Jump to content

Captain Roderick

Members
  • Posts

    68
  • Joined

  • Last visited

Posts posted by Captain Roderick

  1. 1 hour ago, Sactownbri said:

    I like big blobs of zombies as bait and outflanking vargheists. But I’m all about Manfred as I love his command ability better than the VoZD.

    I thought the Legion of night bait rule only applied to deathrattle? 

    Yeah I know he's cool, sadly just can't justify him (plus he seems to die pretty easy in a lot of the battle reports I've seen). 

  2. 1 hour ago, Deadkitten said:

    Blood Knights seem to be a pretty good cavalry list buried in the Death lists.

    That is really nicely put, thanks for the summary! 

    I've been thinking of them as legions of nagash but really they're more like an old blood dragons army hidden away in the book, possibly even moreso than Soulblight. 

    This is however making me lean away from them a little (at least for the moment) as I just really want a big load of respawning skellies and such. I've got 5 blood knights - well, dragon princes - waiting to be stripped and repainted and will use them (and legion of blood) for path to glory, but after that will give night and grand host a try. 

    Hurling disposable black knights at the foe, then bringing them back, has a lot of appeal to me. 

  3. 14 hours ago, Deadkitten said:

    What tactical flexibility do you feel other units bring?  What are the holes that need plugging in the Blood Knight build?

    So, from what I can see from a cursory glance, blood knights are very elite and highly concentrated force. If you get the charge in they do great, but can get bogged down quite easily. 

    Compared to other legions/builds, you'd lack healing, respawn, and board coverage/control. 

    I therefore find myself thinking that point for point, you're better off with 10 black knights (maybe even in 2 units) than 5 blood knights. 

     

    Thoughts? Counterpoint? ?

  4. So, lovely legion of night kru, I'm tempted to join your ranks - how well do you find the outflank works out? What do you send in your flanking posse? And does "the bait" actually pay off for you? I can see myself getting all excited for it then finding all the fighting takes place outside my deployment zone. 

    Be warned that I'll be avoiding special characters as well so despite how luvverly Mannfred can be, he's not a selling point ?

  5. 8 minutes ago, Lemon Knuckles said:

    For 20 points more than Terrorgheist + Banshee you could maybe ally in the Ghoul King version?  Adds a Wizard, provides itself recurring heals, and for a CP you can summon in 3 Flayers that can each make their own scream attack on the turn they were summoned.  Granted its a weaker scream than the Banshee, but under the right conditions it might do some work, and the Flayers can actually get in there and mix it up too.

    That sounds really good actually, I always felt like flesh eater courts could go well alongside this army and now I see why! 

    It'll be a while before I get those minis though, have you tried it? 

  6. 2 hours ago, themortalgod said:

    I feel like the dilemma is that if you want to run a bunch of summonables then you are just better off running other legions.

    Personally, I plan to run some summonables in my LoB army though. 

    This is my problem - thematically blood seems right, but doesn't synergise as well with all the summoning legions of nagash get. I feel like leaning too heavily on blood knights and vlozd just robs you of a lot of tactical flexibility as well. 

     

    What summonables would you use then? 

     

    And has anyone thought about getting dire wolves for battleline, then just alternating black knights and terrorgheists for the rest of your army? ?

  7. So I've been toying with going legion of blood, it seems like terrorgheists and banshees should synergise well with the bravery debuffs but since the other allegiance ability only applies to non-summonable units, the Legion seems a bit disjointed to me as a result. 

    From looking at those example lists above, it seems like everyone leans hard into vlozd and blood knights, with a summonable backline. 

    Do you feel it works well? Howabout in 2nd edition, when your summonable units can suddenly keep coming back 3-4 times? Does that make blood knights and vlozd seem less valuable? 

     

    Lastly I was surprised nobody has mentioned emerald lifeswarms yet. Having a vampire lord with your blood knights to put that beside them seems to have serious potential - regenerating super-knights to match the rest of your army! 

  8. On 6/22/2018 at 8:50 AM, KoalaSnok said:

    Summoning takes place at the end of the movement phase, same as ambushing. 

    I was recently looking this up and in the battletome it doesn't say when it happens (thus I thought it defaulted to the hero phase). 

    Is this in the faq? 

×
×
  • Create New...