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Druchiilord94

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Posts posted by Druchiilord94

  1. On 17/03/2017 at 7:41 AM, Praecautus said:

    Voodoo Zombie Cult

    thid is somewhat like a genestealer cult

    A great spirit known as a Kongo Loa had infected a town, taking over a charismatic individual and moulding them to their image. The Kongo loa has started a cult of death worshipping mortals who believe in the power of the spirits and that becoming a zombie allows them to commune with the spirits of their ancestors, gaining power.

    Beneath the Kongo Loa leader are

    Voodoo Priests who use voodoo dolls to damage and debuff enemy heroes as well as unbind

    Bokor darkmagicians who channels the energy of the spirits to create power spells and illusions.

    city guard who have been dragged into the cult. Some standard cheap troops.

    Supplicants crazed mortal dancers who attack with a flurry of blows. Quite weak but At any point in the battle supplicants can be converted to voodoo zombies. This is a one way change done at the order of a leader.

    Voodoo zombies a very very slow but very hard to shift unit. Perfect for holding an objective

    death dancers are a specialist infantry unit - great at hand to hand combat and very very fast but expensive. Death dancers can change in a battle to a ghede loa spirit host whereby they lose some powers  but become harder to kill. They have become possessed by the spirits so it is a one way hangs.

    Cacophonists a unit of musicians who can buff nearby units to greater heights of frenzy while debugging enemy units due to the confusion caused by their music. The more musicians the wider and more potent the buff/debuff.

    Loa summonable spirits - these possess units so they replace a unit with the new spirit unit

    Rada Lia which can cast spells, possess a hero and add spell cast power

    Petro Lia who is a combat spirit, possesses a hero and  provide combat power 

    Ghede a swarm of spirits. These can only be brought in by possession of death dancers. They cause the dancers to lose some powers but gain save and maybe other powers.

    bit of a melee magic force  with no obvious range (maybe city guard?) but with the unique point of some units being converted to another type mid battle and some debuff fun. I see them as a brightly coloured force charging across the table to cause damage with some units being changed at key points in the battle.

    I'd say this is fine with one exception remove the voodoo dolls actual voodoo priests/queens don't use them they come from witch craft not voodoo.

  2. A thought on summoning. Why not make it so you can summon back units you have already paid for in your army list.

    Ie I have a block of 20 skeletons which get destroyed during the game. So I now may summon up to 20 skellies to replace those I lost.

    This would kind of give undead their necronancy spells back while allowing seraphon sylvaneth and chaos to actually make use of summoning.

    • Like 1
  3. 3 hours ago, daedalus81 said:

    Sent

    Sent

    Sent

    No, but here's one we've been enjoying.

    Divide the table lengthwise.  Roll off for alternate deploy.  Deploy 12" from enemy territory.  First to finish chooses first round.

    Objective is the center of each territory and 9" from their table edge.  Whomever controls both these points at the end of turn 3 (more models in 6") gets a major victory.  Otherwise at turn 5 sum up points killed.

    Thanks for the artefacts and command traits

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