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dmorley21

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Posts posted by dmorley21

  1. 4 minutes ago, Lucentia said:

    The Ironjawz supplement is kinda interesting to me cos, other than obviously meaning folks won't need to pick up a separate book again, what's actually going to be in it?  Is it just collecting the new warscrolls for people who don't have/use the AoS app, which would have all the scrolls for free anyway, or are there additional traits/enhancements/etc. that wouldn't normally be unlocked in the app without a code?

    The article says new warscrolls, a new army of renown, ‘eavy metal painting pictures, and lore. Pages right from the new book.

  2. 38 minutes ago, Mikosan said:

    I am not at all sold on characters joining units.  I mean, why?  The new look out sir! rules seem to be enough protection for characters and having them join units feels like a step too far.  I used to hate untouchable characters on the corner of a huge block of infantry in Oldhammer and I really don't think I'd like it in AoS either.

    It would really help little melee heroes. Just being part of a unit and not having to take turns to activate would be a boon for them. 

    • Like 5
  3. 55 minutes ago, Ganigumo said:

    Do you know what they don't like about 3rd?
    Anecdotally most of the complaints I've heard have been around things that don't need a complete rules rewrite. Mostly around secondary objectives, coherency, balance (forever a pain point but tighter than it used to be), and general complexity. 
    Most of those things feel like they were just tacked on to the game though, and we could lose or replace them without too much hassle.
    Personally I'd be fine dropping heroic actions, monstrous rampages, grand strategies and battle tactics for a start.
    I will say I've hated the release schedule for this entire edition though. Slow to start, releasing multiple tomes every couple months, with a mad dash at the end, and at the moment it feels like things have slowed down a bit again. Its always been overwhelming or underwhelming.
    I think the 1 book per month cadence they kept up for a lot of aos2 felt like the right pace.

    Rules bloat is the most common I’ve heard. And that’s fair. I wouldn’t mind seeing some of the bloat go away.

    • Like 7
  4. 35 minutes ago, novakai said:

    It probably one of those thing they do regardless of how people feel the current state of the game is, it more base on that they seem to reset the game every 3 editions given their history. Not saying we always follow what 40K does but we also don’t really diverge from them as much either.

     

    regardless 4th will happen with a new rewritten core rules and they keep churning out new battletomes for every army much like 40K 10th edition. Just like when 2nd and 3rd happen for AoS.

    This is probably for the best too, honestly, While I love 3rd and find it vastly superior to 2nd; I know a few players who don't like it and have stopped playing AoS. 

    • Like 1
  5. 3 hours ago, Marcvs said:

    I find this way to "help" underperforming armies really sad. You've a bad/outdated battletome, here, have some free points :/

    Except these factions are specifically called out as their book tactics are not balanced compared to other books. 

    • Like 1
  6. On 7/13/2023 at 3:19 PM, Gitzdee said:

    Has anyone ever seen a wild riders kitbash being used as hexwraiths? Wanted to use them as allies to my Sylvaneth but guess thats not happening anymore.

    I'm kicking myself for not gettting some to use as Sylvaneth bug riders. But they'd likely make for good Hexwraiths as well. 

    • Like 1
  7. On 7/12/2023 at 7:33 PM, EnixLHQ said:

    Welp, I'm in the AoS Coach Discord now. Time to lurk a bit.

    EDIT: I'm reminded why I don't think Discord is the future people think it is. Everything NH is in one channel. One. Channel. Not a stitch of organization to all that.

    There's two Nighthaunt Discords as well - but I agree. It's crazy trying to stay caught up with it. I'm very much a web 2.0 person - give me easy to read blogs and forums any day of the week. 

    • Thanks 1
  8. 29 minutes ago, Arzalyn said:

    AoSCoach discord server is the most active place I have found so far, lots of good discussions on the Nighthaunt channel.

    Agree with this. There's also two Nighthaunt Discord servers and a Facebook group. I shifted to playing Sylvaneth last winter and all the faction forums on here seem to be dying a bit. Most people seem to use Discord, Facebook, or Whatsapp (I've never used that). 

    Overall, I was shocked to see how poorly Nighthaunt during the last GHB. Personally, I dislike playing them as while retreat and charge is really powerful, it's very time consuming for a horde army and I don't play enough to get quick at the game. 

    I think there's power now in a hero focused list now that you can fully screen heroes with Spirit Hosts and that the named heroes all got cheaper. One of Nighthaunt's problems remains that they really rely on spells, but pretty much don't have ways to cast them anymore. Primal dice will see that their casting is even more limited IMO. 

  9. 2 hours ago, Goatforce said:

    Interestingly in a video the youtuber Honest Wargamer said that he knew the 4th Edition box was SCE vs Scaven. Not sure if he has some solid leak that I haven't heard about or maybe he is going off Whitefang here 😂 But either way he seemed pretty certain.

    Pretty sure it's just he is going of Whitefang - listened to the Podcast version and thought he said that it sounds likes. 

    • Like 1
  10. 2 hours ago, EntMan said:

    I'm not sure how this hints specifically at Dark Elves. Could be them, could be Chorfs, or something else.

    Honestly, this could even be the Skaven refresh. They were a decently well supported faction in WHFB. Could also be Chorfs or Tyrion. So, without further info, that could refer to a lot.

    • Like 3
  11. 16 hours ago, SevenXes said:

    Hello my spooky friends!

    Ever since they have been released, I have exclusively played the Kruleboyz - including tournaments - but due to them being rather weak and also quite one-dimensional I am looking for a second army to collect and play until my Boyz get a proper tome... which brings me to the Nighthaunt.

    I have been reading quite a bit and got a fundamental understand of the army and how it works but one thing I still have trouble understanding is what heroes to pick.

    From my perspective - and a bit of theory crafting - Spirit Torment, Guardian of Souls and Krulghast Cruciator are usually an auto include (one way or another). Also I could see an Lord Executioner working well (e.g. with tunnel master). Some people recommend Lady O but just looking at her profile I find her kinda, mediocre? Or what is your experience, does she perform well?

    Also I love the Black Coach, the profile is also a bit so-so but the model is absolutely gorgeous!

    And another question regarding the bodies, since I have not yet played NH, what is a good body count for the troops? Coming from 40k (Necrons) I know that you usally want a bigger block of like 20 models (e.g. Chainrasps) to have enough staying power because 10 die to quickly. Is this the case?

    A few things:

    First off, Nighthaunt are actually not in a great spot right now even though that still seems odd to me. They'll be a step up from Kruleboyz for sure, but don't expect them to be able to go toe to toe with current heavyweights. 

    The Guardian of Souls is Nighthaunt's only generic wizard and Nighthaunt really want their spells to be operating at full capacity, so it's close to an auto include. Plus it's +1 to wound bubble is quite nice. Spirit Torments are also quite nice for the rez they provide. Olynder can be great, I've run her and had her be my MVP - ditto the Black Coach. But it's hard to justify their points in this army. I'd say you can justify Olynder, but the Coach is really hard to justify. Still, as I said, it can do some work. 

    As for unit size, you really either want to go full MSU with tiny units, or you want to max units in my mind. 20 ghosts just isn't enough to withstand any serious targeting, but becomes a major point sink. A unit of 30 can withstand quite a bit - especially if they get Shademist and a 5+ ward an are backed up by a Torment. The goal of Nighthaunt as built is to always be charging (ABC) though, and the more units you charge with the better, so minimum units are also good. 

    • Like 1
  12. 1 hour ago, Neck-Romantic said:

    Hello all. Haven't posted in a hot minute as I moved across the country.

     

    Did we ever get updated rules for the Mourngul for the new edition?

    Haha, what timing. Just today it was officially moved into Legends and no longer matched play legal. This decision was leaked to some people a while ago, so not surprising on the whole.

    • Like 1
  13. I always used to give my Krulghast Arcane Tome to make it more worthwhile, but now that's just a waste of an artefact. It is a useful piece, especially if you're running a death star, running a cohort of heroes, or just running something you want to be able to take some punches. I'd lean with it over the Knight of Shrouds. It also has a shooting attack, which is nice if you are running Harridans. 

    • Like 1
    • Thanks 1
  14. 7 hours ago, LordSolarMach said:

    How about folding them into Sylvaneth, and then moving Sylvaneth to Destruction?

    This doesn’t work in Sylvaneth lore whatsoever - Sylvaneth would be more apt to view factions like KO, Fyreslayers, and Cities as Destruction aligned.

     

    EDIT: Also, reading some other posts, Sylvaneth do not represent all of nature in The Mortal Realms. They’re pretty much exclusively about their forests and doing what they can to protect their forests. Apart from the Spites, they view Order factions as allies in this regard.

    • Like 1
  15. Seeing some speculation here that doesn’t make much sense to me.

    I’ll be shocked if Dawnbringers is not the end of edition narrative. It doesn’t need to be some world changing event - we know one fails. Maybe it’s the new big bad of 4th that causes it to fail? My money is on Chaos Dwarfs in Aqshy causing that one to fail.

    Also, it seems clear to me Dawnbringers will be 5 books. The Harbingers is the intro and then we know there’s a Destruction one in the fall and there’s a harbinger for each Grand Alliance. Seems like after the initial one, there will be a book for each Grand Alliance. So there’s probably a narrative book not on the roadmap, which would make sense for it being the end of edition campaign. I’m guessing the realm will shift to whichever realm has the Dawnbringers fail.

    I’d guess the harbinger factions all see updates (a battletome for FEC). Nurgle makes sense to appear in Ghyran and Fyreslayers in Aqshy. FEC and Gloomspite would make more sense to me Ghyran, but could be either.

    On top of that, we already know Warclans is getting something. Whitefang has hinted at Sylvaneth getting Kurnothi. So that’s 6 factions. 

  16. One thing of note, though GW doesn’t list authors of battletomes, is the rules team totally changed over starting with the Nurgle book. We have no idea what the new team was/was not allowed to do in the beginning, and they may have felt more comfortable using more tools as time went on. 

    I know the win rates aren’t necessarily there, but I feel like my two armies (Nighthaunt and Sylvaneth) can handle most anything from the newer books. I think this edition has been a vast improvement compared to the power creep that was seen with 2nd edition battletomes.

    • Like 3
  17. 11 minutes ago, KingBrodd said:

    Think of it this way. The Battletome is Cities of Sigmar and Dawnbringers are a sub faction.

    Meh. The different cities are the subfactions. Dawnbringer Crusades are campaigns they go on. Would make sense as the next Broken Realms narrative series honestly.

    • Like 4
  18. On 1/23/2023 at 5:45 PM, Rors said:

    The other thing I'm really considering this edition is grieving legion because once again, bounty hunters going away is huge.

    Chainrasp have a less than 1 inch base so they can make single lines. 3 blocks of 20 is 60 inches of wall around their deployment.

    For fun here's the list I'm thinking of. It's got double battalion for extra enhancements, don't have the list with me right now so sorry the names are off.

    With this list you can get 9 units teleported (3 underworlds, 4 via boat n harrow, 1 spell, 1 GC ability). You can set up a wall around their deployment, then position your heros 2 inches behind that wall for pile into combat fun. Depending on what they have you can change what you put down. Banshees can be objective grabbers while you have them pinned or swap them for some spell protection. Palisade will stuff up shooting and they'll have a hard to getting away from it while pinned in. Lady O + Kurdos messes with their CP. And boat man and harrow have the utility of taking a unit each somewhere else if you need to jump back out.

      Allegiance: Nighthaunt - Procession:  Grieving Legion -

     Leaders Awlrach the Drowner (170) General

    Kurdoss Valentian, the Craven King (210)

    Lady Olynder, Mortarch of Grief (340)

    Spirit Torment (120) with arcane tome (5+ ward) and come back to life on a dice rolle

    Spirit Torment (120)  With GC teleport and -1 to wound artifact

    Dreadblade Harrow (130)  mortal on charge

    20 x Chainrasps (220) - Reinforced x 1

    20 x Chainrasps (220) - Reinforced x 1

    20 x Chainrasps (220) - Reinforced x 1 

    4 x Myrmourn Banshees (100)

    4 x Myrmourn Banshees (100) 

    Endless Spells & Invocations Prismatic Palisade (30)  Total: 1980 / 2000 Reinforced Units: 3 / 4 Allies: 0 / 400 Wounds: 104 Drops: 11

    The issue is Nighthaunt have much better options for alpha pinning. I'm also skeptical of 20 blocks of Chainrasps holding up. I had a lot of luck with a block of 30 with Nagash... but had I run a block of 20 they'd have been dead. I had a Spirit Torment as well. 

    Also, I just don't thing Greiving Legion is good compared to the other subfactions. It doesn't have the utility of Emerald Host, doesn't open up battleline options, doesn't increase your damage, and even if it works; it creates a NPE for your opponent. I was high on it when I first read the book, but am not anymore. 

  19. 5 hours ago, Bayul said:

    Can we talk about Nagash in GH 2023? Could he be a meta pick in Emerald Host to kill Galletian Champions? 

    Honestly, yeah I think Nagash might have juice this edition. I've played two games now, and The Emerald Curse does work, especially against small heroes. 

    A 55 point reduction is large, the realm spell is a great tool in his arsenal, he can easily zap GCs with Arcane Bolts, he can teleport in Nighthaunt to grab objectives, Chainrasps are a better investment without bounty hunters being around; there's a lot to like about him. 

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