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SolomonHelsing

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Posts posted by SolomonHelsing

  1. 1 hour ago, Patriarch said:

    Hi, I have a question about rules.

    Crawlers have a 6" minimal range.  Deepkin have an ability that I must target the closest unit.  If that unit is within the 6", like 5.99", since i can't target anything within 6", what happen?  My guess is that i must target the closest targetable unit.  Why would i try to target someone that i can't target?

     

    Any faq about that?

    There is one flaw to your scenario, in the shooting rules if a unit has a minimum range, the unit must be wholly within the 6" of the crawler. so if it is then no you can't shoot that unit, but if like in your scenario it is just clipping the edge of 6" then you're fine to shoot at it still as the unit is not wholly within 6". 

    Just wanted to point that out. 

    • Thanks 1
  2. Seems it as there's three and one is just the 1/2 roll of that. I guess it'll be kinda nice to always have one of them for sure. though I kinda wonder if the reroll 1's will still be the third. Else that's my Guard potentially hitting on 2's rr 1's with whatever the rest of their attacks and profile now looks like. Not too shabby. 

  3. Took this to Purple Sparkly Unicorns Event near Crewe this past weekend

    Quote

    Allegiance: Seraphon

    Leaders
    Gotrek Gurnisson (520)
    - Allies
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Spell: Meteoric Convocation
    Engine of the Gods (240)
    Saurus Astrolith Bearer (160)
    - Artefact: Wraithbow
    Skink Starpriest (80)
    - Spell: Stellar Tempest

    Battleline
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers
    10 x Skinks (70)
    - Boltspitters & Star Bucklers

    Units
    3 x Razordons (120)

    Behemoths
    Bastiladon (280)
    - Weapon: Solar Engine

    Endless Spells / Terrain / CPs
    Chronomantic Cogs (80)
    Balewind Vortex (40)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 520 / 400
    Wounds: 82

    I ended up only playing 4 games after having a car accident in the morning.

    But I managed a Win against Tzeentch first game where Gotrek took one side and the seraphon took down the other more daemon heavy flank on Scorched Earth.

    Then my Second Game was Shootcast with 12 Raptors and 15 Castigators, Now I'd baited my Bastiladon as a sacrifice, and it paid off, he only targeted that and didn't split shots into Gotrek, who then took the raptors, then the castigators in two rounds of combat, alongside a Knight-Azyros, It was Gift from The Heavens and Managed to pull points from him one turn to pull away and win before round 5.

    Game 3 was against Fyreslayers on Three Places of Power? (The one with three hero objectives down the centre) and whilst my seraphon's shooting and magic took his heros down quick, it wasn't quick enough and he got 11 points and lots of hearthguard left meaning it was slim to no chance I'd pull ahead, so I just took down all I could, Bad use of Gotrek here, or I at least should've screened his flanks with re-summoned skinks to minimise the attacks used on him.

    Game 5 against Ogors and Relocation Orb, I did some poor positioning with the slann and forgot just how far the stonehorn could go, Gotrek cleared up the rest of the field, but the Stonehorn and 60 gnoblars that my starpriest failed to get stellar tempest off on meant I couldn't pull the score back, but it was still close up till round 4 or 5.

    Overall a great result and weekend considering. Gotrek certainly is that melee punch that seraphon lack, even with the best tricks I know of they pale in comparison. 

    Hopefully the new book makes hiring his services unnecessary. But I might take him and my dread saurian to throne of skulls in a silly list just to see who can kill more!

     

    • Like 3
  4. Yes the large base size can definitely be an issue. 

    I've used mine a lot and I'd say try to keep it as a reserve for a turn or two, and try and target just monsters to get the reroll 1's on both hit/wound as they're a big help. Plus when It's  come to it being outnumbered it can honestly go down pretty quick if the three bite attacks dont' take down a lot of a unit. 

    I'd also suggest having a priest and starpriest, -1 to hit cast, 6+ double damage on the wound for the bite can make it a lot harder for those monsters with extra saves to survive even just one bite and the claws/tail finishing it off. The priest for the re-roll charge and saves. If you can deepstrike it with a teleport it can often divert attention heavily i've found, even if it can't kill much in the end.  

    Also really lovely paint job. Mine's a bit basic at present but i'm hoping when I finally get to stage 2 with my seraphons painting that it'll look alot better. 

    • Thanks 1
  5. Wounds are allocated after all a units attacks have been made, so in this case you'd only get to roll 14 because the 14th wound allocated would kill the magmadroth thus meaning the 15th and 16th wouldn't be allocated so they can't be rolled for. 

    It's a rule I've made myself sure of the wording of so that I don't lose the main force of my army to such rules being used wrongly.  

  6. 1) Yes a unit could take a artefact giving another mortal wound save, so you'd do the regular mortal wound save, then the artefact save.

    2) You can apply two instances of an effect such as re-rolling saves of 1, however because you can't re-roll a re-roll, you wouldn't get to use both of them, just one of them. So in your example you'd be best off just using the all saves re-roll as it can re-roll more than just ones of course.

    3) Yes that is correct, however with the new books, most, if not all of the 6+ to hit effects have been changed to unmodified 6's so they would still get the effect going off. However that is just from the recent books so anything older is often 6+ and would not get their effect happening.

    • Thanks 1
  7. 6 minutes ago, Slaves said:

    So I couldn't use say an everchosen battalion or everchosen battletraits if I'm using a grand alliance?  Those sorts of thing would only be valid for "pure" armies?

    You can use battalions because there is a part in an FAQ somewhere that says Battalions are said to belong to the Grand Alliance for that army allegiance as well. But yes you couldn't use allegiance specific items like battletraits and artefacts in a Grand Alliance Chaos army, only the Grand Alliance chaos ones. 

  8. Hi, 

    So i'm starting Slaves to Darkness for a Path To Glory campaign, roughly hoping that most of my current purchases will end up getting rolled from the battleforce, daemon prince, warqueen and 2 spawn. Starting with Lord on Daemonic Mount, 2 x 5 Chaos Warriors and a Warshrine. 

     

    This will eventually lead into a 2k force, I have the rough start here, I was wondering for any opinions. Likely to be slaanesh marked due to the colours i'll be using and being based around ruinbringer warband the reroll charges etc would be useful. 

    Spoiler

    Allegiance: Slaves to Darkness

    Leaders
    Chaos Lord on Daemonic Mount (140)
    Darkoath Warqueen (80)
    Chaos Sorcerer Lord on Manticore (200)

    Battleline
    10 x Chaos Marauder Horsemen (180)
    - Javelin & Shield
    5 x Chaos Knights (160)
    - Chaos Glaives
    5 x Chaos Knights (160)
    - Chaos Glaives
    1 x Chaos Chariots (80)
    - War flails
    20 x Chaos Marauders (120)
    - Flails & Shields

    Units
    1 x Chaos Gorebeast Chariots (100)
    - War Flail

    Behemoths
    Warpfire Dragon (240)
    - Allies

    Battalions
    Ruinbringer Warband (180)

    Total: 1640 / 2000
    Extra Command Points: 8
    Allies: 240 / 400
    Wounds: 121

     

    I'm assuming a Warshrine for 160 wouldn't be a bad call, then what to do with the last 200? I had thought sayl to teleport the 20 marauders up, coming from a seraphon background I couldn't help but notice the teleport spell haha. 

    • Like 1
  9. 17 hours ago, SolomonHelsing said:

    I might have to save a chaos warrior or two to try the purple over metal, see how it compares to my purple inks look wise. 

    ContrastPaintRange-May24-MetalExample11s

    Well seeing how these g over leadbelcher and retributory armor I'm very glad my Path To Glory Slaves can wait a bit to get done as the purple should look great over leadbelcher, Got a few spare warriors to try the different shades with first before my initial warband. 

  10. I don't believe starter, dual army, or battleforce box battalions will ever get points, Think that's saved for just battletome and GA ones, the latter of which battalions is being phased out of matched play it would seem RIP heavenswatch and bloodwatch. Plus the one from the seraphon battleforce was I think shadowstrike lite so little point it ever getting points. 

  11. Undead pirates would put a complete stop on me taking slaves any further than doubles list for the time being.

    I hope the order one definitely left isn't sylvaneth so it's something else.

    I'd like to hope it's 4 battletomeless faction/s getting updated, rather than yet more newer than seraphon tomes. Wouldn't feel quite so bad plus I like a lot of the tomeless factions. 

    • Like 2
  12. 27 minutes ago, Draconder said:

    Speaking of the event, have you noticed the event itself is no longer on the calendar in the Warhammer World website, do we know what is going on there?

    I'm confident it's just that the site has had an update to format  and they haven't added all the events, there's plenty not on that list that should be looking at the ones on Eventbrite where you actually get the tickets.

    • Like 1
  13. You can't re-roll a re-roll, so you would have to choose between either using arcane sacrifice if that says you can re-roll both dice, or re-roll the 1 from WoAM, but not one then the other, then using the WoAM a second time. 

     

    For my current Seraphon list, I often can either re-roll ones to charge, or do the command ability to re-roll both dice. So very much the same situation, but I have to pick which to use as I would be re-rolling a re-roll to use both. 

  14. I'd be happy with just the Book/Spells/Terrain, or perhaps a new hero or old hero coming back in some form too. 

    All i'd really ask is 2 wound guard, perhaps one of the endless spells is a ward save giver, and some of our abilities are updated to unmodified sixes so they can't be nullified. 

    • Like 1
  15. Won't count stormcast or slaves as I may well sell both of those off to get hotel sorted earlier for SCGT.

    Seraphon:

    • Slann Starmaster
    • Oldblood Carnosaur
    • Scar Vet Carnosaur with Spear.
    • Engine Of The Gods 
    • Scar Vet On Cold One
    • 2 x Eternity Wardens
    • Oldblood on Foot with Spear.
    • 60 x Saurus Guard
    • 15 x Saurus Knights with Lances
    • 20 x Saurus Warriors with Spears
    • Skink Starseer
    • 3 x Starpriests
    • 2 x Priests (One of each type)
    • 70 x Skinks, boltspitters/javelins and shields.
    • 10 x Chameleon Skinks
    • 3 x Ripperdactyls
    • 6 x Terradons
    • 3 x Kroxigors
    • 2 x Bastiladons Solar Engine
    • 1 x Bastiladon Ark Of Sotek
    • Troglodon
    • 4 x Razordons
    • 1 x Salamander
    • 15 x Skink Handlers
    • DREAD SAURIAN
    • Sunblood
    • Stegadon Crossbow
    • Astrolith Bearer.

     

    Pretty much just missing Kroak, Stegadon Flamethrowers and another 20 Saurus Warriors to field a Sunclaw.

     

     

  16. So Throne of Skulls now over, went 2-3 in the end which i'm really pleased about as it's my first two wins, also last two tournaments i've won at least one game in after a 13 loss streak for tournaments. 

    The list performed well, throwing the sunblood into the biggest thing it saw first turn was fun, when it worked haha. It only worked as i'd hoped in the last game where I took a troggboss off in one clean combat phase where i'd remembered to use the re-roll hits on him, and kept the +2 attacks from the oldblood in range. 

    Which looking at its warscroll i'm now very glad it did as that might've made it alot tougher for me to win that game in the end. 

    3 I lost I really couldn't do much about, Starstrike they landed where I couldn't get to, Relocation orb it went in a bad place where he had 2 heros that counted as 20 each in, then it went where I wanted but then moved back to the centre haha. Places of Arcance Power was against a nasty KO list and I failed a charge and a teleport to take his two scoring units out in one turn so I couldn't just take the furthest one and win while he tried to get over to it as I didn't send anything with an artefact up that way.

    So I think i'm going to sub out a razordon and the sunblood for a scar vet cold one and chronomantic cogs,  so I can still re-roll ones for the carnosaur riders and the cold one rider and it's not specifically against one unit. Re-roll ones to charge and get +2 to the charges also. 

    Plus I'll take the brooch off of the scar vet and onto the eternity warden because that guy survived much longer in most games. 

    And then i'll find a decent artefact for the cold one rider I think as he can get a disgusting amount of attacks with his repeating attack, or possibly just the extra rend artefact we have.

     

    50/50 on whether to take this to the South Coast GT. I've got a One Dayer before then which I might try the amended list at and see. 

    • Like 3
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