Spears
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Posts posted by Spears
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Just to pipe in as the player in 92nd, game 1 was my second game of 2k Aos which I stupidly won and then faced the top Idoneth player followed by the top Daughters of Khaine player so I wouldn't put too much weight on it.
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Personally I prefer it this way until they fix the accessibility of rules for limited edition models.
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The generic command ability in the battletome.
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How many models do people find themselves ending up with in lists? I'm not sure my spirit can take pushing around 120 dudes.
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Having reread the rules for the torment, am I correct in that unlike the other death heals you can try And roll high enough to bring back a multi wound model even if the unit has a wounded model In it?
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3 minutes ago, Nevar said:
No... they strike last... that means if they have one massive unit, and you charge it with six small units... all six of your units go before his one unit ever fights.
"That unit cannot fight unless all other enemy units that are eligible to fight have already done so" Does the enemy wording not mean they just have to be the last unit your opponent picks to fight?
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The strike last depends on how many units your opponent has to fight with though right? At 1k if there are only two enemy units in combat presumably it is much less effective and almost ignorable if they just have one big blob.
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37 minutes ago, Nevar said:
Or just be a bearer of 'Soul Cage' as that spell is brutal at 1k points, and he is likely to be in range of casting it when he needs it.
For the retreat or the other part?
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Do people not rate the condemned? I can't stomach 80 chainrasp but it looks to add quite a bit of bite to them.
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52 minutes ago, Nighthaunt Noob said:
Can use mounted KoS as well.
Even though the batallion requirements are knight of shrouds rather than Knight Of Shrouds?
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Does shroudguard not have to be kos on foot or reiknor?
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Chainrasps are on 25mm though.
Or am I misunderstanding your post.
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So that is measured when you begin taking wounds rather than when each wound is allocated?
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Noob question but if you have a unit half within range of a hero for death save, can you kill off models out of range until the whole unit is within range and then get the save for the remaining models?
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Might there be mileage in x15 and x5 bladegheists if running shroudguard?
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As the bladegheists get the reroll hits just for being near torments or chainghasts, does this mean you dont need the torment at all to trigger this?
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The chainghasts come with spare face options so you might be able to pick those up cheapish to help.
AoS 2 - Nighthaunt Discussion
in Death
Posted · Edited by Spears
Thanks, the event was ace all round and was a good learning experience. I took a fairly soft list as I wanted to get some games in before committing to further purchases and painting. Also I ran out of hobby mojo.
Bladegheists are ace, however that 1 inch reach and a 32mm base is a massive pain in the ******, I hardly ever had them all fighting at once. That said the unit size did mean they weren't getting taken off the board too easily, I have been wanting to play shroudguard with two 20 man blocks but will probably do a 20 and a 10 now.
Chainrasps can really do some work with their buffs up but go down to either lots of no rend attacks or high damage attacks.
With the way our reserve works I found that I was deploying a few rubbish units like hexwraiths and executioner before being able to reserve stuff just to see where my opponent was going, I think as the list is already 8ish drops I might put in some minimum sized units just to delay the big deployment decisions.
Arkhan is bloody ace, definately stays in the list. Olynder made it in as she seemed easier to paint but I think she will get dropped to make way for Reiknor in future.
Overall I felt like two of the three losses were just down to player skill and I can definately identify the mistakes I made, the other loss vs daughters really felt like both the player and list completely outclassed me and am still not sure how to approach that matchup.