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Icarion

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Posts posted by Icarion

  1. 3 minutes ago, Doko said:

    As i said before,mathammer show how new stormcast battleline is overcosted by 40% and other units 20% 

    New stormcast battleline have almost the same stats than my longbeards that have many options of auras and cost 100. Even with the new increase as we have seen nothing have increased more than 20% 

     

    New stormcast battleline cost is 100, with new increase 120 max,140 is waaaaaay overcosted and they are useless

    How do you know what is or isn't overcosted without the new GHB? 

    Point costs for every army are changing...

    • Like 9
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  2. 4 minutes ago, Baron Klatz said:

    Step 1: lower his demand to move other units.

    Step 2: Faq in much later he's the only way for Ossiarchs to use Command Points.

    Step 3: Profit. xD

     

    I do wonder though if he and Lord Kroak are safe since they both get extra casting values for their rolls so neither can actually roll a 2. It'd explain why the playtester was gungho on spell spams if it's something the god-tier casters can avoid. Could wind up another Faq if it's too much a deterrent for them.

    At least they took away his Priest keyword so hordes of Jehovah witnesses can't mass Dovahkin him back to the Realm of Death.

    They do specify that an unmodified casting roll of 2 is a miscast, and spell fails to cast. So modifiers don't matter there.

    • Like 1
  3. So having read through the 3.0 core rules, there are some cool changes that effect Lumineth.

    - They changed the section about 'most wizards" having access to Mystic shield and Arcane Bolt, to "All Wizards know the arcane bolt and Mystic Shield Spells"

    So our Vanari wizard champions can finally have access to both arcane bolt and Mystic shield. Pretty awesome since mystic shield is now back to being a +1 to save, not reroll 1's.

    Miscasts are back!

    An unmodified casting roll of 2 is a miscast, and your wizards spell automatically fails, they then suffer d3 mortal wounds. Additionally, for multicasters, if you miscast a spell, you cannot cast any further spells with that wizard in that hero phase.

     

    Something else super powerful

    The "Magnificent" bonus for using certain core battalions allows you to choose several additional enhancements for your army, artefacts, spells, triumphs.

    The 'Spell lores Enhancement' is of particular interest to us, in that it allows every wizard in your army to learn 1 additional spell choosing from any spell lores they have access too. I first thought this must be my own misreading, as it seemed super powerful compared to the artefact enhancement only giving 1 additional artefact for 1 hero. But in the core rules, on the side bar, they clarify it by underling "allows every Wizard to know" 1 more spell from a spell lore.

    • Thanks 1
  4. The new Path to Glory system seems incredible.

    I mean, to the point where I cannot imagine wanting my games of AOS to be anything else besides continuing an ongoing (or starting a new) Path to Glory campaign. 

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    • LOVE IT! 1
  5. 3 minutes ago, Grimrock said:

    You have incentive to stay back sure, but odds of making a 9"charge are about 30%, and even with a cp reroll (assuming it still exists?) odds are still dicey. If your army primarily does their damage in melee then staying 9.5" back means you do absolutely nothing more than half the time. So you have the choice of probably doing nothing, or moving closer and probably doing nothing. Doesn't sound like a feels good moment to me.

    You're exaggerating. If your are 3" away from an enemy unit, the odds of them moving back 6" are 1 in 6, meaning at WORST you end up in the same spot as if you held back 9.5"

    Youre complaint seems to boil down to 

    "I want everything I do to be successful or it leads to feeling bad"

    And that doesn't sound like a good way to design a tactical wargame. 

    • Confused 4
    • Sad 1
  6. 1 minute ago, Grimrock said:

    I think the biggest balance point is they have to concede territory to do that. Sure they get away and you don't get to charge, but they're also sacrificing the objective to you and that's how you win the game. There's a very good chance that a primarily ranged army is going to end most games with a wholly disproportionate number of models left on the table, but simultaneously lose most of the time because they couldn't take and hold objectives. I mean, it's going to feel pretty bad for the melee armies just flailing around and barely holding onto objectives all game, but in the end they'll probably win so... maybe it's ok I guess?

    Or the enemy can be tactical with their charge distances and stay 9.5" away, thereby deny the shooting army a chance to unleash hell or redeploy. 

    Kinda hard to argue this will lead to feel bad moments, when you have a pretty clear tactical incentive for both getting close, or staying back. 

  7. Just now, Scurvydog said:

    Imagine your one chance to get into combat with that KO Ironclad, all positioning is done perfectly to get within 5", nice charge range and then it simply goes "aight imma head out" and flies away 6". Enjoy your 11" charge range now, which will of course fail and you get shot again :/ 

    Honestly I worry a lot more about redeploy than unleash hell, there does not seem to be any efficient counterplay to that. Even if you end up just outside 3" after a move you can still risk up to a 9" charge. I can see how that will create all sorts of problems for melee armies, getting shot at one place and simply failing the charge another place. Being a shooting army seems to be the only way to really ensure any damage.

    Both unleash hell, and redeploy can only be used if an enemy unit is within 9" so (like the article mentions) there is now a big tactical decision about whether you want to get danger close for your charge, and risk the enemy redeploying or shooting you, or you hold back distance.

    I love this! anything that adds new layers of tactical choices makes the game richer in my book.

    • Like 1
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    • LOVE IT! 1
  8. 7 minutes ago, Reinholt said:

    There are a lot of large base units (even larger than 32mm) that don't have greater than 1" weapon options; if there is no fight in ranks rules, as I said elsewhere, GW primarily nerfed model sales.

    Take, for instance, Ogor Gluttons. Why would you ever, ever, ever, ever run them in anything more than 3s with a 1" range on those bases? Without fight in ranks, it's min units or don't even take them.

    You wouldn't and that is the point. GW is trying to disincentivize running large units in favor of minimum size this edition.

    But a lot of people, you included, seem to think that because a person is discouraged from running them in large blocks, that person will opt not to run them at all instead of in small units.

    And I think that is a silly train of thought. 

    Lots of people use MSU already. Raging that this change will "primarily nerf model sales" is just howling at the moon.

    • Like 1
  9. 10 minutes ago, Cataphract said:

    When will we see the pre-orders for the Non-Dominion? Such as the SE Chariot and the KB Manskewer Ballista 

    Well indomitus released around the same time last year, and it took through October to get the rest of the necrons/primaris releases out. 

  10. 3 minutes ago, Marcvs said:

    What has this to do with chasing the meta? It's just playing with the game rules without giving yourself a penalty 🤷‍♂️

     

    To my eyes, these type of "formations" are indistinguishable from the practice of spamming what ever the most cost/damage efficient unit is when list building. Chasing an everchanging meta, and letting that determine what models you build and how you use them, is the same as abusing game rules without giving yourself a penalty. 

    Just because something is allowed within the rules of the game, doesn't say anything about whether or not that is how the game is meant to be played. 

    Nothing in the core rules says I'm not allowed to smash your models with a hammer, but I probably shouldn't if I want to make the game enjoyable for me and my opponent. 

    • Like 1
  11. On 6/8/2021 at 5:55 AM, Sarouan said:

    That's really what I don't like with this new coherence rule : it makes the unit formation look even sillier.

    I'll be honest, that's not a change I like to see. The rule works in 40k because melee works with bases, not inches. In AoS, it's totally not the same.

    I really hope it's not a fatal flaw of the rule design team, here. In all cases, it certainly doesn't make the game simpler and more intuitive, IMHO.

    Nothing about the new coherency rules makes formations look like this.

    It's gamers who only care about maximizing damage output above all else, and chasing a meta, that creates things like this.

    • Like 5
  12. 21 minutes ago, KriticalKhan said:

    They're themed around Mork by being cunning over brutal.... so they're drawn to and worship a god who does nothing but smash stuff.

    Their shields all look like squigs, are styled after themselves, and have the same Gork and Mork faces we've had since the 80's.... but they're supposed to be Kragnos. Because "most of them haven't seen him."

    They live in swamps.... and follow a god of earthquakes.

    I'd hope it was a last minute change, otherwise I'd worry for the mental faculties of GW's writers.

    I mean tons of people in the real world worship idols of their diety that look nothing like what they were originally imagined as/were. (See white jesus).

    Why would a fantasy world need to be different?

    Plus the army is loaded with symbols of Mork, so it seems like they just revere Kragnos as a rallying figure for destructions ascendance. 

    Finally, gloomspite worship the moon, yet live underground. Why is it weird that people who revere an avatar of earthquakes live in a swamp.

    These all seem like super nitpicky critiques from people who don't have access to the full lore.

    Maybe when all the lore is fully revealed, it will make even less sense, but we can't know that. And at this point, considering the setting and the very little we do know about the faction. Everything seems perfectly reasonable to me.  

     

    • Like 8
  13. 1 minute ago, Kronos said:

    This Dominion box I keep hearing of -

    Will it be available to the Everyday-Joe Collector like me? Or will it be advertised and hyped up by the GW gang with weeks of articles and preview events but make the production run limited?

    I like the look of these Goblins if they look like the video, but I feel GW’d out as of late. 

    Going by its nearest parallel, the 9th edition indomitus box from last year, it will sell out instantly, however they will produce a print on demand option to order a second wave to make sure everyone who wants one can get one.

    These kind of edition boxes are their big showcase for each year, and so they rely on being able to produce and sell as much as demand requires

     

    • Thanks 1
  14. 1 hour ago, Black_Templar_Lad said:

    I had a dream last night that it was preview day, and me and my friends were back in a school for some reason and a GW employee came in to the room and gave us a surprise. He said you can either go to the AOS 3.0 preview, or instead a special secret reveal. 

    I thought, hey I'll just see the starter set anyway let's see this secret reveal. So we got transported by bus to separate halls and sat down for the reveals. 

    All we got were some comical aliens, proper cartoon pixar style in red jumpsuits and like 3 eyes. 

    Then it turns out I couldn't even find out what the AOS 3.0 one was like, as you were forbidden from leaking from either preview. 

    I had been duped, utterly bamboozled. Even in my dreams I couldn't see the starter set 😢, but is it odd the strangest take from that dream was that my friends were there and actually liked Warhammer? 😂 At least Xenos finally got a release. Hope yall like red jumpsuit Pixar aliens. 

    A boat's a boat. But the mystery box could be anything. It could even be a boat!

    • Haha 2
  15. 7 minutes ago, Nagash42 said:

    Did anybody notice there doesn't seem to be a path to glory in the soulblight book?

    I watched man reads book and I don't think it ever came up. 

    Path to Glory, right in the middle of the table of contents.

     

    Screenshot (59).png

  16. The he last we heard about Tyrion was from BR: Teclis saying that he is fighting a threat greater than Nagash, and that he was last seen heading for the Pit of Cathartia.

    In the new Broken Realms fiction, we now now have more information.

    In a great conversation between Morathi and Malerion, they discuss the events of Broken Realms and Malerion mentions that:

    Quote

    They will be brought to heel. But the Twins have become emboldened by the victory of light over death. The blind one tests my borders as we speak.’

    ‘Vicariously, at least.’

    ‘For now,’ said the shade. ‘The Hyshians are seekers, always probing, always shining light where it is not wanted. If the Lords of Lumination find a stable path through Cathartia before we are in full control, the shroud will soon tear, and our entire notion of supremacy will be at risk.’

    So looks like Tyrion is indeed trying to make his way into Ulgu, whether to go after Malerion, or something else is unclear. They do also say you do not send a child to slay a drake, but its unclear if that is directly referring to Tyrion and Malerion, or something else entirely.

    Interestingly, Malerion seems to want to make peace, as he recovered a Spirit of the mountain mask from the battles in Shyish and seeks to return it to the lumineth to try and reopen negations. 

    • Thanks 1
  17. Just now, OkayestDM said:

    Or a Stormcast mount?

    Idk Whitefang liked the post so that's good enough for me.

    This doesnt look like a particularly goblinoid or orcy foot though, so maybe this is the wolf mount for the hobgoblins that were rumored. 

    • Like 1
  18. 11 minutes ago, Fairbanks said:

    I've been saying it's not 3.0 because a) The launch date is July 3rd Weekend to match the anniversary. b) Edition changes are usually only talked by GW 3-4 weeks out from launch, and c) It will literally take all the thunder out of the new bigs coming with Kragbro.

    And yet, both aos 2, and 40k 9th were announced at warhammerfest within a week or so of the same date as tomorrow, within their respective years.

    Furthermore, about  "taking thunder" away from Kragnos, last year with with the psychic awakening build up to 9th edition 40k, they announced the last PA book Pariah in mid-April, Announced 9th edition 40k in mid-May, and then released PA: Pariah in June before the 40k 9th launch.

    SO there is a clear precedent for this type of release/announcement. 

  19. It's good to taper expectations just in case, but I'm 100% certain there is more Age of Sigmar coming on Saturday, it could/should be a new edition announcemnet but it might be something else.

    My evidence: The banners for warhammerfest.

    When GW put up a new article about warhammerfest, they highlight one of the releases in the thumbnail, and put the banner it corresponds to front and center behind it. (They didn't do that for Necromunda today, because they did it for underworlds, but the Delaque reveal was clearly necromunda, and the banner logo of the black aquila skull is also clearly necromunda)

    So going by the linked images, and what we have left. We have seen all the Banners represented except for the ork skull (which is amlost certainly in reguards to the new beast snagga orks to be unveiled tomorrow on a 40k preview day) ANd that only leaves the hammer of Sigmar banner, and with 1 whole "mystery day" left. It seems likely that banner corresponds to the day.

     

    Screenshot (53).png

    Screenshot (54).png

    Screenshot (56).png

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  20. 1 minute ago, CommissarRotke said:

    SBGL fans if you're slightly disappointed, remember we still haven't seen this generic lord yet. or matched that wolf-y leg to a reveal, and I don't think the ghoul/FEC arm grasping a sword has made it into a reveal yet either 👀

    r/ageofsigmar - Potentially Leaked, New Model for a New Army, the Soulblight Gravelords

    @Whitefang do we get clarification on Kragnos being sealed away? Obviously his BR book will explain the showdown with Gordrakk, but I'm interested in seeing how he was trapped and whether he lost his people during that defeat

    We have seen this model. The same week the potato cam images started circulating.

    In fact it is front and center in todays army shots of the new army.

    Don't mislead people, and get their hopes up when GW ha been clear so far that what we have seen is it. We have seen it all mate.

    • Like 3
  21. 19 minutes ago, sandlemad said:

    I mean...

    • new skeletons
    • new zombies
    • new dire wolves
    • new blood knights
    • new generic vampire lord
    • prince of rats
    • thirsting blade
    • radukar super-saiyan
    • belladama
    • mother of nightmares/vengorian lord

    bolted onto an already pretty solid range of plastics... That's a good update on its own. There's a few conceivable slots they could have filled (vampire non-character infantry, some sort of cavalry vampire lord) but that's a very decent release, much more than was expected a few months ago.

    New bat swarms too got previewed in the faith and damnation online preview back in march, New mounted Wight King too.

    This is a pretty large single release.

    Looks particularly solid since the SGL are carrying over kits from legions of nagash like the corpse cart.

    • Like 1
  22. 16 minutes ago, LuminethMage said:

     

    Let’s see what AoS3 brings, likely it will be a big mess at the start with some super powerful armies and a few that won’t work at all anymore, if 40k is an indication. 

    I for one, welcome our forthcoming Beastmen and Goblin overlords led by Kragnos.

     

    • Like 4
  23. 54 minutes ago, novakai said:

    elves players just think they are center of the world really

    having the nerves to say that BR was all about them not realizing how bad of an idea it was in the context of the overall player base

    To be fair, GW framed Boken Realms that way when they first announced it, it's not something aelf players have done in a vacuum.

    But go ahead and cry more tears. If you can keep it up long enough, we might be able to get enough salt water to refill that ocean the Skaven accidentally drained, depriving the Idoneth of one of their homes. And really, an Aelf home is as important as it gets.

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  24. 28 minutes ago, Beer & Pretzels Gamer said:

    One thing I’ve found interesting is that when people are prepping for tournaments they still insist on even 2K games.  When I played sports “overload” drills were a key to success.  In (American) Football could the offensive line pass block when there was an extra rusher or two or on defense could we get to the QB if there were extra blockers?  In basketball could we prevent a game winning shot with only 4 defenders or could we make one against 6?  When I later coached soccer I would regularly send 4-5 attackers against 2 defenders and a keeper to force communication.  

    In all cases these overload drills greatly helped player development.  Yet the idea of an overload drill in AoS for tournament practice seems anathema for reasons I don’t fully understand.  Which is a shame because it seems like such an obvious solution to a common complaint on both sides (both the “no one wants to play my tournament list” and the “I’m sick and tired of playing tournament lists I lose to in 2 turns...”).  

    Especially since almost everyone has that cool piece they don’t get to play.  So if you're rocking up to the table with your fine tuned Seraphon and really want to see how good it is why not tell your SCE to throw that Stardrake into the match?  Or if your one drop Changehost is about to go for a practice run why not tell your Sylvaneth opponent to bring out Alarielle?  If you can still compete on those terms aren’t you that much better prepared for a straight 2K?  And if you lose you still learned something about your army that likely makes it better when you do take it to a tourney.

    To me that’s a win-win we as a community are just ignoring too often.

    This is one of the things really miss from 1st edition Age of Sigmar pre-generals handbook. Uneven armies being normal, but giving the underdog (in terms of models) a new win condition (sudden death) that favors their smaller force.

    This is also why I have high hopes for AoS objective scoring to move closer to 40k, being able to rock up to a table for a game, role a scenario, and then tailor your victory objectives for the game towards your armies strengths, I'm also excited for the prospect of army specific objectives that get added with new battletomes. 

    All of these things help players tailor victory conditions to their armies and that means people still have to be concerned with what is "meta" but that they don't necessarily have to "compete" directly against meta lists on their terms. 

    All the handwringing in this thread aside, I really think the future is bright for AOS balance with the rumors for the new edition!

    • Like 7
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