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Curzex

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Posts posted by Curzex

  1. About the Spectral summon command ability.

    The text say that you remove the unit from the Battlefield, and then set up again. So the unit enters full models again? For example a spirit host unit that was 9 models, then i kill 5. The Nighthaunt player uses the Command ability. They return full? Or just 5 models? Thanks.

  2. Allegiance: Tzeentch

    Leaders
    Lord Of Change (380)
    - Artefact: Mark of the Conjurer 
    - Lore of Change: Tzeentch's Firestorm
    Tzaangor Shaman (180)
    - Lore of Change: Fold Reality
    Gaunt Summoner of Tzeentch (180)
    - General
    - Trait: Arcane Sacrifice 
    - Lore of Fate: Bolt of Tzeentch

    Battleline
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Unchecked Mutation
    10 x Kairic Acolytes (80)
    10 x Kairic Acolytes (80)

    Units
    3 x Tzaangor Skyfires (200)
    6 x Tzaangor Enlightened on Disc(280)
    6 x Tzaangor Enlightened (200)

    Endless Spells
    Balewind Vortex (40)
    Chronomantic Cogs (60)
    Geminids of Uhl-Gysh (40)
    Umbral Spellportal (60)
    Soulsnare Shackles (20)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 109
    This is my actual list. 

     

  3. I cant win a single Game with DoC.

    I try summoning and magic heavy list..but Seraphon just summon 1500 points and me just 180.

    Tzangors now are nerfed hard.

    Yes, enligtered are buffed, but just one unit. 

    Skyfires sucks at the moment (200points) is so much.

    LoC just die like all un this game (fast) and now is 380.

    I need help.guys :(

    • Sad 1
  4. 3 hours ago, Magnus The Blue said:

    Hey,

    Congratulations on the win.  I'm curious, why do you have bolt of Tzeentch listed twice for the summoner? My impression was that you only get one spell from one lore and that both bolts are the same spell (i.e. you can't cast both version in one turn), is this how you played it?

    Also curious how you found the spell portal? I'm not convinced it's worth it now it can only be used once a turn.

    Thx!

    Its a mistake gaunt only have 1 spell.

    Spell portal is for turn 1 LoC spell or just for kill units out of vision.

     

  5. Just win a league with DoT. Last game was vs Nighthaunt 1750.

    My list was 

    Allegiance: Tzeentch
    Gaunt Summoner and Chaos Familiars (180)
    - General
    - Trait: Arcane Sacrifice 
    - Lore of Fate: Bolt of Tzeentch
    - Lore of Change: Bolt of Tzeentch
    Lord Of Change (380)
    - Artefact: Mark of the Conjurer 
    - Lore of Change: Tzeentch's Firestorm
    Magister (140)
    - Lore of Fate: Glimpse the Future
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Fold Reality
    30 x Tzaangors (480)
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Unchecked Mutation
    10 x Brimstone Horrors Of Tzeentch(70)
    Umbral Spellportal (60)
    Balewind Vortex (40)

    Total: 1750 / 1750
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 114
     

    Her list was

    Kurdos 

    Some characters Knight on steed

    5 hex wraiths 4 tomb bansees and some infantry

    We play on meteor scenary.

    I just kill all with magic. The Command ability plus the magic power if this army makes all.

    Tzangors just die in turn 2. :(.

  6. Just finished the Game VS Seraphon.

    10-6 on the orb mision

    For me was totally fail.

    Only Aspect of sea survives.

    Seraphon go kroak-nado and 3 engine of gods.

    My plan fail but i win by objetives thx to AoS count as 20 models ok that mision.

    Turtle tanks 40 saurus.

    Shark does absolutly nothing, volturnos die by d6 mortals if engine ( is so over power)

  7. I have a question. In my group they think that morsguard eels Mortales wound ability only work vs 1 enemy unit per 3+ ( so cant select the same unit for all mortal wounds) they based on faq that said that you cant pick same unit for a effect that say pick x units.

    Is.this correct?

    Pd: soz for my english

  8. On 8/6/2018 at 3:50 PM, annarborhawk said:

    very interested to see how deepstriking thralls works for you as opposed to using them as screens. I'm hoping for a follow-up on how it went.....

    Cronomatic coggs and soulscryer combo IS +5 to charge.

  9. Next game i will play vs Seraphon summon list 1 engine slann skins and Monster mass list.

    I Will try a Nautilar list mix of infantry and eels list. 

    Allegiance: Idoneth Deepkin
    - Enclave: Dhom-Hain
    Vulturnos, High King of the Deep(280)
    - General
    Eidolon of Mathlann, Aspect of the Sea (440)
    - Lore of the Deeps: Steed of Tides
    Isharann Soulscryer (100)
    10 x Namarti Thralls (140)
    10 x Namarti Thralls (140)
    3 x Akhelian Morrsarr Guard (160)
    3 x Akhelian Morrsarr Guard (160)
    1 x Akhelian Allopexes (140)
    Akhelian Leviadon (380)
    Chronomantic Cogs (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 93
     

    My plan is deep strike both infantry units with  soulscryer. And try to kill the engine or slann as fast i can.

     

  10. Thanks all.

    I will try play some different list. 

    A mix of infantry and eels list. Dhom hain or nautilar. I always play the shark. Maybe i buy another one.

    I have a question? After Faq turtle make 12 shoots or 6? I think is 12, 6 per weapon.

  11. Hi guys, yesterday i play vs Stormcast. I just win so fast, my club dont want to play vs idoneth, they think we are OP.

    What  can  I do? 

    I just have 12 eels 1 shark turtle volturnos and one king, 1 caster and 1 Aspect of sea. 

    Should i just buy suboptimal infantry? Or dont play with fuethan?

    Thx.

     

  12. 16 minutes ago, kozokus said:

    Do you all use two full shipwreck or do you use only one that you split (or not)?

    One at the moment.

     

    I have a question. Is the turtle considered a mount for the fuethan bonus (repeat 1s to wound)?

     

  13. Hi guys, I Get a Aspect box, my army is based on fast strike cavalry, Sharks and turtle, i dont have any mages (since I Discover that Mistweaver Saih isnt allie of ID)

    So should i go to Aspect of sea or Storm? 

    Dont know if go all in CC or go to Mage.

     

    Allegiance: Idoneth Deepkin
    - Enclave: Fuethan
    Mortal Realm: Hysh
    Eidolon of Mathlann, Aspect of the Sea (440)
    - Lore of the Deeps: Steed of Tides
    Akhelian King (240)
    - General
    - Trait: Born From Agony 
    Mistweaver Saih (100) ( My club let me play this)
    - Allies
    3 x Akhelian Ishlaen Guard (140)
    6 x Akhelian Morrsarr Guard (320)
    3 x Akhelian Ishlaen Guard (140)
    1 x Akhelian Allopexes (140)
    Akhelian Leviadon (380)
    Umbral Spellportal (60)
    Geminids of Uhl-Gysh (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 100 / 400
    Wounds: 96
     

    I try to play this in next tournament, dont know what magic items should i use. 

    Shark is risky but love the model.

     

     

  14. Any try allies like tenebrael shard or mistweaver?

    Tenebrael got buff with new realm items. 

    The one that do mortal wounds at 6+ hit plus the teleport ability that gives you +1 yo hit. ( remember he has 6 attacks).

    Mistweaver have good move 8" and 24" spell range that does MW. 100 points the same as our mage.

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