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InSaint

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Posts posted by InSaint

  1. On 10/12/2019 at 4:04 AM, Mutton said:

    Maybe people will finally stop incessantly complaining about Daughters...Oh who am I kidding...

    Blah, many guys are just intimidated by strong women. They just can't take it when their armies get defeated by a force of strong independent girls. 🤣

     

    • Haha 1
  2. Honestly, I think 40K might be a better gaming system for you if you like certainty.

    They have more flat damage BUT damage cannot spill over to another model. I hate this because it makes the game-play unnecessarily complex. In theory it makes sense but execution on tabletop is completely cumbersome.

    In AOS you deal say 12 damage in total and 12 wounds worth of models in a unit gets slain.

    In 40K you deal say 4x3 damage in total, but only 4 models die because damage don't carry over. 

  3. 5 hours ago, Thenord said:

     Quick question that I can't find in the FAQ.

    Does Morathis bonus range to spells adds to endless spells also?
     

    No, it is in the Malign Sorcery FAQ that Wizards' abilities that increases the damage and range of spells does not affect endless spell.

    3 minutes ago, Lucentia said:

    I don't know if he's that valuable in a DoK list (and not just for the aesthetic crime you would be committing!)  His damage is certainly good, but it's not exactly an army starving for damage output, and Morathi makes for a better tarpit most of the time if you're looking to spend 1/4 of your points on a single model.

    Yeah, GW conveniently to pitch Gotrek vs Morathi in their showcase. Even if Morathi were to die, she would have wasted 2 turns of his. lol

  4. 2 hours ago, Emissary said:

    I'm curious about this.  How is the Blood Sister cheaper to run?

    Look at their stats side by side, pt for pt Blood Sister is a more optimal choice.

      SoS w Shields Blood Sister
    Quantity 2 1
    Pts 170 165
    Movement 5 7
    Toughness 4 4
    Wounds 16 20
    Range 2 2
    Attacks (Twice) 12 10
    Strength 3 3
    Damage 1 1
    Crit 4 4
    Usable DoK Abilities 2 3

    Combat stats do not degrade in Warcry when you are wounded. Losing a 8W T4 model, which is not too difficult for your opponent, will effectively half your damage output.

  5. I've had several games using DoK and here is my take on them.

    • Khinerai Heartrender Shryke - The only viable Khinerai considering she is T4, 20W and keeps a safe distance shooting people w/o any min distance. If you happen to play a treasure game, she is practically broken. You need at least 1 Khinerai to grab objectives so this is probably the best choice.
    • Blood Sister Gorgai - Crazy good stats at excellent cost, reliable but the opportunity cost is the Khinerai leader.
    • Melusai Blood Sisters - They are resilient enough to take some blows before knocking out 10W models. Tough, mobile and deadly. Flexible unit.
    • Witch Aelves w Daggers - They are so cheap, just spam them and literally out activate your opponent!
    • Blood Stalker Krone - Reasonable damage but her min. range is a big issue. Also having 30 wounds when you are just shooting feels counter-intuitive.
    • Blood Stalkers - I think running 1 is fine to capture objectives and pepper enemies with shots. Occasionally you may roll 6s and feel like a god. Best to use with the Universal Double for +1 A to a total of 6 shots.
    • SoS - Well they have 4dmg crit and 2", but so does a Melusai Blood Sister, which is cheaper to run. Having mixed feelings about them.
  6. 1 hour ago, Scythian said:

    The music is clearly Egyptian sounding. Necropolis was a term often referred to in the tomb Kings books. The voice is probably Krell. My summation is that it will be a deathrattle book incorporating the newer tomb king models. 

    The music sounded more Chinese Mongolian than Arabic. lol

    • Like 2
  7. On the contrary, I think GW struck gold with Meeting Engagement. It is immensely popular in my local gaming community and many players have even switched over from 2k Pitch Battle to ME. 

    I actually think they might even change some rules for Pitch Battle next year to follow ME.

    Here are the reasons why;

    • It is mentally less taxing because units come in in waves and you don't need to go through the cycle of completing all actions for the full 1000pts from T1. You can easily clock in 2-3 games and still feel energized.
    • It takes up less space in any game store, two 6x4 tables can accommodate 8 players. Having more players gathering also helps to build the community.
    • It is faster and players can enjoy rotating around fighting different factions and army compositions.
    • It  makes shooting viable again due to the smaller board size and how VP is calculated. If you kill off just 1 model from range and stay untouched, you will lead by VP alone at the end of each battle round!
    • It aligns with the Start Collecting box sets as the army composition just requires 1 battleline. GW you sneaky ******... 
    • It is more balanced than Pitch Battle at 1000pts because you no longer have to deal with the full might of broken synergy from Turn 1.
    • It addresses the horde spam issue as you can only field double unit size for the battleline in the main body and any units in rearguard. No more triple max unit size and your double units only have 2-3 turns of effectiveness depending on the battleplan.

    But of course there are still balance issues, which is inevitable for any gaming system and will take time to rectify. But compared with previous formats, ME is the most enjoyable till date.

    • Like 10
    • Thanks 2
  8. Honestly, I am slightly skeptical if the rules are designed after 40k Kill Team. I played Kill Team and it feels like a watered down version of 40k and unnecessarily complex with the flesh wound mechanism. It lacked the 'feel good' exhilarating thrill of leading a team of highly trained soldiers on a top secret mission impossible.

    All I got was a bunch of common troops running about trying to do something and dying to unlucky stray shots exemplified by the flesh wound rolls. 😅

    Also, the way they simply reuse existing models, repackage it with new rules and tokens to sell at higher price is an blatant money grab. 

    However, in War Cry they bothered to release new models, so I will probably hold back until my FLGS give a demo.

     

    • Like 1
  9. 2 minutes ago, SwampHeart said:

    So you thought it was great fun to play with an actually unkillable model? Morathi can deploy in the first deployment and transform - there is no other first deployment that stands a chance against her. And she is capable of clearing deployments on her own. I'm going to be very honest here, I highly doubt you actually played Morathi - if you had there is 0 chance you'd think ME was balanced. The only way you may have played her is if your opponent was brain dead enough to not send her in the first wave (which is entirely legal and one of the best possible strategies to use in ME). 

    I also played HoS in ME this weekend and overwhelmed my opponent with summoning - at 1,000 points, especially with staggered deployment I was able to generate DP so quickly and summon in new heroes to generate more DP that the game was basically over once I'd summoned twice. ME is incredibly unbalanced if your goal is to game it - it an be a lot of fun but its by no means a good vessel for competitive play. 

    Even if you put Morathi in the spearhead, depending on the battleplan you cannot always the spearhead containing her first....

    Not too sure about summoning though.

  10. 10 minutes ago, SwampHeart said:

    I assume you didn't play anyone using Gristlegore or Morathi? 

    I  played Morathi and did fight against Gristlegore

    And yes, both my opponents and I think it is more balanced because of the staggered deployment

    Fighting Morathi and Gristlegore in a standard 1000pts Pitch Battle is worst because you have to deal with them from T1. In meeting engagement, there is a chance for them to deploy end of T2 and only actively participate in battle on T3. By when, the other player might already be leading by VP.

    • Like 1
  11. 13 minutes ago, SwampHeart said:

    Played a few games this weekend - while fun Meeting Engagement is absolutely busted if people want to abuse it. Won't be using it for anything other than week day game nights for new players. 

    On the contrary, I played multiple games against various factions and I think it is actually more balanced than 1000pts Pitch Battle

    We also realized that it is also mentally less exhausting because units deployment are staggered and you don't need to control the full 1000pts every turn.

     

    • Like 1
  12. Daughters of Khaine makes me feel like a strong independent woman even though I am a man 🤣

    Morathi needed no Nagash or Sigmar, she forged her own empire and is probably on her way to godhood

    It is also reasonable to say Teclis, Tyrion and Malerion owed it to her for being able to reclaim aelven souls

    And they are at the top of the meta

    • Like 1
    • Haha 1
  13. 36 minutes ago, Skreech Verminking said:

    Although with the pile in and attack first before anybody else rules some armies like fec have, wouldn’t sisters be better.

    I mean a unit of witch aelve charging into a ghoul king on terrorgheist with the special artefact, would get decimated before they even could have been able t attack back.

    and a unit of sister could basically just stay 5.99inches away, making it impossible for your enemy to attack first since he isn’t in combat meaning that they have at least a chance of attacking back thanks to their 6inch in combat/pile in

    just a thought.

    I mean you could but we have Morathi for this.

    Can you imagine how gratifying it is to watch the FEC player foam with rage when you charge his Ghoul King on Terrorgheist with Morathi in her Shadow Queen form. The sheer frustration when the 20+ Mortal Wounds become 3 Wounds on Morathi and you also deny him the chance to press Feeding Frenzy. You can just chase his general around the board. She will also deny his Unholy Vitality.

    • Like 1
  14. 2 hours ago, Aelven supremacy said:

    Hey all,   I’m eyeing up Daughters for my second army.  Looking at Witches versus Sisters, choosing Sisters seems a no brainer (especially with slaughter troupe: retreat, run, charge, 6” pile in, 2” reach).  I see most lists use Witches instead though.   What’s the rationale?

    You are looking at a trade-off between 1 attack and 6" pile-in.

    If you play DoK long enough, the 3 attacks 1" reach on Witches with Shields is far more versatile and deadly as compared to 2 attacks 2" reach on SoS with Shields w 6" pile-in. The synergy from just 1 more attack per model is just too good. You are looking at re-roll exploding hits (Turn 3 Hag Narr and Catechism of Murder), re-roll wounds (Witch Brew) and -1 rend +1 dmg (Mindrazor).

    In most cases, Witches will completely decimate anything on a charge and be free to do whatever they want in the next turn.

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