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kenshin620

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Posts posted by kenshin620

  1. 8 hours ago, XReN said:

    whille SCE don't really have this sort of synergy

    I think though that where lies the question, was Anvils of Heldenhammer suppose to be the shooty stormhost? Because other than it's CA (which I'm pretty sure they would have made it only be a Melee Double Fight in a newer book) all the other abilities don't really do anything with shooting.

    Now to be fair the Stormhosts are a hot mess due to them somehow shoving down 8 in a book (I mean BoC can't even balance 3) and the mere existence of Staunch Defender.  So I think one stormhost being rebuilt from the ground up to be the "shooty" one would be a possibility.

    • Like 1
  2. 15 minutes ago, PJetski said:

    I like that it works on shooting, though. It's a cool option for Judicators, Hurricanes, Prosecutors, and Castigators. It's also fun to use it on melee units that have shooting attacks like Dracoths. It only becomes a problem when you combine it with the super long range on Longstrikes... and I think that's going to be true with many buffs in the game.

    Maybe have it limited to short range shooting? Like enemy is within 8" or so? So it's more of a "Shoot when you see the whites of their eyes" kind of command rather than a 40k Firebase.

    Plus then you can't combo it with the Deep Strike without moving.

  3. 37 minutes ago, PJetski said:

     

    Longstrikes are basically an Artillery unit, and there's a good reason that no other artillery unit in the game can be brought in more than a squad size of 1... wiping your opponent off the board in 2 rounds with mega long range attacks isn't fun for anyone.

    Technically Skaven Warplock Jezzails are Artillery.

  4. 2 minutes ago, Memnoch said:

    Again, I'm coming from a more thematic point here. I see the problem though, perhaps it would be possible to put some size limits on them if they are battleline units? Perhaps that is just making it unnecessarily complex though.

     

    That actually already exists in other armies so it could work.

    Orruk Ardboyz are only Battleline in A Big Waaagh army when there are 10+ models and Ogor Leadbealchers are only Battleline if you have a Gutbuster General and they have 4+ models.  So Dracoths could have a 4+ Model limit.

     

    Another option would be maybe a rule where only 1 Unit of Dracoths (or insert other unit here) may be taken as Battleline. Kind of like some old 40k/fantasy rules. While that currently doesn't exist in AoS, Cities of Sigmar has a somewhat similar Retinue rule that only affects 1 unit in your army.

    • Like 1
  5. I mentioned this in other topics but the theme of each city doesn't exactly fit each realm. While it may be hard to recton everyone to be everywhere else, I think it should be allowed for particular cities to have access to other realm items due to Trade, Treasure Seeking, or Personal Preference of the leaders. (Lets be real here Hammerhal probably has relics from every realm, but I'm not going to touch that. Instead the gold boys can take their own things, or is that too much?)

    Hammerhal: Sigmar's Chosen - Stormcast Eternal Heroes in this army may take Artefacts from Battletome: Stormcast Eternals.

    Anvilgard: The Port of Shadows - This army may also be chosen to be from the Ghur or Ulgu. In addition 1 in 4 units may be Daughters of Khaine or Idoneth Deepkin. They gain the Cities of Sigmar and Anvilgard Keyword.

    Bonus Rule idea!

    Serpentine Tamers - This army may include Carmine Dragons, Basilisks, and Merwyrms. They gain the Order Serpentis, Scourge Privateers, Cities of Sigmar and Anvilgard Keyword, and may be chosen to have a Drakeblood Curse. Basilisks and Merwyrms gain the Order Keyword as well.

    Tempest's Eye: Chamon Traders - This army may be chosen to be from Chamon.

    Bonus Rule idea: In addition one Tempest Eye Skyvessel may take a Great Endrinwork from Battletome: Kharadron Overlords.

    Hallowheart: Seekers of Knowledge - This army may also be chosen to be from Hysh.

    The Living City: Wild Hunters - This army may also be chosen to be from Ghur.

    (also I was thinking of a rule that if you had any Sylvaneth Heroes, then you could set up a Wyldwood. But that sounds a bit much.)

    Greywater Fastness: Masters of Metal and Fire - This army may also be chosen to be from Chamon or Aqshy.

    The Phoenicium: The Cycle of Rebirth - This army may also be chosen to be from Shyish.

     

    Honestly this is mostly for flavor, not really game balance so disclaimer!

    • Like 2
    • LOVE IT! 1
  6. You know while Brag has been regulated to being just another Maneater, doesn't he make an excellent Butcher stand in? I mean his entire purpose back then was to be an Ogre Executioner.

     

     

    1 hour ago, Barkanaut said:

    So how do Ogre Mawtribes stack up power level to other armies? Also any big changes to the Beastclaw Raiders if I want to run them mono? 

    I'd say Mid to Mid High Tier depending on how you go with them. They're no Skaven or FEC, but I think GW has done a pretty good job of making 2.0 books at least mid tier.

    • Like 2
  7. Well for better or for worse I don't exactly expect Nurgle to get updated for a few good calendar quarters, so I picked up a pretty pristine copy of the book at a HPB for $5! Strangely it was $8 normally (then I added a +40% coupon.) Meanwhile they still wanted like $13 for the classic beasts of chaos book.

    Time to spread the rot!

  8. 2 hours ago, Eocosa said:

    For maneater models I was going to convert/kit bash some as pirate ogres (a common theme I know!) using the pistols from the mournfang kit and some other bitz/greenstuff to flesh them out a bit more.

     

    I figure with the pistol and hand weapon with some extra flashy bits and green stuff they should stand out enough from regular gluttons to be obvious as to what they are.

    Ultimately I plan on making most/all my ogres into pirate ogres, but starting with some kitbashed maneaters gives me an out if I change my mind on the army as a whole being pirate themed (then it’s just a unit of pirate ogres which may look out of place but that’s kind of the maneater units vibe: ninja ogre I’m looking at you!)

    Admittedly I will probably pick up the current pirate sculpt too to tie the unit together a bit more cohesively if I feel he will add to the units appearance. If he makes them look like the shoddily greenstuffed ogres I’m sure they’ll end up being then maybe I’ll exclude that specific model from the unit.

    Are you allowed some non GW stuff? Titan Forge has pirate themed ogres that may also make a good mix.

    • Like 1
  9. 5 hours ago, Forrix said:

     There is some sort of communications breakdown going on in GW. Whether its due to information silos or personality conflicts or whatever the Left Hand and the Right Hand are off doing their own things.

    I think thats Warhammer's "thing". Each writer sort of gets to do whatever they want.

    Or at least it was far more prominent back then.

    Remember when Space Wolves got Free/Discounted Special Weapons? Almost no one else had that rule!

  10. 1 minute ago, Beastmaster said:

    At least there is no thread called „Ogor Mawtribes. Hideously overpowered?“ 😂

    I don’t know the other armies too well: Are we actually the only army with three dedicated ambush units frostsaber/hunter/gorgers)? 

    Well technically all Brayherd units can ambush in BoC allegiance.

    • Like 1
  11. 13 minutes ago, Karragon said:

    Ok. That's new...

    image.png.b2ebce04ee9b5c5fe0001e686c48fde6.png

    No other army as that restriction. 

    He can however take as many mount traits as he has heroes because he's running Boulderhead

    I think Orruks and Cities of Sigmar also have that as well. But I haven't checked. Seems weird that OM would be signaled out unless they simply forgot to put that text in.

  12. Hello, I just wanted to share my ideas on making the gargant (of both varieties) a bit more attractive model to use. What do you think.

     

    All Gargants

    Change Drunken Stagger to “If a charge roll for this model is a double, this model’s charge move is half of that result.”

    (I didn't want to completely remove the "weakness" of the gargant, I figured having it having a shorter charge move is better than none. Of course I suppose in a perfect world gargants shouldn't have this rule.)

    Change Timber! to “If this model is slain, before removing the model from the battlefield pick a point on the battlefield 2" from this model. Each unit within 2" of that point suffers D3 mortal wounds. This model is then removed from the battlefield.

    (Now you can tactically make this guy fall over without making it a cruise missile for your opponent. Should there be a "dodge" roll though for balance? Like units roll on a 4+ to get hit?)

    Change Stuff ‘Em in me Bag to “Each time this model attacks, you can pick an enemy model within 2" of this model after all of this model’s attacks have been resolved and roll a dice. If the roll is equal to or greater than that enemy model’s Wounds characteristic + 1, it is slain.”

    (The current rule is very unreliable, with 2 wound models ignoring it 1/2 the time. Meanwhile the Ghorgon has a very similar rule but with no added benefit to wound characteristics, but only with 1" range. I went with the middle route, so 1 wound models still have a chance to get out, but you can potentially snipe 5 wound heroes).

    Gain Yell and Bawl ability

    After this model attacks an enemy unit, that enemy unit suffers -1 to their Bravery characteristic in the next Battleshock phase.

    (Added in an old favorite of old giants. I'm surprised at the lack of fear/terror from monsters)

    Gain Object Throw attack

    Range 24” Attacks 1 To Hit 5+ To Wound 3+ Rend -1 Damage D3.

    (I figured gargants throw things like troggoths or cygors. This gives them a slight ranged threat, albeit unreliable.)

     

    Aleguzzler Gargant gains Too Drunk to Care

    At the start of your Hero Phase, roll a dice for each of your units with this rule. On a 4+, the gargant temporarily forgets all the battle wounds that have been inflicted on it. Use the top row on that unit’s damage table until the start of your next Hero phase.

    (I wanted to give the aleguzzler more character, and this way you can potentially have a fully effective gargant in combat).

    Chaos Gargant

    Change Whipped into a Frenzy to include Mortal Heroes.

    Gains Godmarked

    When adding this unit to your army, you may choose to give it one of the following Keywords: Khorne, Slaanesh, Nurgle, or Tzeentch.

    (These two rules allow the chaos gargant to be much more buffable in non BoC armies. And chaos loves their buffs.)

     

    And that would be all for the core gargant profiles, however I also made some (probably not balanced) Realm rules for Gargants, like Order Battle Wizards you choose where your gargant came from and they get a new corresponding ability.

    I figure with all of these changes, maybe Aleguzzler would be 180-210 points and Chaos would be 190-220 points?

    Gargant Realm Origin

    You may pick a Gargant to be from a specific realm, gaining the corresponding ability.

    Spoiler

     

    Azyr: Stormtouched Gargant – Natural Lighting Rod

    At the end of the combat phase, you can pick an enemy unit within 3” of this model and roll a dice. On a 5+, that unit suffers D3 Mortal Wounds.

    Chamon: Ironhide Gargant – Metallic Skin

    Improve the Gargant’s armor save by +1 but reduce its Move Characteristic by -1”.

    Aqshy: Flameborne Gargant – Titanic Flame Weapons

    Improve the Rend characteristic of the Gargant’s Massive Club to -2.

    Ghyran: Lifebloom Gargant – Regeneration

    In your hero phase, you can heal 1 wound allocated to this model.

    Ghur: Wyldform Gargant – Bestial Rush

    You may reroll any dice when making a charge move with this model.

    Hysh: Arcanewrought Gargant – Magical Resistance

    Each time this model is affected by a spell or endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this model.

    Ulgu: Mistwalker Gargant – Obscuring Cloud

    Enemy shooting attacks against this model subtract -1 to hit rolls. In addition if the enemy unit that is shooting at this model is at least 12” away, this model counts as being in Cover.

    Shyish: Dreadaura Gargant – Deathly Howl

    When this model uses it’s Yell and Bawl ability, enemy units subtract -3 from their Bravery characteristic.

     

     

    • Like 1
  13. I think GW is very afraid of making Artillery too powerful. except skaven I mean the Khorne writer was 100% intentional that Wrathmongers affected Skull Cannons supposedly. And then the FAQ shot it to the ground. And Greywater is seen as one of the weaker Cities of Sigmar.

     

    That being said, come on a book is better than no book! I get it, people want to be up there with FEC or Slaanesh or Skaven, but as a BoC player (not slaanesh beasts mind you, I know I can abuse that!) I'm glad to have a pretty chunky book with all sorts of things to play around with. And it looks like Ogors are also pretty chunky.

    I mean it could be worse, like using all your swifthawk agents as proxies!

    • Like 2
  14. 42 minutes ago, Black_Nexus said:

    Did they go last chance to buy before the book, or the same week it went up for purchase? 

    The CoS models went last chance way before the book, like in september (and also it was very last minute so many people in the america's lost out). Though CoS is a unique case since many models I suspect were removed for "redundancy" in the eyes of gw. Not to mention quite a few were even 8th edition plastics.

    Though for the most part honestly, resin figures don't go OOP unless it gets replaced by plastic. I mean skaven still have to rely on resin/metal Gutter Runners, Acolytes, and Weapon teams! All 3 wizards for Bonesplitterz aren't plastic. Then theres the mess of BoC...

    I think Sourbreath Troggoths might be one of the few that did lose out (though one could argue they got replaced by the plastic rockguts), yet the Madcap Shamans (who still come in a two pack) stuck around.

    All in all GW is weird with their resin/metal policy.

     

    40 minutes ago, madmac said:

    They haven't even updated the store to collapse the factions together yet, so I wouldn't say anything is definitive yet.

    That said, the only model I suspect of being removed at this point is the Butcher with Cauldron, just because that model is beyond awful and the terrain piece looks like a pretty blatant replacement.

    They'll probably remove the resin Tyrant eventually, but it would be awkward to pull him before the plastic Tyrant is generally available.

    Yea I do think old Cauldron Boy may get removed, GW seems keen on making sure particular models are "out of the box" ready to play. It's "confusing" to buy a model without the parts to build the other option. Unless Cauldron Butcher becomes a completely unique warscroll.

  15. 4 minutes ago, Black_Nexus said:


    But I wonder how much stuff will get changed entirely, I am super sad to see the old resin butcher shown off in the article, ****** I was hoping they would replace that awful model

    I mean at least theres a new tyrant. Meanwhile my BoC haven't gotten a single thing, other than the underworlds warband which came out a year after the BoC book. Still have to deal with the Shaggoth that doesn't fit the other dragon ogors...

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