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Scruf

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Posts posted by Scruf

  1. On 1/15/2023 at 6:27 PM, Rors said:

    I would assume it's only pile in within 3 unless an FAQ says otherwise. I really doubt that the intended when they wrote it was to allow them to break the normal pile mechanics.

     

    Not trying to callout an old post but just wanted to provide clarity on something I recently learned and that's that you can pile in if you're within 3" OR made a charge move. The second part doesn't come up often.

    Core Rules 12.1 (emphasis mine):

    "A unit is eligible to fight if it is within 3" of an enemy unit and it has not fought in that phase, or if it made a charge move in the same turn and it has not fought in that phase."

     

    Simply making a charge allows you to make a pile in move with a unit even if the enemy unit it charged is no longer there. Since Chosen and Varanguard have loadouts with 2" reach weapons, you can pile in towards the nearest unit you're not in combat with and whack them with your 2" range weapons for an effective threat range of 5".

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  2. 4 minutes ago, Joseph Mackay said:

    2 of these abilities are already on some unit warscrolls, which makes me wonder if we’re going to see some massive changes?

    My IDK buddy noted the same thing about their reroll 1's ability on their new hero. Not super related here, but could be a sign of things to come for both books.

    • Like 1
  3. 2 hours ago, madmac said:

    He's probably a Priest on top, but yeah this ability is nearly useless in practice. Like seriously a dark, incompetent mirror of the Thrallmaster who gets to hand out big buffs for doing nothing. And I play both armies, so I don't have a bias here. 

    Assuming they're following their "Warscrolls should have 1 rule" mentality or whatever it is, this looks like it's the work of the bin guy when compared to the IDK sin guy rule.

    IDK rule: Always does something every combat phase
    FS rule: This might do something under super tight restrictions you can't meet easily on your own

     

    Edit: "super" might be unfair but still

    • Like 1
  4. The Australian GW site posted the preorder for White Dwarf 471:
     

    Quote

    The Tome Celestial: Soulblight Gravelords
    New background and updated battletome rules for the Soulblight Gravelords. Crack open a human and celebrate with a glass of blood!
    Provides 1 new Battle Trait for the Soulblight Gravelords, 1 new Legion of Blood Battle Trait, 2 Mount Traits for Zombie Dragons alongside 3 Soulblight Gravelords bespoke Core Battalions.
    Additionally provides updated rules for Open Play and Path to Glory rules for Narrative Play. For Matched Play the Soulblight Gravelords gain access to 1 bespoke Grand Strategy and 3 Battle Tactics.

    Personally hoping the LoB battle trait buffs our battleline Black Knights

  5. 52 minutes ago, Arzalyn said:

    Would it work on his self-infliction ability? The ability says he add 2 attacks for each wound he suffers with it but the if the transfer the wounds he would suffer none.

    Egomaniac looks specially good with any of the Killaboss options, has he battle shock ability secure that we don't loose more models and let us keep a command point for something else other than keeping the "bodyguard" unit.

    If you give the amulet of destiny to another hero it let's have two heroes with a ward (for the first rounds at least).

    Basing it off 14.0 and 14.1 in the core rules, it sounds like a unit suffers wounds and then allocates those wounds to models. So it may actually work. 
     

    That’s not super concrete but I think RAW that’s how it would go.

  6. On 9/11/2021 at 1:43 PM, Mutton said:

    Deleting my big rant because it doesn't help anything and maybe I'm just not intuitive enough to see all of the army's angles.

    I disagree that it doesn’t help anything. It helps me skip the FOMO on this disappointing release. Time to start pondering how many zombies I need again.

    • Like 1
  7. 1 hour ago, MiniJunkie said:

    Sounds like there's still not much reason to paint Hobgrotz...which is a bummer, I was kinda looking forward to it but don't really want to paint a unit without legs so to speak. 

    The best thing I can think of is Swamp Boggler themed Gloomspite Gitz proxies.

  8. 6 hours ago, Celadoor said:

    Apologies if this has already been answered and I missed it.   But a few people on FB have mentioned that they want to go with the Taker Tribe, then use Very Acquisitive, followed by taking the 5+ Ward for Artefact #1 and Something like Glowy Lantern for Artefact #2.  But I'd be interested whether you guys think that's legal?  The wording for Very Acquisitive is a little funky for my brain to wrap around.  It says you can take 1 "extra trophies taken by force artefact".

    I keep reading that to mean, you have to take one from our own table, for the 2nd one to count as 'extra'.  Otherwise, if you take a general artefact (like the 5+ Ward), the next artefact you take isn't an extra Trophy by force artefact.  But I misread rules all the time :D so I don't trust myself.

     

     

    Unfortunately, I think you’re on to something and I think it’ll need an FAQ. I fully believe the intent is that they’re limiting you from taking other tribes artifacts in Taker, but they may also for some reason decide they want it to restrict the universal from working with Very Acquisitive. Doesn’t seem very watertight.

  9. 6 hours ago, RocketPropelledGrenade said:

    Also, the new Flaming Weapons spell doesn't have anything that prevents it from working on mounts, right? We could select the high-rend jaws or the enormous number of attacks on the claws to get +1 damage, yes? Might be a good alternative to Lore of the Vampires being lame, especially as smaller boards make Amethystine Pinions less of a big deal.

    I haven’t been able to find anything that prevents Flaming Weapons from buffing Mount weapons. I’d halfway expect an FAQ to hit us with the “fun detected” bat though. 
     

    In the meantime, I’m looking at running it on Nagadron’s Abyssal Talons for some sweet 4+/3+/-2/3 attacks.

  10. 1 minute ago, Reinholt said:

    On the topic of the article, did they re-word the movement phase with the new keywords for AoS 3.0? I don't recall seeing it but one possibility would be to have separated normal moves from retreat moves in the actual rule text and then the Blood Knights don't work in AoS 2.0 but work as intended in AoS 3.0. Have we seen that yet?

     

    Allegedly that quote is from a play tester. If it didn't change and the play tester misread the 2.0 rule... Sigmar save us.

  11. 10 minutes ago, Nightseer2012 said:

    The Mortarchs are big winners.  Heroes and Monsters, respectable stat lines (Especially the 3+ saves), becoming "additional generals" in their own legions (which protects your extra CP).  Mannfred got his escape pod and Neferata can heal d6 wounds.  If the "reinforcement" rumors are true, then they are more survivable fighting MSU instead of deathstar blobs.

    Because of that, Legion of Blood Neferata+VLoZDw/Soulbound Garments will be my first test when 3.0 drops in full.  They both dive with some dire wolves or Black Knight missiles for MW, Neferata protects the whole block with Twilight's allure, maybe even succeeds at Mystic Shield and Dark Mist to give either her or the VLoZD that sweet Super Ethereal save.

    Lauka Vai and the Vengorian will also be good for the same reason , easily buffable with being Heroes+Monsters, and an Extra General.

    Belladama Volga may not be a Monster,  but she may be an auto-take for a lot of lists that aren't even Vyrkos.  Being an extra general, one of our few 2 cast wizards (the only cheap one), and that wolf creating spell is a hard counter for the "Unleash Hell" that is spooky for us.

    Assuming I can get 2 artifacts in 3.0, I'm planning on Vengo + Necromancer instead of VLoZD w/ Neferata and Belladama. If the Vengorian Lord doesn't play out, I'm super interested in Chadukar The Beast for the 10 Wolves and some melee punch.

  12. 9 minutes ago, Neil Arthur Hotep said:

    I read it as "get an extra command point as long as any general is on the battlefield". So one at most. But if it turns out to be one per general... Oh boy.

    I'm guessing this'll be the case, but remember that you can't trust ANYTHING  you read on WarCom that isn't in a rules screenshot. They've been wrong about things before (looking at you Metawatch article with 3 2010 point lists).

    • Like 2
  13. 44 minutes ago, BaylorCorvette said:

    Loved that book! If you read it, then having Black Knights as Battleline isn't too weird for her. 

    I'm a bit bummed that it sounds like we won't see Blood Knights as Battleline in LoB (after all, they used to be Battleline in Soulblight and Neferata was Soulblight), but I can make it make sense narratively with all the freakin vampire rebellions Neferata has to put down.

    What I am upset about is not getting some sort of handmaiden/spies models for Neferata's narrative. Maybe we'll get some cool rules for LoB though.

  14. 1 hour ago, Boar said:

    Or waiting until book comes out😉, maybe warcom team shortened/modified text a bit.

    This is the answer. We've learned numerous times that you can't take what the WarCom team says as fact. That's not to say they're intentionally misleading us, just that they aren't always in the know of what's actually gonna happen (ex. Curse City).

  15. 1 minute ago, novakai said:

    i don't believe the BSF heroes have been separately release yet, the only thing has been release so far is the CSM Lord and the Chaos marines when Vigilius happen

    Oof, I think you're right. I could've swore they came out with the Cultists of the Abyss but I don't seem them anywhere.

  16. 15 minutes ago, CommissarRotke said:

    any hope for those of us who want 1 or 2 of the heroes? or is it down to scouring ebay for sellers who are parting out the kit?

    At least for the first few months, I think you're relegated to eBay. It'd be super surprising for GW to have them available outside the core box. Also, I think they're still just gonna release all the heroes in one box separately down the line like (I think?) they did with Blackstone Fortress.

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  17. 47 minutes ago, JackStreicher said:

    There is nothing to clarify. It does not matter whether it‘s written on the battalions or somewhere else: As of this moment it is Cobra Kai only, until a faq changes that :)

    We can‘t go the route of „Yes it‘s written there, but let‘s ignore it because other battalions have their restrictions on the scroll“

    How is there nothing to clarify? DoK has an interpreted restriction (It only says Cobra Kai can take them so that means the other temples can't) while in the same book the Stormcast/Idoneth/Slaves to Darkness have an absolute restriction (their battalions are restricted to specific armies/factions on the warscoll).

    1. In the points section, they are Daughters of Khaine warscroll battalions. Similarly, The Stormkeeps are Stormcast Eternal, The Bloodsurf is Idoneth and Gresh's is Slave to Darkness.
    2. Every other battalion in the book has a limiter on it that restricts it to a specific subfaction or army. Stormkeeps require a Stormkeeps army, Bloodsurf requires the Ionrach enclave and Gresh's requires Idolators. There is no limitations on the DoK battalions.
    3. On page 95 it states "This update to Battletome: Daughters of Khaine contains rules for the Zainthar Cobra Kai temple, new war scroll battalions for Morathi's elite Scathborn, and updated warscrolls for Morathi after <spoiler>." Cobra Kai and the new warscroll battalions are completely separate items there.

    By the way, please don't take this as me trying to be an a-hole or anything. I have 3 copies of Shadow & Pain on the way to build my Cobra Kai army. I plan to run a Vyperic Guard Cobra Kai 1 or 2 drop. I'm not trying to game any rules. I just want GW to write good rules and by having these discussions it hopefully gets more people to go ask them and hopefully get an FAQ. I'm an Arkanaut at heart and love the minutia of the rules. If I've being a ******, tell me and I'll stop.

  18. 40 minutes ago, whispersofblood said:

    Storm Keeps are effectively an Allegiance inside an Allegiance. This is because they still need to be able to select a storm host. Its not apples to apples.

    Cool, let's look at an apples to apples example. 

    White Dwarf 451 gave us 3 war scroll battalions for for the Ironsunz warclan (temple of Orruks). All 3 of these battalions (even though they're listed as "Ironsunz Warscroll Battallion") specify "This battalion can only be taken as part of an Ironjawz army that is from the Ironsunz warclan.

    Similarly WD 455 gave us 2 battalions for Jawz of Mork goblins. All of these warscrolls require most units to have the Jawz of Mork keyword that you can give your army if it's a GSG army. 

    I'm not sure of which other armies have subfaction specific battalions, but Ironsunz is a 1:1 comparison (new temple) and their battalions all have limiting text.

    Edit: strikethrough

  19. Just now, whispersofblood said:

    No... 

    The original battalions are available to the Allegiance which Zainthar Kai is a temple of. We know this because it says "When you pick the Daughters of Khaine allegiance..." 

    Then see my other comment about Stormkeeps. Stormkeeps have the same "When you pick" language and instead of being granted access the way Cobra Kai does, their battalions are all explicitly restricted to Stormkeeps on the war scroll battalion card.

  20. 7 minutes ago, swarmofseals said:

    This explanation is going to be a little bit arcane, but there are basically two theories to the ways that rules function:

    • Sets of rules that tell you what you can do. In this case the rules need to approve something for it to be within the rules.
    • Sets of rules that tell you what you can't do. In this case anything goes unless the rules prohibit it.

    The rules to Age of Sigmar are the first type. They tell you what you can do, and if the rules don't say that you can do something then you can't do it. Your argument relies on the rules being interpreted as the second type.

     

    By that logic, do we have to assume that the 3 new battalions (Vyperic Guard, Scathcoven, Shrine Brood) are generic Daughters of Khaine Warscroll battalions that all temples can take and that Cobra Kai only has access to the 3 new ones?

  21. 19 hours ago, Graywater said:

    It gives explicit allowance for that temple to access it. But there isn't anything that says ONLY that temple can use those battalions. The battalions dont have ANY keywords actually. So its tough to say. Definitely need an faq to clarify. 

    I 100% agree. All the other battalions in the book have limitations. SCE has some of the same language where it says if you pick the SCE allegiance, you can say it'll be a Stormkeep army and ALL of their battalions say "This battalion can only be included in a Stormkeep army".

    It needs an FAQ for sure, but if it comes and we don't get a ruling (looking at you Emergency Ventplates) then there's no limiting language on using them in other temples.

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