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InSaint

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Posts posted by InSaint

  1. I doubt DoK will ever get have any Set Collecting set beyond the Blood Coven and Battleforce.

    They are a niche fraction with strong unique selling points that does not need an affordable Foot-in-the-Door sales technique starter set.  I  am sure  all of us here who plays DoK started this army not just simply because we want "another AOS army". We started this army because of certain compelling reasons that trumps the price tag.  Sure the army is crazy expensive but players who want it will still buy into it.

    Deep down I am quite happy as well, otherwise we just become another one of the Golden Jesus or Ghost-in-the-Shell army... 🙄

    Also just look at the Sci-fi equivalent all female army, Sisters of Battles... the hype is beyond belief. Just a sneak peak a some obscure part of the upcoming SoB sculpt is enough to give nearly the entire warhammer community a literal hard-on. I think if they are priced the same as DoK, people will still buy. 🤣

    • Haha 1
  2. Considering the obscene amount of attacks our Witches can put out, what kind of Dice Rolling apps do you guys recommend? 

    The official Warhammer Dice App is no longer available, at least on Android.

    I'm currently using this app called Warhammer 8th ed Dices by Homeslyce. Simple, flexible and elegant. 

    Another pretty good app is Xd6 - Dice Roller by 82blue. Unfortunately it does not allow for us to calculate our auto hit exploding attacks, Catechism of Murder. 

    What other Dice Apps have you guys come across that is suitable for DoK use?

  3. 1 hour ago, Solaris said:

    Hey guys!

    Bringing my Daughters to a tournament for the first time soon! Hit me up with your #1 top tips for playing the army competitively ;)

    Here's my list, for reference:
    Image may contain: text

    1. Use Gryph Feather Charm from Malign Sorcery for +1" movement and -1 hit penalty on the Cauldron. This is currently perhaps the best artifact for it.
    2. Drop Mindrazor, use Steed of Shadows. Mindrazor is useless in the current Meta because all the ghosts save ignore rend and have Bravery 10. With such high mobility, just fly your Medusa into a horde of 30 whatever and profit.
    3. You need 1 extra CP for contingency against any unexpected shenanigans .
    4. If you want to be ultra competitive, stop at 1940 points. I think the army with lesser points get to roll on Triumph which are legal in Matched Play.

    If you have the money.

    1. Upgrade the Bloodwrack Medusa to a Shrine. For 80 more pts you get a lot more  wounds, 2 additional mortal wounds dealing abilities.  Movement is also not much of an issue with Steed of Shadows.
    2. Drop Sisters of Slaughter and use 30 more Witch Aelves, abuse them while you can!
    3. Add 5 more Blood Sisters to enjoy a massive point savings for full squad size
    4. Add 2x5 more Khinerai Heartrenders

     

    • Confused 1
  4. On 11/12/2018 at 4:32 AM, PUFNSTUF said:

    Any use a PACK or battle foam bag with trays and magnets for transporting your army? What size bag or trays did you get?

    I use Battlefoam 432 Magna Rack and magnetize the bases of my entire army. With the exception of Morathi, you should be able to comfortably store a 2000 pts DoK army. You will need to magnetize the Cauldron/Shrine as well.

    Price wise, if you are going to play an expensive army, may as well fork out the money to invest in a proper storage solution. And seriously, I swear any of your wife/girlfriend luxury branded bag is definitely going cost more than that a Battlefoam 432 Magna Rack. ?

  5. 11 hours ago, GeneralZero said:

    Battleforce: DoK.

    It seems a good deal to start: my question is: is it worth taking 2 boxes? Do we need 2 sets of cauldrons?

    The DoK Battleforce seems to be just 4 current boxes bashed together, 1 Blood Coven, 2 Khinerai and 1 Melusai.

    Not too sure if you will enjoy some price discount but I think they cost exactly the same if purchase the 4 boxes Ala Carte.

  6. On 11/3/2018 at 9:28 AM, Ered said:

    Mates any tips and tricks for games against Nagash? Spell portal is just devastating giving hand of dust approx range of 25 inches, number of -1 hit and -1 attack debuffs makes combat far less efficient. Maybe I am missing something in my tactics, looking forward your help.

    1. Take your time to measure out and bubble wrap your Heros with Witch Aelves or other troops. If Nagash is not able to land his Spell Portal base anywhere within 3" of them, he will not be able Hand of Dust any Hero.
    2. By turn 3 you will have +1 to hit, or re-roll hits if you are Hagg Nar.
    3. Nagash is 800pts, this is approx. equals to 90 Witch Aelves. You can even get a maxed out squad of 20 Blood Sisters with plenty of points to spare and rape Nagash.
    4. Depending on the  Battleplan, Nagash is a huge point sink and only count as 1 model. So where possible ignore him and bash up the rest of his army to secure objectives.
    • Thanks 1
  7. Practically speaking, they will not seriously handicap DoK anytime soon. Probably a soft fix but they will remain a T1 fraction.

    IMO, sales of DoK are horrendous and with the possible impending release of a DoK Battleforce, they will not want to severely destroy sales.

    And yes, I think maybe limit the number of prayer buffs allowed on each DoK unit. It is just unbelievable when all your prayers go off and the 30 Witch Aelves squad just goes on a mad rampage.  ?

    • Like 1
  8. 12 hours ago, Lucentia said:

    Hah, I'm certainly expecting some, ahem, adjustments when the next lot of FAQs come around, it's a little tricky cos I feel things like Witch Aelves are costed fairly appropriately for their actual stat-block, but not when you add all the DoK allegiance freebies on top of that.

    Hag Queen could do with a points bump for sure, +20-40 points would be fine I think, or perhaps adjust the Witchbrew a bit and make it a command ability, frankly it's more potent than some command abilities anyway.  Blood Sisters could go up to 160 and still be a perfectly reasonable ask I think.  As someone who plays Hagg Nar almost exclusively it feels a little strong for a free choice as well, I'd maybe change the re-roll all hits to having units count it as the turn ahead on the blood rites table?  That might still be too good.  Witch Aelves losing the hordes bonus seems fine, or I could see them points-matching with Sisters of Slaughter maybe?

    I wouldn't know what to do with Blood Stalkers though, I feel giving them two shots each would make them a more tempting pick.  And lifetakers suffer from being basically just faster, worse Witch Aelves with less attacks on huge bases, I guess you could give them -1 rend base, maybe an extra attack at 10+ models, or something?  Quite tough to balance things out!

    Yeah, I am also fairly certain Witch Aelves or their mechanics are going to get adjusted in a matter of time. They are pretty average stats wise but becomes phenomenal with all the buffs stacking on top of them. 30 Witch Aelves, with Witch Brew, Catechism of Murder, Blessing of Khaine, Sacrament of Blood and Bloodshield is just cray cray.

    That is 30 wounds at 4+/5++ re-rollable, 6s save mortal wounds, ignore battleshock, re-roll wounds (and potentially hits) and exploding hits. Not to mention, 3-4 attacks each attacking in 2 rows with 25mm bases. Lastly they can move, run AND charge, with re-rollable run and charge rolls of 1s. There is almost nothing they suck at except maybe taking down 2+/re-roll 1 saves unit which they can easily avoid with their high mobility.

    I think they might limit to each unit may only be affected by 1 unique prayer each turn. This forces player to chose to either go offensive or defensive depending on the prayers.

    BUT collecting DoK is crazy expensive and sales are mediocre, at least here in Singapore where the number of known DoK generals can be counted on 1 hand! So unless sales start picking up, I highly doubt they will do anything more than a slap on the wrist to the Battletome.

  9. 6 hours ago, NurglesFirstChosen said:

    Had similar experiences against nh. Seems such a bad match up for them.

    Same here, 30 Grimghast Reapers charged 30 Witch Aelves, I lost 10 models and proceeded to wipe his entire unit off.

    NHs do well against rending attacks as they ignore rend but suffer against high volume of attacks.

  10. On 9/22/2018 at 9:39 AM, Trav said:

    Hi all. Any ideas for an effective 1000 point list that wont be too hard to put together?

    cheers!

    Depends on your budget?

    I ran a 1k Khailebron list for a tournament and it did pretty well. Plenty of flexibility for board control with good hitting power.

    1. Bloodwrack Shrine
    2. Slaughter Queen
    3. Hag Queen
    4. 1x10 and 1x20 Witch Aelves
    5. 5 Doomfire Warlocks
    6. 2x5 Khinerai Heartrenders

    This is probably 1 Blood Coven box, 2 Witch Aleves box, 1 Doomfire Box and 2 Khinerai Box.

  11. I think the Steed of Shadow only affects the caster, so you can't use it on the Cauldron. But you can give the Cauldron a Thermalrider Cloak that increases the movement by 4" and allows it to Fly!

    From my experience, use your Witch Aelves to bubble wrap your Cauldron and Hag Queen. Bring a 2nd Hag Queen for back-up, at 60pts they are one of the most under-costed Hero for what they do.

    The better armies usually field units that fits a certain purpose exceptionally well. It seems to me you are building a Deathstar, so for it to work you need to keep your Cauldron, Hag and Witches in a tight formation and do what they do best. Murder.

    Field specialized units like Khinerai Heartrenders to grab objectives and control the board.

     

    • Thanks 1
  12. 18 minutes ago, Olincay said:

    Im sure this has been discussed loads before, 
    But what prayers and artefacts are people running with? and what on which priest?

    IE cataclysm on a slaughter queen. 

    Prayers, TBH it doesn't really matter who you allocate it to if you position your Slaughter and Hag Queens properly. 14" range is pretty good. The only scenario you should allocate a less likely to be used prayer is when you are running a lone Slaughter Queen who needs the Dance of Doom

    • Catechism of Murder
    • Blessing of Khaine (Only if you use Hag Narr)
    • Sacrament of Blood (Quite useless from Turn 3 onward if you use Hag Narr)

    Artifacts

    • Thermalrider Cloak
    • Gryph-feather Charm
    • Sword of Judgement (I do believe this stacks with Catechism of Murder, but because of the minus to hit Meta this Artifact may be useless)
    • Thanks 1
  13. 17 hours ago, AaronWIlson said:

    I wasn't asking if the opponent gets another set of attacks maybe I worded my question poorly.

    What I was asking is - Does the temple ability mean you can be selected again later in the phase (Like Van Hels dance) or can it simply pile in and attack again immediately. 

    Thank you for your answer, it cleared it up :)

    Just curious why are you using this Temple, it is the most lackluster among the 4 temples. 

  14. On 9/10/2018 at 2:01 AM, DantePQ said:

    Oh I think I could l not agree with Khailebron teleporting Warlocks turn 1is bad idea. It's freaking awesome. I've used it many items with my Khailebron build and they performed great especially if I could find Arcane terrain somewhere. Also Warlocks in Khailebron were good enough so I implemented them in HaggNarr list I won Throne of Skulls with. But they were amazing when teleported turn one in fact they are one of the best units to use teleport on. 

    I wouldn't run Bloodwrack Shrine anyway or Medusa unless you're running Snake heavy army. Warlocks are much better as spellcasters. 

    Perhaps 10 Doomfire Warlocks with the +1 to cast and 6 flat mortal wounds might do the trick. I will test this out in a 1.5-2k list.

    I brought a Bloodwrack Shrine for versatility. Not only it is a 2nd Wizard, it is able to deal reasonable amount of mortal wounds just in case I encounter any 2+/re-roll 1 saves enemy units. Witch Aelves are great but even with sheer volume of attacks with Mindrazor, they cannot punch through high save targets. And the Bloodwrack Stare ability is surprisingly an efficient way of dealing with large hordes.

    On 9/10/2018 at 7:44 PM, Kaleun said:

    @InSaint

    Thanks a lot for your well written tournament Report! There is everything in we could wish for. Lists, short description and the result at the beginning.

    Congratulations to your victories. Would you Change something in your list for your next tournament?

    Personally I would find a block of 30 witches very attractive, because of the Point Discount. Shrine and Steed is a cool combination. (5+ should be okay) with Khailebron so the Shrine is not all alone in the enemies backyard.

    Thanks! I did play tested 30 Witches but found they were too unwieldy in a 1k army. But I'm definitely going for 2x30 Witches blob in a 1.5-2k army!

  15. Hey guys, I just took part in a small AOS 1k Tournament and came in 4th out of 18 players. I am really happy with how versatile DoK is! ?

    Score - W/W/L

    Temple: Khailebron

    • Bloodwrack Shrine w Gryph-feather Charm (Steed of Shadow)
    • Slaughter Queen (General) - Sacrament of Blood
    • Hag Queen - Catechism of Murder
    • 20 Witch Aelves with Dual Daggers
    • 10 Witch Aelves with Bucklers
    • 5 Doomfire Warlocks (The Withering)
    • 5 Khinerai Heartrenders
    • 5 Khinerai Heartrenders

    Round 1, Opponent (Grand Host of Nagash), Battleplan (Focal Point), Realm (Chamon, Rust Plague)

    • He-who-must-not-be-named
    • 2x 10 Skeleton Warrior

    Outcome: Major Victory. Fighting Nagash was seriously nerve-wracking, he just went around killing whatever he wanted. But having only 3 units was a serious handicap for a 5 Objectives Battleplan. My Bloodwrack Shrine and Doomfire Warlocks was having a field day killing off skeletons denying objectives while Nagash Slaughtered all my Witch Aleves.  Khinerais won me the game by dropping in on the last turn to secure multiple objectives and scoring me the VP to win the game.

    Round 2, Opponent (Blades of Khorne), Battleplan (The Better Part of Valor, 4 Objs). Realm (Ghyran, Lifespring)

    • Lord of Khorne on Juggernaut
    • Scyla Anfingrimm
    • Karanak
    • Bloodsecrator
    • 10 Bloodreavers
    • 5 Blood Warriors
    • 5x Khorgoroths

    Outcome: Major Victory.  This was an interesting battle between Khorne and Khaine as both were melee specialists and neither wants to be charged at and so I held back on Turn 1. On turn 2,  I managed to kill off his Karanak before it could summon Flesh Hounds and used my Bloodwrack shrine to lock his Lord and 2 Khorgoroth in Close Combat. I dropped in my Khinerais forcing him to park his Bloodreavers and Blood Warriors on his objectives for fear of it getting hijacked and razed for VP. He also pulled back his Bloodsecrator with Sycla for fear of being assassinated.  The game ended with 20 Witch Aelves punching through his Lord, Khorgoroths and 5 Blood Warriors to raze his objective.

    Round 3, Opponent (Grand Host of Nagash), Battleplan (Shifting Objectives), Realm ( Hysh, Gleaming Vistas)

    • Vampire Lord on Nightmare
    • 2 Morghast Harbringer with Spirit Halberds
    • 4 Morghast Harbringer with Spirit Halberds
    • 10 Chainrasp Hordes
    • 20 Zombies

    Outcome: Major Loss. I have played against a similar list before and I knew a squad of Morghasts is a flying deathstar that could charge and pretty much kill off anything my army could... so I offer in my Khinerais and Shrine as tribute. The positioning was great and my 20 Witch Aelves landed a charge at his 4 Morghast. Unfortunately, the Dice Gods were unhappy. My Doomfire came off with just 1 Mortal Wound on a D6 and 20 Witch Aelves killed just 1 Morghast! His Morghast retaliated killing off all 20 Witch Aelves and by which the game has pretty much been decided with my main force broken.

    Interesting Observations

    • Khinerai Heartrenders are friggin awesome. For just 80 pts, the strategic value they bring to the board is just phenomenal. And because their bases are so large;
      • Opponents consistently think they are 2 wounds each and allocate disproportionately large amount of force to respond to them
      • They are excellent screening units to block deathstar movement or charge, with a 5+ save and the possibility of dealing mortal wounds
    • Khailebron Teleport Strategies
      • Never Turn 1  "Khaileport" your Warlocks to Doomfire. This is overextending and they are 100% going to die.
      • Too far to provide Witchbrew to a unit across the board? Just Khaileport your Hag Queen over to within 3" of a unit that is going to charge soon.
      • Too far to use Orgy of Slaughter? Khaileport the Slaughter Queen to within 14".
      • Khaileporting your Khinerai Heartrenders after they have landed will give them addition -1 to Rend again which is useful against high save targets. And they can still do their special movement after shooting!
    • Bloodwrack Shrine is literally useless w/o getting Steed of Shadows off. Thankfully it is a 5+ to cast.
    • -1 to hit on the Shrine really keeps it alive long enough until the next Hero Phase for Aura of Agony to go off. I actually think Crimson Rejuvenation Prayer might actually work well in this situation.
    • Even if your Slaughter Queen is not within range, it is good to pray for Dance of Doom just in case the opponent has a double turn or she somehow gets the chance to attack. My opponent tried to assassinate her and a nearby Hag Queen, she survived and counter-raped 5 Flesh Hounds.
    • Like 2
    • Thanks 1
  16. 4 hours ago, sorokyl said:

    What Hero combinations make sense? 

    You will need a few Queens, their prayers are just awesome. ??‍♀️

    You should have 1 hag and 1 slaughter queen from each Blood Coven box.

    I do believe Morathi's command ability stacks with the Slaughter Queen's command ability allowing a single DoK units to attack twice during the Hero Phase. Pretty sure nothing much can stand up against 20 Witches attacking twice in the Hero Phase and one last time during Combat Phase.

    Another favorite combo of mine is to have a Bloodwrack Shrine Medusa cast Steed of Shadow on herself and flying around the place causing havoc with her Mortal Wounds.

  17. 3 hours ago, Tasman said:

    So, my first game using these ladies is coming up this week. I'll be facing a fires layer force played by a guy who's new to them. This is what I came up with. Any comments?

     

    Allegiance: Daughters Of Khaine
    Mortal Realm: Ghur
    Bloodwrack Medusa (140)
    - General
    - Artefact: Gryph-feather Charm 
    - Lore of Shadows: Mindrazor
    Hag Queen (60)
    - Prayer: Catechism of Murder
    Hag Queen (60)
    - Prayer: Sacrament of Blood
    5 x Blood Sisters (140)
    10 x Sisters Of Slaughter (120)
    - Barbed Whips and Sacrificial Knives
    20 x Witch Aelves (200)
    - Pairs of Sacrificial Knives
    5 x Doomfire Warlocks (160)
    - Lore of Shadows: The Withering
    Prismatic Palisade (30)
    Balewind Vortex (40)

    Total: 950 / 1000
    Extra Command Points: 1
    Allies: 0 / 200
    Wounds: 66
     

    1. Put the Medusa on a Shrine and cast Steed of Shadows - 16" flying shrine is hilarious! ?
    2. Mindrazor and Withering are not very easy to cast w/o any buffs to casting rolls as 7+ is only a 40%
    3. Try to include a Slaughter Queen so that you can use Orgy of Slaughter Command Ability - If you get a double turn ?
    4. Consider either Hagg Nar or Khailebron - Khailebron can teleport Doomfire to Arcane Terrain and snipe off hero with Doomfire
    5. Consider dropping the Endless Spells - I personally find it unreliable but very fun to play with
    6. Consider splitting the Witches into 2 squads for greater flexibility
    • Like 1
  18. Hey guys,

    Quick question on Sisters of Slaughter usage which seems ambiguous;

    1. Can SoS retreat 4" during movement phase and pile-in 6" during the combat phase to attack again?
    2. If the opponent has resolved all his eligible units and have to pass because he has no more eligible units to fight in close combat, can he still elect a unit to strike back at the SoS after they pile-in to attack?
    3. If the opponent has an Always Strike First rule (i.e Indoneth Deepkin High Tide), does he get to attack my SoS first right after I pile-in?

    Thanks!

  19. Has anyone had any luck with Khailebron Temple?

    I'm testing this list and so far it is quite amazing for a 1000 points army.

    • Fairly high amount of wounds for 1k
    • Super high mobility for objectives capturing and outmaneuvering
    • Reasonable amount of mortal wound dealers to handle high saves unit
    • Able to assassinate lone hero or unprotected buffers

    This list severely punishes opponent who neglect to properly position their armies.

    image.png.36461c4ee618e38574c832e852ff4a47.png

  20. 18 hours ago, Jais said:

    Since 2.0, aside from 3 places of Arcane Power, all objectives are tap-and-go. I think we're better off with leaving our far objectives "controlled" and empty while rushing forward to contest the opponents objectives  - so if we need to we can then always summon our Khinerai as screens to prevent movement or even summon them  on our  point to hold it for another round.  We're an offensive army and that's our win condition, really. I don't think we need* to draft 3 units of 10 liberators to "hold" a point when it's a tap-and-go game now.

    I think I may be wrong but isn't this extremely risky?

    For most battleplans,  you score VP at the end of your turn. Hence, the moment you leave it empty, smart opponents will tap it during their turn to score VP. Like how you could with Khinerai on the opponent's unattended objective.

    So the golden rule is if your opponent still have units in reserve, never leave your controlled objective points unattended.

  21. What is an excellent DoK (or ally) unit for holding far off objectives? 

    I currently just park 10 Witch Aleves on the objective. Cheap and high model count.

    Blood Stalkers are too expensive and less model count though they can provide some some fire support. 

    Khinera are cheaper but lacks the model count and are fragile. 

     

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