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DJMoose

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Posts posted by DJMoose

  1. 57 minutes ago, jhamslam said:

    Its quite strange how everything past like 170 point range has level 2 sorcery now, 2 unbinds 2 casts. But they havent bothered updating any older wizards for this capability.

    I hate this trickle down design by GW , like power creep is one thing, but to so decidely ****** over older armies feels dumb

    This was especially felt as now Mawtribes are virtually immune to Mindrazor now. Being that any time they are within 3" of an enemy they add 2 to their Bravery. And that being most of them have base Bravery 6... They have steadily been increasing Bravery values across the board with each new Battletome.

  2. 7 hours ago, CommissarRotke said:

    @DJMoose so liquid green stuff is worth it then? I've been eyeing it up to fill in some terrible gaps on secondhand models I bought to fix my Soul Wars unit numbers... But I've heard bad reviews about a lot of the pots being dried out (or drying out quickly).

    Yeah. Had to exchange the pot I bought for another one at my local GW. I have heard of it drying out quickly, so I plan on putting together my Thundercats before that happens.

    It works rather well, though. A couple of coats instead of globbing it in works better. And after it dries you can file it down smooth.

    • Thanks 1
  3. Hey folks.  Don't see too many hobby-related posts in here so I figured I would share my WIP Lord Arcanum on Thundercat.  This is my first time sculpting fur in any large amounts so I think it turned out pretty well.  This is just the start, however,  as I plan on adding fur to most of my army to make them seem a bit more barbaric. 

    Also, liquid greenstuff is a MUST for any push-fit models.  Otherwise there are very obvious joints in odd places.

    Comments and criticisms welcome!

     

     

    20191024_162931.jpg

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    20191024_162951.jpg

    • Like 6
  4. Made some small tweaks to my list but I think this right where I want it.  At least on paper seems pretty killy.

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators

    Leaders
    Lord-Arcanum on Celestial Dracoline (220)
    - General
    - Trait: Single-minded Fury
    - Artefact: Hammer of Might
    - Spell: Thundershock
    - Mount Trait: Pride Leader
    Lord-Castellant (120)
    - Artefact: Stormrage Blade
    Knight-Incantor (140)
    - Spell: Stormcaller

    Battleline
    10 x Sequitors (260)
    - Tempest Blades and Soulshields
    - 2x Stormsmite Greatmaces
    10 x Sequitors (260)
    - Tempest Blades and Soulshields
    - 2x Stormsmite Greatmaces
    5 x Sequitors (130)
    - Tempest Blades and Soulshields
    - 1x Stormsmite Greatmaces

    Units
    3 x Evocators on Dracolines (300)
    - 1x Grandstaves
    - Lore of Invigoration: Terrifying Aspect
    5 x Evocators (220)
    - 1x Grandstaves
    - Lore of Invigoration: Celestial Blades
    5 x Evocators (220)
    - 1x Grandstaves
    - Lore of Invigoration: Celestial Blades

    Battalions
    Cleansing Phalanx (120)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 113

     
    So maybe I am crazy, but I am going to try out this combo with my Lord-Arcanum.  Being Celestial Vindicators I must take the command trait Single-minded Fury, which upon rolling an unmodified 6 to hit adds 1 to the damage of the attack.  I believe I can give the Stormrage Blade to another character and be free to choose another artifact (due to Cleansing Phalanx) for my general as long as someone in the army has the Stormrage Blade.  The Hammer of Might artifact, upon rolling an unmodified 6 to wound, doubles the damage characteristic of the attack.  And the weapon profile for a Lord-Arcanum is damage d3.  So while this gimmick is entirely dependent on rolling unmodified 6s, the potential for awesome damage is there, and seems worth the chance.  Granted none of this would matter if my Lord-Arcanum whiffs their attacks, but I like the potential.  This could also work similarly with the Blade of Endings from Shyish; the advantage with this artifact being that it takes effect on a 6+, and so could be used in conjunction with the Celestial Blades spell.
    What do you all think?
  5. Hello friends.  Been looking into taking the plunge into Stormcast Eternals.  Mainly from a modelling standpoint I wanted to have a barbarian flavored Stormhost with lots of fur on their persons.  But also I wanted to have high numbers of Sacrosanct units because I like the look of the models.  Have not quite settled on a Stormhost yet, but I think I have a pretty good list built using the units I wanted to use.

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators

    Leaders
    Lord-Arcanum on Celestial Dracoline (220)
    - General
    - Trait: Single-minded Fury
    - Artefact: Stormrage Blade
    - Spell: Thundershock
    - Mount Trait: Pride Leader
    Lord-Veritant (120)
    - Prayer: Translocation
    Knight-Incantor (140)
    - Spell: Stormcaller

    Battleline
    10 x Sequitors (260)
    - Tempest Blades and Soulshields
    - 2x Stormsmite Greatmaces
    10 x Sequitors (260)
    - Tempest Blades and Soulshields
    - 2x Stormsmite Greatmaces
    5 x Sequitors (130)
    - Tempest Blades and Soulshields

    Units
    3 x Evocators on Dracolines (300)
    - 1x Grandstaves
    - Lore of Invigoration: Terrifying Aspect
    5 x Evocators (220)
    - 1x Grandstaves
    - Lore of Invigoration: Celestial Blades
    5 x Evocators (220)
    - 1x Grandstaves
    - Lore of Invigoration: Celestial Blades

    War Machines
    Celestar Ballista (110)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 120

     
    At least right now the plan is to buff the Lord-Arcanum and the Evocators on Dracolines because there are all kinds of attack buffs they will be getting.  What I am contemplating currently is dropping out one unit of Evocators and the Ballista to beef up the Evocators on Dracolines to have a big dangerous unit.  Rule of Cool is number one for me honestly, which is why I am taking a Lord Veritant because I want to use a Fenrisan Wolf as his free Gryph Hound, but also I needed to have a priest in the army as well. 
    What do you think?
    Thanks.
  6. 52 minutes ago, Chumphammer said:

    Anyone thinking Gotrek in a DoK list? 

    Hes very very smashy and really hard to kill. Only downside is mv4

    Throw Morathi at him. 480pt model to render a 520pt model useless for the rest of the game. Sure he's killy and tough; basically everything I hate about Fyreslayers in one model. Would he be a good anchor for an objective or something? Sure. Probably wouldn't use him for the same reason I usually don't use Morathi: 500pts for one model when I can get 20 Blood Sisters for the same price.

  7. On 6/11/2019 at 12:37 AM, Haph said:

    Hey! New poster here...

    I've been collecting minis here and there for a few years now and finally have a chance to participate in a narrative campaign at my local shop. 

    Starting at 600 points, I'm wondering if anyone could help me with a starter army? I have the Blood Coven box half assembled, and a box of doomfires, and wouldn't mind picking up some mesulai if that's at all workable. 

     

    I'd really like to be able to rake the Medusa, on shrine or off. 

     

    I was thinking Medusa General, doomfires, and two units of blood sisters?

    Bloodwrack Medusa or Bloodwrack Shrine as your general with Blood Sisters as battleline is super effective. I frequently run two unit's of 20 Blood Sisters.

    • Like 3
  8. 8 minutes ago, Yokai said:

    Witch Aelves and Hag Queen bump in cost was expected, but Blood Stalkers are still not worth it. Meh.

    I'll take the price discount but honestly they need to be less than Blood Sisters to really be worth taking. Otherwise for now the same cost I can still just take Blood Sisters. If they make Blood Stalkers battleline then that's a whole new animal.

  9. Every single army has their cheese. Every single army has their competitive units and lists. The real question is what are you  going to do about it instead of crying for points changes or FAQs? Just because DoK have prayers that can't  be dispelled means they need to be nerfed? A smart opponent would target Hag Queens at the earliest opportunity to remove their abilities from the equation. DoK can be durable or extra killy, sure. But they get that from all their synergies together. Remove that synergy and you have some very fragile units that can crumble from sustained losses.

    Part of the game is learning how to adapt to what your opponent is fielding and react accordingly. I have never had a game where I  said "I lost" during the first battle round. It's not over until it's over. So if your opponent brings cheese, then outwit them by playing to win the scenario above all things instead of worrying about unkillable unit #25. I think the fact of the matter is so few people have played against DoK that they don't know how to fight against them, therefore cries of cheese and nerfing.

  10. 9 hours ago, InSaint said:

    @DJMoose Do you have Morathi?

    I will highly recommend you to bring her. She used to be not worth her point cost but with the current meta of FEC Gristlegore AGKoTG Strike First Twice dominating the competitive scene, she is an amazing counter.

    Sadly I do not even have Morathi built.  While Morathi is strong, I suppose the main issue i have is for the same price as Morathi I can have 20 Blood Sisters.  Which right now seems like the better investment in points.

  11. Alright folks.  I have a tournament coming up in two weeks and these are currently the two lists that I have come up with.  I have had success with both lists, but I also have some issues with them.

    Allegiance: Daughters of Khaine
    - Temple: Hagg Nar
    Mortal Realm: Aqshy

    Leaders
    Bloodwrack Shrine (220)
    - General
    - Trait: Devoted Desciples
    - Artefact: Ignax's Scales
    - Lore of Shadows: Mindrazor
    Hag Queen (60)
    - Artefact: Iron Circlet
    - Prayer: Blessing of Khaine
    Hag Queen (60)
    - Prayer: Catechism of Murder

    Battleline
    20 x Blood Sisters (480)
    20 x Blood Sisters (480)
    20 x Witch Aelves (200)
    - Pairs of Sacrificial Knives

    Units
    5 x Blood Stalkers (160)
    5 x Blood Stalkers (160)

    Battalions
    Temple Nest (130)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 143

    So this list has the Temple Nest battalion.  The huge benefit of this list is of course having a battalion makes this list only four drops.  I have had good success going first as Daughters of Khaine as it lets me put up buffs (especially witchbrew) first before my opponent goes, and then secondly have a higher chance of going first again in the second battle round.  Using the speed of my many snakes it lets me get an early hold on objectives and forces my opponent to react.  The downside is having to pay 320pts for Blood Stalkers, which do have their uses but are not the greatest use of points.
     
    Allegiance: Daughters of Khaine
    - Temple: Hagg Nar
    Mortal Realm: Aqshy

    Leaders
    Bloodwrack Shrine (220)
    - General
    - Trait: Devoted Desciples
    - Artefact: Ignax's Scales
    - Lore of Shadows: Mindrazor
    Hag Queen (60)
    - Prayer: Blessing of Khaine
    Hag Queen (60)
    - Prayer: Catechism of Murder
    Hag Queen (60)
    - Prayer: Sacrament of Blood
    Bloodwrack Medusa (140)
    - Lore of Shadows: The Withering

    Battleline
    20 x Blood Sisters (480)
    20 x Blood Sisters (480)
    30 x Witch Aelves (270)
    - Pairs of Sacrificial Knives

    Units
    5 x Doomfire Warlocks (160)
    - Lore of Shadows: Shroud of Despair

    Endless Spells
    Quicksilver Swords (20)

    Total: 1950 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 154

    Now the biggest issue with this list is drops.  At nine drops I will most likely be going second.  Which is alright, but I just prefer to go first so I can buff my units before my opponent can do anything about it.  The large advantage with this list is more spell casting abilities and also more flexibility.  Three casts/unbinds will be helpful to give me options but also to help shut down opponents in the hero phase.  Also the advantage with this list is giving my opponent too many targets to worry about.
     
    As much as I like using Blood Stalkers and the Temple Nest I feel like only having one spellcaster will hamper my effectiveness against other opponents.  Especially when I have to be prepared to face a variety of different armies.  But anyways, any feedback is welcome.
  12. 51 minutes ago, Thenord said:

    Awesome, thanks again. 

    Just bought the units for my 1000 point list. How does this look:

    Khailebron

    Medusa, general, mindrazor

    Slaughter queen, iron circlet, catechism of Murder 

    10 Blood sisters

    5 blood sisters 

    5 blood stalkers 

    5 blood stalkers 

    980 points.

    I say switch out the Slaughter Queen for two Hags with Witchbrew and that should bring you right to 1000pts.  That is a good start though.

  13. 2 hours ago, Thenord said:

    That sounds really good and like a cool, thematic list.  How invaluable is the Hags to your succes? 

    Sorry for all the questions 🙂

    Hags and Witchbrew are essential. Of course our prayers are important, but Witchbrew is very powerful and helps keep your units from crumbling too quickly.

  14. 2 hours ago, Thenord said:

    Thanks for the response! 

    That sounds awesome. 

    Could I ask you what you do with items/Temple and do you use the Temple nest batallion?

    Recently I've been using the Temple Nest as our army can get drop heavy very quickly without a battalion. Having the enemy inflict  mortal wounds on themselves is hilarious, but would be better if you didn't  have to take the 320pt tax for two units of five Blood Stalkers. They're  ok, but not amazing.  They are great at taking and holding  back field o objectives while the rest of your army chops up the enemy. Currently I use two 20 snake units of Blood Sisters, 20-30 Witches depending on points, Bloodwrack Shrine, and 2-3 Hag Queens, again depending  on points. As for my Bloodwrack I tend to switch up her artifact depending  on who I am facing, but my 2nd artifact is usually the Iron Circlet for one of the Hags, the one that has Blessing of Khaine. Because I usually run Hagg Nar I have one unit of 20 Blood Sisters get buffed up and be a distraction while the other units go do their stuff. Has been pretty effective  this far.

  15. 1 hour ago, Thenord said:

    Hi guys. Thinking about making a "small" DOK army, around 1-1,5. Might go to 2k at some point but not for start. 

    Wanted to hear the vets here on how effective you think a pure melusai list bould up around a temples nest and khailebron (maybe a unit or two of heartrenders for harrasing) would be?

    Don't need to be super competitive, but I don't wanna loose every game as I do with my ironjawz 😂 

     

    Cheers!

    All snake lists are super fun to use. If you're  running Khaelibron you're  better off using smaller units of snakes for teleport shenanigans, where huge blobs compliment other temples like Hagg Nar. I've had good success running 3×10 Blood Sisters and 2×5 Blood Stalkers, a Bloodwrack shrine, and then whatever else you want to fill up your points. Khaelibron is great for objective games to let you get troops right where you need them.

  16. 6 hours ago, Xil said:

    Going against Nurgle today. Any must haves to include in the list or tipps in general you can give

    Nurgle is usually a pretty tough match up. Whenever I face armies that I won't be able to just kill faster than they can kill me, my advice is to focus on the senario. Also, in my opinion it is worth sticking by his trees and taking potential mortal wounds in order to shut down the summoning point generation.

    • Like 1
    • Thanks 1
  17. 13 hours ago, Ggom said:

    Hey folks, been a lurker for a while and recently decided to pick up AoS. I am going with Daughters because the models are beautiful. It’s taking time to paint but honestly it’s really fun painting witch aelves! 6A9994F3-7A66-4884-B0F9-1DF1EF6F2581.jpeg.9c8fdf3b0ea746a1c15b1ee06285e611.jpeg

    Question for folks:

    I dislike the masks on these girls, IMO the face sculpts are pretty and should not be hidden. Do you think players would mind if I used the aelf faces for units even if they are supposed to be masked? For instance - Sisters of Slaughter would just be witch aelves with whips.

    As long as the weapons they are equipped with is obvious, and you tell your opponent what the unit is, I doubt that would be an issue.

  18. 2 hours ago, Lightbox said:

    Hi All,

    I'm considering dusting off my DoK soon and bolstering my force somewhat as currently I only have:

    3x Witch Hags
    1x Hag Queen on cauldron
    1x Bloodwrack Shrine
    2x Avatar of Khaine
    1x Bloodwrack medusa
    Morathi

    10x Witch Aelves (dual knife)
    10x Sisters of Slaughter (Whip & shield)
    10x Blood sisters
    5x Doomfire warlocks

    I really like the idea of going snake heavy rather than hordes of witches and my local meta is a mix of casual to casual-competetive. I think the toughest list I've seen in our group so far is Idoneth Eel based but with a leviodon and eidolan, so pretty tough but not super optimised. Anyway I know blood sisters are a good bet, I'm also thinking Khinarae with javelins for a fast flyer who can threaten backline heroes and maybe a unit of whip/knife sisters of slaughter to try out. I've considered looking into the temple nest batallion for the extra command point and relic but I'm unsure if it would be worth the blood stalker tax. That being said I do love the models for blood stalkers so may get some anyway, how terrible are they in more casual environments or can their alright melee stats and shooting make them nice for holding objectives?

    I haven't really played DoK since AoS1 so no idea whether they've changed much or if people have found more fun playstyles besides mobbing witches or snakes with witch brew and mindrazor?

    If I'm using the Temple Nest, the Blood Stalkers are great for holding back line objectives and threatening characters outside of Look Out Sir range. I love the models, so it is a shame they are not more competitive. Still, they do their job and have yet to cost me a game. It just sucks having to invest 450pts for the Temple Nest. Masses of snakes and Hag Queens works well for me. But I've been wanting to mess around with Khaelibron again, but that works a little better with smaller units so you can actually fit them outside of 9."

    • Thanks 1
  19. In general I have found going first beneficial for my Daughters, as we can get our buffs out and have a higher chance of going first on the second battleround. The Temple Nest, while an expensive point investment, has been pretty helpful when playing against small drop armies, as one or two Hag Queens can start to add up in drops. Basically what sucks about the Temple Nest is having to include 320pts of Blood Stalkers. They are just ok, but it is nice when they are able to finish off a unit or big creature.

    • Like 1
  20. 16 hours ago, InSaint said:

    And DoK are in the top 10 at Adepticon! 😎

    I briefly watched Game 4 and Game 5 finals, FEC vs DoK and Seraphon vs DoK respectively! Both DoK players had different lists.

    You can see both lists here.

    Both lists were Hagg Nar.  I must admit Hagg Nar is by far my favorite temple now, simply because it caters to having maxed out units better than Khaelibron does.  Well, and you know.  REROLLS. 

    I know the topic of what temple is "best" has been beaten to death, but my question is what about the other temples when it comes to the competitive scene? 

    What has worked and what has not worked? 

    Recently I have been playing a Path to Glory campaign with my cousins and we have balanced the unit selections with points to make it a little more fair.  I must say it is fun to take something different without being required to take a temple command trait.  Draichi Ganeth is an interesting temple in that you are not required to take a command trait, only an artifact.  And if you do not take a Slaughter Queen, you are not required to take The Darksword, freeing up other options for your general.  In the Path to Glory campaign I have a Bloodwrack Medusa as my general, and let me tell you, Mistress of Poisons for a command trait is absolutely brutal!  And being able to choose the artifact you want and still getting the small benefit of the Draichi Ganeth army benefit is great.

    • Like 1
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