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Edwang

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Posts posted by Edwang

  1. 7 hours ago, hughwyeth said:

    That's a plague drone ridden by either a plaguebearer or blightlord, can't make it out. 

    Hard to tell,

    1, plague drone has 4 wings(2 pairs), that thing only has 2 (1 pair) as far as I can see

    2, that thing has at least 8 legs

    3, that thing has a long body

     

  2. 1 hour ago, kozokus said:

    Check. It is 6. 

    Now I invite you to read the core rules and associated faq.

    A model can't attack with the same weapon multiple times even if it said it has 999 blades (like the famous skaven pestilent monk usually quoted)

    You are right sir.  it is 6. my bad

    for the 1500 army, I prefer 7 drops if I were you. it allows me to see how enemy set up so I can prepare and get everything in to position.  

  3. Allegiance: Idoneth Deepkin
    - Enclave: Fuethan
    Mortal Realm: Hysh

    Leaders
    Vulturnos, High King of the Deep (280)
    - General
    Akhelian King (240)
    Isharann Soulscryer (100)
    - Artefact: Aetherquartz Brooch 
    Isharann Tidecaster (100)

    Battleline
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    3 x Akhelian Ishlaen Guard (140)
    6 x Akhelian Morrsarr Guard (320)

    Total: 1740 / 2000
    Extra Command Points: 5
    Allies: 0 / 400
    Wounds: 109
     

    Put Akhelian King on the table for his ability , let  soulscryer take the artefact, bring Vulturnos and 6 Morrsarr (or Ishlaen if you like).

    With these  many Ishaen Guards I don't mind the many drops and  I believe you can hold untill round 3.  DS them on round 2 will be a good choice. 

    Also you have 100 extra pts to put another tidecaster or scryler if you want more DS or +6  charge.

    For me, Ishlaen are better than Morrsarr because Ishlaen ignore the rend. 

     

  4. Choose Volturnos be your  general, prepare yourself 3 cp before the game and you'll have 4cp at your first herophase.

    wait till round 3 then spend all of your cps for the Volturnos' command ability.  your 3 units will have +6 attacks that round.

    Take the first relic from hysh(given to any hq you have), for each cp you spend you can roll a dice, each 5+ will give you one extra cp to use right away.

    My best luck for stack Volturnos' command ability was +16a for 3 units. 

    Try this out before GW nerfs it .

  5. 27 minutes ago, Manxs said:

    Hey guys i just got some deepkin stuff and this a list i am thinking of running what do you think

    Allegiance: Idoneth Deepkin
    - Enclave: Mor'Phann
    Mortal Realm: Shyish

    Leaders
    Isharann Soulrender (100)
    - General
    - Trait: Born From Agony 
    - Artefact: Black Pearl 
    Eidolon of Mathlann, Aspect of the Sea (440)
    - Artefact: Arcane Pearl 
    - Lore of the Deeps: Arcane Corrasion
    Vulturnos, High King of the Deep (280)
    Isharann Tidecaster (100)
    - Lore of the Deeps: Protective Barrier (Nautilar Tidecasters)
    Isharann Soulscryer (100)

    Battleline
    20 x Namarti Reavers (280)
    20 x Namarti Thralls (280)
    20 x Namarti Thralls (280)

    Battalions
    Namarti Corps (100)

    Endless Spells
    Soulsnare Shackles (20)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 95
     

    I believe your tidecaster can not take Protective Brrier because your Enclave is Mor'Phann, and for Namarti Corp battalion you need at least 2 units of reavers.

    I prefer two Soulrenders for your 2 units of  Thralls and change AoSea for AoStorm, or save 440 pts for another tidcaster or/and some eels for the sake of flexibility (more Thralls would be good too).

    More suggestion: And since you can not use Vulturnos' command ability (he must be your general )but still use his re-roll ability, I'd recommend the King.

    anyway, it's a great army

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