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Christopher Rowe

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Posts posted by Christopher Rowe

  1. Yeah, I often use different color schemes within the same unit, especially when there's a lot variety in the builds do options like heads, helmets, arm positioning, etc. I love the way my Saurus Guards look and they're a real hodgepodge of colors. I've never heard a complaint from an opponent or other player. I doubt I'll ever win best paint job at a tournament or an Armies on Parade contest, but that's of little concern to me.

  2. If this is too much topic drift, please ignore or delete. But...electricity, computers, batteries and computer networks rely heavily on nonrenewable resources like oil and precious metals. Trees are a renewable resource, and there are other renewable resources  (like hemp) that could be used to make quality paper (if the huge paper lobby in the USA and the shortsighted Chinese economic planners would support building new mills or retooling current mills for other renewables). There is a finite amount of oil in the world. In most of the temperate zones in the world, if you pick a spot and do nothing, eventually a tree will grow there.

    • Like 4
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  3. Is there anything besides his base size that prevents my old finecast Lord Kroak from being fielded? I have the new model but won't have time to build and paint it before my first 3.0 game day. So I was wondering if I could just mount my existing Lord Kroak on the same size base as the new Lord Kroak and make him table legal.

  4. I don't follow any "official" paint schemes at all, but then I play Seraphon so those are a bit loosey-goosey anyway (my Skinks are orange and purple, my Saurus Guard have purple skin, etc).

    Which reminds me of something I was going to ask about. This is almost certainly a non-starter because the assignment of matched play points is already so complicated (and contentious), but!

    It seems to some of us Seraphon players, who have two major sub-factions, that units should be pointed out depending on which sub-faction they're being run in. For example, Saurus Knights are worth a lot more in a Coalesced Seraphon army than they are in a Starborne Seraphon army.

    One really problem, of course, would be that some armies have lots and lots of sub-factions. I'm told, however, that the Seraphon sub-faction differences are a lot more profound than, say, which Chamber a Stormcast Eternal is from.

  5. 6 minutes ago, sandlemad said:

    That's despite Starpriests being specifically called out in the WHC article yesterday as an example of how priests will benefit from the new edition. Unfortunate and suggests that there was a mistake in the FAQ or a breakdown in communication.

    I think that was pretty clearly just a mistake in the nomenclature and that the rest of the stuff in that article applies to the Skink Priest (not the Starpriest).

  6. 4 minutes ago, yukishiro1 said:

    Rules as written, if it doesn't have the PRIEST keyword, it's not a priest, no matter what the flavor or other rules text says. 

    Neither the Skink Priest nor the Skink Starpriest got the PRIEST keyword either, so apparently Skink Priests not actually being PRIESTs is a thing. That or they just fouled up the Seraphon FAQ totally. 

    Skink Priests already had the PRIEST keyword, but otherwise agreed.

  7. I posted about this on the book of faces and appear to have done nothing but generate an unfortunate contretemps. I also wrote the rules team and received an auto-reply (we'll take a look, meantime use the rules as written, watch for updated errata, etc).

    The new errata for Seraphon add this:

    Page 95 – Engine of the Gods, Description
    Change the Description to:
    SKINK PRIEST: An Engine of the Gods is commanded by a Skink Priest.

    CREW: This model has a skink crew that attack with Meteoric Javelins. For rules purposes, the crew are treated in the same manner as a mount.

    And that's it for Engine of the Gods. It seems pretty clear to me that the Skink commanding the Engine is a Priest and can therefore do Priestly stuff, which right now boils down chanting the generic prayers for this unit.

    However, Rule 20.0 of the Core Rules (not modified by the errata) reads thusly:

    A unit with the PRIEST keyword on its warscroll is a PRIEST.

    Which seems to me to mean that a unit without the keyword is not a PRIEST.

    This is probably just a rules-as-written vs. rules-as-intended issue, and why they would put that language in the errata at all if the unit wasn't intended to be a PRIEST is a mystery to me. But, since I'm not a GW rules designer, neither can I claim any special knowledge of their intentions.

    ETA: The negligible points bump the unit received seems to argue against the notion that it received a significant new ability.

  8. 14 minutes ago, Fred1245 said:

    To be fair, only like 12 people had a Sisters army at that time and of them maybe 3 ever bothered going through the heartache of assembling those ridiculous (and terrible on the tabletop at the time) metal penitent engines and the only things that really suffered in the new book were the new models and the exorcist/immolator. Even then, the immolator was bad before.

    I finally made the top three in something Warhammer related! Woohoo!

    • Haha 4
  9. 2 minutes ago, Andalf said:

    Thanks for the clarification, the instance hasn’t turned up in any of my games yet with my Stormcast but I suppose I was building the case for that specific unit which comes at 6 models only.  I was very much hoping this was the case for my Sequitors.

    It would be cool if it did work that way, kinda. I wonder if we're going to start seeing any tactical disruptions of coherency and thus self-sacrificing models in weird corner cases. From the other side, are there many/any units or spells or abilities ("enhancements") that allow your opponent to choose which models are removed when one must be removed?

  10. 4 minutes ago, Andalf said:

    This is moving, I really think piling in is different.

    Yeah, that's what your argument really hinges on. I agree that it's clear the models wouldn't be removed until the end of the turn (well, I should say "a" turn), but the question is whether or not piling in is "movement." Since the rules for piling in (12.2) specifically say that you "make a pile-in move" I think you've got an interesting idea that the rules, unfortunately, don't support.

  11. Hello!

    I'll be playing my first games of AoS 3.0 in about six weeks and plan to build my list or lists around the big guys (I haven't played since before Malign Portents, and then I was just running lists based on what I had painted and I painted and built what I thought easiest to start with--Skinks--then what I thought looked cool--Saurus Guard).

    Right now, here's what I've got ready to go. I have a Saurus Oldblood on Carnosaur and a Skink Oracle on Troglodon fully built and painted. I have a Bastiladon with Solar Engine and a Stegadon with Star Streak Bow built and primed but not painted.

    In their boxes still, I have what I plan to build as a Saurus Scar-Veteran on Carnosaur (from a Start Collecting box) and two Stegadons/Engines of the Gods.

    There's no requirement to field fully painted armies at the game day I'm playing in (mainly because I'm hosting and providing the space, hah!), though I vastly prefer to field painted models. So I'm leaning towards painting my two built models first, then building and painting (or trying to get painted) the other three. Does that make the most sense or is some configuration of the three in the box so superior in a Coalesced list that I should do that first? Finally, should I build those two Stegs/Engines and one each, two Stegs, or two Engines?

    Oh! A possible added complication. I'm considering buying a Skink Start Collecting (so I can hit sixty Boltspitters & Star-bucklers, so I can get a second Skink Starpriest, and for a second Bastiladon--all for like $90 less than paying for all those models individually!) which throws another big guy into the mix. 

    Thanks in advance for any friendly advice!

  12. 13 minutes ago, Furuzzolo said:

    Yesterday we played a game with the new rules and we used the arcane bolt as ppl are talking it should  work (trigger during every phase). My monster with arcane bolt on ended up killing a bilepiper, a great unclean one and a unit of Plaguebearers flye-riders in one single turn...are we sure it work on every phase?? 😅  

    THe spell seems to make more sense if you cast it and, before your next hero phase, you can ONCE unleash the effect.

    Well, that's not how it works according to the rules, and I for one don't agree a universal spell with a casting value of 5 should work that way. "If successfully cast at the start of any 1 phase before your next hero phase..."

    • Like 1
  13. 11 hours ago, GTK said:

    Been in and out the hobby since Warhammer 5th edition.haven't played aos except for a few games before it had points.Played Warhammer from 5th until 7th when most of my armies got squatted.Played Mordeim only after that ,in fact I still play it with my kids.Quit painting as even with glasses black undercoat was hard to see.A friend suggested contrast paints and I've painted over 150 models since using them.I've lurked here for a couple of years and decided to start posting as there seems to be a lot of nice people here.I quit my old Warhammer forum site years ago during the RAW vs RAI battles as people seemed not so nice.Saw a few names on here from there so it's nice to see them still in the hobby.All in all it's nice to be back.

    Welcome! I'm in the same boat with black undercoat (even using a powerful lit magnifier or an adjustable arm), switched to white or yellow, and now white with contrast has saved my painting!

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