Jump to content

Reuben Parker

Members
  • Posts

    470
  • Joined

  • Last visited

Posts posted by Reuben Parker

  1. Yeah the monster list is more a stab in the dark. 

    Royal family with that setup has 140 wounds in the table turn 1. With 4 possible ghoul summons across the game and twin varghulf boosted by royal family healing. Pretty nice for grinding and board control, still main FEC issue is still there in damage output. 

     

    Need to see if the realms have any good spells to boost large units of ghouls. As they can be 4 attacks each re roll 1 to hit and re roll wounds already. If there’s another spell or item we can layer on maybe giving rend the big ghoul unit can be a good hammer.  

  2. So Royal family is not as good as originally hoped but with double summon trait it still has value I think. 

    You get 2 GK a relic reduced deployment all for 150 (CP neutral as gain one spend one). 

     

    GKoZD double summon

    2 GK

    9 horrors 

    30 ghouls

    2 * 10 ghouls

    Royal Family

    1CP

    cogs

    40 points for other endless spells

    so instead of a turn one board spam maybe just summon double varghulf double GK then use the GK ghouls more tactically during the game as CP come in.

     

    also is there maybe some room for play with a monster list as summon makes them “cheaper”

    GKoZD double summon

    2 * GKoTG

    40 ghouls

    2 * 10 ghouls 

    2 CP

    Cogs and 40 extra points

     

     

    • Like 1
  3. 2 hours ago, Ajay29 said:

    Bit disappointing tbh...

    Sounds like Majestic Horror and Crusading Army are the no-brainier choices, dunno why you’d take anything else...

    Was hoping for more, might mean the FEC go bye bye ?

    Thanks for the info though!

    Obviously different elements grab different people. My FEC have been shelved since the first handbook but I’m really excited for them in AoS2. 

     

    Yes those two two options seem the best however as you can choose a new general and trait when the first one dies it does give you more flexibility in game.  I think all the changes seem to be pointing to FEC playing as a reserve summoning army which is what grabbed me about them in the first place. 

     

    Option 2 multiple ridden monsters is now also a much better option due to them being able to summon. You can make the case that they’re 110 cheaper now  as summon a 160 point unit but minus 50 as a CP is “worth” 50.  I think a lot of what will make them playable is the nature of the missions. If there are multiple missions with large numbers of spread out objectives FEC summoning could be a strong foil in the meta. 

    • Thanks 1
  4. I would imagine it will be in warscrolls. If they didn’t limit it would be super OP as you would just take loads of CP and spam summon flayers and vargulf.

    if it worked that way

    GKoZD

    GKoTG

    cogs

    3*10 ghoul

    16 CP. 

    I think we all know it’s not going to be that way for us though :)

    The 3rd paragraph under new edition section on the FEC focus article says the summons work once per GK. 

  5. I think we can only use each summon command ability once per game. So you could get one vargulf and one unit of flayers / horrors.  If double summon trait allows a double summon of the same you maybe be able to do one of those twice. 

    We need to get full allegiance traits to know how it’s worded. 

  6. Yeah need to see exactly how the summoning works and interacts with the double summon trait. I just love the idea of a huge summoning FEC list really fits with the fluff and gives a lot of tactical options. Yes the units are mainly chaff so will be forced to play a delaying / screening / board control game whilst the couple of good units in the list actually do some damage.

     

    A tweak to to the original list would be to drop 3 horrors / flayers to add chrononmantic cogs and another 2 CP if playing with endless spells. 

     

    Summon on table edge only needing a 7 to charge with re roll from delusion will be a big threat to weak units and casters. 

  7. Yeah I think FEC got a lot better but remember a CP is “worth” 50 points so in some ways that unit of ghouls isn’t free. 20 point increase plus 50worth of CP it’s only a 30point discount on buying them in your list.

     

    Then also consider FEC are over pointed on a lot of units 3 horrors or 5 blight kings both 160 points, ghouls are terrible points to save wound ratio and ghoul kings are decent but still expensive when you look at things like SCE heroes. 

     

    I think for FEC to be competitive they need to summon more points onto the table than the opponent as their units just are not on the same power to points level as other armies. 

  8. Super pumped for this, bought a bunch of FEC before first handbook and then put them in back burner due to summoning restrictions.

    now it looks like in AoS2 they can play to the fluff coming on from all board edges to protect the glorious king

    GKoZD double summon trait

    GK

    GK

    3 * 10 ghouls

    9 horrors / flayers 

    7 bought command points 

    Royal Family 

    turn 1 you will have 9CP summon 4 extra GK (2 per summon) then 6 extra units of ghouls plus one summon for double varghulf.

    obviously dependant on the double summoning trait working that way but if it does it will be very entertaining. Then save up CP during the game to replenish dead GK and get extra ghouls with each new GK. 

    • Haha 1
×
×
  • Create New...