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Funstock Funhauler

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Posts posted by Funstock Funhauler

  1. 1 hour ago, Stormrage89 said:

    Quick question. 

    Does the -1 to hit aura from the Thunderer Fumigators "Choking Fug" and the -1 to hit aura from the Aether-Khemist "Atmospheric Isolation" stack? -2 to hit total?

    If so i'm going to run around with 20 special weapon thunderers backed up by and Khemist and see how that goes. 

    It does. Sadly not out of a ship.

  2. 19 hours ago, Reuben Parker said:

    *Warning this post contains large quantities of information feel free to skip to summary.

    **In no way am I saying this is the most competitive way to play KO (normally need a fire power blob and endrinrigger blob for that) but it was a fun mixup and actually is pretty decent.

    I managed to get in two games with Escort Wing today (we played too slowly to rotate in the 3rd game), random realms and missions.

    List was Escort Wing battalion full MSU

    Barak-Mhornar - Theres no trading with some people

    Admiral - Earburster
    Navigator - Thermalrider Cloak
    3*10 Arkanaut
    Escort Wing
    3 Gunhauler - Last Word and Malefic Skymines
    Frigate
    2*5 Thunderer - rifles
    3*3 Skywarden - Volleygun and Drill Cannon

    Game 1 vs Slaanesh on dagger to the heart
    A match-up I thought going in would be a complete walk over with KO having no chance. They all move 12+ and have the best summoning mechanic of all the chaos gods. As it turned out I corner camped my side (mission helped with this). He bum rushed over and I focused turn one just shooting helstriders and fiends, I wanted to deny him summoning points until I could blitz all his heroes. Turn two he could only charge my screens. I then got bottom of two top of three double turn and killed nearly his entire army (1 hero and 13 cav models left totaling 27 wounds). However I could only kill 5 out of his 6 heroes as his chariot herald lived on 1 wound! He then got to summon another army basically with 64 depravity points (if I killed that last hero on 1 wound he wouldn't be able to summon anything). In the end I was still winning on the table but he managed to retreat and run a unit of striders 20 odd inches and win due to controlling both objectives. Had I seen the play I could of had more models placed near the objective and won a minor victory on points killed. 

    So even with a loss I was actually very pleased as apart from my model miss placement and objective misplay I would have won a match up that I thought would be terrible. Live and learn on the insane speed of slaanesh and just as people are in combat doesn't meant they arent going to get your objective.

    Game 2 vs Nurgle on Better part of valour
    This was a good matchup as his list was big things Archaon and Glottkin with a habringer to support them then a blob of marauders then some smaller units of blight kings and plague monks. All I had to do was focus fire down his big guys after killing the harbinger first to turn off the wound shrug bubble. The MSU on this mission helped as I kept a couple of warden units wide threatening his side objectives forcing him to keep units back. KO with focus fire are good at killing big heroes and once the big two were gone his list didnt really have anything threatening.

    Changes after playtesting
    If sticking with Barak-Mhornar I would drop some of the MSU units to upgrade to a Khemist and have a 30 man skyhook blob. The re roll hits bubble is so small it was hard for me to get a lot of benefit from it with all my units being minimum sized.

    If wanting to keep the full MSU style I would play it either as Barak-Thryng and just pick the D3 most threatening units for re rolls kill them and then play board control. Or play Barak-Zilfin for re rolls against all flyers and late game auto running gun crawlers 6" which gives a nice objective grabbing threat. Also the deep strike endrinwork is probably the best in the book and can cause your opponent some deployment issues.

    TLDR / Summary
    MSU Escort wing is a lot of fun and a very different style whilst being pretty good on the table. Barak-Mhornar needs more firebase to get its full benefit with less MSU though so if keeping MSU go with one of the universal re roll skyports.

     

    I have won a lot with my escort wing as well. I run mine as thryng with 2 frigates, and a unit of 6 wardens. I use a navigator and admiral for heroes. Have you tried using drills over cannons? 

  3. Against nighthaunt, I would actually consider using skywardens, as the skymines might actually do something against them. To counter the lack of rend go for mass of shots. Having volleyguns on the arkanauts and the volleycannon on the ironclad could be worth contemplating. Using large blocks of thunderers with rifles could also be something to consider (khemist buffed). Since the army is flying, go zilfin.

    • Like 2
  4. 22 hours ago, konijnebijter said:

    Hi everyone, I'm a new AoS player and new KO player. I was wondering if you can give some feedback on this list.

    The idea behind it is to make the ships much more likely to hit while keeping them alive as long as possible. 4+ on a cannon is just not reliable enough. Barak-Thryng gives a +1 to hit for up to 3 units, the ironclad can buff the other ships to reroll ones to hit. The rest of the army is there to keep the ships alive and Brokk is there to apply some more hurt. Brokk could be swapped for 2 Endrinmasters, 1 master and 1 unit of riggers, a frigate or a gunhauler and unit of thunderers for a different kind of firepower.

    • Allegiance: Kharadron Overlords
    • Skyport: Barak-Thryng
    • Additional Footnote: Without Our Ships, We Are Naught 

    LEADERS

    • Endrinmaster (120) - General - Command Trait : Doughty Champion - Artefact : Autotinkerer
    • Brokk Grungsson (260)

    UNITS

    • 10 x Arkanaut Company (120) - 3 x Light Skyhooks
    • 10 x Arkanaut Company (120) - 3 x Light Skyhooks
    • 10 x Arkanaut Company (120) - 3 x Aethermatic Volley Guns
    • 3 x Endrinriggers (120)
    • 3 x Endrinriggers (120)
    • 3 x Endrinriggers (120)

    WAR MACHINES

    • Arkanaut Ironclad (420) - Main Gun : Great Sky Cannon - Great Endrinworks : Incredible Self-healing Hull
    • Arkanaut Frigate (240) - Main Gun : Heavy Sky Cannon
    • Arkanaut Frigate (240) - Main Gun : Heavy Sky Cannon

    Barak Thryng sadly doesn’t give you +1 to hit, but you get to reroll 1s to hit and wound against d3 units. If you want to get +1 to hit for the boats you should build towards an escortwing instead. I would also consider teaming your riggers into a single unit. Gives them a bit more punch. 

  5. I run the Thryng escort wing as well. I've had some successes with it, and it is actually really fun to play. I have started using drill cannons on my gun haulers instead of the normal cannons. I found the greater range of the drills to be more beneficial than the dmg output of the sky cannons. Easier to keep the enemy at bay that way. My current iteration of the escort wing list is this:

    Thryng: Extra footnote:

    - There's no trading with some people.

    General:

    Admiral

    - Grudgebearer

    - Grudgehammer

    (Because Thryng!)

    Navigator:

    - Aethersight loupe

     

    Battleline:

    10  Arkanauts with skyhooks

    10 Arkanauts with skyhooks

    10 Arkanauts with volley guns

     

    Elite units:

    5 Thunderers with rifles

    3 wardens with 1 volleygun and 1 drill cannon

    3 wardens with 1 vollegun and 1 drill cannon

     

    Artillery:

    Gunhauler with drill cannon

    Gunhauler with drill cannon

    Gunhauler with drill cannon

     

    Behemoths:

    Frigate with heavy sky cannon

    - Last word

    Frigate with heavy sky cannon

     

    Battallion:

    Grundstock Escort Wing.

     

    I´ve had moderate success with 6 skywardens with pikes and grapnel, but they usually survive longer when they are split up and only shooting. I'm also thinking of using the the magnificent omniscope on a frigate for d6 extra movement. My play style with this list is very similar to how I play 40k drukhari; always staying mobile, gunning for objectives, and sacrificing key units.

     

     

     

    • Like 1
  6. I’m having loads of fun with my KO.  I still get a lot of wins. Sure, there are some bad match ups, but if you play friendly matches, you can play a scenario that puts you on an equal footing, and not play the realmscapes that cripple your shooting. Are any of you playing boat heavy lists? The escort wing is actually working for me. 

    • Like 1
  7. Putting allies in my army gives me a bad taste in my mouth. No, The Thrungrim Mercenary Co & Yacht Club Society keeps theirs clean. Exclusive membership only! You must be under 1,50 meters tall to ride and your (untangled) beard must touch your belt. No exceptions.

    • Like 3
    • Haha 1
  8. Im very exited for the point decrease on the boats. Arriving with a fleet on the table will be awesome. I’m a bit sad they increased the points on the skywardens, though. Other than as a tax for using warscroll battallions, they most likely will not see any play.

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