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Sigwarus

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Posts posted by Sigwarus

  1. 9 minutes ago, Icegoat said:

    They are ok but still fragile I feel like this army is actually hyper fragile. Like I'm imagining squid hoppers running over them. Or just anything that does mortals.  I mean they are clearly not a big blob army they are all one or two wound. I'm worried. It's a good translation of the classic toughness 3 elves but in the hyper killy world of aos2. I think they might really suffer.

    I think this feeling of fragile troops can partly explained by the use of Teclis. Your troops are not that expensive and have average/good  saves (4+) with easy access to very good saves  (3+ save, -1/2 to hit and 5++ teclis save).  But by using Teclis u got 660 points less troops. This leads to a smaller army. 

  2. All of you that calls for flamers to change they are maybe the most obvious glasscannon in the game. The die to whatever, even goblin shooting. 

    Horrors are good but got nerfed hard with a points raise. 

    The big problem is ignoring battleshock on any DD. And the cheap summoner. Other than that tzeentch is fine. They are not even close to the dominance of DoK (at its prime), obr and  slaanesh. Its not that hard to create an anti tz list. Even BoCor goblins could do it. CoS and fyreslayers also.

    • Confused 1
  3. 1 hour ago, Sinfullyvannila said:

    Oh man, I just realized that you’ll most likely be able to cast an endless spell with your pinks, run them over with it, then immediately get blue horrors which you can conga line forward.

    Or even better, hitting them with pendulum from another wizard and then casting spells with them from the now extended range.

    31 minutes ago, Grimrock said:

    Pus if the splitting rules are more restrictive (like you can't split if the whole unit is dead) then they will be vulnerable to being one shotted off the board and won't be able to tarpit at all.

     

    This could even mean that units of 20 pinks will hit the Battlefield.

  4. 9 minutes ago, Grimrock said:

    The agendas sound neat but if the preview is anything to go by they might be pretty tough to pull off. The only one that can do the casting agenda consistently right now is the Lord of Change, and even then he'd have to get a bit lucky. Plus if a caster that can do 2 casts at a 9+ in one turn, who cares if they get a +1 for the rest of the game? The only thing I can think of is burning through a lot of Destiny dice on an average caster but that doesn't seem anywhere near worth the investment. I'm curious to see what the rest look like. 

    I almost always use DD early on for castings and getting +1 for the rest of the battle seems tempting. Also dont forget the herald of tzeentch who can cast spells with 3 Dice once per game. 

  5. I understand that we have to wait for points but the statement that you cannot judge an army by realise is plain wrong. When I read the slaanesh rules I saw the problems instantly and the same goes for warclans ironjaw spam or FEC gristlegore. I dont understand why people still claims that you need to play them to say it. Any somewhat experienced player will draw the conclusions at eyesight from the tome alone.  

    The sky aint falling but Im worried about power creep. Soon the we will reach the sky and the need for a total reboot will increase. 

    The basic troops need to cost like 180 for 10 and i doubt they will cost more thank 140.

    • Like 5
  6. Tiers are an interesting concept but far from flawless. Some factions are really good against some other factions making them top tier if those other factions are common in the meta. Some factions are hard to play for the beginner but potentially potent in the hands of a good player while other factions are  strong almost regardless of the player. Take Tzeentch for example, despite the small boost in  ghb19, the army is often not considered top tier. But due to good Magic def/of with  high mortal wound output and good antihoard spells it can challenge FEC and Skaven but at the same time being very fragile means you need to act carefully (needing some skill). The opposite example would be FEC: An army thats hard to fail with as long as you choose the right subfaction.  

    If above is at least somewhat true that makes tiering harder.

  7. 1 hour ago, MattyP said:

    So, I have played for about 6 months, about 30 games or so and have only won 3. I do not know how people win with Tzeentch. for a while I thought it was the army, but after reading and posting I have learned it is me/my playstyle.  I have tried to stick it out and learn and hang in there, as I love the painting, but I think that my aggravation and losing streak has taken its toll on me and I will be shelving my Warhammer stuff for an indefinite time period. Its the quantity of losses and feeling of frustration with trying to learn this army and Warhammer. 

    Well, tell us more about your regular lists and what factions  your opponents playing. I have had huge success with the army over the past 1,5 years. For now, try the Changehost. 

  8. No need to make a straight line between narrative and competative. I mostly play competative and at tournaments but almost every game has narrative elements. Eg: You make a joke about something unjusioal happening like roling a double six with your gobbo mage to unbind the opponents LoC 11 casting. Small pockets of narrative can loosen the tention that could build up during competative gaming and I for one liket that.

    • Like 1
  9. I will play with list changehost this weekend: 

    LoC, changeling, gaunt summoner, blue scribes.

    2x10 pink horrors, 10 blue horrors, 2x10 brimstone, 3 flamers, 10 acolytes

    Pendulum, geminidis, Purple sun

    Changehost

    3 drops and a nasty combo. Opinions?

     

  10. 13 minutes ago, Rod said:

    I've tried bravery bomb two games in a Row and the truth Is that's average at best, to much investment in something where half of your opponents have b10.  Gravesites are nice though

    True, its a lot harder against deatharmies but possible. On the other side of the cake its ridiculus against skaven. But thats not half of your games. Most demon armies got mortals mixed in and tzeencth have beastbirds. With up to 8 screams at minus 2-8 in bravery even bravery 10 needs to worry

    • Like 1
  11. My 2000p list remember, work in progress:

    Reikenor

    Necromancer

    2x Banshee

    Dreadblade, general, wraithbow

    Mercenary: Abhorrant Archregent

    40 skeletons

    20 Dreadshcytes

    2x5 wolves

    10 bladeghasts

    Mercenaries: 3 Cryps flayers

    Endless spells: horrorghast, Lauchon,  suffocating gravetide

    1 extra cp

  12. Now when the reviews of the ghb2019 are out it time to build some lists. With the grimghasts going up in points we need to revaluate the alternatives. More skeletons instead or maybe graveguards (cheaper now). 

    At least our heroes got cheaper excluding the necro. 

    Are chainrasps an alternative to the now more expensive wolves?

  13. I really dislike comments like "wait for the book" and "sky is falling". We now have at least two different sources saying the same about the terrain rules. One of the reading straight from it in the video. Unfortunatly its true. Hopefully GW will come to their senses and FAQ this otherwise the community will no doubt do it. Im just chocked this slipped through playtesting. 

    • Like 4
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