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froo

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Posts posted by froo

  1. This is where I'm going with my Spiderfang

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghur

    Leaders
    Scuttleboss on Gigantic Spider (100)
    - General
    - Trait: Monstrous Mount 
    Webspinner Shaman on Arachnarok Spider (300)
    - Artefact: Totem of the Spider God 
    Webspinner Shaman on Arachnarok Spider (300)
    - Artefact: Gryph-feather Charm 
    Webspinner Shaman (80)

    Battleline
    10 x Spider Riders (200)
    10 x Spider Riders (200)
    5 x Spider Riders (100)
    40 x Stabbas (260)
    - Stabbas & Moon Shields
    - 6x Barbed Nets
    - 2x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers

    Behemoths
    Arachnarok Spider with Spiderfang Warparty (250)

    Battalions
    Spider Rider Skittermob (120)

    Endless Spells
    Soulsnare Shackles (20)
    Scuttletide (30)
    Geminids of Uhl-Gysh (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 142
     

    Essentially, I'm looking at emphasising the strengths of what Spiderfang do which is that they're exceptionally mobile and that they are glass cannons.

    The idea is to control the movement of the board somewhat with the big blocking scuttletide and the soulsnare shackles.

    Similarly, the Geminids are there to support the army with its debuffing ability, trying to negate the return damage on the Spiders.

    Currently for spells, I'm looking at Sneaky Distraction on the Grpyh-feather Arachnarok, Venomous Spiderlings on the Totem one and Gift on the Shaman on foot to support all 3 Arachnaroks.

    I've opted for only 40 Stabbas, as I kind of want them to be able to be killed at some point in the battle so that I can recycle them through the Loonshrine and redeploy to try and grab another objective.

    I think putting The Black Fang on the Scuttleboss is a trap. It looks amazing, but I think it's too juicy a target. Monstrous Mount + Venom Spell should be able to accomplish pretty much anything you need to do with him.

    The Grpyh-feather A-rok with Sneaky Distraction and Geminids becomes very difficult to kill at a -3 to hit.. IE things that used to hit on 3's now hit on 6's.

     

    I think the way to go with Spiderfang will be choosing the battles you want to do and then debuffing appropriately. 

    • Like 1
  2. 22 minutes ago, Raoiley said:

    Sidenote, can an arachnarok shaman take a destruction trait (bellowing tyrant) since it can't take a gloomspite trait?

    You could if you decide to take GA: Destruction, but that would mean you miss out on the badmoon stuff, access to the gloomspite artefacts etc and likely the loonshrine too.

    So technically yes, but realistically theres too much free stuff from the Gloomspite allegiance that it's not worth it.

    Besides, the Webspinner Shaman on Arachnarok kind of has a trait baked into it with the +2 bravery aura. That bravery aura seems good on first glance, but there are a couple reasons why its not as needed as it might have been pre-gloomspite.

    You now don't need to burn Command Points to get the 5+ mortal wound output aura from the Boss on Giant Spider (now Scuttleboss) as you can get it from the Totem Artefact and also from the light of the Bad Moon - that means you're likely to have more command points to spare for inspiring aura.

    The banner on the spider riders gives them +2 bravery all the time now, as opposed to how they used to be before when there were no enemies close by. This is a big deal as its a +2 model swing in your favour in combats now. That combined with them always having a 5+ save means they're a lot more resilient and the Shaman's aura is just not needed.

    If you've got a Scuttleboss mini, he's a really good candidate for General and give him Monstrous Mount. If you look at his warscroll, they've updated the Spider-Venom rule for him to also work with his Envenomed Spear - so all of his wounds do mortal wounds. Combined with the Shaman on Arachnarok's spell, that gives him a potential of 32 mortal wounds just by himself with no artefacts (each mortal wound does 4). Add in the Black Fang and you can add in another D3 to each of his spear attacks giving him another 12 which brings up the total to 44 from 1 little 100 point dude. I would only give him that artefact though after you've given the Totem artefact to someone else though.

    That all being said though, there is probably a good argument for a Webspinner Shaman general, with the healing endless spell for himself, taking the healing spell on himself and just a bunch of spider riders (90). 2 Wound models, with bravery 8 - just aren't going to budge in combat - that's almost chaos warrior/stormcast level of tankiness.

  3. 6 minutes ago, Raoiley said:

    The flinger has a cool fight last ability but it's not reliable. Am I missing something?

    The flinger still isn't very good for it's points. It probably still needs to come down to 250 to be on par with the Warparty variant.

    The Warparty is actually very good for its points. If you ignore the fact that there are 2 more spear/bow attacks with the crew, it can reroll run/charge rolls and also does what are essentially impact hits on the charge.

    The Skitterstrand variant is an OK variant. Being able to just drop a very large monster late game within 9" of an enemy is useful for stealing key objectives, which are usually game defining moments. I've had games pre-gloomspite where I've won only because I've had lowly goblins run away from fights they can't win to steal objectives.

    From an alpha strike perspective and utilising the batallion, being able to drop 3 skitterstrands within 9" of an enemy and those getting +3" to charge meaning you only need to roll 6's to charge means that you're likely to get them into combat the turn they're deployed.

    Right now, the Shaman arachnarok is no longer the default one. I really think the Warparty is a brilliant variant for its points.

  4. This is the list that is what I'm considering as a decent allrounder

    Allegiance: Gloomspite Gitz

    Leaders
    Scuttleboss on Gigantic Spider (100)
    - General
    - Trait: Monstrous Mount 
    - Artefact: The Black Fang 
    Webspinner Shaman on Arachnarok Spider (300)
    - Artefact: Totem of the Spider God 
    - Lore of the Spiderfangs: Sneaky Distraction
    Webspinner Shaman (80)
    - Lore of the Spiderfangs: Venomous Spiderlings

    Battleline
    10 x Spider Riders (200)
    10 x Spider Riders (200)
    5 x Spider Riders (100)
    60 x Stabbas (360)
    - Pokin Spears & Moon Shields
    - 9x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers

    Behemoths
    Arachnarok Spider with Spiderfang Warparty (250)
    Arachnarok Spider with Spiderfang Warparty (250)

    Battalions
    Spider Rider Skittermob (120)

    Endless Spells
    Scuttletide (30)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 162
     

  5. 37 minutes ago, kenshin620 said:

    I mean even basic stuff like Chaos God themed upgrade kits for Warriors of Chaos haven't been on their mind! Meanwhile every single Necromunda Gang has gotten new weapons and some have alternate heads....

    Well Chaos Warriors are an iconic unit that GW will undoubtedly give a treatment too down the line at some point.
    By all indication Darkoath are getting an update. Chaos Warriors might get lumped into this too... who knows.

    Necromunda, however, is a much more niche product that GW is unlikely to fully support fulltime, which is exactly what Forgeworld does - create niche products.

    It's kind of why I was suggesting a couple niche products for Spiderfang. If you look at the Gloomspite Gitz Facebook page currently, specifically in the photos, there is an inordinate amount of pics related to Spiderfang. Perhaps more than there should be given they've been relegated to back of the book stuff, but here we are.

  6. It's cool to see Spiderfang get a lot of attention, especially on Facebook - I like that they evoke interesting themes.

     

    I understand that since we've seen a rulebook release, GW is unlikely going to give them any treatment anytime soon, so what are other people's thoughts on Forgeworld having a crack at making a couple of additional units to fill out the army?
     

    Specifically, I'm thinking of some additional Howdah kits to give us some more Arachnarok variants*, and maybe some Gigantic Spider variants, perhaps a different scuttleboss sculpt for people wanting something that looks different and maybe a light warmachine variant that has some sort of ballista on it.

     

    Just my thoughts, what's your take on it?

     

    (* my wishlist for an arachnarok variant would be some sort of special character spider queen conversion kit utilising the arachnarok kit as its base)

  7. Can anyone point me in the direction of a KO competitive(ish) list? I'm looking for a hobby project.

    I understand they're not in the best spot right now (I'm a destruction player, so I understand), but I literally have no idea what's the goto stuff to go with.

     

    Cheers!

    • Haha 1
  8. I've been going back through the units in this book and I think the Spider Rider buffs are a lot bigger than they seem to be.

    With their standard, they're now getting a +2 bravery bonus all the time rather than when there are no enemies nearby. That combined with the Webspinner Shaman general giving them +2 bravery, they have an effective bravery of 8 on multiwound models - they're going to need to effectively not save 6 wounds before they even begin to run, whereas before a light breeze would have you potentially removing several models a turn.

    That combined with them always having a 5+ save (rather than when there were more than 5 models) and increasing their movement to 10" - I'd say they're worth their points.

    • Like 3
  9. 2 hours ago, Malakree said:

    One of the spiderfang ones is just "units in this battalion have +2" move" 

    It probably doesn't sound like much, but since the Spider Riders have 10" move base and with Scuttling Terrors their minimum charge range is 12" (base) + 4" (two 1's + 2 from drummer) + 3" (min distance from enemy) and "average" adds up to 28", so a first turn charge is enough to hamstring a bunch of guys pretty badly.

    I would not want to face off against a 2 units of 30, backed up by some flingers causing my army to fight last. It would be brutal.

    • Like 1
  10. 8 minutes ago, Skabnoze said:

    So now that we have more arachnarok options the question is how many shaman do we run?  

    He is still a double caster and will have a Spiderfang spell lore.  I guess the question will be how large the spell lore is.  Dragon Ogres got a small spell lore in the Beasts of Chaos book so that might happen here.

    Definitely 1 as general (it with a gryph feather charm is going to be bonkers good) and possibly 1 as a backup.
    I'm thinking the 3rd option for me is the deepstriking one and and if I run a 4th it will be a flinger. I really don't see the need for more than 2 with shamans now that shamans on foot are a thing.

  11. 5 minutes ago, Mayple said:

    (oh I hope they don't go up to 30. I mean, I do, but my wallet does not)
      

    The old squig hoppers went up to units of 20 and came in multiples of 5. They've been showing these off in units of 5, so I'd imagine 2 boxes would get you a min to a max unit.

    One thing I like about GW is that they dont deprecate older models too easily. I am happy to buy another Skarsnik now that my painting skills are a lot better.

  12. 2 hours ago, Gecktron said:

    Yeah, 10 bow shots are quite good now. The 4 attacks before were negligible. The Spider Boss can also buff their crude spears now (if I read that command ability right).

    That seems to be right as its a unit with Crooked Spears. The Scuttleboss is looking like it might be a great little buff piece with the Shaman taking the reins as the general.

    I'm hoping the Warparty variant somehow becomes a battleline somehow as the warscroll looks like a small unit on an Arachnarok. I'm guessing the justification for extra attacks are due to some "champion".

    I guess I'll have to wait. I was down at my FLGS ordering my book this morning already. My hype train has already left the station.

  13. 1 hour ago, novakai said:

    my only thing was that they didn't release the Grot Scuttling from Silver Tower for this army. it felt weird that they didn't do that when that unit look like it would have fitted in well with the Gloomspite Gitz. 

    I guess lucky I already bought 136 of the little blighters then huh? :D

  14. 4 minutes ago, novakai said:

    I think GW has done a good job differentiating the unit variant in this release, they all have different abilities and strengths so you got good options

    They pretty much nailed my wishlist I was tossing around a few months ago.

    The only thing that I asked for but didn't get is a giant spider plastic kit that also had a crew option so that it becomes sort of a chariot model... but you know what, I'm ok with that.

  15. 36 minutes ago, Gecktron said:

    That was my first action. Checking on the different Arachnarok variants. Im super thrilled about how GW differentiated them. The Shaman had been the go-to variant. I like that even the unmounted spider has a place now. 

    I like that they added more attacks to the crew - rather than the old crew being 4 spears + 4 bows, its now 8 + 8, or 10 + 10 if you choose the warparty variant.

    • Like 1
  16. 1 minute ago, Malakree said:

    and literally every other Gitmob unit is gone.

     A pure spiderfang force is looking pretty terrifying right now. Scuttletide is great space control and has fantastic Mortal Wound output, Arachnacauldron is nice for the expanded utility, The Skitterstand Arachnarok gives you a deep striking monster! while the flinger lets you ****** with your opponents combat activations.

     Here's something which people might not have spotted but is very important about the Arachnacauldron. It just says pick a unit within 1" so if you were to have it on, I don't know, a shaman on an Arachnarok, then you could throw it into combat and get a free old skool arcane bolt every hero phase. Not to mention it has some nifty uses with regards to letting you make attacks originating from the cauldron rather than the spider, this has horrifying implications against someone who isn't expecting it.

    Man... I am seriously stoked this morning.

  17. 9 hours ago, amysrevenge said:

    You know, after all this time ogling new grots, this is the first time it occurred to me that the Arachnarok Shaman would be getting a spell lore.  We truly live in the best of times.

    I was running under the assumption that it was one spell lore for all... if they truly get their own spell lores... ooh boy.

    I was planning on running some spare shamans on foot as some sort of Moonclan grot shaman, maybe. That's probably going to be much more likely in the future if this is true.

  18. 52 minutes ago, Future said:

    Humorously it turns out the guy under the table is totally safe. Now him and his friend under a table together have a chance of being hit.

    Men have been driven mad trying to predict the Bad Moon's location - it's best not to think too much about how it acts.

    • Haha 2
  19. On 1/1/2019 at 3:43 AM, Skabnoze said:

    Yeah it was.  It retailed for like $65 US which is barely more than an Arachnarok.  If you bought it from an online site with a discount you could get it at the same price as the Arachnarok’s normal retail.

    Yeah it was a really good deal. I ended up getting 4 venom clan mob boxes sent to Australia, each costing less than a box of Spider Riders + the bases to put them on. I essentially got the Arachnaroks for free.

  20. 17 minutes ago, Melcavuk said:

    I’d assume the battleline would be:

    Stabba grots (always battleline)

    Shoota grots (always battleline)

    Spider Riders (If warlord is Spiderfang)

     Squig Hoppers (If warlord is Moonclan)

     Troggoths (variety, if warlord is Troggoth)

    Also I think you're forgetting that Squig Herds were battleline in the old Moonclan stuff, so that would make up the 6th.

    Unsure where the 7th one would be, unless each Troggoth variant counts as battleline.

  21. They look really good. I've got about 20 I haven't started working on yet and I'm looking at grabbing another 20 more (I was toying with a list with 70 riders) so I could probably bulk up some of the current units with the reposed models to get some nice variation in.

  22. 1 minute ago, Skabnoze said:

    Yes, I can do without.  The spiders are not that bad and I am willing to put in the work to split the legs up and repose them.  That goes a very long way.  I like the spider boss model as well and I have a Shelob stashed away for converting into a boss as well.  But new kits would have been better.

    I also have a Shelob.

    I had heard you could split the legs for reposing but I was never able to accomplish this without really ruining it. Have you got any pics you could PM me? I've been thinking about buying more Spider Riders

    • Like 1
  23. 5 minutes ago, Skabnoze said:

    Sad to know this is all the kits simply because it means no new Spider Riders then.  I was really hoping they would remake they kit - and also the boss on giant spider as well.

    Yeah it's a bummer.. that being said though, if they did a good pass over the rules and made the Flinger and Bareback Arachnarok variants viable - we essentially got 2 new Arachnaroks.

     

    I'm also keen as punch that Spiderfang will be getting access to a magic lore which will definitely help all those shamans. I'm treating the Arachnarok Kit as similar to the Tzeentch Burning Chariot kit as a way to get a Shaman on Foot that will match Spiderfang.

    Also, with what they've described with the Loonking, I wonder if Gloomspite Gitz will be getting a Bad Moon mechanic similar to Nurgle's phases thing? It would be awesome if instead of advancing it 1 spot each turn, you advanced it D6...

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