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Curzex

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Posts posted by Curzex

  1. Hi guys, i played vs Sylvaneth last week. Get Major win but was hard (new silvaneth are nice).

    My list is posted in this treath.

    Enemy list is + -

    2 treelord 

    1 revenant

    Drycha 6 kournoth bow 3 with scytes

    2 units of tree revenant 

    Ande shadesphire band.

    The mision was the one that has 4 objetives (1 friendly 2 neutral 1 enemy).

    Well furies where the MVP so so far.

    I started the game getting 2 objetives neutral with both furies and put both units at 6". So Sylvaneth just cant take no one, one unit negated one and get destroyed the other one flee and get the objetive in following turn just for a 9-2 in turn 2

    I rapyorys just charge one treelord but do nothing (totally my fault) 

    In turn 3 i got the enemy objetive plus 2 neutral my enemy get my objetive by TP of revenants.

    One kournoth bow get destroyed by enlightered but the other kill mye enlightered unit ( 2 miniatures left)

    Just for a 17-6 . Then he got 2 neutral and my objetive again for a 17-14 the last turn (no time for 5 turn) i got enemy objetive plus mine for a 22 and Sylvaneth hoy 2 neutral by 2 treelord ( 1 with 1 wound left).

    We end the game 22-18 but the first 2 turns do all that i need for win.

    Furies are so good imo!

    I try a new list:

    Allegiance: Tzeentch
    Mortal Realm: Chamon
    Gaunt Summoner (160)
    - General
    - Trait: Arcane Sacrifice 
    - Artefact: Paradoxical Shield 
    Tzaangor Shaman (160)
    Chaos Sorcerer Lord (160)
    - Runestaff
    Theddra Skull-Scryer (150)
    - Allies
    20 x Tzaangors (360)
    - 4x Pair of Savage Blade
    - 8x Savage Greatblade
    - 8x Savage Blade & Arcanite Shield
    10 x Pink Horrors of Tzeentch (180)
    10 x Pink Horrors of Tzeentch (180)
    6 x Tzaangor Enlightened on Disc(320)
    6 x Furies (100)
    - Allies
    6 x Furies (100)
    - Allies
    5 x Godsworn Hunt (0)
    - Allies
    Balewind Vortex (40)
    Umbral Spellportal (70)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 350 / 400
    Wounds: 134
     

    The godsworn is just for laughts.

    The sorcerer got a impresive spell ( repeat 1 at save wounds and hit) just for the tzangor

    Soz for my english.

  2. 8 hours ago, umlaut31 said:

    Hi everyone, I've been playing AoS on and off for a few years now and really keen to start a Tzeentch army as my next project. The prospect of high movement and a big magic phase + some really cool models is something I'm very keen to try (after playing Khorne and Beastclaw in the past). I'm doing quite a bit of theoryhammer at the moment as I  have only managed a few smaller games with proxy models, but I'd love some feedback on my list below as a starter for 10.

    I'm not looking for a top tier army but my local meta is quite competitive (or at least, a few trick lists with either lots of shooting, lots of monsters/dragons etc) so I'm trying to come up with something to work towards that can hopefully handle a few different threats and  give me some different options for each game before I buy any models! Not sure how competitive the Skyshoal batallion is, but I love the Skyfire/Enlightened models and thought the lower drop, extra move and CP + artefact would come in handy (as well as the rule of cool obviously)!

    Allegiance: Tzeentch
    Mortal Realm: Ghur

    Lord of Change (380)
     - Gryph-Feather Charm
     - Tzeentch's Firestorm

    Gaunt Summoner (160) - General
     - Arcane Sacrifice
     - Treacherous Bond

    Tzaangor Shaman (160)
     - Windshief Charm
     - Fold Reality

    10 x Pink Horrors (180)
    Bolt of Tzeentch

    10 x Pink Horrors (180)
    Treason of Tzeentch

    5 x Chaos Warriors (90)
    Hand weapon & Shield

    Battalion - Skyshoal Coven (130)
    3 x Tzaangor Skyfires (200)
    3 x Tzaangor Skyfires (200)
    6 x Tzaangor Enlightened on Discs (320)

    Total - 2000pts

     

    I guess my thinking with the list was to move the Lord of Change up with a unit of Pinks, and keep the Gaunt bonded with the Chaos warriors (to offer the gaunt a bit more protection with Look out Sir and 2+ shrug onto a 10 wound unit) whilst he uses arcane sacrifice on the other unit of Pinks to generate fate points. Tzaangor shaman to support enlightened with buffs on those crucial charges and skyfires to offer ranged support/kill off enemy characters, as well as the shaman being able to fold reality when things get difficult or windshief charm + summoning for late game board control. All being well it's 7 (8 with the potion) spells a turn (hopefully realistic with Gaunt  re-rolls from arcane sacrifice and the LoC command ability affecting all wizards in my list) so should be a fair amount of fate points for summoning as needed, and I have a few high damage spells that hopefully will be in range early on in the game.

    Open to any suggestions or changes, and if I have missed anything obvious please let me know! I wasn't sure if I should swap one unit of pinks for some Tzaangors (but how effective are they in units of 10?), and then maybe flesh this unit out a bit by dropping the batallion (and one unit of skyfires) and getting more battleline bodies. Also thought about popping the Gaunt on a balewind but not sure if losing mobility for the rest of the game could make things difficult. Does anyone have any experience of similar lists or aspects from this list?

    Thanks in advance! 😊

     

     

    Is a good list i prefer Ethereal amulet on LoC but is Okay.

    Allegiance: Tzeentch
    Gaunt Summoner (160)
    Lord of Change (380)
    Tzaangor Shaman (160)
    10 x Pink Horrors of Tzeentch (180)
    10 x Pink Horrors of Tzeentch (180)
    10 x Kairic Acolytes (80)
    6 x Tzaangor Enlightened on Disc(320)
    6 x Raptoryx (90)
    - Allies
    6 x Raptoryx (90)
    - Allies
    6 x Furies (100)
    - Allies
    6 x Furies (100)
    - Allies
    Balewind Vortex (40)
    Umbral Spellportal (70)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 380 / 400
    Wounds: 127
     

    I will try this tomorrow vs Silvaneth.

    I think Raptoryx can do nice Dmg vs infantry.

    Furies just for objetives.

    The rest is tipical. 

    Gaunt summoner with arcane sacrifice

    LoC with Ethereal amulet 

    And endless spell for more range.

  3. Recently i buy 2 Warcry box, so have 12 furyes 12 raptoryx. My idea is use both units as allies in my tzeench armie.

    Well we have screamers (that are underpower imo) in same rol and points range.

    Furies vs screamers:

    9 wounds at 5+ plus 16 mov vs 12 wounds no save 12 mov. Brav 10 both.

    -1 hit ability vs Retreat in fight.

    100 points both.

    Ofensive power: 

    Screamers 3 att 4+ / 3+ no rend (d3 dmg vs Monsters) furies 2 att at 4 + /3+ -1 rend.

    If we are talking about the objetive hunt/protect role. Furies are winner for me. You can just stay arround the objetive scoring and then  retreat and stay in objetive again.

    Screamers -1 hit ability is situational and they want to stay in flanks or in enemy objetives so rarely they got -1.

    For tipical unit on cover protecting a objetive (5+ save plus cover 4+)

    The numbers:

    Screamer do 1,5 wounds after Saves

    Furies do near 3  wounds after Saves

    Raptoryx are better hittiers but cant fly.  Less mobility and 6 bravery.

    So for my Furies>Raptoryx>screamers

    Sorry for my english.

     

     

  4. I played today vs Skaventide at 1500

    His list was:

    1 vermin tipical setup of 5++/5++

    1 enginer

    1 clawlord 

    40 clan rats x2

    40 Stormvermin

    3 ratlin gun

    My list:

    Allegiance: Tzeentch
    Mortal Realm: Shyish
    Gaunt Summoner (160)
    - General
    - Trait: Arcane Sacrifice 
    - Lore of Fate: Treacherous Bond
    Lord of Change (380)
    - Artefact: Ethereal Amulet 
    - Lore of Change: Tzeentch's Firestorm
    10 x Pink Horrors of Tzeentch (180)
    - Lore of Change: Bolt of Tzeentch
    10 x Pink Horrors of Tzeentch (180)
    - Lore of Change: Fold Reality
    10 x Pink Horrors of Tzeentch (180)
    - Lore of Change: Bolt of Tzeentch
    3 x Flamers of Tzeentch (140)
    3 x Flamers of Tzeentch (140)
    Balewind Vortex (40)
    Umbral Spellportal (70)
    Quicksilver Swords (30)

    Total: 1500 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 61
     

    Objetive: Scorched ground.

    My deploy was semi-aggresive enought to cobert all the enemy territory with my gaunt.

    Protected by LoC and behind my flammers un both of my back objetives

    Pink just stay arround my center.

    He just full agressive deploy. Only left 1 clanes rats in conga getting 2 back objetives.

    But i start first. So No cps for autopass break just use my 2 6s of destiny dice un addition of arcane sacrifice plus balewind to instant kill 26 Stormvermin.

    LoC use Umbral spell for take down engineer and horrors make nothing except rerolls 1s to my loc. 

    Got 4 points and Stormvermin just auto break at 3+ they got destroyed.

     

    In my rival turn he just run searching double turn get 4 points and just end.

    No double turn so i focused now the vermin 5++/5++ after one turno of magic.and shooting (bad roll vs flammer) i just kill him so at that point he surrender.

     

    My question is:

    Are tzeench a Big counter of skavens? 

    Are the tipical skaven list a good pairing for us?

     

     

     

     

     

  5. 14 hours ago, Maridius said:

    Lets try this here

    Hello guys,

    started to get interested in AoS this week so I bought some tools, paint and the starter Storm Strike set. Really interested in building a Nighthaunt army but dont know how :D. Watched some videos on youtube, but didnt find any build for an army just some tips. Only thing I got from that was that the armies can be summoned :). So do you guys have any tips on how to build a decent nighthaunt army? Any advice is appreciated, because it can be really complicated when building a first army. Thank you in advance.

    P.S. Please dont give me answers such as: buy the models which you like the most, buy evrything etc. I want to try this army and improve it later on as much as I can.

    MSU is your way ( multiple small units) 

    Try to get olyndder reikanor guadian of soul and Knight of.shourd.

    The endless spell cronogmatic coggs is core for.this armie.

    Need bladegheist revenats for MSU.

    5 of this guys do 15 attcks ay 3/3 at charge just get at.least 2 units

    Buy one black coatch. Is good and needed for the Battalion that gives you free hits at 9+ instead 10+.

    Allegiance: Nighthaunt

    Mortal Realm: Hysh

     

    Leaders

    Dreadblade Harrow (90)

    - General

    - Trait: Ruler of the Spirit Hosts 

    - Artefact: Aetherquartz Brooch 

    Reikenor the Grimhailer (170)

    - Lore of the Underworlds: Soul Cage

    Lady Olynder, Mortarch of Grief (220)

    - Lore of the Underworlds: Spectral Tether

    Knight of Shrouds on Ethereal Steed (120)

    - Artefact: Pendant of the Fell Wind 

    Kurdoss Valentian, the Craven King (200)

     

    Battleline

    5 x Hexwraiths (140)

    5 x Hexwraiths (140)

    10 x Chainrasp Horde (80)

     

    Units

    5 x Bladegheist Revenants (90)

    5 x Bladegheist Revenants (90)

    2 x Chainghasts (70)

     

    Behemoths

    Black Coach (260)

     

    Battalions

    Deathriders (130)

    Shroudguard (110)

     

    Endless Spells / Terrain

    Chronomantic Cogs (80)

     

    Total: 1990 / 2000

    Extra Command Points: 2

    Allies: 0 / 400

    Wounds: 88

    This is a good example of competitive list

    • Like 1
  6. 35 minutes ago, Blisterfeet said:
      Hide contents

    Allegiance: Tzeentch
    Mortal Realm: Ghur

    Leaders
    Magister (140)
    - Artefact: Paradoxical Shield 
    - Lore of Fate: Shield of Fate
    Ogroid Thaumaturge (170)
    - Lore of Fate: Infusion Arcanum
    Tzaangor Shaman (160)
    - Lore of Change: Fold Reality
    Kairos Fateweaver (380)
    - General
    - Lore of Change: Tzeentch's Firestorm

    Battleline
    10 x Kairic Acolytes (80)
    - 10x Cursed Blade & Arcanite Shield
    10 x Kairic Acolytes (80)
    - 10x Cursed Blade & Arcanite Shield
    20 x Tzaangors (360)
    - 4x Pair of Savage Blade
    - 15x Savage Greatblade
    - 1x Savage Blade & Arcanite Shield

    Units
    6 x Tzaangor Enlightened on Disc (320)

    Battalions
    Witchfyre Coven (120)

    Endless Spells / Terrain
    Umbral Spellportal (70)
    Balewind Vortex (40)

    Total: 1970 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 117
     

    After reading the advice from everyone and adjusting for my personal taste in models and fluff (book was amazing) I have decided on this list as a happy middle ground. I will probably finish this and then get a Gaunt Summoner/fatemaster to mix in when I do something different.

    This gives me a nice list and an upgrade on where I started.

    Wanna say thanks for all the replies and I'll post some project updates as I finish it and I might even see you at a UK event, when it's finished.

    Nice list! I Play a list like that but paradoxical on ogroid instead magister, because ogroid hit hard with +1 hit +1 wound spell.

     

    • Like 1
  7. I will try my last chance with a proxie list vs beastmen

    Allegiance: Idoneth Deepkin
    - Enclave: Dhom-Hain
    Isharann Soulrender (80)
    - Artefact: Terrornight Venom 
    Isharann Soulrender (80)
    Isharann Tidecaster (100)
    - General
    - Trait: Born From Agony 
    10 x Namarti Reavers (130)
    10 x Namarti Reavers (130)
    10 x Namarti Reavers (130)
    10 x Namarti Thralls (130)
    10 x Namarti Thralls (130)
    10 x Namarti Thralls (130)
    Akhelian Leviadon (350)
    Namarti Corps (100)

    Total: 1490 / 1500
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 91

     


     

  8. Puffff the thing is when i start a faction i see first thee miniatures. And i really like DoK or maybe just troggots theme.armie, the other thing i cabe do is maybe go for a full infantry idoneth deepkin but that is expensivee and boring probably.

    Maybe my mates should be more competitive.

  9. 2 minutes ago, Aelven supremacy said:

    Who are you playing?  Are you entering big tournaments?

    Just local meta, no tournaments.

    I got volturnos, 1 king 1 turtle 1 eidolon 12 eels ,10 reavers, 10 tralls 1 shark and all foot heroes.

    My group are Nighthaunt Stormcast beastclaw Riders silvaneth and beastmen

  10. Hi guys, after play more than 30 games im so bored of this army, always turn 3 instant win ir just my rivals dont want to play more. 

     

    Are you guys in the same.situation?

    Are idoneth over powered in no competitive meta??

    I think sell the army and buy another one.

    Can you help me ?

  11. Tomorrow i will play vs Beast herd

    My list is a heavy Magic and shooting list

    Allegiance: Tzeentch
    Mortal Realm: Chamon
    Lord of Change (380)
    - General
    - Trait: Incorporeal Form 
    - Artefact: Argent Armour 
    - Lore of Change: Tzeentch's Firestorm
    Herald of Tzeentch (140)
    - Staff of Change
    - Artefact: Wellspring of Arcane Might 
    - Lore of Change: Arcane Transformation
    10 x Pink Horrors of Tzeentch (180)
    - Lore of Change: Bolt of Tzeentch
    10 x Pink Horrors of Tzeentch (180)
    - Lore of Change: Treason of Tzeentch
    10 x Pink Horrors of Tzeentch (180)
    - Lore of Change: Unchecked Mutation
    1 x Burning Chariots of Tzeentch(150)
    1 x Burning Chariots of Tzeentch(150)
    1 x Exalted Flamers of Tzeentch (90)
    1 x Exalted Flamers of Tzeentch (90)
    3 x Flamers of Tzeentch (140)
    Warpflame Host (100)
    Aethervoid Pendulum (50)
    Umbral Spellportal (70)
    The Burning Head (30)
    Emerald Lifeswarm (50)
    Suffocating Gravetide (20)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 75
     

    The plan is just acurate and destroy.

  12. On 2/11/2019 at 9:19 AM, Asimov said:

    A list with Archaon where I get rid of the shrine and give it more punch and summonning power:

    Allegiance: Tzeentch
    Gaunt Summoner and Chaos Familiars (180)
    - General
    - Trait: Arcane Sacrifice 
    - Artefact: Wellspring of Arcane Might 
    - Lore of Change: Tzeentch's Firestorm
    Archaon (660)
    - Lore of Change: Bolt of Tzeentch
    Tzaangor Shaman (180)
    - Lore of Change: Fold Reality
    10 x Pink Horrors of Tzeentch (200)
    - Lore of Change: Unchecked Mutation
    10 x Pink Horrors of Tzeentch (200)
    - Lore of Change: Fold Reality
    10 x Kairic Acolytes (80)
    9 x Tzaangor Enlightened on Disc (420)
    Aethervoid Pendulum (40)
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 97
     

    The enlighteneds move fast with the shaman sticking with them (he benefits from Wellspring of Arcane might if he sticks around the summoner)
    20 Pinks to sacrifice with the pendulum
    The vortex because it is cheaper than the cogs and the combo with Arcane sacrifice to get a spellcasting range of 33" 

    Hi, if you want play with Archaon, the best way is with the Spell buff that give +1 hit +1 wound, for trigger Kingslayer 6+ ability. And obviously for Close Combat buff.

    • Like 1
  13. Allegiance: Tzeentch

    Leaders
    Lord Of Change (380)
    - Artefact: Mark of the Conjurer 
    - Lore of Change: Tzeentch's Firestorm
    Tzaangor Shaman (180)
    - Lore of Change: Fold Reality
    Gaunt Summoner of Tzeentch (180)
    - General
    - Trait: Arcane Sacrifice 
    - Lore of Fate: Bolt of Tzeentch

    Battleline
    10 x Pink Horrors Of Tzeentch (200)
    - Lore of Change: Unchecked Mutation
    10 x Kairic Acolytes (80)
    10 x Kairic Acolytes (80)

    Units
    3 x Tzaangor Skyfires (200)
    6 x Tzaangor Enlightened on Disc(280)
    6 x Tzaangor Enlightened (200)

    Endless Spells
    Balewind Vortex (40)
    Chronomantic Cogs (60)
    Geminids of Uhl-Gysh (40)
    Umbral Spellportal (60)
    Soulsnare Shackles (20)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 109
    This is my actual list. 

    Magic heavy Focus.

    But after read some post my question is?

     

    Is there only way to play DoT actually? I mean 9 enlightered Folds kairos combo?

     

     

     

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