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Evil Bob

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Posts posted by Evil Bob

  1. 2 hours ago, Clan's Cynic said:

    I could maybe see Nagash getting another Warscroll with one of those Gotrek-esq "This character may be taken in any <Death> allegiance force and counts as part of that army" since they seem more fond of those kind of rules these days.

    That is what I would prefer.  Archeon has a chaos universal warscroll and it’s pretty solid.  When it comes to Death stuff GW likes to do things the hard complicated way so I try not to assume or get my hopes up.

  2. 1 hour ago, Siphon said:

    My wishlist on Vampire Lords is that they will function similar to the Ravagers list in Slaves to Darkness.  

    snip

    for the rest of the book, I expect all OBR and Nighthaunt units to be dropped.  Nagash gone, Arkham gone, Etc.   Maybe, maybe the Banshee stays.  I’d really like the Black coach to stay because the model is boss and has a vampire in the coffin,  but we will see.

    The irony here is the most likely unit removed (all the way to Legends) is the LoN Black Coach.  It is truly odd the marketing department didn’t push the Nighthaunt BC as a replacement on release.

    I wouldn’t be surprised if all the ghostly units from previous Vampire Counts WFB armies made it back.  Thinning a book looks bad, not adding new units makes a flimsy book look worse.  Every other book has only grown.  Although my bet on potentially removed units would be the Soul Wars bedsheets.  Which would be sad because those Chainwrasps are money, never saw it coming how cross-army useful those little buggers would become.

  3. 3 hours ago, LordPrometheus said:

     I hope this gives Nagash, Neferata, and Mannfred some love. Nagash doesn't do much for OBR, and at this point he's just hideously overcosted. Neferata and Mannfred have been ignored for so long, most people forget they exist in AoS.

    Considering the “affection” GW has shown towards Archeon, Lord Kroak , Teclis, Sigvald, etc, I wouldn’t be surprised if the actual named Soulblight characters get some proper attention.

    As for Nagash that’s a big question mark.  He didn’t get an overhaul with the OBR book.  More like a Barbie version to that sub faction.  Maybe that is going to be an ongoing theme for relevant books?

  4. 52 minutes ago, El Syf said:

    I’m considering fell bats. I’ve never considered fell bats in all the years I’ve been in the hobby!

    Fell Bats haven’t been worth using for years.  I can live with the cost and most stats but GW seriously ****** up the range.  At the minimum they need to be trashy stats with a 20”.  Garbage that can’t maneuver right is better spent on more battleline.

    I used to run these guys all the time during 6th edition WFB.  In AoS Direwolves mostly perform the same function only better.

  5. 1 hour ago, herohammer said:

    90s skellies are actually too big though, compared to the newer models, not too small. A rare case of reverse scale creep like the 90s Daemonettes that are bigger than both the plastics and the Juan Diaz models.

    I was referring to the first plastic kits before those became the norm, those are tiny in comparison.  Yes the old metals were chunky.  I still love my original wights with their barbaric undertones.  

  6. 1 hour ago, Honk said:

     

    I still field naked skellis with scythes from the 90s, of course squared.

     

    So when people see the current scale difference do you say they were malnourished?  Or do you say they were a bunch of kids like I do?

    • Haha 1
  7. On 3/15/2021 at 1:27 PM, Raptor_Jesues said:

    All this talking about soulblight brought me to think about the lord on abyssal terror. Do you guys think that we are going to get him back in the new book?

    I figured once the model went Legends they were done with him.  But “if” GW did bring him back it would be one hell of an hat-trick.

    • Bigger than a Vamoie mounted/on-foot.  So more violent and expensive.
    • Smaller than a Vampire on a Zombidragon so cheaper and less dice
    • Resurrecting one of the cooler concepts.  Patchwork monster anyone?

    If that ain’t perfection I don’t know what is.

  8. 11 hours ago, Neil Arthur Hotep said:

    I'm pretty sure that necklace is made out of those soul carouches the Soulreapers carry:

    Aaaand I just learned a new word today.  Thank you Neil.

    So basically soul-thumbdrives or pokeballs.  So why didn’t they get some cool special abilities?  In the SCE the wizard chamber gets exploding crystals. XD

    • Like 1
  9. 4 hours ago, EnixLHQ said:

    Grimghast Reapers are a prime example of this, being so strong in LoN that the warscroll got nerfed despite them only being somewhat strong in NH. Field our units under some other faction's rules that have horde and horde/elite mixes like FEC and we hold up really well.

    People skipping the other elites in favor of more Grimghast Reapers was probably a bigger reason than LoN finally getting a useable elite option.  If they weren’t battline in the Nighthaunt book they’d never be nerfed.  Unless of course the weird Death bias GW has surfaced.  Those Devs sure love to nerf at death stuff, point approaches to Necromancers and Nagash being prime examples.

     

     

  10. 16 minutes ago, Btimmy said:

    Plus, when/if GW does correct it, the most likely correction would be one to horribly overcorrect and leave the army in a bad spot until the next battletome.

    In all fairness Nighthaunt already came pre-nerfed and one steady constant in both 40K/AoS is how if they released garbage they don’t fix it between books.  So the option might very well be having something playable for a few months verses something that was never playable at all.  I lived through that as an Imperial Guard player during the Matt Ward era.  Imagine an army that was varying degrees of garbage for over a decade.

    I’m hopping Nighthaunt doesn’t end up like SCE either.  GW keeps releasing new models for them without ever fixing the army.  Just encouraging people to buy the new stuff and push older content farther into the closet.  Those poor sods.

    • Like 2
  11. On 3/16/2021 at 5:32 AM, Iksdee said:

    I love the new Crimson Court models announced for underworlds so i have to buy them asap.
    I am wondering how i could run these models preparing for a potential new vampire army release/ new model wave. 

    If you seriously plan to go all in on the much speculated potential book then buy the upcoming Warband as planned and save (or short term invest) money for when needed purchases are made apparent.

    Like Honk tentatively said Legion of Grief might be a way forward although that is against your aesthetic.  Every time I try to form a suggestion seeing the clash between your named characters and LoN options leaves me flummoxed.  Kudos to Honk and Lare2 for pitching.  

    • Thanks 1
    • Haha 1
  12. 10 hours ago, Iksdee said:

    Are there any rumours at this point of Nighthaunt models being seperated from LoN when the Soulblight Gravelords hit the stage?

    OBR on release was completely self-contained.  FEC cut out bedsheets and deathrattle as allies entirely.  Everyone else can get Nighthaunt as allies.  In the days before most Death had to be grouped just from model range limitations.

    No one knows what is coming.  Soulblight GL could be a self contained book or a hybrid revamp for parts of LoN.  Everything said on it are just assumptions at this point.  The best thing anyone can do mental health wise is keep an open mind and analyze what come out.

    • Like 1
  13. On 3/14/2021 at 4:27 PM, Honk said:

    The infernal is the general, making the flayers battleline... and makes the infernal another wizard with the „dark acolyte“ trait, one more casting can be great.

    Black hunger spell, an extra FEC spell and somebody to recast the chalice.

    my go to chief in charge especially for feast day

    When going for an infernally fun-zees list I go in a similar direction.

     

    Feast Day 4-Drop

    Spoiler

     

    Deathwatch

    Crypt Infernal Courier w/ Cruel Taskmaster (General)

    6x Crypt Infernals

    6x Crypt Infernals

    6x Crypt Infernals

    Loose Stuff

    Arcregent  w/ Dermal Robe

    Crypt Ghast Courtier  w/ Carrion Wand

    40x Ghouls

    Endless Spells

    Corpsemare Stampede & Suffocating Gravetide

    or

    Chalice of Ushoran & Balewind Vortex

     

     

    • Sometimes the Infernals are 9/6/3
    • Sometimes the loose stuff is a GKoTG and Varghulf
    • Always played for fun
       

     

     

    Feast Day is my crack.  Deadwatch my dirty little secret.  That’s why I am always so interested in actual Blisterskin lists.  Mine always end up centered on a Royal Mordant warscroll battalion.

    • Thanks 1
    • LOVE IT! 1
  14. 18 minutes ago, Honk said:

    I tried a bravery bomb in LoN, but my positioning was...lacking.

    But if the stars align and the portents are right, it can be devastating. 

    I find the normal damage trade off for mortals utterly fascinating.  My experience with Morghasts outside the Grandhost is they suck.  Believe me I even tried with OBR when the book came out.  Fundamentally the warscroll is off by at least one attack, maybe more with power creep.

    Ready to know if an army filled with individually substandard options (Morghasts, Flayers, Horrorgast) can turn it around through combo-kung-fu.

  15. 23 hours ago, Beer & Pretzels Gamer said:

    This is why, when running a very similar Blisterskin list recently I dropped the 2nd AGKonRT for a 2nd Archregent and some extras

    Would you be willing to share it and have a chat?

    My problems with most Blisterskin lists is scraping together enough functional hammers.  In the back of my mind I look at Flayers (which were my favorite before the current book dropped) and knowing their capacities plus costs compared to other books it left me a bit depressed.  With power creep I’m pushed towards more extremes.  So anyone with success using  multi-AARs and Flayers has my attention.

  16. 22 minutes ago, Honk said:

    from own sad and terrible experiences, 3 unsupported flayers are garbage.

    I think those are his objective sitters or snaggers.  Three models, twelve wounds with a 5+ save are not ideal at those points.  But I’ve seen worse.

    • Sad 1
  17. 1 hour ago, DaCapo said:

    Okay yes i have all the summoning options (you re speaking in terms of models right?)

    The thing is I wanted to play 2 terrors and I love having a full flap flap armyxD but you think that royal mordants is better and why I never really tried it out ^^'?

    What do you mean by operational plan for command points ? 

    With two Terrorgheist heroes there’s plenty of gas in that tank.  Against enemies relying on quality of troops you’ll be fine.  Against hordes you’ll need need to plan more concentrated attacks and avoiding protracted fights.  Nothing wrong with that.  Royal Mordants would require major rework and frankly keeping things simple isn’t a bad thing.  Especially with games speeds at tournaments, that’s a big deal.


    With regards to a plan for Command Points most armies only really need to save for inspirational presence and compare it against whatever their most favored alternative command ability is at hand.  Juggling inspirational presence and frenzy is bad enough.  Not going to lie I have used summons with GKoTG when those CPs would have been better spent feed frenzy.  The basic idea is to check one’s goals against their enthusiasm.


    An example
    CP Operational Plan

    • Summons (turn one focus on options 1 & 2)
    1. Free Vargulf (if keeping Flayers is important)
    2. Free 20x Ghouls (if objective holding is important at start or unlikely late game flanking)
    3. Flayers (if vitally important and only if Feeding Frenzy can’t better support)
    • Combat
    1. Feeding Frenzy (almost always, save a CP if VPs are likely to shift)
    • Utility
    1. Inspiring Presence (if VP are threatened)
    2. Others (avoided unless a specific charge or movement really screams of importance)

     

     

  18. 2 hours ago, DaCapo said:

    Hi guys I have a tournament coming this week end and I wanna play fec but not sure about my list what do you think of it

    snip


    Was wondering if i should kick the regent for 3 more flayers ?🤔

    I’m with Sutek, keep the Archregent.  Your force is already think on objective holders and twenty free ghouls can be a big deal.  Alternatively summoning a Varghulf might keep keep your big blob of Flayers in the fight.  Most importantly that AAR (with Dermal Robe) is your foothold in the magic phase.  While there are other armies with far stronger magical options offensively or defensively it is better to have the option.  Not to mention 1d3 extra maw attacks on a GKoTG is sick.

    The desire to run Deadwatch with 6/6/6 or 9/6/3 Flayers is understandable.  I have the same option, save it for a fluffier narrative battle with a friend.  In a competitive battle I would have probably tried working Royal Mordants instead but what you’re doing is certainly more true to Blisterskin and closer to min/maxing on battleline/heroes which is beautiful.

    DaCapo have you worked out and operational plan for Command Points?  I try to do that for FEC armies to avoid the trap that is summons burning.

     

    Edit: Kudos to Beer and Pretezel’s Gamer for saying the alt summoning first

  19. 1 hour ago, EnixLHQ said:

    Huh? What? AoS? What's that? Sounds like a fun game. Too bad I don't have a battletome for all these models I've got.

    Considering at the launch Games Workshop made a big deal about us being able to use our old models I do feel rather betrayed.  There used to be an Empire Unit that was basically a mob from poorer city districts with a crazy assortment of weapons.  It’s not even on Legends.  Very disappointed here.

  20. On 9/29/2020 at 11:33 AM, Honk said:

    To be honest, they are airbrushed ghouls 🙈

    Air Brushes are power tools and that makes anything worked on them more than okay. 👌

    Half the reason I went wild building terrain during WFB 6th edition because it was an excuse to buy a rotary tool.  I’ve even offered to build gaming tables at a FLGS before... was turned down after an internet FB DM power move saying to get mats instead (which he never did).  Also doesn’t help that some people shy away from the topic when “too” much enthusiasm is shown.  A bunch of closeted tool haters! ;)

    • Haha 1
  21. On 3/2/2021 at 5:43 AM, Neck-Romantic said:

    myrmourns packs hopping over to butcher hard targets. 

    I have twelve of them and keep leaving them out of lists.  It’s a little embarrassing with the number of people who have sworn on getting them to work.

  22. On 2/27/2021 at 6:11 PM, NaturalSix said:

    Flesh Eater Courts - Grand Court: Blisterskin 

    Abhorrant Archregent (240)

    snip

    Varghulf Courtier (160)

    6 x Crypt Flayers (340)

    12 x Crypt Horrors (520)

    snip

    BATTALIONS Royal Mordants (120)

    On 2/27/2021 at 6:11 PM, NaturalSix said:

    Too many horrors for a blisterskin list? I like that it's exactly 2k points but maybe that's a beginner's list building mistake. 

    Definitely not a rookie mistake because there isn’t a black or white answer on this list.  The best I can suggest is looking at the pros, cons, and tactics in grouped topics.

    12x Crypt Horrors:

    • Expensive on the point value compared to other armies getting wounds, save values, and attacks, cheaper
    • Can leverage the crazy fast 9” move.  Throw Deranged Transformation with Royal Mordants on there for jaw dropping speed and alpha strike or objective snagging.  They can zone out areas around objectives
    • Will need to be in either the Archregent or GKoTG bubble.  They need to be hitting 75% of the time to make up on the lack of rend and attack dice count

    6x Crypt Flayers

    • Counting as one of the Battlelines is gravy
    • A good sized group when fishing for Mortal Wounds.  Should have an advantage against other skirmishing units
    • Same expensive comment about the Horrors
    • Base 14” movement is very handy.  Controlling when they make contact is important or repositioning to provide mortal wounds support.  The best part might be how this base movement frees up the Royal Mordant ability for the others if need be
    • If a Command Point can be pried away from Feeding Frenzy then the Lords of the Burning Skies could be situationally useful

    Varghulf

    • Probably should not be used as a Smash Bat with the heavy investment in Horrors and Flayers vying for boosting
    • Might be targeted in order to turn off regen and Royal Mordants
    • Is the only source of six dice to regenerate models from over 40% of the army
    • Fights will need to be very picky so he can meaningfully contribute outside support while still staying relatively safe

    Overall Army

    • At most only six dice for regen.  Over 40% of the army strongly relying on a small pool.  One constant across all Death faction specific books is regeneration.  Even with Nighthaunt where it looks thin the successful armies have it in what might be in unnoticed savvy ways
    • Normally quagmires is an advantage of Death armies.  With these investments they should be avoided by the “muscle” units unless it strongly effects VP accumulation.  If your opponent can bleed you faster that likely leaves them with more VP opportunities
    • This is a very tactics heavy army.  In some ways Royal Mordant doesn’t give the army flexibility so much as it make it possible to overcome the inherent math-hammer weaknesses.  Picking fights with the Flayers or zoning out areas with the Horrors is going to be important
    • Enemy horde armies will have an advantage securing objectives
    • Hammering with the GKoTG in support of the muscle units should be default.  Random acts of terror or skirmishing as a secondary
    • A second Varghulf for the Archregent to summon would be clutch

     

     

    • Like 2
  23. That depends heavily on if the target has five or more models.

    Other elements include number of contacts possible.  Even if the Chainwrasp Horde has more dice in theory they still lose two for every model outside of range.  Grimghasts have a longer reach and base which even out somewhat.  Rend will matter more if the target has a decent save.

    With the Nighthaunt Batyletome I don’t run large units since it messes the aura buffs painfully so.

     

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