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Posts posted by Izotzuhure
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14 hours ago, zilberfrid said:
Both Fimir and Skaven are much more hunched over though.
They are just a brilliant reimagining of the '80's orcs (that also were not as hunched over as the current ones, and the clothing and gear).
Not talking so much regarding aesthetics which are influenced by old Ork designs, but more as a concept.
With the exception of Fimir, Skaven was the race associated with swamps and marshland. They also share their conniving and deceitful personality and play dirty by using poison or war machines. Not saying that they are a copy as being cunning was one of Morks characteristics. However, they usually showed that more as magic powers than anything else, so it's nice to see a different part of orruk culture.
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I really like that the approach to this army feels "orruks but make them Skaven". Their shields are probably reason enough to buy a few of them, but I'm really tempted to get a few Fimir heads for a small project.
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7 minutes ago, Arzalyn said:
7 wounds for 275 is a lot of points (the after save helps thought), but the +1 to cast near a wood + 2 casts has a lot of potential. It gives us a 2 cast wizard to use the Throne + other spell reliable and don't take an artifact slot to do so.
With the change in the woods damage dealing ability, having some endless spells on the field become a lot more interesting and he helps with that. I really want to try him with Gnarlroot, giving the chalice to him for a 3d6 +1 on both cast!
Yeah, probably a better choice than a TA.
Also, because the warscrolls say they both know all the spells from the lore, does it mean that if they are used in Cities of Sigmar, they also have access to them?
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The Talon is interesting. You roll a dice for instakill for every wound caused by it. I know 3+/4+ and no rend is not great, but it's a fun little thing to have. I suppose the wound is not negated if it already killed a model (?). She is better, yes, but being more expensive it's even trickier to field her.
The new hero it's odd, does it have a place in the army? The +1 to cast next to trees would have been useful on Alarielle, though.
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I think his points should be closer to Gotrek's than Archaon's. Kragnos has the potential to deal a ton of damage but it can be quite vulnerable to non-magical MWs and doesn't interact with any faction.
540 or something like that would be ok.
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3 minutes ago, El Syf said:
There is the slim chance we get Lumineth treatment, there's some odd things that don't stack up, no mounted vampire lord, grave guard become major playas but keep their old kit when skeletons and wight king on skeletal steed get new kits but head scratching warscrolls.
Obviously the biggest omission which book 2 will rectify is the distinct lack of Abhorash...
On a more serious note does anyone have nay recommendations for metallic reds? Don't really like GW's non metallic armor on the blood knights.
I was planning on testing Flesh tearer red over Leadbelcher to get a dark metallic red.
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1 hour ago, Nightseer2012 said:
Hm, interesting thought. What bodies do you suggest, since the actual Blood Knights are obviously going to be rare for the next few weeks.
I'd probably go with Cold One Knights.
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12 minutes ago, Nightseer2012 said:
Start collecting Deathrattle, where the only thing you really “want” right now is the Grave Guard? I love the mounted Wight King model, but man Wight Kings and Black Knights got hit sooo hard.
You can always swap the riders and turn them into Blood Knights.
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Double post, sorry.
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1 hour ago, Nightseer2012 said:
Finally can look at Neferata's warscroll. Her dagger can assassinate heroes sometimes, could be really good for big monster heroes with low saves, since it is only rend -1. At least she is a 2 cast, 3+ save wizard with a good spell and CA. Feels like a strong duelist escort to whatever your general is, handing out -1 to hits, ethereal+, and debuffs from the Deathmages lore.
Pairing her with Vhordrai could be quite interesting as she would benefit from his CA and double the chances of killing a big hero if it survived.
Vampiro Lords are just walking CA that lack all of the creativity that they once had. Something similar to the Ogor Tyrant would have been enough to make them a little bit more interesting.
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47 minutes ago, Nightseer2012 said:
What about a Vrykos Vengorian Lord w/ Driven by Deathsteanch? Deep strike the Gravegaurd, move up to support with Vengorian general w/ DbDs, both the Grave Guard and the Vengorian Lord get a reroll on charges?
That sounds really interesting and you could make Belladama cast cogs to ensure they charge. If both charge the same target, or the Vengorian lord is close enough, they would still be getting +1 to Wound and +1 to save (if the enemy has any rend). Throw in rerolling 1s to hit and it would be like the Coven Throne CA without risking the Guard.
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13 minutes ago, Ghoooouls said:
How do wolves get it? I've seen a few mentions of that now.
Belladama's command ability.
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Silly troll question. If you use the extra 3 inch to pile in trait from Legion on Blood on your zombies (just run your general so they can be within distance, for example), could they simply pile in 9" to an enemy unit after being set up from the gravesite?
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Coven Throne can turn Vhordrai into even more of a wrecking ball and a Vengorian Lord can make him extra difficult to kill. Give the latter the +3 inch to pile in from LoB or the once per battle give all the bonus around them from Kastelai for extra crunchiness.
Also, Kritza is fun.
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I'd say that by wording it 'normal move' you should be allowed to charge afterwards. When they want to specify, they do use 'retreat move' instead.
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15 hours ago, warhammernerd said:
Hey, I’d need to check weight and package size, but I’d say something around £15-20 from Sweden.
I'll take them.
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I'm interested in both zombie lots. Do you know how much would it cost to ship them to the UK?
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43 minutes ago, Enoby said:
Marauders would be the ones off the board. Maybe even some Daemonettes as well if I'm playing against another super elite army.
I know Archaon is not ideal, but I was working on a conversion before the battletome so I wanted to squeeze him in every list haha Summoning more Daemonettes would be the right way to compensate the lack of bodies as I already have enough hitters.
That head looks amazing!
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I know this army won't probably be a lot of competitive, nor the right way to play the army with its new playstyle, but I like how it looks.
Invaders - Lurid Haze
Archaon
Glutos
X10 Daemonettes
X10 Daemonettes
X20 Marauders
X6 Fiends
Geminids
It lacks the bodies and it looks to kill more than generating DP properly, but it must be fun to play with.
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So, they are called 'Huracán' Windchargers? It looks like now everyone is going to suffer the Spanglish curse haha
Huracán is hurricane in Spanish.
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Silly question but does Morathi count as two models or one towards de 1 to 4? I imagine that they count as one as you buy them together, then you just deploy them separately.
Darkshards with ritual and battalion is a lot of dakka...
AoS 3 New Rules Discussion
in Age of Sigmar Discussions
Posted
So, Nagash in OBR could basically fully charge his Arcane bolts plus do the teleport shenanigans, charge you and unleash all of them at once for 7D3 MW, right? Or, if he fails the charge, saves them so he can zap you if you charge him? Ouch.