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kenshin620

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Posts posted by kenshin620

  1. Well since the "death" of Greenskinz, could always use Greenskinz as Bonesplitter count-as if you want a more traditional looking orruk force? Hordes of normal orcs back by elite black orcs of yester year.

     

    (and you know to be fair old O&G had savage orcs with night goblins, a smattering of wolf riders, a black orc here and there, the odd snotling pump wagon if you felt lucky)

    I wouldn't worry too much about the combined force being too powerful? I mean it seems balancing 2 'factions' in one book is a lot easier than skaven (who have moulder and eshin in a bit of a rut). I mean when has more options ever been bad! (stop lookign at me SCE...)

    • Like 1
  2. 3 hours ago, snakeappletree said:

    Wow! What are these miniatures?
    Those are the best Ork shamen I have seen
    (and I happen to have a thing about Ork shamen, so I've seen quite a few over the years...)

     

    Top one is a weirdnob shaman with a mask. Bottom appears to be a normal Savage Orruk with altered weapons and a skull mask.

     

    • Thanks 1
  3. 3 hours ago, ColsBols said:

    Guys, I'm torn between BoC and FEC. Can someone give me a quick run-down on how  the BoC faction plays (keeping in mind I don't have any other chaos) and in general how is the faction doing these days? Or can someone link me to somewhere it's already been written? thanks

    BoC is a bit tricky. They have decent-good units for sure, but it's not as "point and clicky" as other factions. Use movement and positioning to outwit and outmaneuver, but generally don't try to rush up the board and expect to grind out opponents. Unless you run them as slaanesh or something.

    • Like 1
  4. 10 minutes ago, Darksteve said:

    The issue I've been having with Stormcast lists myself is that my big pieces like Bloodthirsters can get shot off the board before they hit combat.

     

    While it'll only protect one thrister and take up an artifact, maybe Ragged Cloak?

  5. 4 hours ago, Banshee1978 said:

    I really like slayers.  But do you think GW will release 1 or 2 different kind of units for this army in the near future (max 2 years?)? I am looking for army nr. 7 and for a 1000 pts list the number of different miniatures is ok but going for the full 2000....and buying 10 packs of hearthguard..i dunno

    I'd imagine whenever their new book is.

    Which is probably 2-3 years out? Outside of some extra VS box.

     

    Maybe try to find creative ways to convert/kitbash?

  6. 2 hours ago, Charleston said:

    Haha yeah, I guess you are right.

    Though that being said I can understand it seems strange that GW should be more attentive and responsive to this kind of stuff.

    Like old GW I get it, they really hated any criticism (I think I remember they tried to have a facebook or twitter but everyone used it to attack them so they deleted all the comments) but new GW appears to be more open minded with things like "the big faq" and yearly point changes. Yet there are very odd decisions with not much explanation, like how Rockgut Troggoths went to 140pts but Chaos Bullgors are still sitting at 160.

    (I still love you bullgors)

  7. 4 hours ago, Charleston said:

     I am really concerned about the current state of the game~

    No offense but isn't that kind of the entire history of warhammer? People find best army X then exploit the every living heck out of it.

     

    I mean I still remember 7th edition Chaos Daemons, that was like what 10 years ago?

    • Like 2
  8. 1 hour ago, Kyriakin said:

    They do the hard part (i.e. making the models), but seem unwilling to commit  a comparitively tiny amount of resources to making the keywords make sense and actually selling the models.

    To be fair the same could be said of AoS as a whole in terms of updating warscrolls, especially ones that basically have not change since the creation of AoS.

  9. 7 hours ago, HollowHills said:

     

    That said old woods were presumably hand sculpted and made in the UK. New sculpts are digitally sculpted and made in China. So they should be cheaper to produce all things considered. (otherwise GW wouldn't have moved to China in the first place).

    Lots of expensive goods are made in china/asia that you would think consumers would get for cheaper, like brand name sports shoes.

     

    While it is a simplistic view of economics (sometimes I wonder how I got my masters), differentiated/brand name products provide some amount of monopolistic power of pricing. Thus gw can somewhat do as they please.
     

    This chart thingy

    Spoiler

     

    mpetition-in-the-short-run.svg


     

     

  10. My Ideas are a little tamer than others be but some weird ideas I had floating in my head

     

    Spoiler

     

    Everchosen Warbands

     

    Allegiance Abilities

    Eye of the Gods: Keep a tally on the amount of enemy Heroes and Monsters slain. Each slain model gives 1 point on the Eye of the Gods table. If the model was slain by an Everchosen Warbands Hero, you gain 1+D3 points instead. If the model slain was the General, add a further 3 points in addition to the original points. Each effect lasts for the rest of the battle and are cumulative.

    0: Nothing

    1-3: Add 1 to the Bravery Characteristics to all friendly Everchosen Warbands units.

    4-6: Add 1 to hit rolls for all friendly Everchosen Warbands units.

    7-9: Add 1 to wound rolls for all friendly Everchosen Warbands units

    10+: Add 1 to the Attack Characteristic of all weapons for all friendly Everchosen Warbands units.

     

    Will of Chaos: Everchosen Warband Units treat Battleshock rolls of 6 as a 1 instead.

    Scions of the Everchosen: Varanguard units may use may use Inspiring Presence, At the Double, or Forward to Victory command abilities despite not being Heroes. This still uses up a command point as normal.

    Chaos Armor: Everchosen Warband Mortal units with a Save Characteristic of 4+ or more may reroll unmodified save rolls of 1. If for whatever reason they can already reroll unmodified save rolls of 1, then it occurs on an unmodified save rolls of 1 or 2.

    Seekers of Favor: Darkoath units may add +2 to Charge rolls if they are wholly within 12” of a friendly Everchosen Warbands Hero at the start of the phase.

    Sworn Fealty: Allied Chaos Mortal units count as having the Everchosen Warbands keyword (but still take up allied points).

    Marauders, Chaos Marauder Horsemen, Darkoath Warchief, and Darkoath Warqueen all gain the Darkoath keyword.

     

    Chaos Warriors, Chaos Knights, Chaos Chariots, and Gorebeast Chariots all hit on a 3+ (except mounts).

     

    Chaos Warriors 450 Horde Discount

    Hand Weapons: Models equipped with a Hand Weapon may reroll unmodified to hit rolls of 1. If armed with two hand weapons, they may reroll all failed to hit rolls.

    Greatblades: Unmodified wound rolls of 6 from Models equipped with Greatblades inflict 2 damage.

     

    Chaos Knights 150

    Enscrolled Weapons and Chaos Glaives have Rend -1.

    Impaling Charge gives the Chaos Glaive Rend -2.

     

    Chaos Chariots (90/210) and Gorebeast Chariots (110/270)

    Increase Save Characteristic to 3+.

    Chaos Greatblades: Unmodified to wound rolls of 6 from Chaos Greatblades inflict 2 damage.

    Chaos Warflail has 2D3 Attacks and Rend -1.

     

    Chaos Sorcerer Lord 150

    Increase Save Characteristic to 4+

    Chaos Runestaff and Chaos Runesword have 2 attacks and hit on a 3+. Chaos Runesword has -1 Rend.

    Change Range of Oracular Vision to Wholly Within 12” and Daemonic Power to Wholly Within 16”.

     

    Chaos Sorcerer Lord on Manticore

    Increase Save Characteristic to 3+

    Sorcerous Reaping Staff hits on a 3+ and has -1 Rend.

    Can cast 2 spells in each of your hero phases.

    Change Range of Oracular Vision to Wholly Within 12”

     

    Chaos Lord on Manticore

    Increase Bravery Characteristic to 9

    Increase Save Characteristic to 3+

    All weapons wielded by the Chaos Lord have Rend -1. Chaos Lance has Rend -2 on a charge.

     

    Chosen 150/500

    Change name to Varanguard Chosen

    Gain Varanguard keyword

    Increase Wound Characteristic to 3.

    Chaos Greataxe has 2 Damage.

    Chaos Greataxe: The Mortal Wound is in addition to normal damage.

    Chosen of the Gods: Roll a dice each time a model with this rule suffers a wound or mortal wound. On a 6 that wound or mortal wound is ignored.

    Gain Favoured of the Everchosen

     

    Vananguard

    Rename to Varanguard Doomriders

    Gain Chosen of the Gods

     

    Chaos Lord on Daemonic Mount

    Rename Eye of the Gods to Chaotic Invigoration.

    The Knights of Chaos becomes Wholly Within 16”.

     

    Lord of Chaos

    Chaos Sword has Rend -1.

    Aided by the Gods becomes Wholly Within 12”.

     

    Slambo

    Hurled Chaos Axes has 2 attacks.

    Chaos Axes hits on a 3+.

     

    Exalted Hero of Chaos

    Chaos Death Axes hits on a 3+.

     

    Chaos Marauder Horsemen

    Frenzied Charge: Models equipped with Barbarian Axes or Barbarian Flails gain +1 attack on those weapons on a turn this unit makes a charge.

     

     

    Slaughterbrute

    Mighty Jaws has Rend -2

     

    Mutalith Vortex Beast 180

    Gain Writhing Tentacles rule for the Betentacled Maw

     

    Chaos Siege Giant 180

     

    Warbands of Infamy

    Fist of the Everchosen

    Ability

    Failure is not an option: All Fist of the Everchosen units gain +2 to their Bravery Characteristic.

    Command Trait

    Taskmaster of the Everchosen: Friendly Chaos Mortal units wholly within 12” of the General may reroll failed charge rolls

    Artefact of Power

    Bleakstorm Warbanner: At the start of your Hero Phase pick a friendly Everchosen Warbands unit wholly within 12” of the bearer and roll 2D6. If the roll is equal to or less than the Bravery of that unit, that unit gains +1 attack to all of its weapons until the start of your next Hero phase.

    Command Ability

    Charge of the Chaos Brigade: At the start of the Combat Phase, pick a friendly Everchosen Warbands unit with a Move characteristic of 8” or more wholly within 12” of the model that uses this Command Ability. After that unit makes a successful charge, roll a number of D6’s equal to the number of wounds in that unit. For each 5+, inflict 1 Mortal Wound against the enemy unit they charged.

    Godsworn Hunters

    Ability

    Godkiller Weapons: Godsworn Hunters Darkoath units have 1 more rend on their melee weapons on a turn they charge.

    Command Trait

    Bringer of Glory: This model gains an additional Eye of the Gods point whenever it slays a Hero or Monster.

    Artefact of Power

    Dragonclaw Spear: In the shooting phase, pick an enemy unit within 12” of the bearer and roll a D6. On a 3+, that unit suffers D3 Mortal Wounds. If that unit has 7 or more wounds per model, deal 2D3 Mortal Wounds instead.

    Command Ability

    Call to War: In the Hero phase, pick a friendly Godsworn Hunters Darkoath unit wholly within 12” of the model that uses this command ability and roll a D6. You may return a number of slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D6.

     

    Four Marked Forsaken

    Ability

    Four Swords: You may take double the number of Leaders than normal. However, your first 4 Heroes chosen must each have a different Mark of Chaos.

    Command Trait

    Unmatched Challenger: If the general is within 1” of an enemy Hero, it may not be targeted by enemy attacks except from enemy Heroes and the General may only target enemy heroes.

    Artefact of Power

    The Paradoxical Talisman: Increase the Bravery, Wounds, Movement, and Save Characteristic of the bearer by 1. At the end of each of your turns, roll 2D6. If that roll is higher than the Bravery characteristic of the bearer, the artefact breaks and the bearer returns to its normal characteristics. If this would bring the bearer’s wounds to 0, the model is slain.

    Command Ability

    Godly Authority: At the start of your Hero phase, pick a unit wholly within 24” of a model that uses this command ability. Until the start of your next turn, that unit gains the same Mark of Chaos that the Hero has. If the model has multiple Marks for whatever reason, pick one.

     

     

    • Like 4
  11. On 7/6/2019 at 2:22 AM, Slo said:

    The actual models really do look great and the only reason i haven't bought them yet is that i am converting pretty much every model in the army to make them look more nurgly/gavespawney (ie. Pestigors from plaguebearers and bestigor bits, and ungors from poxwalkers), so the official models dont look quite gnarly enough for my needs.

    Maybe chop up some parts from Plague Ogors/Troggoths?

     

    (also on a side note, rockgut troggoths went from 160 to 140. Must be nice....*stares at bullgors*)

  12. Pull off a 7th edition and bring the concept of "kill the first rank" before they can do anything?

    I do think wound remaining x2 for objectives sounds like a good start though, certainly help BCR.

     

    Also maybe bring back Fear/Terror? Give to hit penalties, more models fleeing, straight bravery debuffs.

    Am I just trying to make WFB 9th?

  13. 23 minutes ago, Isotop said:

     

    While being a bit off-topic in this thread, did they change the Coven Throne´s warscroll? As far as I know nothing about it is a mount.

    Well they did finally FAQ it

    Q: Is the Coven Throne treated as a mount?

    A: Yes. In addition, the Handmaidens and Spectral Host are treated as mounts for rules purposes.

     

    And even then, in 2.0 they have introduced the concept of companions which is now the definitive answer of non-mount extra models. 

    Except things like daemon weapons for obvious reasons!

  14. 1 hour ago, Browncoat89 said:

    Oh wow, I know I've been out of the game for a little while but that is a huge change,

    I thought that was still a rule in 1.0/1.5? I definitely remember people arguing about the coven throne not counting as a mount back then. The only major change in 2.0 is the introduction of "Companions" that are clearly not mounts but also not the main model such as the flesh hound with the mighty lord of khorne.

  15. 1 hour ago, Satyrical Sophist said:

    So this is apropos of nothing, but was wondering about something.

    If Gors had a 1.5 inch reach (or I guess 1.25 inch would work) that let them fight in two ranks, would any other changes be needed? It seems like a lot of units on 32s are struggling these days.

    Well theoretically 32mm based infantry can fight using the gaps between each other. Though without a purpose built movement tray you'll have to do it all manually and some people find that too "Gamey/time eating".

    Honestly the idea to give everyone an extra 1/4-1/2 inch range would make 32mm bases being the standard a lot easier. (or also use MM ranges, like 35mm range for short, 70mm for long, etc)

  16. 4 minutes ago, Browncoat89 said:

    Looking for thoughts, I love taking a keeper as my general and giving them awesome artefacts but I recently thought of how good some of the artefacts would be on a blade bringer on exalted chariot just because of the volume of attacks.

     

    Unfortunately to burst your bubble, with very few exceptions (such as Aura buffs), Items and Traits do not affect mounts or companions.

    Otherwise I'm pretty sure that vampire Coven Thrones would be far more popular.

    • Like 1
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