Reezark_SP
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Posts posted by Reezark_SP
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On 6/1/2019 at 4:01 AM, Paniere said:
I'm considering moving the Changeling in a changehost 2000 pts army. What's the best use for him to repay its 200 pts cost? Just keeping him hidden to halve the movment for 1 unit seems not enough and once revealed he can survive only if he strikes first. Thanks a lot for all insights
Last game I played I deployed Changeling right in the heart of the enemy army and cast Purple Sun. It was hilarious!
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What are everyone's thoughts on this Invader's list I'm thinking up?
Supreme Sybarites 120
Keeper of Secrets (General) 360
Skin-Taker
Sinistrous Hand
Gryph-Feather Charm
Born of Damnation
Syll'Esske (General) 200
Lash of Slaanesh
Shalaxi Helsbane 340
Living Whip
Progeny of Damnation
The Contorted Epitome 200
Hysterical FrenzyInfernal Enrapturess 140
The Rod of Misrule
The Masque 120
Battleline:
Daemonette x30 300
Hellstrider x5 100
Claw-SpearsHellstrider x5 100
Claw-Spears
Endless Spells:
Malevolent Maelstrom 20Maxing out Heroes for the battalion plus the Rod should supply a steady stream of command points for both Keeper and Syll'Esske. Keeper and Shalaxi stick together and go hero hunting for DPs and can support each other with heals while Syll'Esske leads the rest in claiming objectives/forming the battle line. Not quite sure what units I should also buy to have on hand for summoning with DPs. More Daemonettes and Seekers most likely. Maybe some Fiends to help out against big blocks of multi wound units?
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Hello again sorry for the extreme confusion on my part but I'm getting conflicting answers to my question so I hope to reword it more clearly. Depending on what is the right answer may affect whether I play Khorne or not.
OK here is the scenario.
Its the combat phase on Battle Round 1 and I use the Leave None Alive CA on my Bloodletters to attack twice. Fast Forward to the combat phase of Battle Round 4. Can I choose the same unit of Bloodletters to attack a second time because they haven't fought yet in this Battle Round 4's combat phase or are they no longer an eligible unit because they already fought way back in Battle Round 1?
Thanks.
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LOL 2 replies from my question one says its per combat phase the other says gonna have to keep track of what already fought for the entire battle. Glad the FAQ was so helpful hahaha.
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I'm a little bit confused forgive me... But does a model always fight for the "first time" in each new combat phase or am I expected to keep track of models that have fought at least once during the entire battle?
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Hello fellow madmen I've come up with a list that I hope can hold its own and C&C is most welcome! I am looking for a strong and dirty list, as quite a few folks at my shop have been revving the cheese engine, so I hope this goes toe to toe with them lol
Reapers of Vengeance
Herald of Khorne on Blood Throne (General)
Mage Eater
Skullshard Mantle
Slaugherpriest
Bronzed Flesh
Bloodsecrator
Skulltaker
Wrath of Khorne Bloodthirster
Battleline:
Bloodletters x30Flesh Hounds x5
Flesh Hounds x5
Other:
Skull CannonSkullcannon x3
Wrathmongers x5
It began as a Gorthunder Cohort but decided the points for the battalion may not be worth it but wanted to keep the Blood Throne because A) The model if f-ing METAL and b) I think it might make a great platform for the Reaper's CA and Mage Eater on him keeps all my dispells out of just a single basket. Plus with the Mantle he's virtually never be spell-sniped. The only thing is I wish I could squeeze in another Slaugherpriest and perhaps Wrath Axe or Hexgorger Skulls in there but unsure what to remove.
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2 hours ago, Matador said:
Skip the horrors and go for the Burning chariots
Skip the horrors and go with the chariots mate, the maneuverability, the mortal wounds, the rebound, all make them better for a clever general. I played against a horror 2k, and then a horror 3k over the weekend and neither game went to 5 before my opponent was tabled.
Wow that's awesome how many chariots do you recommend? I've been experimenting with a Skyshoal Coven for the last couple of weeks to moderate success but got roflestomped last night by a pretty nasty Seraphon list. If I drop the battalion and 2 of the 3 man unit of Skyfires that will give me 3 burning chariots with about 100 points leftover. Is that workable or...?
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14 hours ago, Matador said:
I am a dedicated Freeguild guy..... snicker all you want!
But in the interest of proving my buddy Snoopy's assertion that the only winning Tzeentch list is the Skyfire orgy lists making the rounds lately I undertook some research, buying, building and farming out (ye gods my painting is bad).
The result is the attached list; Billy Blake's Battalion.
I 've been running it for three weeks now and after 11 battles and 11 wins, none going the full 5 rounds I can tell you that I am yearning for that ultimate badge of honor... Seeing GW nerf it! lol. Seriously this is a fun, versatile list that will have your opponent checking his rule books, and FAQs for hours to see if you really can rain that many mortal wounds down on his superduper Khorn killers, or his theretofore undefeated Flesh-eaters! It is a delight. While pricy, at $523 (not counting the painter... eeek) it is well worth the price and will change your Tzeentch perspective for the better.
Be warned that it is also frail and very unforgiving of generals who lose focus and don't keep a close eye on their opponent's army and threat matrixes.
Enjoy!
I'm curious what is this "Skyfire orgy" list you are seeing? I wasn't playing AoS when Skyfires were the hotness and I only just recently began looking into them as an alternative to the mass Horror summoning lists that have been popular for at least the last year or so.
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Ok how about this?
Kairic Acolytes have their spies everywhere in the cities of Order. Many have used their magical disguises to hide themselves amongst the common soldiers to gleam knowledge of the enemy's battleplan in order to gain a strategic advantage.
After both sides have finished deploying, roll a die for each friendly Kairic Acolytes unit in the army. On a 6, choose a friendly unit and redeploy it. This effect may succeed on a 5 or 6 if the Acolytes unit contains 20 or more models.
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3 hours ago, SleeperAgent said:
This either straight up cant happen or needs to be worded way better. If you have 3 units of KA you basically wipe out all battlelines for some armies. Stormfiends are gone, Mounrfang are gone, Crypt Flayers/Ghouls, etc. It would have to be only enemy battleline units of the same wounds characteristic. Otherwise your battleline just gets to deal 4-19 mortal wounds at start of game, for each one you have.
Its funny I thought I specified that the targeted battleline units had to be Order since in the lore the cults are infiltrating the cities of Order all across the Realms. But I must have spaced out on that detail. That would eliminate the worry of Stormfiends and Beastclaw battleline being affected. I'd also be fine with a further restriction that the batteline unit in question can only have a Wound characteristic of 2 or less, since the idea in my mind was that the Acolytes have infiltrated the enemy's lowest ranking soldiers among the army. I did, however, specifically say that the same battleline unit cannot be targeted more than once, so that would eliminate the possibility of multiple Acolyte units focusing down a single battleline unit until it was completely gone.
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1 hour ago, TheadTheOgorSlayer said:
We need updated spell lores. I’d like less things to rely on keeping fate dice... what kind of sick freak wants us to not use are best resource? Or perhaps that is just tzeentches ways... lol. I’d also want more wizard relics and less melee ones tbh, I know daemon princes can be cool with them but honestly just have 2 or 3... we have like 6 melee relics at the moment right? Along the lines of updated spell lores, some spells need serious looking at, the one that buffs heroes can up there bravery by one... like what? Who would choose that bonus 😂. Damage spells are fine as is in my mind, but we need perhaps some longer ranged ones that are less powerful but pay for that with more reach.
Our terrain piece should effect either casters or fate dice. Perhaps the ability to recycle fate dice like the cabal leader but for units in a bubble? Also I’d like more command abilities. We have one usable one and no reason to use cp on morale most games... like please gimme something for that other then the chicken GeeDubbs. Other then that general buffs to arcanite stuff to help against powercreep would be fine
for endless spells I want a tzeentch caster buff, a damage spell that turns people into tzaangor or spawn (perhaps it hurts everyone lol!) and a defensive anti spell one
also arcanites need more rules to represent a cult rising up. I’m thinking a flanking ability or formation to show they were amongst the enemy and exposed their true loyalties. We are genestealer cults fantasy style I wanna see more of that
Spell lores definitely need some updating. I love how all of the Skaven's war engines can be overpowered for a risk. I think it would be cool if each of our spells had a normal and a risky version when casting. I would also like to see more Artifacts of Power that play to our strengths. There are so many in our current book that trigger when you kill a hero or monster in combat and that's not really our thing. More Artifacts or General Traits that make casting more interesting would be nice. Regular Tzaangors need to be streamlined. Currently a unit with all the upgrades is a pain to resolve in combat.
As far as capturing the feeling for the lore fact that Acolytes are hiding among the cities and armies how about something like this?
Acolyte Cults have spies everywhere. They use deceitful magic to disguise themselves as fellow soldiers but on the eve of battle they will abandon their posts to join their comrades.
At the start of the battle, choose one friendly Kairic Acolyte unit and 1 enemy Battleline unit. Remove D3 models from that Battleline unit and add that many Kairic Acolyte models to the chosen Kairic Acolyte unit. Do this for each Kairic Acolyte unit in your army. The same enemy batteline unit cannot be chosen more than once. Change the die roll from d3 to d6 if the Kairic Acolyte unit contains 20 or more models at the start of the battle.
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13 minutes ago, TheadTheOgorSlayer said:
If you drop one acolyte unit and the warriors for a unit of marauders you will have similar wound density yet you’d be 50 points cheaper correct? Then with the extra Cp your chicken could stack his ability once guaranteed to have one really good magic phase (might not be needed I just don’t think warriors are that great right now)
I can't drop both the Acolytes and the Warriors for Marauders because then I'll be short 1 Battleline unit. I do agree with you about the Warriors though. I'd rather have 3rd unit of Acolytes but I do not want to spend another 50 bucks for a box of 20 and only use 10 lol. Then instead of Soulsnare Shackles I can use a Prismaic Pallisade, which is a pretty sweet spell for preventing a key charge into one of my casters.
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10 minutes ago, TheadTheOgorSlayer said:
@Reezark_SP how many points is that list?
Its 2000 points exactly
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23 hours ago, TheadTheOgorSlayer said:
My inclination to run hordes would tell you to drop the skyfires for more acolytes and the formation 😆 Moar firepower! but of course you are running a tzaangor list so don’t listen to me! Haha
i think it’s weird you aren’t running a shaman, in a tzaangor list he can make his points back quite easily and his aura seems good (although 180 for a one cast wizard might be a bit much... still his aura and spell should make up for that) And personally I’d almost run a Msu style to gain advantage of the items tzaangor get and how it interacts with spells (although they may have nerfed or changed them idk since I don’t run tzaangor) last nit pick would be I don’t like skyfires XD other then that seems fine for playtesting then tweaking.
Also on an unrelated note, magister with balewind and the look out sir spell looks sexy at 1k, spawning in 50 point model possibly every turn? (I like magisters I’m biased lol) also someone needs to play test marauders vs acolytes. If you aren’t running the formations then it sounds like a match made in heaven. I mean know any armies who can easily grind thru 200 marauders and a large cabal? I wanna test that list for fun lol (my wizards will all be sniped I know )
As for strategy side of things, have you tried baiting charges with an enlightened line 3 inches from a unit that you predict would be charged? Basically confirms they will activate their ability and with marauders on 25s you can hit over them with all your weapons (plus a cp for a 13 inch move first turn means you can set up a counter offensive really easily vs melee)
Hey thanks for the input
In the list I currently run, I have the the LoC, Summoner, and Shaman in the army. The Shaman buff is ok, but if I had to choose only 1, I prefer the firepower of the Gaunt over the Shaman buff. HOWEVER, rather than running mass Tzaangors I'm now looking at making the best out of both flavor of disc riders I'm pretty happy with how it looks on paper.
Battalion: Skyshoal CovenLord of Change (General)
Incorporeal Form
Gryph-Feather Charm
Bolt of TzeenchGaunt Summoner w/Familiars
Souldraught
Tzeench's FirestormTzaangor Shaman
Fold RealityBattleline:
Kairic Acolytes x10
Kairic Acolytes x10Chaos Warriors x5
Great WeaponsOther:
Tzaangor Enlightened on Discs x9
Skyfires x3
Skyfires x3Endless Spells:
Balewind Vortex
Soulsnare Shackles -
What are everybody's thoughts on a list that doesn't rely on heavily summoning Blue Horrors? I'm thinking of running the following to see how it goes:
Battalion: Tzaangor Coven
Lord of Change (General)
Incorporeal Form
Gryph-feather Charm
Gaunt Summoner with Familiars
Battleline:
Tzaangors x30
All the upgradesKairic Acolytes x10
Kairic Acolytes x10
Other:
Tzaangor Enlightened x6
Tzaangor Skyfires x6
The battalion will make the Tzaangors the combat monsters they used to be many years ago. You can play aggressive with the LoC thanks to his -2 to hit, and he can keep up and support the disc riders. You can probably drop Incorporeal Form for Arch-Sorcerer so LoC can have access to Fold Reality without losing one of his nuke spells from the Lore section. For Tzeench, it seems like a simple and straightforward list to run. I haven't quite decided what Artifact to give the Summoner any ideas? -
Hey quick question... does Skulltaker's command ability only affect Bloodletters or can it affect any unit with the Bloodletter keyword?
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Just got the book. Army listing has never been so much fun! I can't believe that a unit of 10 Wrathmongers in a Bloodforged battalion can potentialy dish out 100 attacks! Throw in Scarr Bloodwrath and each individual Wrathmonger model will pile in and attack before naturally exploding, causing even more wounds. This seems like pure insanity. So my list that is inspired by this is as follows:
Goretide
Battalion: BloodforgedSkullgrinder (General)
Hew the Foe
Mark of the Destroyer
Bloodsecrator
Thronbreaker's Torc
Skar Bloodwrath
Slaughterpriest
Slaughterpriest
Battleline:
Flesh Hounds x5Blood Warriors x5
Gorefists
BloodWarriors x5
GorefistsOther:
Wrathmongers x10
Wrathmongers x10
Mighty Skullcrushers x6
Judgements of Khorne:
Wrath Axe
Hexgorger Skulls
I've also heard in a podcast that the since the Wrathmonger's +1 attack bonus does not specify melee attacks only, that this bonus will also apply to Skull Cannons's shooting as well. Well, in the previous book I wished to put together a Gorethunder Cohort but was just not happy with it. Not anymore!
Reapers of Vengeance
Battalion: Gorethunder Cohort
Herald of Khorne on Blood Throne (General)
Mage Eater
Skullshard Mantle
Wrath of Khorne Bloodthirster
(bonus artifact undecided)
Battleline:
Flesh Hounds x5Bloodletters x10
Bloodletters x10
Artillery:
Skull Cannons x3Skull Cannon x1
Skull Cannon x1
Other:
Wrathmongers x5Bloodcrushers x6
Who says Khorne can't shoot? 5 Cannons bunched up together with the Mongers cheerleading close to them so that they each get to shoot twice. Thats 10 30 inch shots hitting on 3s (rerolling missing thanks to battalion), wounding on 3s, rend -2, D6 damage. And now they get a free round of shooting if they kill a model in combat? YES PLEASE!
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I gotta say I'm really excited for the new Khorne book not only did a buddy of mine "sucker" me into jumping into this game by giving me all the Khorne models from the starter set (too bad I wound up dedicating myself to Tzeench lol) but I have been recently collecting Beasts of Chaos now that my Tzeench army is done but now I'm really digging the idea of using the Brass Despoilers batallion (which gives all BoC in the battalion the KHORNE keyword, a global reroll 1s to hit, and a once per battle ability to reroll all failed wound rolls. So here's what I'm looking forward to trying out but I'd like to hear your thoughts!
Battalion: Brass Despoilers 190
Heroes:
Bloodsecrator (General) 140
Slaughtepriest 100
Doombull 120
Battleline:
Gors x10 80Gors x10 80
Bloodreavers x10 70
Other:
Gorgon 200Bestigors x30 300
Bullgors x3 160
Bullgors x3 160
Wrathmongers x5 180Wrathmongers x5 180
40 points leftover for one of the new 40 point Judgements.
At any given moment, the Doombull, Bestogors, Ghorgon, or Bullgors can have easy access to +2 attacks and rerolling 1s to hit while also getting to benefit from the Blood Tithe table. I'm not familiar with the new Khorne warlord traits or artifacts, but I assume there may be one that makes the general more survivable or move faster. The Bloodsecrator will get that, and I'm sure there will be an artifact that makes prayers/judgments easier to cast/more effective which I'll give to the Slaughterpriest. Since I'll have access to a 2nd Artifact of Power for bringing a Battalion I'll be looking for something that makes Blood Tithe points generate faster which the Bloodsecrator will get.
I think what I want to try to do is generate as many Blood Tithe points as possible so that I can get Slaughter Triumphant ASAP.
Also, I have a rules question: if I wanted to have my two units of Wrathmongers on either side of the 30 Bestigors, can the Bestigors get the +1 attack bonus as long as half of the unit is with range of one of the Wrathmongers and the other half is in range of the other Wrathmonger unit? If the answer is no, I may consider dropping one of the Wrathmongers in favor of a second Ghorgon or a group of 5 Skullreapers. Thanks!- 1
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Hi all so I finally have collected the models I want to use in a list and I have a game tonight. I can run my list in two ways and I'm on the fence. Which list do you think will perform better, generally speaking?
LIST 1
Gaunt Summoner (General)
Arcane SacrificeLord of Change
Gryphfeather Charm
Tzaangor ShamanBATTLELINE
Kairic Acolytes x10Pink Horrors x10
Tzaangors x20
Chaos Warriors x10
OTHER
Tzaangor Enlightened on Disc x9
ENDLESS SPELLS
Quicksilver Swords
LIST 2
Gaunt Summoner (General)
Arcane SacrificeLord of Change
Gryphfeather Charm
Tzaangor ShamanBATTLELINE
Kairic Acolytes x10Kairic Acolytes x10
Pink Horrors x10
OTHER:
Tzaangor Enlightenedx9
Tzaangor Skyfires x6
ENDLESS SPELLS
QuickSilver Swords
Umbral Spellportal
Thank you!
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Hey guys so the recent discussion about fielding both LoC and Kairos in the same list got me thinking... what do you all think of something like this?
Lord of Change (General)
Arch-Sorcerer
Gryphfeather Charm
Kairos Fateweaver
Chaos Sorcerer Lord on ManticoreBATTLELINE
Kairic Acolytes x10
Kairic Acolytes x10
Pink Horrors x10
OTHER:
Tzaangor Enlightened on Disc x9
Chaos Knights x5
Cockatrice
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Hello crazed madmen and bloody daemons!
I started AoS with the Khorne models from the original starter set but I put them on the backburner because I wound up collecting Deepkin, then Tzeench, then Beasts of Chaos instead lol. But now I kind of feel like returning to Khorne and slapped the following list together. How you think it may perform?
Counsil of Blood
Wrath of Khorne Bloodthirster (General)
Immense Power
DeathdealerBloodthirster of Insensate Rage
Bloodthirster of Unfettered Fury
Karanak
Bloodsecrator
BATTLELINE
Flesh Hounds x5
Flesh Hounds x10
Bloodletters x10
OTHER
Bloodcrushers x3
Bloodcrushers x3
Even a couple of years ago when I allowed myself to get back into WFB in the form of AOS I always thought the coolest battalion was Counsil of Blood. Now that its been updated to allow all the bloodthirsters their printed command ability without having to spend a command point is pretty amazing IMO. Also the changes to Karanak and Flesh Hounds from the December update seem really good! I hope this list takes advantage of these buffs.
My only concern is if the Bloodsecrator is really all that necessary for this list? +1 attacks to everybody within 18" is as always super tasty but do you think I may struggle keeping him in range? Also, I feel like Skarbrand needs to be here. Would dropping Bloodsecrator and the Bloodcrusher units be worth Skarbrand?
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8 hours ago, Grotruk said:
This is possible. That's why 9 enlightened on discs are loved so much !
While we're on the subject of Fold Reality, is it possible to use a destiny die to avoid rolling a 1 after its cast? I am 99.999% sure the answer is no, based on what I can gather from the battletome and FAQ, but I've also heard it said that the only rolls destiny die cannot substitute is the initiative roll, and the role to see how many mortal wounds a spell deals.
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18 minutes ago, Kharneth said:
I'd probably take:
Kairos Fateweaver, Lord of Change, Gaunt Summoner, 9 Tzaangor Enlightened, 3x10 Pink Horrors, Aethervoid Pendulum, Burning Head, and whatever else I could fit.
What would Kairos do for this list? My understanding is that Kairos is okay at best.
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Hey fellow mad wizard/mutants! Question! What are some of Tzeench's dirtiest tricks/combos? We're planning a game soon where everybody is bringing their dirtiest, cheesiest, beardiest armies to see who gets to be the king of cheese and I want to bring my A-Game! I'll be making a fancy meat and cheese platter for the winner on new years
AoS 2 - Disciples of Tzeentch Discussion
in Chaos
Posted
It was a friendly game so I wasn't keeping count but but the Sun took out a good chunk out of his 40 man Gor unit, 9 mortal wounds to his Ghorgon, a couple of Bullgors, and several units of Ungor.
In combat the changeling killed 7 Bestigor because his hero with the crazy Gavespawn Axe was nearby.
The Bestigors took him down ton1 wound and I was able to retreat but unfortunately the Nurgle Beastmen dona thing where when one of their units is wiped out they do a mortal wound to things within a certain distance on a +2 and that's now my Changeling was killed. The Sun that far into his army did ensure that there was no way it would wander into my units and I credit it plus my Summoner's casting for deleting pretty much his entire left flank.