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dmorley21

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Posts posted by dmorley21

  1. 4 minutes ago, Evil Bob said:

    Tagging an enemy hero with -1 Save can seriously change the game. Especially if they go all-in with an expensively pointed model.

    I’ve used twenty Hexwraiths to make Orlyander immortal before. It depends how competitive this tournament is and how comfortable you are with possibly losing your general.

    There are some high quality players attending. A few of the Detroit guys who are pretty good. I hope to live at the mid tables. But you’re right about the -1 save being pretty good. 

  2. Hey all,

    I’m taking the following list to a tournament in a couple weeks:

    Nagash / Reik / Harrow

    Hex / Hex / Chainrasp

    Krondspine.

    When I bought my ticket to the tournament back in January, I had hoped it would be my first event with the new book. Well lists are due Friday so I’m just looking to do something completely different and just have some fun. 

    Question is, should I run it as Emerald Host or just no subfaction? 

    • Like 1
  3. 7 hours ago, Boggler said:

    There has to be a Command Trait that makes the Sciptor's proc roll better.

    But in this case, it would be an auto-take since I don't know what other CT's would be comparable.

    Maybe the possibility of choosing a 2nd target? or rolling 3d6 mortals?

    There has to be something more to it... Too strong?

    I’m guessing there will be a subfaction that boosts it like Nurgle got for their new hero. Maybe subtract one from the judgment rolls. 

    22 hours ago, EnixLHQ said:

    I wouldn’t expect dates announced. And they’ve already announced the new battletome, so I wouldn’t expect anything for Nighthaunt to be announced. Pay attention to when Warhammer Community starts previewing rules. That will be the clue. 

    • Like 1
  4. 2 hours ago, Greasygeek said:

    What do we know about the boat?

    - What size of base does it come with?
    - Is it an unique/named hero?

    - Do we assume that it has the Monster keyword?

    We know very little apart from it being named. We can assume it’s a unique hero and not a monster (…why would it be? Nothing monstrous about it).

    Otherwise, we really only can guess based on the lore they gave us. 

  5. 27 minutes ago, Landohammer said:

    Fair, but in his defense he usually kills anything on his objective. And its not like the 125pts you save would be spent on anything meaningful in NH anyway :(. I also can't imagine the bound hero will be contributing much besides hiding behind a rock.

    I don't want to kill any ones hype (god knows we need something exciting right now) but I can def see some people getting buyer's remorse when their bound hero gets ganked early on and you end up fighting 400pts of your own army :S

     

     

    I’ve seen lists with the Gatebreaker do well. 
     

    However, the Incarnate is also a buff/debuff piece. Re-rolling charges? Giving multiple units all out attack when we can’t use all out defense? Those are really good.

    And even if your bound hero dies, if you end up having the Incarnate fight your own models, you made a mistake 9 times out of 10. You get to move it, run it, and then make it charge. The only way would be if it was pinned in with your units and your general was dead and unable to use spectral summons. 

    • Like 1
  6. 5 hours ago, That Guy said:

    It is pretty unusual to have a new unit released even after a battle box. That does wake the question inside: “Is there more?”. Personally i think we might still have a shot on a few new units. I think they’ll keep the Scriptor Mortis exclusive to the box for a while, but i do believe they might release the craventhrone guard as a seperate box set when the codex releases. It’s already pretty unusual to have a new unit release on top of a hero in a boxed set. I still have some hope to see a monster release, just as a final surprise. At this point the usual release cycle is broken, so it’s all uncertain. We can however for sure expect a new themed dice set. Every new book release both aos and 40k gets a new dice set nowadays. Let’s pray ours is not overly boring. On top of that, i truelly hope they don’t forget about the Mournghul. Because in fact that is our monster already. I just hope they give him some of his lost glory back. Even if they would return him to his old state, i believe in the current meta, that isn’t do broken anymore. #unleashthebeast. If not i might consider that krondspine incarnate and  bind it to a guardian of souls or something, under reikenors if it still exists. Sadly we can’t bind it to Lady O, Reikenor or Nagash, because the incarnates are considered enhancements. What do you guys think about Krondspine in our army?

    The Mourngul is Forgeworld and will not be updated with the book. Forgeworld stuff tends to get update randomly all together during the some summers.

    I think the incarnate has a ton of potential in our army. It does not need to be bonded to a wizard, so bonding it to the Scriptor Mortis and then hiding the Mortis might have some game too. 

  7. 3 hours ago, Neil Arthur Hotep said:

    The Krondspine Incarnate definitely seems like a pretty punchy combat monster, and with some nice buff auras, too. Worth noting, I think it's currently not clear whether named characters can bond to Incarnates, since they appear to be classified as enhancements. Your sample lists don't have a problem with this, but you might not be able to bind an Incarnate to Nagash or whoever.

    Still though, the Incarnate seems kinda tailor-made for Nighthaunt, being a big, punchy and hard to kill monster. It seems thoroughly worth its 400 points.

    Pretty sure it can only bond with non-unique characters. That’s why I went the route I did. Otherwise, Olynder in Emerald Host would be a no brainer. 

    • Like 3
  8. 1 hour ago, Boggler said:

    Seriously, I posted my army a few pages ago and no one replied about what to buy next. I guess we are all just here for the salt!

    Nobody knows what the new book entails. Recommending what to buy next is a fool's errand. Based on the FOMO box, it seems like Myrmourns are pretty good. And they're cheap. So buy those. 

    I'm interested in people's thoughts on the new Incarnate. Not sure if everyone has seen the rules, but in essence it's a 400 point monster that starts at level 2 and instead of being slain, it can go down a level (or up if it eats an endless spell) at the end of combat. It bonds with a non-unique hero, grants re-roll charges and runs to everybody (you and your opponent) within a certain range (12" at max) and if you use all out attack on it, it grants all out attack to nearby friendly units. In addition, it's a monster (has the keyword). It moves 12", flies, and has two attack profiles:

    1", 7-9 attacks, 3+, 3+, -2, 2 damage

    2", 2-4 attacks, 3+, 2+, -3, 4 damage

    At first blush, it's the monster we always wished we had. If your bonded hero dies, it goes wild and can and will attack your own units. This is problematic if you're in a fight with it and another one of your units. However, until the new book drops, Emerald Host is a way of preventing this from happening (this matters to me as I'm in a GT in May that won't use the new book unless it drops in April). It also prevents you from using other allies. Worth noting, Nagash is not an ally. I've currently got two lists I'm spitballing:

    Nagash / Scriptor Mortis (general, PotFW) / Incarnate / 10 Chainrasp / 5 Hexwraiths / 6 Spirit Hosts

    or

    Guardian of Souls (general, PotFW) / Reikenor / Spirit Torment / Incarnate / Cogs / 30 Reapers / 5 Hexwraiths / 9 Spirit Hosts/ 8 Myrmourns

     

    The Scriptor Mortis is an interesting take as it's a bit more survivable than our other basic heroes. Plus it can just do its thing and hide in the backfield while it's Incarnate rampages along with Nagash. 

    The second list is much more balanced. Both seem like a lot of fun to play - I'm bummed the darn Incarnate is currently trapped in an expensive terrain box, even if the terrain looks awesome. Hard to justify when there's a new book around the corner. 

    • Like 1
  9. It’s also worth noting that with each 3.0 book there were a lot of people who thought the book was rather weak/bad. Even Stormcast players!

    So expect that when the new book drops. Each book though, with time, ended up being solid IMO (and per tournament results, if you play those like me). 

    • Like 2
  10. 20 minutes ago, Lupercal said:

    The last few pages, it’s been mentioned quite a few times that the battletomes released for AoS3 have all been good. I’ve heard plenty of complaining from SCE and Orruk players (quality hyper focused on a handful of warscrolls, other warscrolls, allegiances, battalions clearly left undercooked) and more recently Fyreslayers players who rebounded from “this is a tyre fire” at the Fury release to “this is very underwhelming” with the book dropped. That’s why I’m struggling to wrap my brain around the unbridled optimism. I don’t begrudge people their positivity, but it rankles to see those same folks chide the more cynical types using examples that feel at best “somewhat inaccurate”. 

    As for me, I had arranged to split an on-release box with a mate the minute the WarCom article announcing it went live, hoping it meant an end to the unfortunate “mandatory Nagash” era. Until the Goonhammer article went out the other day, when I informed my mate I would regrettably be backing out of our arrangement until the battletome drops and we have a better idea what GW is actually doing with the faction. 

    The Bonesplitterz subfaction got hit hard and players of that army are fair to be upset... otherwise I disagree with you. 

    SCE has some overpowered warscrolls: Stromdrake Guard, Fulminators, and Longstrikes. The latter being overpowered mainly due to faction rule and Fulminators have counterplay. They have a ton of warscrolls, so of course there's some duds (Vanquishers, step right up), but overall, it's a really deep book. Recently I've seen Annihilator, Vindictor, and Chariot lists do really well. 

    Ironjawz are in a good place. So is Big Waagh. Kruleboyz aren't but most people who play them say they just need a points adjustment and Hobgrots to be battleline - they like the army mechanics. 

    People were down on Nurgle, but it's been a really solid book that has done well since it came out. 

    Idoneth has not lost a step besides eel spam lists, and Fyreslayers have been doing better than people expected at tournaments. Anecdotally, my buddy has been doing really well with them in more casual play. 

    Also, there's been some recent results from Nighthaunt doing well without Nagash or the Mega-Gargant. Tom Lyons just went 3-1-1 at Adepticon while somebody else (I need to find her name/Twitter username) just won a GT going 4-1 with Nighthaunt. 

    • Like 4
  11. 29 minutes ago, Nightseer2012 said:

    Now that you mention it, it does "feel" like Arena of Shades hasn't gotten a lot of attention.  I mean, it is available for preorder, and it didn't even get a whole article to itself that day, just the usual copy announcement from the preview article a week before. 

    It got an unboxing video, 1 article about the one rule that the Scriptor gets, 1 article about the 1 rule the High Gladiatrix gets, and 1 article about the 1 rule that lets the Crossboos fire through terrain.  Is it just me or does that not feel like a lot?  Did the Fyreslayer/Iodeneth box only get this much coverage, or am I just being over-critical?

    Arena of Shades has gotten more coverage than Fury of the Deep. 

    • Like 1
  12. I still think Nagash lists for Nighthaunt have juice until the new book arrives. I also think Incarnate lists could be pretty strong. 
     

    I’m playing in a GT on May 14/15 that is not allowing new rules after April 28. So I think I’ll be choosing between one of those list types. 

  13. Gotta say, some of you had crazy unrealistic expectations. We knew the Scriptor Mortis and Crossboos. If you expected more than what they showed, you haven’t been following the previews. 

    Also, the trend has been for warscrolls to be simplified and lose some abilities. I’m not surprised to see Bladegheists and the Spirit Torment lose some abilities. 

    My biggest concern is that Myrmourns and to a lesser extent Crossboos did not go to 2 wounds. Those are tiny units to be at 1 wound a pop. 

    I’m sure there will be synergies in the books. All of the 3.0 books have had good stuff in them. 

    • Like 2
  14. 3 hours ago, That Guy said:

    I like your take on it all. Spectral hunters needs a buff though. Under Deathriders that’s way too unreliable. On top of that Legions of Grief just offers way more to the army even if you would run speedster units. I would start spectral hunters at 8 and boost to 7 in deathriders. Include it to have impact hits based on your charge roll. It needs more than just ASF, you literally only benefit in your turns and it’s still not very reliable. Allow them to “hunt” a unit giving them run and charge vs a chosen unit. Or give them bonusses against a certain type of opponent unit chosen at army deployment. It needs some oomf before people will even consider taking it over Legions of Grief

    The idea would be that it's no longer unmodified. So Cogs can modify it. Death Riders could. The unique command ability could guarantee one. Then other units could give charge boosts. 

    Neither here nor there though; we're getting new warscrolls Saturday and a whole new book likely next month. 

  15. Had I continued, I would've added once per game Spectral Commands like Stormcast Holy Commands. One would've been a once per game Spectral Summons and another would've been a once per game ability to replace a charge roll with an unmodified 10". 

  16. I've never been into the bravery shenanigans with Nighthaunt - I'm much more into the Wave of Terror and Legion of Grief builds. I started a Google Doc with changes I'd make to the army... but with the new book on the way and life getting busy I doubt I'll add much more. But here were what I had so far:

    Battle Traits

    Deathless Spirits

    Roll a dice each time you allocate a wound or mortal wound to a friendly Nighthaunt model from a unit wholly within 12” of a friendly Nighthaunt hero or wholly within 18” of your general or a friendly Nighthaunt totem. On a 6+, that wound or mortal wound is negated. 

    Aura of Dread

    Subtract 1 from the Bravery characteristic of enemy units while they are within 6” of 1 friendly Nighthaunt unit. Subtract 2 from the Bravery characteristic while they are within 6” of 2 friendly Nighthaunt units. 

    Legions of Grief and Spectral Hunters

    You must decide if your army will be a Legions of Grief army or a Spectral Hunters Army. Record your choice on your army roster. All Nighthaunt units in a Legions of Grief army gain the Legions of Grief keyword. All Nighthaunt units in a Spectral Hunters army gain the Spectral Hunters keyword. 

    Legions of Grief

    After territories have been chosen but before armies are set up, you can pick up to 1 point on the battlefield within your territory and 1 point within your opponent’s territory to be Lanterns of Grief. Each Lantern of Grief must be more than 1” from all terrain features and objectives. 

    Instead of setting up Nighthaunt Legions of Grief units on the battlefield before the battle begins, you can place it to one side and say that it is set up in the underworld as a reserve unit. You can set up 1 reserve unit in the underworld for each Nighthaunt Legions of Grief unit you already have set up on the battlefield. 

    At the end of any of your movement phases, you can set up 1 or more of these units wholly within 12” of a Lantern of Grief and more than 9” from all enemy units. At the start of the fourth battle round, reserve units that are still in the grave are destroyed. 

    In addition, if a Nighthaunt Legions of Grief unit is wholly within 12” of a Lantern of Grief, it can heal D3 wounds or return an amount of models with a combined wounds characteristic equal to or less than the D3 roll. Also, add 1 to Deathless Spirits Rolls while a friendly Nighthaunt Legions of Grief unit is wholly within 12” of a Lantern of Grief. 

    Spectral Hunters

    If you make a charge roll of 10+ for a friendly Spectral Hunters Nighthaunt unit, it can fight immediately after you complete the charge move. This does not stop the same unit from being picked to fight in the combat phase of the same turn. 

    Deathly Processions

    You can pick 1 of the following subfactions for your army (core rules, 27.2.1). All Nighthaunt units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction. 

    The Emerald Host

    After each army finishes deploying, choose an enemy unit on the battlefield. Roll a dice for that unit at the beginning of each battle round. If the roll is equal to or less than the battle round number, reduce that unit’s save characteristic by a number equal to the current battle round. If the roll is not equal to or less than the battle round number, reduce that unit’s save characteristic by 1. 

    Reikenor’s Condemned

    Each friendly Reikenor’s Condemned wizard can elect to deal D3 mortals to itself at the beginning of the hero phase. If it does, it can add that value to its casting rolls. Myrmourn Banshees are battleline. 

    The Craven Host

    Craven Host units can retreat and charge or shoot. Craventhrone Guard are battleline. 

    Death Riders

    Death Riders units with mounts gain +1 to charge. In addition, if they are Spectral Hunters, the Spectral Hunters ability is activated on a 9+. Black Coaches are battleline. 

    The Sorrowmourn Choir

    The Deathless Spirits ability is activated on a 5+ for Dreadscythe Harridans and Myrmourn Banshees. Dreadscythe Harridans are battleline. 

    Execution Horde

    At the beginning of each battle round, select an enemy unit. Friendly Execution Horde attacks against that unit are +1 to hit and +1 to wound. 

  17. 2 hours ago, HollowHills said:

    So a certain playtester, I won't name names, has been trying to flog his nighthaunt all over the internet.

    Doesn't really bode well for the book I'm afraid...

    I haven't seen this, but another one/game designer has been posting occasional pictures of building and playing Nighthaunt this winter, so your mileage may vary. 

    • Like 1
  18. 6 hours ago, Neck-Romantic said:

    Torment losing his reroll aura?

    Reroll hits aura was a huge chunk of my spirit host heavy army

    Yeah I had just built 9 Spirit Hosts too; however as others have said this was expected. All re-rolls are going away in 3rd. And as someone who once ran 60 Reapers, that’s probably for the best in terms of game speed. 

    20 minutes ago, Dogmantra said:

    Either there's a third ability or the flavour text for the bodyguard ability is just very long. If there is a third one, my money's on wizard or a ward, I can't think of anything else that's concise enough to fit.

    Not a wizard. That would be keyworded. 

    • Like 1
  19. A couple initial thoughts from what we’ve seen of warscrolls:

    Ethereal and wholly within bubbles are staying the same. But I’m guessing the army is going to play fast seeing our slow units got bumped to 8”.

    Chainghasts might actually see play now. The Scriptor getting bodyguard makes it more usable, but still hard to justify when it doesn’t do anything against 4 armies in the game.  

  20. So the Spirit Torment and Chainghasts now move 8”. Spirit Torment lost re-roll 1s with no replacement, but does better healing and more consistent damage in melee. Chainghasts now have a buff aura of +1 to hit as long as there’s a Spirit Torment on the field somewhere. The Scriptor gets ghosts to bodyguard it. 

  21. 2 hours ago, Darkrich said:

    It's the hope that kills you.

    Ted Lasso disagrees. 
     

    Anyway, I’m of the mind that we got to see the book first. I saw enough initial pushback on Soulblight, Stormcast, Ironjawz, Nurgle, and Fyreslayers to know that these books need to be taken as a whole. Looking at little revealed bits of info from select warscrolls just doesn’t tell you enough. We’ll know more once the new warscrolls in the box are revealed and  then obviously will have to wait for the book for the whole picture. 

    • Like 3
  22. 2 hours ago, That Guy said:

    When i read the post, i got the feeling we might lose spectral summons. I hope not. If that’s not the case we can have 2 units teleporting per turn perhaps, or maybe if you make boatboy the general he can bring 2 units(or more) with him. I also feel like he might get some assassination tool. I hope it will be a “model” instead of a hero ability. He’s totally going to do impact hits as well. Hopefully he’ll be a solid buff piece. He looks cool af, so i want him to be really strong. 

    I've been expecting to lose Spectral Summons. Amongst the 3.0 books so far, I believe only Fyreslayers have kept an army wide command ability. 

    I am happy to read the description and hear that it looks like they'll keep movement shenanigans as a part of Nighthaunt. While I've been underwhelmed by the revealed rules of the new stuff just like everyone else, I remain optimistic because I think the 3.0 books have been really good. They all have a distinct playstyle that matches their lore and I think even the lower end of books (Fyreslayers/Kruleboyz) are 3-2 armies. I'm excited and hopeful to see what Nighthaunt end up looking like once we have the new book in front of us. 

  23. @Boggler

    I never played with old Nagash as I don’t play other Death armies, so I can’t really compare though I did hear he was weakened.

    I’m one of those 3-2 finishes with Nagash/NH at Brewhammer in the beginning of February. With the new rules from the latest battlescroll, one of my losses would have been a win most likely as I had to chew through 3 units of Pink Horrors. I think a Nagash/NH list is a 3-2/4-1 list. There’s lists it just loses to, but as far as Nighthaunt go that’s still really strong. 
     

    My biggest issue with Hand of Dust is spending the extra points for the spell portal. I just haven’t been able to justify that, as any list with Nagash needs bodies. 
     

    I also haven’t gotten any IRL games in since that event I went to - been busy. Gotten a few in on TTS. 

  24. 9 hours ago, Boggler said:Hopefully Nagash has a points reduction! These abilities aren't automatic!

    Gotta disagree here. I’ve played Nagash/Nighthaunt 10 times, and think Nagash is just about right for his points. 
     

    I think your issue is going for Hand of Dust. In 10 games, I’ve never used it. With Reaping Scythe, Arcane Bolt, and at times Soul Cage; Nagash is just an absolute beat stick. I haven’t used him against a Mega-Gargant yet, but he’s run over everything I’ve thrown him against (except for one set of bad rolls versus a min unit of blightkings). He also is such a threat that he forces your opponent into bad positions often, which any regular NH player has learned to take advantage of. There’s a reason a Nagash NH list made it into the top 8 at LVO. It’s definitely a powerful list as long as NH spells remain the same. 

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