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Edwang

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Everything posted by Edwang

  1. Let me know if we aren't allowed to show these.
  2. Agree, but this pic looks like a digital painting or an illustration to me, not a model.
  3. I heard a new destruction faction will come out next month. Let's hope.
  4. Hard to tell, 1, plague drone has 4 wings(2 pairs), that thing only has 2 (1 pair) as far as I can see 2, that thing has at least 8 legs 3, that thing has a long body
  5. Hi guys, just found this pic in the corebook, any idea?
  6. I heard GW will release a new Destruction faction based on grot scuttlings from Silver Tower this September. Could anyone confirm this?
  7. You are right sir. it is 6. my bad for the 1500 army, I prefer 7 drops if I were you. it allows me to see how enemy set up so I can prepare and get everything in to position.
  8. it is 12. check the description for the turtle and faq please
  9. Allegiance: Idoneth Deepkin- Enclave: FuethanMortal Realm: HyshLeadersVulturnos, High King of the Deep (280)- GeneralAkhelian King (240)Isharann Soulscryer (100)- Artefact: Aetherquartz Brooch Isharann Tidecaster (100)Battleline3 x Akhelian Ishlaen Guard (140)3 x Akhelian Ishlaen Guard (140)3 x Akhelian Ishlaen Guard (140)3 x Akhelian Ishlaen Guard (140)3 x Akhelian Ishlaen Guard (140)6 x Akhelian Morrsarr Guard (320)Total: 1740 / 2000Extra Command Points: 5Allies: 0 / 400Wounds: 109 Put Akhelian King on the table for his ability , let soulscryer take the artefact, bring Vulturnos and 6 Morrsarr (or Ishlaen if you like). With these many Ishaen Guards I don't mind the many drops and I believe you can hold untill round 3. DS them on round 2 will be a good choice. Also you have 100 extra pts to put another tidecaster or scryler if you want more DS or +6 charge. For me, Ishlaen are better than Morrsarr because Ishlaen ignore the rend.
  10. Choose Volturnos be your general, prepare yourself 3 cp before the game and you'll have 4cp at your first herophase. wait till round 3 then spend all of your cps for the Volturnos' command ability. your 3 units will have +6 attacks that round. Take the first relic from hysh(given to any hq you have), for each cp you spend you can roll a dice, each 5+ will give you one extra cp to use right away. My best luck for stack Volturnos' command ability was +16a for 3 units. Try this out before GW nerfs it .
  11. I believe your tidecaster can not take Protective Brrier because your Enclave is Mor'Phann, and for Namarti Corp battalion you need at least 2 units of reavers. I prefer two Soulrenders for your 2 units of Thralls and change AoSea for AoStorm, or save 440 pts for another tidcaster or/and some eels for the sake of flexibility (more Thralls would be good too). More suggestion: And since you can not use Vulturnos' command ability (he must be your general )but still use his re-roll ability, I'd recommend the King. anyway, it's a great army
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