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Posts posted by cplhicks
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7 hours ago, Eldarain said:
Does it have points in the most recent GHB/Is that what determines what is Matched Play legal if it isn't in a tome?
Currently is has match play points in the current GHB19 and is legal to be used. Due to keywords it was hard to fit outside of GA Chaos but when the the new Chaos Ascendant rules came out and people were quick to spot a new home for it.
I'm wondering if it will make the transition over to GHB20.
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I believe the Hellcanon can be included in the Choas Ascendant sub faction as it has the deamon keyword.
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Classic bloo all the way! Dat one's lucky.
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I'm new to the Ironjawz side of things. Is the Jagged Gore Hakkas the best choice for Goregruntas?
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Just oil up dem abs and you are good to go! 😆
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20 minutes ago, themortalgod said:
Personally, I think you'd be better off with one of the other marks. If you need BS immunity at a certain moment, just spend a CP, meanwhile Khorne, Nurgle, or Slaanesh all reflect a significant increase in the offensive output of a unit of marauders.
Side note, imo, you are better off summoning marauders over marauder horsemen because the minimum 8 inch charge out of a 9 inch deep strike makes them very attractive to show up and cause havoc on the turn they arrive.It sucks to lose the offensive buffs for sure (Nurgle is my favorite chaos god!)but I'm pretty strapped for CP as it is, with the Lord's fight twice ability and summoning abilities of the list. With the Undivided trait it helps me to mange what little CP I have not having to worry about burning it for IP Good point on the summoning foot marauders! If get more marauder models I'm going to swap out the horsemen for the extra charge abilities . Thanks for the feedback!
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52 minutes ago, Snakeb1te said:
Not sure about your model availability but here would by my suggestions:
You don't need two Sorceror Lords, replace one with the Chaos Lord to allow one of the Marauder blobs to pile in twice and delete something!
If you do that, you won't need a second Exalted Hero in my opinion, as you will not be able to spend a command point every turn to summon in AND use the Chaos Lord fight twice. I'd replace the second Exalted Hero with one squad of Marauder Horsemen.
Thanks for the feedback! I do have the models to make these changes so it's all good. I was worried about CP and what you said makes a lot of sense.
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I'm kinda interested in dipping my toe into a small 1000pts tournament and was wondering if this list would be ok.
I plan on summoning Marauder cav as I own the models and I like their speed and ranged attack abilities plus hit and run. I chose undivided because I wanted the immunity to BS it provides. With such big blobs I know I'm going to need it. Does it sound good or am I off base here?
Allegiance: Slaves to Darkness
- Damned Legion: Ravagers
Leaders
Exalted Hero of Chaos (90)
- General
- Command Trait: Flames of Spite
- Artefact: Mark of the High-favoured
- Mark of Chaos: Undivided
Chaos Sorcerer Lord (110)
- Mark of Chaos: Undivided
- Spell: Whispers of Chaos
- Ravagers Command Trait: Bolstered by Hate
Chaos Sorcerer Lord (110)
- Mark of Chaos: Undivided
- Spell: Mask of Darkness
- Ravagers Command Trait: Master of Deception
Exalted Hero of Chaos (90)
- Mark of Chaos: Undivided
- Ravagers Command Trait: Eternal Vendetta
Battleline
40 x Chaos Marauders (300)
- Axes & Shields
- Mark of Chaos: Undivided
40 x Chaos Marauders (300)
- Axes & Shields
- Mark of Chaos: Undivided
Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 100
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Speaking of STD's I'm playing around with a list that just sits on objectives while the enemy takes MW all day long as a means to inflict damage.
Start with a Plague Touched warband so we punish our opponent for every 6 to wound. Add wheel shenanigans to get some extra MW (Grandfather's blessing and foul regenesis can help keep it where we want it). For a artifact take the stenchplate to inflict D3 MW to all enemy units within 3" of the carrier at the end of the enemy movement phase. The Flesh Pealer does D3 MW on a 5+ to enemy units within 6" in the Hero phase. Then use the battalions once per turn ability to do D3 MW to a unit within a 1" of a unit in the battalion on 3+
Sort of a "stop hitting yourself" list hahaha. I don't know if it will work but I'm starting to brew up some ideas and would love to see what other people thought.
Very quick mock up:
Allegiance: Nurgle
Leaders
Chaos Sorcerer Lord (110)
- Lore of Foulness: Magnificent BuboesChaos Sorcerer Lord (110)
- Lore of Foulness: Plague SquallHarbinger of Decay (160)
- Artefact: Flesh PealerChaos Lord on Karkadrak (250)
- General
- Command Trait: Grandfather's Blessing
- Artefact: Sublucus' Stenchplate
Battleline
20 x Chaos Warriors (400)
- Hand Weapon & Shield
15 x Chaos Warriors (300)
- Hand Weapon & Shield
40 x Chaos Marauders (300)
- Axes & Shields
Behemoths
Chaos Warshrine (170)
Battalions
Plaguetouched Warband (180)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 148
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I mostly play Bonesplitterz but I enjoy the IronJawz as well (fell in love painting the Shadespire warband).
I was looking for a cheaper (money wise) 1500pts list to run. I can put this whole list together with just 2 IJ SC boxes but I am open to making changes.
Allegiance: Big Waaagh!
Leaders
Orruk Warchanter (110)
Wurrgog Prophet (160)
Orruk Warchanter (110)
Battleline
6 x Orruk Gore-gruntas (320)
- Pig-iron Choppas
10 x Orruk Ardboys (180)
10 x Orruk Ardboys (180)
Behemoths
Rogue Idol (400)
Total: 1460 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 105- 1
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Thanks for the replies. I was hoping to buy 1 box and make a bunch of big stabbas out it. Good thing I have a plan B.
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I have a quick question. How many big stabbas can I make out of a 20 boyz box if I have several boxes of big stabbas bits left over? Are the arms unique to the model or can I double up (or more).
Thanks guys.
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I've already emotionally prepared myself for the loss of match play rules for him lol😂 I figured I'd ride out his last year in style if I could.
Fortunately, Chaos sorcerers are really good now so having a extra one isn't too bad
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I finally got myself Sayl the Faithless and his bestest of hellspawn boi. Is there any use for him now that the faction has a teleport spell built in?
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I had a buddy go to that tournament watch the double Idol list guy play. We've been talking about it in my group and I am very intrigued to say the least. I've been thinking about a Big WAAGH version myself as the Idol loves the BW buffs. I just got my first Idol and could be convinced to buy another lololol.
Makes painting 2000pts sooo much easier if half of it is just a Mech Standard Grey, wash Agrax and drybrush Stonewall lol.
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The Bonegrinz CA feel Da Spirit stacks with Savage Attack and Bone Spirit for MAXIMUM FIREPOWER!!!!
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1 hour ago, Malakithe said:
This is a true Green Tide list. Or meat grinder. I like the idea of Icebone for more exploding 6s fun.
Allegiance: Bonesplitterz
- Warclan: Icebone
Leaders
Wurrgog Prophet (160)
- General
- Trait: Master of the Weird
- Lore of the Savage Beast: Breath of Gorkamorka
Maniak Weirdnob (120)
- Artefact: Kattanak Pelt
- Lore of the Savage Beast: Breath of Gorkamorka
Savage Big Boss (100)
Wardokk (80)
- Lore of the Savage Beast: Brutal Beast Spirits
Battleline
30 x Savage Orruk Arrowboys (360)
10 x Savage Boarboy Maniaks (280)
10 x Savage Boarboy Maniaks (280)
30 x Savage Orruks (300)
- Stikkas
30 x Savage Orruks (300)
- Stikkas
Total: 1980 / 2000
Wounds: 264
I'm liking the horde style lists for Bonesplitterz. I was considering using Bonegrinz as it keeps the enemy from retreating. Once we hold hands we are best friends until one of us dies lol. Lock your opponent in place then cap the objectives.
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Why not both?
I'm grabbing another box of boyz to get my 20 spear Orruks up to the full 30 man blob. Then I plan to get the Idol just because it's such a cool model plus it doesn't break bonesplitterz fluff for no monsters.
Have you ever been so high on WAAAGH energy that the literally ground comes to life to bash things? That's so cool and fun!
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Looks like some small rule changes as well. He gets a 5+++ against wounds and mortal wounds instead of a 4+++ against MWs only. He also lost his halves damage rule ouch.
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I literally started my bonesplitterz project as a painting project and to up my overall quality in army wide painting lololol 😆😆😅
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I was just thinking about a 90 savage orruk boyz blob list as well on my morning commute lolol. 180 wounds for 900pts is a heck of a deal lol. Combine with Bonegrinz so they can't retreat. We're going to be best friends till the end...forever...
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I'm trying to figure out a teef ruk list where I take a ton of Bigstabbas. I love the model so much and I think there is a lot of buff stacking plus alpha strike possibility. Back it up with batteline arrow boyz to start the pressure right away and add casters to taste.
I too am hopefully about the Rogue Idol it's such a awesome model! Not taking it as a ally would really open up a bunch of new tactical possibilities. Just remember guys if we believe it hard enough it will happen due to Orruk WAAAGH energy!
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AoS 2 - Bonesplitterz Discussion
in Destruction
Posted
Sadly Morboyz got changed so a enemy monster has to have died.
Suicide giants used to great for that. Chuck them at the enemy stomp some stuff watch them die and get the +1 to hit.