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Izotzuhure

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Posts posted by Izotzuhure

  1. 14 hours ago, zilberfrid said:

    Both Fimir and Skaven are much more hunched over though.

    They are just a brilliant reimagining of the '80's orcs (that also were not as hunched over as the current ones, and the clothing and gear).

    Not talking so much regarding aesthetics which are influenced by old Ork designs, but more as a concept. 

    With the exception of Fimir, Skaven was the race associated with swamps and marshland. They also share their conniving and deceitful personality and play dirty by using poison or war machines. Not saying that they are a copy as being cunning was one of Morks characteristics. However, they usually showed that more as magic powers than anything else, so it's nice to see a different part of orruk culture. 

    • Like 1
  2. 7 minutes ago, Arzalyn said:

    7 wounds for 275 is a lot of points (the after save helps thought), but the +1 to cast near a wood + 2 casts has a lot of potential. It gives us a 2 cast wizard to use the Throne + other spell reliable and don't take an artifact slot to do so.

    With the change in the woods damage dealing ability, having some endless spells on the field become a lot more interesting and he helps with that. I really want to try him with Gnarlroot, giving the chalice to him for a 3d6  +1 on both cast!

    Yeah, probably a better choice than a TA. 

    Also, because the warscrolls say they both know all the spells from the lore, does it mean that if they are used in Cities of Sigmar, they also have access to them? 

  3. The Talon is interesting. You roll a dice for instakill for every wound caused by it. I know 3+/4+ and no rend is not great, but it's a fun little thing to have. I suppose the wound is not negated if it already killed a model (?). She is better, yes, but being more expensive it's even trickier to field her. 

    The new hero it's odd, does it have a place in the army? The +1 to cast next to trees would have been useful on Alarielle, though. 

  4. I think his points should be closer to Gotrek's than Archaon's. Kragnos has the potential to deal a ton of damage but it can be quite vulnerable to non-magical MWs and doesn't interact with any faction. 

    540 or something like that would be ok. 

    • Like 2
    • Haha 1
  5. 3 minutes ago, El Syf said:

    There is the slim chance we get Lumineth treatment, there's some odd things that don't stack up, no mounted vampire lord, grave guard become major playas but keep their old kit when skeletons and wight king on skeletal steed get new kits but head scratching warscrolls.

    Obviously the biggest omission which book 2 will rectify is the distinct lack of Abhorash...

    On a more serious note does anyone have nay recommendations for metallic reds? Don't really like GW's non metallic armor on the blood knights.

    I was planning on testing Flesh tearer red over Leadbelcher to get a dark metallic red. 

    • Like 1
  6. 12 minutes ago, Nightseer2012 said:

    Start collecting Deathrattle, where the only thing you really “want” right now is the Grave Guard?  I love the mounted Wight King model, but man Wight Kings and Black Knights got hit sooo hard.

    You can always swap the riders and turn them into Blood Knights. 

  7. 1 hour ago, Nightseer2012 said:

    Finally can look at Neferata's warscroll.  Her dagger can assassinate heroes sometimes, could be really good for big monster heroes with low saves, since it is only rend -1.  At least she is a 2 cast, 3+ save wizard with a good spell and CA.  Feels like a strong duelist escort to whatever your general is, handing out -1 to hits, ethereal+, and debuffs from the Deathmages lore.

    Pairing her with Vhordrai could be quite interesting as she would benefit from his CA and double the chances of killing a big hero if it survived. 

    Vampiro Lords are just walking CA that lack all of the creativity that they once had. Something similar to the Ogor Tyrant would have been enough to make them a little bit more interesting. 

  8. 47 minutes ago, Nightseer2012 said:

    What about a Vrykos Vengorian Lord w/ Driven by Deathsteanch?  Deep strike the Gravegaurd, move up to support with Vengorian general w/ DbDs, both the Grave Guard and the Vengorian Lord get a reroll on charges?

    That sounds really interesting and you could make Belladama cast cogs to ensure they charge. If both charge the same target, or the Vengorian lord is close enough, they would still be getting +1 to Wound and +1 to save (if the enemy has any rend). Throw in rerolling 1s to hit and it would be like the Coven Throne CA without risking the Guard. 

  9. 43 minutes ago, Enoby said:

    I think this would work well, though your struggle would be with having board control - Archaon may need to go off to clear areas of the board while Glutos and the fiends clear others. What would have priority in the Lurid Haze teleport?

    Unrelated, but here's my design for the twin souls :)

    20210222_163732.jpg

    Marauders would be the ones off the board. Maybe even some Daemonettes as well if I'm playing against another super elite army. 

    I know Archaon is not ideal, but I was working on a conversion before the battletome so I wanted to squeeze him in every list haha Summoning more Daemonettes would be the right way to compensate the lack of bodies as I already have enough hitters. 

    That head looks amazing! 

    • Like 1
  10. I know this army won't probably be a lot of competitive, nor the right way to play the army with its new playstyle, but I like how it looks.

    Invaders - Lurid Haze 

    Archaon

    Glutos

    X10 Daemonettes

    X10 Daemonettes

    X20 Marauders

    X6 Fiends

    Geminids

     

    It lacks the bodies and it looks to kill more than generating DP properly, but it must be fun to play with. 

     

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