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chosen_of_khaine

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Posts posted by chosen_of_khaine

  1. 21 hours ago, NinthMusketeer said:

    I have played in tournaments, won tournaments, and now run them regularly. I can remember every game in which I got a 1-2 double then lost, because all four times I made a critical mistake. My dislike of the double comes not from losing to it, my dislike comes from having a ~40% chance to auto-win because I had less deployment drops than my opponent. If there was skill involved it would be one thing, but all I had to do was not mess up. I'm not the greatest player out there and it's absurd how easy a 1-2 double makes it to win against opponents who are legitimately better than me.

    If that's the case then I (and most games / battle reports I've seen) have simply had very different experiences with the game. 

  2. 19 hours ago, NinthMusketeer said:

    Extra unpopular opinion: you have it backwards. It isn't that unskilled players can't beat a double, it is that skilled players don't lose with one. If one loses after a double, then broudly speaking the game was already decided, some crazy luck happened, or they screwed up. The opponent only has a chance to come back from a double if the door was left open for them. I can say from ample experience that taking a round 1-2 double and doing it right, it doesn't matter if the opponent is a newbie or tourney veteran they will not have the tools to win.

    I don't think that's a particularly unpopular opinion, but I do think it is completely untrue - have you been to any tournaments, or watched competitive battle reports? The claim that "skilled players don't lose with a double turn and if they do, the game was largely already decided" just doesn't bear out in reality among skilled players. This is not to say that there aren't games decided by priority rolls, but this idea just goes back the Venn circle, in addition to some bias about what games we *do* remember. (As it happens, I had a competitive match just this past weekend that I won after getting doubled on turns 1 into 2 that was far from being decided beforehand)

     

     

    19 hours ago, NinthMusketeer said:

    What's said here in this quote, that's what unskilled players tell themselves after losing with a double. They say 'oh my opponent outplayed me because skilled players can overcome' instead of admitting they were the ones who screwed up to create that opening in the first place.

    Maybe it's the morning caffeine not kicking in, but I'm not sure what point you're trying to make here. That a skilled player always ought to win with a double turn, and the player on the receiving end effectively has no input into the outcome of the game? That seems patently untrue to me.
     

  3. Here's mine: The Venn diagram of people who hate double turns and people who are bad at the game is almost a circle.

    However, this doesn't mean that priority rolls are necessarily good, because most people who try to get into the game are understandably not very good, and getting crushed by an opponent's double turn in your first or second game isn't going to encourage you to come back for more. I would be fine with open play games having the option of "no priority rolls", or encouraging new players to play without them, but I think the game is better for having them outside of the new player experience.

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  4. On 10/6/2021 at 4:43 AM, Sonnenspeer said:

    Some people expect a Christmas battleforce box for Alarith LRL - so maybe it's worth to wait a little bit longer with your purchase :)

    I hadn't heard about that...but I would welcome it. Just have Avalenor at the moment, would love some stongeguard, a stonemage, and another mountain spirit 😮

  5. 1 hour ago, Clan's Cynic said:

    I see Idoneth pretty regularly across numerous shops and LFGS' both casually and at tournaments'. They're popular modelling projects too. I don't know if I'd call them unpopular from my questionable experience.

    Remember that Idoneth launched in that really weird period between 1.0's launch being a complete and total dub, to when the General's Handbook was causing it to gain momentum. I wouldn't say it was really until Kharadrons - who came after Idoneth - that things started, excuse the pun, taking off, which might've contributed to the "Idoneth were a flop" feeling that was more a result of AoS itself being a wet fish at the time than Idoneth specifically... man, I'm all about the unintentional puns in this post.

    Idoneth came out almost exactly a year AFTER kharadron, and were the last tome before Soul Wars and 2.0. Right after they came out was a large explosion of popularity with AoS. I remember it well, I started playing at that time with Idoneth as the army that got me into AoS!

    • Like 3
  6. 21 hours ago, Rhetoric said:

    Much hype for Deepkin Wave 2.  Really hoping for some new units and invocations or endless spells although endless spells don’t really make sense for IDK.  Magic is not our strong suit. 

    It ought to be more present than it is, though...an entire caste of Idoneth is dedicated to magic. Soulrenders and Soulscryers should be wizards as well, IMO.

    Idoneth endless spells have got to be the easiest for them to design though, there are TONS of options for spectral sea life. Urchins that slow movement, schools of tiny fish that obscure, a sharknado...the possibilities are endless (pun intended)

  7. I play both Lumineth and Soulblight, and Soulblight is in a great spot vs Lumineth. As stated above, Lumineth are great at throwing out high quality attacks, but don't have the quantity of attacks to be dealing with tons of bodies. Sevireth and Spirits of the Wind don't really put out that much damage for their points, and being able to fly around the board isn't as useful when each objective has 20+ bodies sitting on them. Zombies can also ignore unleash hell with their pile in shenanigans, gravesites allow huge board control vs Teclis based castle lists...the tools are there.

    As others have said (and really this advice goes for a LOT of folks who complain about a certain match-up) go hard on the objectives - I beat a Sylvaneth player the other week without wiping a single one of his units off the table. I'm by no means saying it's an easy win, but Soulblight is in a great spot to be beating Lumineth.

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  8. 1 hour ago, acr0ssth3p0nd said:

    Yeah, this whole thing might be what pushes me into OnePageRules. I'm just hoping the dev comes out with a few extra special rules per faction - after that, it'd be the perfect game for me.

    Just wanna say thanks for bringing OnePageRules to my attention! Looks fantastic, gonna try to get a game in this weekend with Grimdark Future rules

    • Like 3
  9. 1 hour ago, Ogregut said:

    I like the new app, while it will take some getting used to as its not as intuitive as Azur, I do like it has full rules for command traits, spells, artifacts, strategies and so on. 

    And its got all the warscrolls for the new stormcast and Orruks. 

    A good week to be a warhammer fan. 

    It only has that for old rules - moving forward you will need to buy the physical versions of the new books to get a code to see the rules in the app. Just like 40k 🙄

  10. 2 hours ago, Loyal Son of Khemri said:

    So what you’re saying is that Cathay is the new Lumineth?

    If lumineth were also as resilient as stormcast, had the technology of kharadron, and were as numerous as Cities of Sigmar, then yes!

    (I knew I would get this response when I posted it 🙄)

  11. While everything in the Cathay trailer looks cool, they feel dangerously close to a "like every faction but better" with their elite defensive formations, crossbows and gunpowder, technological contraptions, massive constructs, unique and powerful magic - oh and by the way their leaders are as powerful as gods.

    • Like 5
  12. 1 minute ago, Captaniser said:

     

     

    Oh look, more stormcast. I am starting to think that all other factions are made with immense disapproval since they must shove them into freaking everything. 4 warbands already, but don't you worry, a fifth is sure going to be fun. Another issue is that they are all the freaking Hammers of Sigmar, c'mon GW, you can't even give enough creative leeway to use one of the other stormhosts?

    I am so tired om stormcasts it is actually unreal. Seems that the disease of the spacemarines has fully enveloped AoS now. Guess the only real saving grace is that stormcasts are allowed to lose in the lore. 

    At least stormcast don't get more supplements than there are xenos armies...

  13. Not being a monster is strange, but people comparing him to units of 5+ models are missing the mark - single entities are never as points efficient in terms of output or wounds as squads. Also, 4+ saves are very reasonable in an edition where you can easily get him to 3+ ignoring rend -1. Not everything has to be as tanky as Archaon or Nagash.

     

  14. Having a fully painted army on both sides of the table absolutely effects the enjoyment of the game for both me and my opponent, and showing up with an unpainted army is willfully offering your opponent a lesser gaming experience.

    Not one single person who plays this game would ever say "I would rather be playing with and against gray plastic". For myself and many others, a large part of the experience of tabletop wargaming is immersion, and few things affect that more than painted armies (list building and mission quality come to mind). A new player showing up with an unpainted army because they are eager to get into the game is one thing, but showing up with an unpainted army after months/years of playing - knowing full well that it is negatively affecting your opponents experience of the game - is lame and should be frowned upon.

    I've never turned down a game due to my opponent's lack of painting, but I'm always disappointed. This is especially the case if it's a FOTM army or unit that all of a sudden is showing up everywhere in gray plastic / primer. I myself will not put a single unpainted model on the table, and while I realize this standard is unrealistic for a large number of people due to any number of reasons, it should absolutely be encouraged. And to be honest, I don't see a problem with lightly ragging on people for bringing gray plastic. If you can afford the hobby and have the time to be gaming every weekend, you have the means to slap on some primer and a few contrast paints.

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  15. 54 minutes ago, ledha said:

    thanks for the correction and my excuses !

    unrelated to it, what do people think of Vanari Bladelord and Urakhan windriders ? Are they okay to take in a mid-tier list or too weak to be used outside a very very very friendly game ?

    Vanari bladelords are mostly used to protect Scinari Loreseekers, Hurakan Windriders are very good with specific combos but otherwise merely "good".

    The book is so packed with good units that you can make anything work in non-competitive games, the only real dud is the Vanari Bannerblade.

    • Like 1
  16. Given the narrative hints we've had that Tyrion is off dealing with Malerion in Ulgu, it's totally believeable that he releases alongside or near the Umbraneth release, and that GHB 2022 is Ulgu-themed. I also expect that Zenith is the last temple to be released, given they are the rarest and most unique. 

    Luckily, with this rumor we will have some evidence to its veracity in the next month or two given their battletome predictions.

    • Like 1
  17. 8 minutes ago, HollowHills said:

    Then maybe GW should stop writing books that are only ready for the bin. I think the only reason there isn't more uproar about how bad a job they've done with Slaanesh is because of how overpowered Slaanesh was previously. 

    There is nothing more demoralizing than painting some models you love only to see them have embarrassingly bad rules on the table.

    Likewise sin guy is just as bad. There is no world in which Tzeentch or Sentinels should exist. Of course there will always be overpowered armies, but the existence of NPE rules that have no counter play shouldn't exist to begin with.

    I don't really see why we shouldn't be holding GW to account and showing our annoyance as players at the balance issues which exist.

    I will leave it there.

     

    While I agree we should hold GW accountable for writing bad and broken rules, the "sin/bin guy" is nothing more than a meme and doesn't even really reflect reality, with 0 evidence to back it up besides people saying "this book seems strong, this one doesn't".

    It's also way too reductionist - which "guy" wrote the Soublight book? Half the warscrolls are garbage, half the warscrolls are busted good.

    • Like 6
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