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medivouk

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Posts posted by medivouk

  1. I keep thinking about swapping the 30 Swordmasters and one of my 3 units of Reavers For 30 arkanoughts and an aether chemist. I guess this is the wrong thread to consider it in, but that amount of shooting feels like it'd do more than the Swordmasters would before they explode in cc. 

    Especially with one or two of the firestorm City allegiances. 

  2. I'm looking to try a unit of 4 tuskor chariots next time I run brass despoilers. Mainly because they drop to 50pts each then. For the same price as a ghorghon, you get 28 wounds with a 4+ save, in built reroll charges and extra attacks on the charge. I think they could roll a whole flank on their own if they hit something of equivalent cost. 

  3. 5 hours ago, MrZakalwe said:

    OK looking at the War Hydra and I'm I'mdering why they aren't seen more in Mixed Order lists- for 170 points and 1 behemoth slot you seem to get quite a bit of punch for your points and with the flat 3 wound regen in your hero phase it's going to be pretty resistant to erosion. 

    They aren't quick enough to be a true  offensive piece but for contesting mid field objectives it seems quite adequate (and great at the cost) so what am I missing?

    Curious what the flaw is before I drop £40 on one and never use it again.

    It'd make a great "distraction carnifex" use it like a super chariot to get our cav and elite infantry out of grindy fights with hordes. The ranged attack is cool, but the lack of rend might be an issue vs anything but chaff/hordes

    • Like 1
  4. 9 hours ago, Thiagoma said:

    It will work just fine, but be aware that High Elves arent in a good shape right now. While we wiat for a BT, do not expect to be all that competitive.

     

    Other than that, it is a solid list!

    Thanks for the input :) for competitive play I've got a massive khorne list with deamons, std, bloodbound and BoC as my main army, and I have even messed about putting archaon on the table and buffing him to the heavens and smashing face. 

    Tbh, I've had my high elves since 7th Ed fantasy and wanted to play with them again, so if it's less competitive I look forward to the challenge! 

    If we do get a battle tome I'll be happy, but I think the list has some tools to do OK in the 2019 meta (depending on the July faq ofc) 

    • Like 1
  5. 4 minutes ago, Azamar said:

    They’re both still in there right at the start of the order profiles. Doesn’t seem that their points have changed.

    Sweet. Teleporting hero hunter is still an option then :) thanks a million. 

  6. Hi all, been reading the thread and  I was thinking of rebasing my old high elf army and running something like this:

    Allegiance: Order
    Dragonlord (380)
    - Shield & Dragon Blade
    Archmage on Dragon (320)
    General - strategic genius (+1cp)
    - Magestaff, book. 
    Archmage (100)
    Tenebrael Shard (120)
    -Blade of Judgement
    5 x Reavers (140)
    5 x Reavers (140)
    5 x Reavers (140)
    10 x Dragon Blades (240)
    30 x Swordmasters (380)
    Quicksilver Swords (30)
    Malevolent Maelstrom (10)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 118

     

    One of my gamer friends hinted that the must weaver and tenebrael shard no longer have matched play points. I don't have my  copy of ghb 2019 yet, but can anyone confirm this? 

  7. Super random question, has anyone considered using the chaos GA general trait to give out a bubble of battleshock immunity? 

    I'm pondering it in a khorne list that uses more std and beasts than bloodbound and deamons, so the slaughterhosts lose some of their value. 

  8. 6 hours ago, Charleston said:

    @medivouk

    Daemon Prince and Ghyrstike? I hope you use it to get the axe to 2+/2+ because otherwise there are better artifacts as the DP has alteady +1 to hit.

    Also, if you want to use the DP for hero/monster hunting, concider maybe the Blade of Judgement from Ulgu.

    I use ghyr strike with hew the foe quite often on the DP It does surprising amounts of damage! 

     

    I have looked at both sword of judgement and jade wound thorn on him, but haven't gotten round to enough games with him. 

  9. Archaon is a very all or nothing list. Buff him up, shove him forward and your opponent can either deal with him using the reapers of vengeance to fight twice or they can't. I often pair him with the blood forged batallion and goretide for extra rerolls and fight twice wrath mongers. 

     

    With the price drops in ghb 2019 I'm tempted to try this list out:

    Allegiance: Khorne
    Daemon Prince of Khorne (160)
    - Artefact: Ghyrstrike 
    Doombull of Khorne (120)
    Skullgrinder (80)
    - General
    - Trait: Violent Urgency 
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Bloodsecrator (140)
    - Banner of Khorne (Artefact): Banner of Rage
    10 x Gors of Khorne (70)
    10 x Gors of Khorne (70)
    10 x Gors of Khorne (70)
    10 x Bestigors of Khorne (120)
    10 x Bestigors of Khorne (120)
    6 x Bullgors of Khorne (320)
    4 x Tuskgor Chariots of Khorne (200)
    Ghorgon of Khorne (200)
    Brass Despoilers (190)
    Hexgorger Skulls (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 144
     

    Not sure how the chariots will do, but as a self contained threat they could do work. That or run around supporting the dp. 

    • Like 1
  10. 7 hours ago, Lord Krungharr said:

    Anyone try TuskGor Chariots in a Brass Despoilers Khorne army?  I was looking at them, just because I have bits to make one, and they get 7 attacks of various sorts normally, plus 1 attack for all weapons on the charge, and if we can maintain Wrathmonger and Bloodsecrator range, that's 28 attacks per model on the charge....and a unit of 4 chariots is 240 points, 6 wounds each at 4+.   That seems pretty spicy to me.   Slaughterpriest could maybe jack that up a notch too.  I'd probably ally in a Bray Shaman for the extra 3" move too.

    I have used 2 single chariots to threaten flanks in my brass despoilers list. They generally roam around looking for support models and artillery to murder or objectives to camp while my bullgors/ghorghon/reapers Prince and bestigor make a mess of my opponents army

    • Like 1
  11. Just wanted to share my archaon+bloodforged list with you guys. I came up with it after seeing the list mark wildman ran at south coast gt. 

    The list is here:

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ghyran
    Archaon (660)
    Daemon Prince of Khorne (160)
    - Artefact: Jadewound Thorn 
    Bloodsecrator (140)
    - Artefact: Skullshard Mantle 
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Skullgrinder (80)
    - General
    - Trait: Mage Eater 
    20 x Chaos Marauders (120)
    - Axes & Shields
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist
    - 1x Goreglaives
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    5 x Wrathmongers (140)
    5 x Wrathmongers (140)
    Bloodforged (120)
    Bleeding Icon (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 124

    I played against a  legions of grief list with 4-5 wizards, and archaon ran around wreaking face. I misplayed once or twice and nearly lost him to a double turns worth of attacks from myrmourn banshees (didn't realise they did d3 damage)

    Ended up winning on objectives as archaon singlehandedly stalled the midfield and let me summon/run/charge onto objectives.

     

    I like the DP doing mortals on a 5+, but I'm debating changing it to the hero-killer artifact (d6 mortals to a hero on a to hit of 6+).

  12. I've got a game vs a new player at our club who plays stormcast. I'm planning on running a beasts/deamons list that's not super smashface. I'm debating reapers of vengeance or maybe just no slaughterhost for the following:

    [Spoiler/]

    Allegiance: Khorne
    Doombull of Khorne (120)
    - General
    - Trait: not sure
    Wrath of Khorne Bloodthirster (320)
    - Artefact: not sure
    Slaughterpriest (100)
    - Artefact: The Crimson Plate 
    - Blood Blessing: Killing Frenzy
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    5 x Flesh Hounds (100)
    10 x Bestigors of Khorne (120)
    10 x Bestigors of Khorne (120)
    6 x Bullgors of Khorne (320)
    1 x Tuskgor Chariots of Khorne (60)
    1 x Tuskgor Chariots of Khorne (60)
    Ghorgon of Khorne (200)
    Brass Despoilers (190)
    Wrath-Axe (60)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 128[/spoiler]

     

    Any suggestions on what artifacts and traits to take?

    • Like 1
  13. 10 minutes ago, shoutenraku said:

    I think you got to weigh the pros and cons

    - 520 points (80 points discount)

    - Hard to shift

    vs

    - you can only have 1 champion per unit so only 1 gore glaive gets 3 attacks

    - hard to move around with the blob

    - you still need 2 more battleline units for 2k points game

    - hard to fit in wholly within requirements

     

     

    Goreglaives specifically can't get the attack from the champ. He gets +1 attack with goreaxe(s).  However, the other points are valid.

     

    60 wounds on a 3+/4+ save are pretty cool though. Certainly a good anvil unit. 

    5 man chaos warriors or 20 man marauders at 90/120pts can fill battleline. Problem is finding a big enough hammer. Skull reapers and make them immune to rend with the batallion? 

  14. 6 hours ago, Smooth criminal said:

    Aside from the lack of strike first ability Archaon does seem like the best single damage dealer we have.

    With 5 attacks hit 2+ rr 1s and full reroll wound on the sword it's extremely easy to get two 6s and delete opposing monsters for free. And he can get up to 3 combats per turn with cp ability and blood tithes.

    Ironically there doesn't seem to be a good use for his CP ability.

    You could run him with some slaves to darkness lords and units, knights warriors etc. Not really a bloodbound list at that point, but still khorne allegiance! You get the locus from the LoDM as well for buffing demons.

     

    Something like this:

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Archaon (660)
    Chaos Lord on Daemonic Mount(140)
    - General
    - Trait: Mage Eater 
    - Artefact: Skullshard Mantle 
    Slaughterpriest (100)
    Lord of Chaos (140)
    10 x Chaos Warriors (180)
    - Hand Weapon & Shield
    5 x Flesh Hounds (100)
    5 x Flesh Hounds (100)
    10 x Chaos Knights (320)
    - Ensorcelled Weapons
    5 x Wrathmongers (140)
    Wrath-Axe (60)
    Hexgorger Skulls (40)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 124

  15. 3 minutes ago, Shad0wStormed said:

    Dropping the ungor would give me a total of 70 points, what would you spend it on?

    If it were me, i'd spend it on a tuskgor chariot and add it to the brass despoilers or another unit of reavers for the dark feast. Your choice of bacon missile or tithe screen!

    My vote is for the chariot, as they are really good at keeping up with bestigor/bullgor/ghorgon and giving them the brass despoiler batallion buff!

  16. 24 minutes ago, Kaz said:

    ,What are everyone’s thoughts on Ghorgons and Cygors? As well as Centigors and Tuskgor Chariots and Dragon Ogors? 

    I can infer Gors, Bestigors and Bullgors are great, so what about these lads mentioned above? 

    And for a Hero: Beastlord or a Doombull? Or multiple? 

    In Brass Despoilers, I took a DP, Ghorgon and 2 chariots. The mortal wound and damage output from a ghorgon with re-roll 1's to hit,  killing frenzy and the doombull command ability is amazing! Especially with the ability to delete unit champions, special weapons and some heroes with the bite attack.

    Chariots are also great fire and forget suicide units in singles, or in groups. Their high speed also lets them threaten backline heroes and pull off flanks, and they are surprisingly self-sufficient (+1 attack for everything on the charge, and reroll charges) I'd say that if you were taking 2x10 bestigors, swapping 10 out for 2 chariots would be well worth trying!

    Just my 2 cents mind. Your mileage may vary :)

  17. 6 hours ago, Battlefury said:

    @medivoukLet us please know how you game went!

    I am absolutely interested in your list! Seems like a good approach to erase the odds, that exist right now.

     

    6 hours ago, Praecautus said:

    Also I just realised you are not taking a slaughterhost, in which case maybe give him slaughterborn command trait to reroll all hits 

    Good luck

    Ok. So I'm just back from the club here in coventry, uk (Dreamdealers).

    We played the Focal points battle plan (determined randomly). I ran the list as described earlier, and my opponent had:

    Spider hero with venom totem (12" poison on 5+)

    Shaman on arachnarok x2, one had healing spell, the other had double mortal wounds on poison iirc.

    5x10 spiderfang grotsa

    arachnarok with catapult

    Spider swarm endless spell.

    So, I completely forgot to take pictures, but some were taken for the club site, so I might be able to provide some later. The table had a citadel wood in the centre, and then 2 more wooded areas on each flank and some of the ophidian ruins scattered about to block Los. 

    I deployed my prince, and 30 bestigor on my right flank, facing off against 2 big spiders and 20 small ones. Centre was the bullgors, ghorgon and doombull, as well as the bloodsecrator and slaughterpriest on the altar. Left flank was held by gors, chariots and flesh hounds (they were opposite 2x 10 spiders and spider hero). I left a squad of gor on my home objective and he left 10 spiders and one of the mages on arok on his.

    I gave up turn one, knowing I was slower and hoping to hit him with a heavy countercharge. The more on the left objective got charged and died, and the other spiders crept forwards, claiming the three objectives on the centre line for 6 vps turn one. My turn one saw the bestigor swarm towards the spiders on the right objective, failng the charge, but redirecting into the spiders in the center, where they join up with the gorghon and clear them out. On the left objective the bullgors get killing frenzy and doombull buff and delete some spiders .one chariot swings back to support the objective and the other dashes forwards to threaten the backfield.

    Turn 2, I lose priority, the flanking chariot gets charged and dies, and the spiders from the right hand objective charge the bestigor. The spiders in the middle form up, and the spider hero who had supported the initial charge retreats yo a safe distance. The rearguard arok then moves forward threateningly. The bestigor take casualties, but 1 CP stops the battlshock. In my turn 2 the ghorgon receives killing frenzy, the bullgors get +1 to wound from doombull and move and I summon the skulls, hoping they stick around. By this point I have 4 blood tithe, so the bestigors clear out some of the 10 spiders on the right objective in my hero phase.

    The chariot camps the left objective, ghorgon, DP and bullgors move up to charge the spider mage by the home objective of my opponent. Ghorgon fails its charge miserably, but the DP does 14 wounds before the bullgors swing! Hounds run into spiders threatening left objective, and kill a couple. Opponent claims 2 vps, I score 6.

    Turn 3, I lose priority, ghorgon gets charged by one spider, my bestigor the other, DP and Bullgors get charged by 10 spiders from his home objective. Lots of mortal wounds mean all four units are mauled, but functioning. The spiders suffer a similar fate. 

    My turn 3, the skulls have stuck around and lurk near his spider mage. I throw the Doom bull at his spider hero and push the bloodsecrator onto the centre objective at a run.  Combat wise, the doombull killed his general, my Dp dies to spiders who in turn die to the bullgors and the ghorgon takes the catapult arok down to 1hp. Vps +4 to me, +1 for spiders.

    Turn 4, I've not got priority. Blessing of the spider God heals the 1 hp behemoth for 6, after rolling a 12 to cast! He then attempted to cast a second spell and rolled an 8 inflicting 6 mortal wounds from the hexdrinker skulls. Spiders on the left kill the chariot, arok in the centre kills the ghorgon, and the mage on 1hp kills the last of the bestigor.

    My 4, I go stupid and throw the bloodsecrator and bullgor into the spider, having failed to do anything with the priest. (So I sent him to cap the left point as punishment.) Doombull sits on the spiderfang home objective.  Combat went awful and I lost the bloodsecrator.

    However, I generated another 4 vps to my opponents 1. We ended the game at the top of turn 4, 16vps for khorne vs 9 for spiderfang (he was highly unlikely to catch up. And we were almost out of time).

    Sorry for the wall of text. But it was a bloody game, and I might have skipped some details. The DP did really well, as did the bestigor and bullgors. Keeping everything under all the buffs was impossible, but trying to keep each unit buffed a little bit worked really well.  The DP was impressive, but with all the buffs i'd slapped on him he should be! I'm gonna run it again and see if I can iron out some kinks. Especially trying to keep the buffs in range better, as there were a lot of times I was out of range!

    • Like 1
    • Thanks 2
  18. 14 minutes ago, Praecautus said:

    The princes strength comes from being able to proc effects on the malign sourcery artefacts on a 4 or 5, using one that adds MW on a 6+ will help you more than ghyrstrike. Do consider blade of judgment on the prince to turn him into a hero/behemoth hunter. The mortal wounds go off on a 4 w killing frenzy. I also quite like jadewound thorn which is a MW in addition to his normal damage on a 6+ this makes him more of a horde buster especially with reapers.

    Ooh I didn't think about that. I just saw hitting on 2's, are rolling 1's, wounding on 2's with the axe with the extra attacks from rage unchained and bloodstoker. I'll have another look at the mortal wound artifacts.

    • Like 1
  19. I'm having a game vs a horde of Spiderfang Grotz later today. I've decided to run Brass Despoilers instead of one of the slaughterhosts in the new book. 

    The list is currently:

     

    Allegiance: Khorne
    Mortal Realm: Ghyran
    Daemon Prince of Khorne (160)
    - General
    - Trait: Rage Unchained 
    - Artefact: Ghyrstrike 
    Bloodsecrator (140)
    - Banner of Khorne (Artefact): Banner of Rage
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Doombull of Khorne (120)
    5 x Flesh Hounds (100)
    10 x Gors of Khorne (80)

    10 x Gors of Khorne (80)

    30 x Bestigors of Khorne (300)
    6 x Bullgors of Khorne (320)
    1 x Tuskgor Chariots of Khorne (60)
    1 x Tuskgor Chariots of Khorne (60)
    Ghorgon of Khorne (200)
    Brass Despoilers (190)
    Hexgorger Skulls (40)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 137
     

    I'm a little worried as I don't have any of the traditional BoK hammer units, but I'm hoping the bestigor and bullgors do some serious damage (especially with reroll 1's to hit and +1 to wound on 6 bullgor unit.)

    Thoughts? I'll try and take notes and post a report up this afternoon!

    • Like 2
  20. 44 minutes ago, Battlefury said:

    Gotta get that demon prince. But the model is soooo ugly XD

    Maybe I am gonna take Be'lakor instead. Or I am gonna built a unique one, wouldn't ne the first time to do stuff like that.

    Concider him as allied, too!
    That healing buff is pretty neat, and can come in very handy.
    Combine him with a force of single unit Khorgoraths and watch the enemies face by all that healing stuff. That's gotta be funny.

    Idea behind that:

    Single Khorgoraths are goin to engage single enemy units. So those are gonna split their A to them. Result will be, that they will for sure not slay any Khorgie in combat. Thos are gonna pile in and hit them one after the other, each one healing a wound. Buffs are not needed on them, but on the demon prince as the ultimate Beatstick in that combo!

    When you ally him, think about the other keywords & buffs he could get!

    I use an old tiny bloodthirster. From 6th ed fantasy. He makes a great demon prince on a 60mm round base. 

  21. 17 minutes ago, Satyrical Sophist said:

    Yeah, they do. They lack the mortal keyword but benefit from anything that buffs Khorne in general. 

     1-4 combination of Beastlord and Doombull; 3-8 combination of Bestigors, Bullgors, and Gors; 0-8 combination of Centigors, Dragon Ogors, or Tuskgor Chariots; 0-2 combination of Cygors or Ghorgons. 

    I've been toying with a brass despoilers list that runs 2 ghorghons and 2 demon princes, one with axe, ghyrstrike and the rage unchanged command trait. With beasts in the army, the slaughter hosts are less of a priority.

    1 minute ago, AHTOXA said:

    It's a good idea. Can I take it in 2000 pts of matchplay, with 400 pts of Ally?

    Iirc the faq gave the brass dedpoilers batallion the khorne and beasts of chaos keywords. So no need for ally points unless you want the tzeench enlightened or a wizard as well.

    • Like 1
  22. 19 minutes ago, Mikeymajq said:

     5 Chaos warriors is only 20 pts more for the same amount of wounds and a heck of a lot better defense. But with a smaller footprint and they're slower. What do you guys who've sworn off reavers use?

    Certainly seems like they are worth a try. At 90 points, 5 with hw+ shield should shrug off some of the mortal wounds that are usually thrown at screening units, and the extra attacks and buffs are certainly nice to have. 

    They are arguably more resilient than a similarly priced unit of either BW or reavers,  but you lose out on the rend or no respite + goreglaive.

    I think marauders of khorne need a mention here too, as you get 20 wounds for 120 points, and their self buffs are pretty good. I'm worried about battleshock on them though.

  23. 53 minutes ago, kenshin620 said:

    If theres one thing I'm hoping happens tangentially related to khorne, its a buff to the slaughterbrute whenever they get updated!

    How is such a huge creature completely lacing rend -2! And it's giant mouth doesnt even have rend!

    That, and the soul grinder. Mine is getting dusty on the shelf. I'm looking to try out my twin deamon princes now they re-roll 1's to hit! Might be worth taking now!

     

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