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Carnith

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Posts posted by Carnith

  1. 2 minutes ago, Selpharia said:

    I really rate the Amulet of Destiny for an Exalted Bladebringer, if you don’t go Lurid. Takes advantage of the fact they don’t degrade and can get a decent save with Defense

    my last game I did have Amulet on the blade bringer and mandatory artifact on the Shard speaker, though if I want to just dump the artifact, +1 wounds and +1 cast on the Shardspeaker could be nice as well to help throw out a mystic shield and hopefully -1 wound or cast endless spell. 

  2. I have a potential game today (forgot to call and reserve table space)

    I've got a few lists to want to try

    Thoughts? I'm probably facing Beasts.

    Allegiance: Slaanesh
    - Host: Lurid Haze Invaders Host (Host of Chaos)
    - Grand Strategy: Hold the Line
    - Triumphs:
    Bladebringer, Herald on Exalted Chariot (265)
    - General
    - Command Trait: Feverish Anticipation
    - Artefact: Oil of Exultation
    - Universal Spell Lore: Flaming Weapon
    Sigvald, Prince of Slaanesh (265)
    - Host Option: General
    The Masque (135)
    Shardspeaker of Slaanesh (150)
    - Lore of Pain and Pleasure: Battle Rapture
    22 x Blissbarb Archers (360)
    - Reinforced x 1
    5 x Hellstriders with Claw-spears (135)
    5 x Hellstriders with Claw-spears (135)
    5 x Slickblade Seekers (230)
    5 x Slickblade Seekers (230)
    Dreadful Visage (90)
    Battle Regiment
    Command Entourage - Magnificent

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 108
     

    My list from last week. I feel it did well enough, but no monsters.

     

    Second list is removing masque and Shardspeaker for a twin. If I take Synessa, I might take cogs, but might be worth then taking a third caster so maybe taking sigvald out for Epitome or maybe take out sigvald for Synessa? I really like my troop selection. 

    Though if I take Dexecessa, I know I'd only have the Exalted Herald as my single source of casting, but she's just yeeting the +1 wounds artifact for a 2+ to hit. 

     

    Thoughts on what I should change? My above list is 4 drops. A Synessa list is 1 drop, and I don't necessarily have to play Lurid there either. A Dexcessa list is 2 drops. If my friend plays his normal lists, I always out drop him and let him go first so that I could get round 1 charges. 

     

     

  3. I've only had issue with like two of the models. The leader on my first attempt didn't stay together well, i must've not cleaned a piece right. A friend fixed her pretty well. Also the model that sits on the daemon head. I don't know what happens but every time there was a big gap on his thigh that I have to fill. I don't think I'm cutting something off, but it's weird. 

    Slicks are much more fiddly. You can try to do just the seekers in a sub assembly, but with how the riders sit, you can't fully build the rider with bending the rider into place. 

    • Like 1
  4. Also something I want to try again was 20 blissbarbs. The way our board was set up, there was a lot of line of sight blocking terrain as our GW store gave us a board with lots of deathworld 40k terrain. With my opponent throwing the BoC bull in front of me, I couldn't move up with the rest of my units, so I had to shift them over. The best they could do was unleash hell into dragon ogors that charged them, which did kill one, they survived combat fairly well but still needed inspiring presence. The next turn they continued to shoot into the dragon ogors and needed slicks to come save them and the chariot. 

    Maybe outflanking them for 41 shots right away might be good? But Sigvald definitely needs to be shifted upwards since he is super slow. 

    • Like 1
  5. So I had my game today using the list I posed earlier. We ended turn 2 due to time. Sigvald cut through some skyfyres and some gor. The exalted chariot moved up a little, I didn't get double turn, and was bogged down in combat with my opponents shaggoth and more gors. Shardspeaker summoned dreadful visage, did some mw's and it got dispelled, moved up with a flank and died to skyfyres. Masque jumped into combat with slickblades, made a heroic level of saves, lived with one wound!... and died to arcane bolt in battleshock phase. 

    Slicks did a lot of work chopping everything they came across. They charged bestigors and a beastlord, killed a bunch, got charged by a ghorgon, a chimera, while his shaggoth charged my chariot. My chariot took no damage from the shaggoth, and the slicks activate and merc'd the chimera before some enlightened wrecked them due to them already activated and taking 12 damage before being removed by the ghorgon. 

    So on bottom of 2, Sigvald, 2 hellstriders are alive on left flank. Center had 4 slicks with a bunch of archers alive with chariot engaged with some gor and hellstriders. Right flank was gone though. A keeper was summoned. 

    Going into three, he took third, I realized I got to remove an objective. I would've probably had 30 daemonettes the following turn as well. I think I could've taken the game in time. 

    ------

    No monsters in the list should probably rectified with probably Dexcessa. but I'm sturggling with a lack of heroes in the list. 

    I figured swapping sigvald with Dex if i'm not in lurid haze, but I just end up feeling like theres not enough heroes or I'm left with an awkward number of numbers, that while I could add an endless spell, I have too many things to go off that casting an endless spell could leave me without buffs. 

    • Like 2
  6. I got a game tomorrow vs what I assume will be boc (friend's main faction)

    List found below 

    Allegiance: Slaanesh
    - Host: Lurid Haze Invaders Host (Host of Chaos)
    - Grand Strategy: None Chosen
    - Triumphs:
    The Masque (135) in Command Entourage
    Sigvald, Prince of Slaanesh (265) in Command Entourage
    - Host Option: General
    Shardspeaker of Slaanesh (150) in Command Entourage
    - Artefact: Oil of Exultation
    - Lore of Pain and Pleasure: Battle Rapture
    Bladebringer, Herald on Exalted Chariot (265) in Battle Regiment
    - General
    - Command Trait: Feverish Anticipation
    - Artefact: Amulet of Destiny (Universal Artefact)
    - Universal Spell Lore: Flaming Weapon
    22 x Blissbarb Archers (360) in Battle Regiment
    - Reinforced x 1
    5 x Hellstriders with Claw-spears (135) in Battle Regiment
    5 x Hellstriders with Claw-spears (135) in Battle Regiment
    5 x Slickblade Seekers (230) in Battle Regiment
    5 x Slickblade Seekers (230) in Battle Regiment
    Dreadful Visage (90)
    Battle Regiment
    Command Entourage - Magnificent

    Total: 1995 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 108
     

    I ran into either running shackles and myrmadesh or a shardspeaker and visage. I went with shardspeaker and visage for some strikes last, an additional spell, and the +1 to wound on a unit. 

    • Like 1
  7. 2 minutes ago, Jabbuk said:

    Quick question regarding Priest vs Wizard. In Warscroll Builder, I'm allying a Wardokk to my list. When I try to choose a spell, I have generic spells, okay. But when I try to select a prayer it replaces my spell with the prayer.

    Does it mean that a wizard cannot be a priest and vice versa? Do I need to choose between a wizard or a priest in my list? The Wardokk has the Bonesplitterz Wizard keyword. Does it mean it can't be a wizard if not in Bonesplitterz? If anyone could help out on this that'd be great.

    might be a weird interaction. Allied wizards and priests, as far as my understanding goes, do not get any enhancements.

     

    In other news, tried 1k ironjawz as my first go around with third edition. 

    List I took was

    1 drop

    Megaboss (General, ironclad, Amulet of Destiny)

    Warchanter (Get im beat)

    Weirdnob Shaman (Brain busta)

    10 brutes (polearms)

    5 brutes

    5 brutes

     

    I faced NH. At the bottom of 2, nh was slightly up, but I had taken out a hero, a unit of blade geists, wounded his general, and took out a unit of chain rasps and killed 3/5 blood knights all for the cost of 4 brutes from the 10 man squad. 

    We had to call it there as he's from England and we were on Table Top Sim, but I think I could've won it had we continued. Rolls were also against me. I'm talking like throwing 10 dice on a 3+ to hit for the big brute weapons and getting 3 hits. Things definitely did not take as much damage as they should have from a fully buffed up brute squad. Dice do be fickle sometimes. 

    • Like 2
  8. The new coalition rules allow you to take units from Slaves to Darkness with the Mark of Khorne, and one in every four units can be from the Beasts of Chaos faction. These gain the Khorne keyword, meaning Beasts of Chaos can be easily added to a Blades of Khorne army and can even have Artefacts of Power. 

    A unit of Bullgors or a Chimera will bolster your army, and because they gain the Khorne keyword, they’ll benefit from most of your abilities.

    So BoC can be in god armies again? This is from the Khorne article. 

    • Like 1
  9. 13 hours ago, CeleFAZE said:

    Since I'm a big fan of the wholesome Slaaneshi power-couple, I'll do one:

    Symbiotic Host

    Ability:

    The Prime Example: Syll'Esske counts as a general in addition to the chosen general for a Symbiotic Host Army, and gain the MORTAL keyword.

    Inseperably Bonded: Symbaresh Twinsouls are battleline in a Symbiotic Host Army, and gain the Daemon keyword. In addition when using the Fractured Souls ability for Symbaresh Twinsouls units in the army you may select either option, regardless of which was used in the previous turn.

    Glorious Unity: At the end of the battleshock phase you gain 1 depravity point if at least one Slaanesh mortal unit and one Slaanesh daemon unit were selected to fight in the preceding combat phase (these must be two separate units). If your general was one of these units gain d3 depravity points instead.

    Command Trait:

    Fight as One: If your general is a SLAANESH MORTAL, when you select them to pile in and fight in the combat phase you may select a SLAANESH DAEMON unit within 12" to pile in and attack immediately after your general's attacks are resolved. If your general is a SLAANESH DAEMON you may instead pick a SLAANESH MORTAL unit within 12". This counts as the first time the selected unit has fought in the combat phase, and they cannot be selected to fight again unless an ability allows them to fight a second time.

    Artifact:

    Token of The Covenant: SLAANESH MORTAL HEROES only. When you summon a SLAANESH DAEMON unit with the feast of depravities ability you may set up the unit wholly within 18" of the bearer, more than 9" from enemy models.

    Command Ability:

    Vengeful Retribution: This command ability may be issued in the combat phase when a friendly SLAANESH unit is selected as the target of an attack, that unit receives the command. When a model in this unit is slain, roll a dice: on a 4+ that model may pile in and attack with all its melee weapons before being removed from play.

    I'm not sure if I'd come up with a unique set of artifacts for the host, or if they would pick from one of the existing host lists. Flavor-wise Invaders artifacts would make sense.

    I love it! my initialy thoughts on a revamped Syll'esske host was definitely twinsouls based. 

     

  10. So messing around with subfaction ideas and what they could be. 

    Here is my WIP Sigvald faction

    Decadent Host - Sigvald Focused w/ Mortal heroes support.

    Ability - True Beauty! Sigvald counts as general, whenever Sigvald slays a hero, heal d3 wounds and gain +1 minimum attack on Shardslash. In addition, if Sigvald slays a hero, he generates 2 depravity. 

    Painbringers wholly within 12" of SIGVALD or the General gain reroll to wounds.

    Command Trait: Second to Sigvald: Mortal Hero Only. Add 1 to attacks when you charge. In addition, add 1 to wound rolls that target enemy HEROES. 

    Artifact: Add 1 to run and charge rolls for friendly units within 6" of the bearer. 

    Command Ability: Let them see how ugly they are: Sigvald picks a unit of myrmadesh wholly within 12" at the end of the charge phase. Units with 3" get -1 to hit until end of the next combat phase.

    If a Warlord or Command Entourage is brought in a DECADENT HOST army, you pull artifacts from the Pretenders artifact list. 

    Tried to not make it too strong, honestly the CA might be a bit much, but I wanted to get painbringers to look like mirror guard. I figured them rerolling wounds and giving a unit -1 to hit because of reflective shields felt pretty fluffy. 

    • Like 3
  11. So i was on discord talking with another Slaanesh player, and wrote out my slaanesh collection. 

    80-100 Daemonettes

    30 something seekers

    15 hellstriders with claws

    3 exalted chariots (1 broken in half with missing seekers )

    10 slicks

    22 blissbarbs

    5 myrmadesh

    2 unbuilt boxes of myrm or sym

    6 fiends

    Heroes

    Exalted heralds (this was included in the troop section)

    2-3 heralds

    Masque

    Sigvald

    Lord of pain

    Shardspeaker

    2 keepers

    Contorted epitome

    2 enrapturess

    Daemon prince of slaanesh (so bad) (just let it get the hedonite keyword and its managable)

    Syll’Esske

    My plan is to at least probably add Dexcessa since Synessa stonks are a bit of a low (though mortals as a charge reaction is quite nice)

    I may eventually add Glutos, but I wanna remove glutos and place someone else there. 

    • Like 4
  12. I'm about to just create what Slaanesh subfactions should be at this point. The 3 big factions aren't really a thing anymore in lore, so why not rename them to be more thematic and add subfactions. 

    Sigvald's faction should buff painbringers, make them mirrorguard. Either some reroll to hits or some bonus while near Sigvald. 

    Glutos could have a faction for spell casting. Some bonus when Glutos kills a unit to give bonuses out to casters as he eats? 

    Syll'esske could be the mix faction with allowing Twinsouls to count as mortal and daemon either depending on the phase, or expand the reach of the reroll aura ala kurnoth hunters and command ability range. 

    I'd also like to see a Twins Subfaction. Something that gives buffs when both are on the field? 

    Leave Lurid haze as it, bake in some of the invader rules. 

    Pretenders gets an amazing buff... their leader? Always in Finest Hour (@Mothmandraws suggestion). Honestly, lore about becoming new Slaanesh works, or simply that they are deluded by Slaanesh into trying to become the new Slaanesh and therefore empowering chained slaanesh. It's meant to be the mega hero faction, so let it. 

    Seeker host could stay the same, maybe some changes. Buffs seeker based units. 

     

    My idea is to give some bonus to a unit in the army to help give some guidance to the player, leaving lurid haze as a catch all. 

    The idea is that these subfactions each give some general ability, some CT, some artifact, and either a CA or bonus spell. 

    I think with unit leaders giving out CAs, you can have more room for Hero Specific CAs needed. 

     

    • Like 1
    • Thanks 1
  13. 27 minutes ago, Lucky Snake Eyes said:

    So I'm trying to come up with list ideas until we get an FAQ on whether or not we can take Archaon (I had just gotten him before the rules released 😭) and here's my current idea:

    Lurid haze

    Glutos general, flaming weapons, battle rapture 475ptd

    Lord of pain general, feverish anticipation, oil of exultation 155pts

    Sigvald 265pts

    twinsouls x10 370pts

    blissbarbs x11 180pts

    blissbarbs x11 180pts

    hellstriders hellscourges x5 135pts

    hellstriders hellscourges x5 135pts

    wheels of excrutiation 100pts

    1995pts total

    warlord battalion (but could be battle regiment)

    You can use Archaon, but he's a coalition unit... which for the most part means nothing. He's not allied in, he gets everything. But if you brought in marauders, then they are slaanesh units for friendly SLAANESH models, but they don't count for battleline.

    • Like 1
  14. So, half a week later, I'm still not happy with our points and everything... but I still love the models. I'm continuing to paint up seekers cause I love the models. Definitely not buying anymore for a long time, cause I just don't have room. I have two unopened boxes of Myrms/Syms. Do I return them for one of the twins (I guess I'd build Dexcessa? twins are a mess)? Build a 10 man symbaresh squad?

  15. Masque is going to be a good inclusion though in our armies. Her run and charge and 6" pile allows her to evade unleash hell and can tie up ranged units. She's also one of the cheaper heroes to throw in for subcommander requirements. She's fairly resilient with her ability to heal and a 4+ ward. Finest hour would have her at 4+/4++ 6+d3 3/3/-1/1. It's definitely not great. But she's likely rerolling hits and wounds. Against light shooting units, she can tear them down and force battleshock. 

    • Like 1
  16. The phrase "Rules are temporary, Models are forever"... while true is still a grating phrase to hear. I want to be able to play with my models that I spent a lot of time and money on.

    Edit: Real curious to hear Vince Ventrella's take on all of this. I'm sure it'll be a more calm and collected "wait for better weather". I just hope GW is more aggressive with balance. 

    • Like 1
  17. 28 minutes ago, Enoby said:

    So, to do something proactive, I'm going to collate the negative comments (no ID) and send them off to GW. Probably nothing will happen, but we may as well give it a go. I'll also collect the survey up again and resend it. 

    And if nothing happens, it's quite funny reading some of these:

    https://docs.google.com/document/d/1OyCF9WxEHxH1L1cgqwmPM5mObV4-pkKnjdEv5RR4h_k/edit?usp=sharing

    5MzG_7IH9NJB63KT1C8cHmZayzQ4qFIrO8Xahnu0PHesB6Jo1qG5ganfaNaUQgFYXv1WN-tBNlJ4tf9C8opn_HoSqhvIF9qkDppOmni-NE10X3BVuFPW9bBXIjIvaPBuMRGr7Nc

    My personal fave for how to the point it is 

    A shame I don't have a quote in there, but I don't think Joker Face and "What a joke" are good quotes. 

    As I stated on twitter, Slaanesh did not deserve this as we were already hurting. It is clear we are not favored by designers and honestly, it feels like being in an abusive relationship with GW to keep playing Slaanesh. 

    My desire to buy new models is gone, and I'm honestly planning on returning unopened boxes. This is because I could never field them all anyways, and clearly GW thinks I'm going to summon in 1000 extra points. This isn't what I wanted in Slaanesh, nor do I think anyone else wants for Slaanesh either. 

    Simply put.

    Image

    • Sad 2
  18. 16 minutes ago, LeonBox said:

    Am I missing something with Glutos: why is it in question if he gains access to a mortal lore spell? One of his warscroll abilities is to switch his spell, so why would they be looking to invalidate that? 

    Also I was under the impression that only hit/wound rolls were capped at +1/-1, so why is the Shardspeaker losing out on her +2 to saves? 

    Its something to do with unique single characters being unable to receive enhancements, which gaining spells are enhancements. 

    • Thanks 1
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