't have argument or engage with your post: It contains an argument by analogy by pointing out that what you are saying superhumans in aos could largely be applied to the 40k world and yet the 40k world has a rich and vibrant human faction. Therefore the argument goes that what you have pointed out about superhumans does not necessarily lead to what you are saying about a human faction.

    You you might not agree with that but you've accused the poster of an absence of argument or engagement. 

    Either you didn't see the argument he was making or you are being disingenuous. 

    I specifically addressed *that*argument shortly after the post that was quoted, and the points that I raised there havent been addressed. However as the Mod posted shortly after all that, this isn’t the place to discuss it anyway so im not wanting to take up any more space with it here.

  2. 2 hours ago, Skabnoze said:

    I disagree quite a bit.  Your same argument could apply to 40k, and yet they have managed to turn the Imperial Guard into a major army with a specific place in the setting.  I expect that the devs could very well build a standard human faction in AoS that fits the setting. 

    I explained my reasons at length and I also explained elsewhere how the guard analogy dosent fit for several reasons. Obviously feel free to disagree but I’m not swayed by your absence of argument or engagement with mine.

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  3. 1 hour ago, Requizen said:

    To be fair, most of the SCE battalions are not worth considering other than Phalanx and Skyborne Slayers (and in my opinion, Vanguard Justicar). 

    The issue is that historically, any time a SCE battalion has been good, it's been so good it broke the game. Warrior Brotherhood was absolutely busted. Skyborne Slayers was not necessarily broken, but in the early days there was little to no way to deal with dropping in, and even now some armies just can't deal with it altogether. Vanguard Wing broke the game, and was still fairly busted even after the nerf. Aetherstrike was absurdly strong in like 80% of matchups and only wasn't used because VWing was busted. Same for Hammerstrike - it was so good that a moderately played one would just win games without trying, only held back by the fact that VWing was better.

    I think GW is just afraid of giving Stormcast strong Battalions. Our units, Allegiance Abilities, Ally matrix, and combos are already so good that as soon as a Battalion becomes strong, it almost becomes overwhelming, so rather than experiment with strong but balanced Battalions they plan on just dropping them altogether, which I dislike but understand.

    Yeah this. I don’t think we need anything more to help us be effective. And if you want batallions for fluff etc there’s no shortage of good stuff in that respect either. Compared to every other faction we have loads of everything in every respect.

  4. 12 minutes ago, JPjr said:

    I know you can go mad trying to parse every single sentence GW puts out for hidden meanings, clues and the like but...

    " In 2019, we’ll be seeing even more, including powerful and strange new options available to any faction…"

    Does leave some wriggle room for something other just another another box of faction agnostic spells, we'll obviously get more faction specific ones over the course of the year but if we are looking at another Malign Sorcery style boxset with updated rulebook there's always a chance it could be something similar but who knows maybe something like 'Arcane Scenery', various magical odds and sods that any army can use not just ones with wizards.

    But hey who knows, we'll just have to wait and see.

    Or maybe fieldcraft stuff like stakes, trenches etc

  5. 49 minutes ago, alghero81 said:

    I can’t remember in which article but they posted something about new generic endless spells. Did anyone hear anything more than this or did we already conjectured what this may mean?

    A bit off topic, but for how much endless spells look good, are predatory spells used successfully and/or consistently in real games?

    Cogs, pendulum and geminids are pretty reliable additions to many armies in my experience. SC Dais is a regular in 2000 points for me.

    I them as an “I’ve got points left”  option. Nicer to something than nothing. 

  6. 18 minutes ago, PJetski said:

    The Thunderhead Brotherhood is much improved, although you have to run HAMMERS OF SIGMAR, Liberators still suck, and Judicators are still overpriced.

    Hammerstrike Force is probably much better than the original, but as long as Retributors and Prosecutors are overpriced it won't be worth running. It would be really interesting to run it with Decimators since they already want to hit big units.

    I haven't seen points for these - are they even legal in matched play?

    WD errata was confirmed by GW as legal yeah

  7. 23 minutes ago, Karragon said:

    The Sequitor kit is a bit of a mess full stop, between that and not having enough Greatmaces. I do get the ETB things though, they aren't really aimed at matched play players. They're a nice, easy, "cheap" option to get younger players involved.

    @stato oddly enough, I do prefer the mono-pose one piece models for my "rank and file" partially because I like them to look "rank and file" and partially because they're much more familiar to me. I know I'm very much in the minority there though and fair enough, it wouldn't do for us all to like the same things :)

    I hated rank and file when I was getting into Warhammer, like really hated it, but think it was because the new multi part regiment sets were being released and they were the new hotness. About half-2/3 of my SC are replicas of each other though in each unit as are most AOS armies now really, and I honestly don’t even notice at this point. 

  8. 10 minutes ago, Ekrund Oath Splitters said:

    They're really pushing the Realm of Metal right now.... wonder what else will happen there as we already have the Everdank expanding there and now teh Carrion Empire. Interesting...

    I guess something *is* happening there. I think it’s more that they are focussing on the Metal Realm with multiple releases to give it a sense of place and character and flesh it out tangentially via those things. 

  9. 23 minutes ago, XReN said:

    Well... more dice, more damage, more MWs, forget about rend
    Can you give us an example of what in particular makes you struggle with NHs?

    Not played them since Soul Wars was released at which point they weren’t really an issue because it was just start collecting stuff. So it’s not that I’m struggling because I’ve not actually played them properly really.  But my ignorance of how SC interact with Night haunt is making me nevous.

    I know they depend on heroes a lot and am basically operating on the assumption that if I get them I’ll win. 

    Its only 1000 points which is the other issue. Wouldn’t be so worried above that but I feel with a lack of bodies and wounds I might get swamped as they have the capacity to get a good blender synergy going.  A lot of what makes SC good at smaller games feels negated by Nighthaunt at the same level.

  10. 14 hours ago, TheGreatEnchanter said:

    I appreciate that this forum is a place for AoS positivity, but surely I’m allowed to say I like the system but hate the lore without being told to not play a game?  

    Detest is a strong word man.  Of all the things in the world to detest right now, a specific form of fairytale over a slightly different one seems like an odd choice. 

    You might not agree with the lore but it’s harmless and not remotley hateful or problematic.  And the free rules are something you can apply to literally any minis in existence, you don’t have to even rub up against the lore if you don’t want, play it using Warhammer minis, historical minis, honestly you don’t have to read the word Stormcast ever again and you can still play the game in its entirety if the system is what you like. Go forth and enjoy thyself.

    Given all that freedom and flexibility it seems weird to use such strong language about something you can simply ignore. Among a fan base of people who either don’t hate it or have the capacity to look past the things they don’t like about it  (which it is easy to do) rolling in and explaining you detest it isn’t going to come across well. 

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  11. 4 minutes ago, Overread said:

    He might and he might not. The thing is Gods tend to operate at different time scales and can wipe out interest in mundane regular troops - whilst your average gamer is more vested in the lore of the peoples they play as. Basically a god in teh game is a single model (if that) whilst a faction is a whole race of peoples and armies and such. The peoples are more interesting than the gods in terms of lore and worldbuilding by and large. 

    Orcs have been popular for decades and they have no depth what so ever. They're whimsical hooligans who live to fight. That's it. 

    Age of Sigmar is very popular and it's full of non-human factions tied to the pantheisitc narrative. People seem to be enjoying them plenty. 

  12. 42 minutes ago, Ragnar Alpaca said:

    The Imperial Guard disagrees

    The Imperial Guard occupy a completely different universes with a completely different tone. They work for the same reason the Empire worked in the Old World. Humanity is the starting point for both those fictions, in which the survival of humanity against a multitude of threats is the main story. Humanity prevails or at least preserves it's existence through faith and courage and ingenuity but also through dictatorial theocratic coercion.

    That's not humanity in Age of Sigmar. The humans n that scenario lost, in the end, their qualities were not sufficient, they were overwhelmed by the forces which now dicate the Age of Sigmar. It's a new epoch in which humans are no longer the bulwark against entropy, The courage and faith of the humanity who showed those qualities has been recognised in the form of their ressurection as Stormcast. They are the essence of what is best in humanity and they are it's best hope.  The Stormcast exist precisely because the best of Humanity is not enough. 

    The closest Warhammer analogue for AOS is pre Heresy and the Emperor. Mutiple relams and worlds with different inhabitants, creatures, ecosystems etc. The Emperor arrives but he places his faith in the Primarchs, superhumans, who then create legions of Super Humans in their own image, because humanity is too weak to fight for itself. 

    It's not just about Humans being around in this crazy world of monsters etc. If that's all it was then sure Humans fit fine n AOS. But the problem of humanity persisting as a major protagonist within the Mortal Realms is that it fundamentally contradiction the lore up to this point in which humanity has been decisively proven to be inadequate against the forces of the other races in the Mortal Realms. 

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  13. 1 hour ago, Overread said:

    Humans were far from annihilated in the Realms. Sigmar is their patron god and humans themselves were as heavily populated as any other species. They were, like ALL others, decimated when Chaos launched their major offensive and took the Realms for a Thousand Years. Dwarves, Aelves, Humans - all were crushed.

     

    Also you're mistaken about the gods - the age of Gods and beasts was the Age of Myth. That age is passed long now and whilst there are still such creatures around they are more rare and muted. Humans can very much survive just as dwarves and Aelves  and orks can in this Realm. If it were only the gods then all the other races we play would be near useless. They'd be driven out and crushed too.

     

    Yet we see that in the early Realmgate novels there are many bands of humans who survive; we see in the newer stories that humans not only survive, but build cities - big ones. The only reason they are undrerepresented on the tabletop is because they've yet to have their Battletome(s). Just like Destruction and the goblins.

     

     

    Humans can very much survive and thrive in the AoS setting. What might set them apart is a use of things like black powder; the power of steam; the power of magic and also infantry and regular swords. Bolted to the side of the Stormcast; aided by their Patron God Sigmar and perhaps others in the future. The Realms are a dynamic setting and there's certainly room for all factions.

     

     

     

    Also the Old world was on the brink of the end of the world, but lets not forget the "end of the world" was only a theory until it happened. Until it happened the end could have been coming for another thousand generations or might even have been defeated and driven back. 

    Not mistaken at all. I said the Gods drive the narrative and the armies in AOS are the means by which they do it. That’s simply correct. The Age of Myth was a creation era in which the Gods were active in the forging of the world. But they haven’t ceased to be involved in the world since then have they? Are you telling me that Nagash, Sigmar et al aren’t involved in the Age of Sigmar, plotting and scheming and outmanoeuvring each other with their armies, as I said?

    I didn’t say humans were annihilated either. As I said, humans are there, they’re invokved. But they’re observers.  I was talking about a faction within the game, and Solely human armies-which is what a human army would be-would be annihilated logically speaking. An army full of troops with a less murderous profile than a blood reaver, exciting. Unless of course you put them with lots of non-human units which removes the appeal of having a relatable yeoman force. There’s nothing remotely unique about black powder, swords, acting with discipline etc, all the things you mention. There’s multiple armies in AOS who specialise in that or in more powerful tactics and weapons already with a naturally stronger profile than humans to begin with. 

    That’s the conundrum. Find something that is relatable which also can compete against extraordinary super human opposition without losing its humanity. What you propose isn’t going to fit that bill. It’s a far more complex problem than people are thinking it will be to make a human *army* for AOS. And that’s before even thinking about the aesthetic and visual design which is another biggie. 

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  14. 19 minutes ago, Frowny said:

    I agree with everyone else that some sort of generic humans dwarves and elves are a super necessary release. They may not be the most popular or the most sexy but they definitely provide a context that is currently lacking. Rampaging hordes need things  to attack, chaos needs something to corrupt, necromancer's  need bodies  to ressurrect and God warriorz need something to defend after all. Without, it just feels kinda empty. While more other cool armies may be individually more exciting and will sell better, I think the IP as a whole needs a generic faction or 2.

     

    They could even roll a ton of them into one as 'generic spearmen' and swordemen and archers usable by any faction. Maybe with extra allegience abilities if you so want. And then you could use whatever models you wanted. 

     

    But currently the IP needs a foundation

    It has a foundation. An age of Myth and Legend, Gods fighting for supremacy  using armies fashioned in their own image.

    Warhammer had a foundation of humanity and apocalypse. It was always the End Times. They boxed themselves in with that. They’re not going to do it again. Not only that but they would be fools to try. Warhammer has 30 years of pedigree. There’s no way they could equal what it did in respect to what it’s flavour and character was. 

    Humans are basically just in AOS to provide audience perspective. But basically they’re just observers. They get killed or they go mad or they fight alongside other factions or whatever but unlike in Warhammer they are far from being key players. The driving force in AOS are the deities themselves and they have specific avatars in the form of their armies that drive events. Humans are a species who co-exist in the world but that’s all they are. 

    Question-how do you make a human  AOS faction fit? Black Powder was a big reason for human ascendency in Warhammer but in AOS it’s not anything special. Basically in a world run by Gods and monsters humans are just going to get annihilated by everything. Unless of course you make them Super Human, but A) they already have those and B) the whole argument as to why you need a human faction in the first place dies as soon as they’re not human anymore. Or conversely the Stormcast are obsolete if regular joes can defend their own lands and wage their own wars competently.

    I’d love to see what aesthetic they came up with but the army of a relatable faction in a world of hyper fantasy and legend is fundamentally contradictory.

     

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  15. 3 hours ago, Ragnar Alpaca said:

    I somewhat agree, a good few of the armies that have been released now are basically in the exact same spot they were in during Fantasy. Although many of these new armies few different ecausd their lore and backstories have changed massively. BoC are basically exactly the same as Beastmen, LoN are basically Vampire Counts with less emphasis on Vampires, and Gloomspite is just an all goblin army from Orcs and Goblins. I expect I’m missing a couple factions as well that haven’t changed that much. 

    Of the armies that have changed I feel it’s not that they have changed more so that they have been split up and further expanded upon. 

    I meant fresh in respect to being Sigmarised I suppose. The funny thing about people complaining about the new factions is that I personally feel the new factions are basically the same as they were before, just more so.

    Ironjawz are more Black Orcy orcs. Gloomspite Gitz are way more Night Goblin than Night Goblins ever were in Warhammer. Daughters are are a Khainite Dark Elf army on steroids. Sylvaneth are a whole army of Wood Elf Tree Kin.

    Fundamentally in my experience it means *more* Warhammer stuff actually gets on the table than it ever did, because rather than being lost in a massive roster 3/4 of which never saw play, you have smaller factions representing that whole roster across multiple armies in which a larger number of them are viable.

     

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  16. On 1/19/2019 at 10:42 AM, ageofpaddsmar said:

    They are falling into one of the things that killed fantasy. There are still armies with no books and books that need an update. 

    If theres a another rule change so soon it may make newer books obsolete then there will be more books that need doing. 

    When aos 2.0 came out they should have done what 40k did and release aload of temporary updated books for most of the armies

    AOS is releasing both books and factions  at a rate Warhammer never came close to. There’s Warscrolls for pretty much everything from Warhammer still.

    But it should be pretty clear now that AOS and Warhammer are different things and in the future all factions will be unique and fresh, that’s what it’s building towards. 

    But as I say-you still can play with pretty much any models you have in the meantime. The expectation that all armies should be as viable on the tabletop as each other is entirely unrealistic though, nor is it a precedent that is being ignored. Warhammer never had that over its last 4 iterations at least. 

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  17. On 1/18/2019 at 10:01 AM, Yoshiya said:

    Whilst I don't think they are a priority, I think if the current trends continue then Slyvaneth may be due for a minor update to their allegiance ability. The core of their identity is that they had a unique terrain piece they interacted with but so far every release looks to be included a major terrain piece (for a grot focused armies and beast of chaos I'd say the terrain pieces are almost as core to their design as well) that gives considerable buffs. At this rate the only unique things about the ability with be the teleport and the ability to make more than one (though with multiple boats or loonshrine sized pieces it becomes harder to place them).

    I'm not saying they need a buff, just something to keep their identity intact and as such something like a very minor extra to their allegiance would be good (not really sure what but personally I see their core themes as trees, healing and magic so something that interacts with one of them).

    Wyldwoods are crazy good, they don’t need anything. I do tvthink the terrain piece was meant to be their “thing” so much as it was the test case for armies having a terrain piece as part of their faction design.  Sylvaneth remain a strong faction since their inception. You never know with GW of course but from a pure logic perspective they’re probably the least faction in need of anything along with Stormcast I would say. They play well, great models, they have a real character, their place in the Lore is well established etc. 

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  18. 7 minutes ago, Malakithe said:

    How would it get nerfed though? Its a simple item. Not worded strangely or confusing. Unless they limited it to a range or something. And the warscroll hasnt changed at all. It has always been one of the best casters in all of Destruction 

    I’m talking about Curse of the Spider God only, not the unit or item

  19. 48 minutes ago, Gumbalina said:

    He's fast, durable when given the helm of many eyes and the curse of the spider god spell is utterly amazing

    Oof so it is. No way that’s not getting a nerf.

    Seeing as ones always fail in those instances presumably it means re-rolling One’s abilities are moot? Is that how it’s being interpreted?

  20. On 1/14/2019 at 4:09 AM, dirkdragonslayer said:

    Hello lads, I just got my Squig Hopper/Knight box and plan to build them as Knights. Not asking about tactics or anything but...

    What are some good Grot Knightly order names?

    Orda of da pointy stick?

    Knights of da Bad Moon?

    Defendas of da Eight Peaks?

    Maybe someone good with puns can think of one.

    Edit: Also these spare sword arms from the Hopper half seem like they would be great to add diversity to mobs of Stabbas with Stabbas. Or use the spare knight heads and Hopper weapons to convert Blood Bowl Gobbos into foot knights!

    Da Lyin’ Rampantz

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