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jackmcmahon

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Posts posted by jackmcmahon

  1. 2 hours ago, quina2525 said:

    Hi guys

    I can't seem to get a clear answer here. 

    If I run a tamurkhan list. Can I actually take a maggotkin unique character. 

     

    It says they can't get the TAMURKHANS HORDE key word, but the way it says "all units with the keyword benefit from the command traits" etc. Implying that they can be there without the keyword. Any also in the designers notes that ANY maggotkin unit can be taken in the army. 

     

    Thoughts? 

     

    Apologies if this has already been discussed, I'm only on page 12 of 59 and wanted to ask! 

     

    Cheers ?

     

    Screenshot_20181024-231129.jpg

    This has always confused me, too. RAW you can take unique characters, (without the run bonus and any TH buffs) but everyone on here and I think on the wiki says you absolutely can't take them.  I took their word for it and put my list in the trash.  Re-read it about a week ago and was like...ya, this doesn't prevent uniques, it specifically says any unit.

  2. 2 hours ago, Ollie Grimwood said:

    Turns out I’ve got a few Boarboyz knocking around so I’m going to add a bit of cavalry to my Waaagh. Do the shields, stikkas and Hit and Run make the Savage boarboy an  option or is it Maniaks all the way who do seem the better and more fun option on paper? 

    I have never played bonesplitterz, but I would guess it depends what your army is lacking.  If you want them killing things the extra 40 points for maniak looks like it adds more killing power than the cost.  My personal plan was to use the run retreat to hold stuff up until stabbas can arrive, though.  

    Something along the lines of:

    Boarboys: 10,10,5,5

    Stabbas: 6,6,4, teef ruk

    Wardok:2

    Wurgogg:1

    Fungoid:2

    Team fighting exactly where you want them, stabbas getting first hit with all the mobility and 3" reach.

    • Thanks 1
  3. You could even base him on a "Rocky...Rocky...rooooad?" And despite the complaints happening in the pet peeves thread right now, $580 model is permission in my book to yell hey yoooou guuuys whenever he lands on the field.  

    Are there any spells in chaos that remove all other spell effects to ensure he doesn't get debuffed into ground? (Like archmage on dragon for order)

    • Like 1
  4. Here is my mixed destruction list based on area control and debuffs.  I have wanted troll hag since I found out about fw.  Ol naked granny bringing the pain.

    Group 1

    Troggoth hag

    Gitmob shaman

    60 gitmob grots (with possible two rend)

     

    Group 2

    20 m.c. grots

    M.c. shaman

    Huskard on thunder

     

    Group 3

    20m.c. grots

    M.c. shaman

    Bonegrinder gargant

     

    Endless spells

    Palisade

    Geminids

    Shackles

    Plan:

    Spam -to hits at the choke points you make with endless spells. Hag and husk healing back up while you drop units with gitmob grots and spells from afar.  

  5. 17 hours ago, Charlo said:

    Thoughts on Tamurkhan's Horde?

    Do the benefits outweigh the loss of some characters? Seems pretty good to me but I'm new and a sucker for the frogs!

    I am thinking it's horde army needs some msu plague monks for a total of -2 charge.  Throw in a VL corruptor casting the halving charges spell and soulsnare shackles and you have a very locked down opponent with the option of throwing trees to further this plan.  Board with minimum movement? I'll add in the secret weapon: beast of nurgle! Keep tagging and retreating in key locations.  Win the game with zero kill points. Achievement unlocked.

  6. 22 minutes ago, WeeDaveSoutar said:

    Tempted by a monster themed nurgle army now that we have the full updates.

    Wrote the following this evening:

     

    Harbinger of Decay (General) (Hideous Visage) 

    Great Unclean One (Glorious Afflictions) (Witherstave) (Bell/Blade)

    Glottkin (Blades of Putrefaction)

    40 Nurgle Marauders (Axe/Shield)

    20 Nurgle Marauders (Axe/Shield)

    20 Nurgle Marauders (Axe/Shield)

    Nurgle Chaos Mammoth

    Nurgle Chaos Mammoth

     

    Army uses speed and board control to maximum effect. Swarming the board and putting the opponent under pressure fast. 

    Multiple bravery debuffs should help the Glottkin's -1 to hit work and also cause real battleshock problems. 

    Aim to get models in both territories fast to summon plaguebearers to block or hold objectives if needed.

    Would be great to hear folks thoughts!

    I was thinking of bravery bombing w mammoths too but didn't know if it would count as ally because of the wording.  Isn't it something like choose a mark on setup? If you can take 2 as nurgle units I want to add a few msu plague monks and take tamurkhans horde to make sure I get the charge w mammoths.

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