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Ploymaster

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Posts posted by Ploymaster

  1. 10 minutes ago, Requizen said:

    There is a bit of a question over whether or not Expendable grants a glory, since you just remove it without allocating any wounds. 

    The more I read Expendable, the more I think opponent does not gain a glory.

  2. 4 minutes ago, ReynakZhen said:

    Except that if the warden was using multi attack against my steelheart who is equipped with heroic stride, I would have the option to react first to move steelheart out of range before he could use his ceaseless attacks reaction

    Only in case of the last attack of multi attack. Otherwise you can't use Heroic stride, because Warden's activation has not ended yet.

  3. 1 hour ago, Requizen said:

    Want some thoughts on the Flee! card for Skaven. An upgrade only for Skritch, wording:

    "Action: This fighter and one adjacent friendly fighter can make a Move Action. Both fighters must end their move further away from all enemy fighters."

    1) Can this be used to make multiple Move Actions in a turn? For comparison, the Warden's ability to move two models specifically states that it cannot be used to make two Move Actions in a turn, but there is no such wording on Flee!

    2) Can this be used if Skritch is by himself? Does he need an adjacent friendly fighter to use it?

    2b) If there is an adjacent friendly fighter, can I choose not to move him with Flee even if Skritch moves?

    We must wait for the FAQ. Here is what I would do for the time being:

    1) You can make this move even if you already moved, because of the golden rule (page 17). The card explicitly says you can (as you pointed out), so it contradicts the rulebook.

    2) & 2b) Skritch can do this alone. If there is a companion, the companion does not have to move. Also, the companion can flee and Skritch can stay. Arguments for:

    • because of the word "can"
    • the words "both fighters must" is about the direction of the movement, not about the necessity of movement
    • Skritch's ability give him a chance to yell: "Flee!" - so his companion can decide if he will follow boss's orders or not. Likewise, it could be the order for the companion only if Skritch believes it's a better tactic

     

    7 minutes ago, Rintrah56 said:

    I do love this game (really I do), but the little niggles in the rules here and there are frustrating. But I guess that’s the same for many, many games on the market. I think I just need to chill out and enjoy it (knowing I’ll probably never play competitively) ?

    Yes, it is frustrating. A good game must be complex, so we must pay the price. :)

  4. 10 minutes ago, Sleboda said:

    Oh, I get all that. I really do, but -

    There Is legitimate greyness around the timing of his particular rule and the sequence of rolling attack and defense dice during an Attack action. 

    And.

    In a tournament,  I expect my opponents to play to the letter of the rules.  If I can't show them,  by the rules, that they are taking a currently (not how a future FAQ might rule, but the rules as of the event) illegal action, it would be poor sportsmanship on my part to expect them to not do a given thing simply because I don't think they should. 

    Everything - except the actual rules - screams to me that Gurzag cannot wait to see his opponent's dice, but I have no rules to support this. 

    Keep in mind, this is GW's attempt at a tight, competitive,  tournament game. Players should expect a different type of interaction in this than they would in, say, a narrative AoS game.

    I understand. Unfortunately, GW will not be able to fulfill this attempt. Correct me if I'm wrong, but this is their first card game. Although I'm positively surprised how well they did it, there will be a constant "greyness". Thus, a judge is needed during tournament in your scenario of "sportsmanship doubt". During a friendly game you can look from a "tight/competitive" point of view: we all have played many games and re-roll is just repeating the roll, if you do it later, then it's not re-rolling anymore, it's modifying the dice result. For example, the ability of changing the result in this game would be in a form of "reaction: after your opponent rolled the defence dice, you can re-roll the attak dice and recount your number of successes." I just think this is a problem category when opponent tries to bend the everimperfect rules, I might be wrong though.

    If you focus only on the time part of the Gurzag's ability, then what stops you (besides common sense) from re-rolling the defence dice? :)

  5. 4 hours ago, Sleboda said:

    I'm inclined as you are, but I don't feel right denying my opponent based on inclination rather than a rule.

    Your opponent should understand that whenever is a doubt, a better solution is to go for reasonable, less weird, less powerful option, because when you do opposite, when a FAQ comes out and says contrary, all your games (and tournaments!) will be invalidated.

    Re-roll by definition is "... pick up the dice and roll it again". Common sense: it's not "wait for something and then roll again if it suits you". Simply: roll again (immediately). If that's not enough to convince your opponent, then show them page 20: the rules require a sequence: roll and count successes. If you want to re-roll later, you already counted your successes, you cannot go back and count them again.

  6. On 2.02.2018 at 8:37 AM, Rintrah56 said:

    Interesting one. On balance I’d take a different view - I’d say you can do heroic stride. The rule book is clear in stating that players make activations but fighters take actions. So the concept of whether the activation is the warden’s or the champion’s is a red herring to me - it’s not either of them doing the activation, it’s the player controlling them.

    The wording on the card is unhelpful in that it refers to the fighter ending their activation, which as I say, isn’t possible because fighters don’t make activations in the first place. Ho-hum.

    Hmmm... If the focus of the card is meant to be the end of an activation then in theory that would mean enemy fighters already within 2 hexes could trigger this, even if those particular fighters didn’t make an action that turn...that would make the card more powerful...

    ...whereas if the focus of the card is the end of an action by a specific fighter, then only that specific fighter ending their action within 2 would trigger it. That narrows the scope of the card’s effect...

    A rules errata amending the wording to either of the below should sort it (choose which one depending on what the card is intended to do):

    1) after an enemy fighter ends their action within two hexes of this fighter, you can push this fighter one hex (this is how I’d play it right now)

    2) at the end of an opponent’s activation, if there are any enemy fighters within two hexes of this fighter, you can push this fighter one hex

    I assume it’s the former that’s intended as the card seems too powerful if it’s the latter. Plus the first one just requires one word to be amended, and it’s probably just that one word (‘activation’) being used in place of ‘action’ by mistake in the drafting that’s caused the problem.

    If you read more rules and cards you will see that the game uses the term activation properly. Fighters' actions are part of the activation (page 18).

  7. On 2.02.2018 at 1:39 AM, ReynakZhen said:

    my opponent used the card ceaseless attacks after he attacked with his warden in order to make another attack with his champion against my steelheart several hexes away. Now, my steelheart was equipped with heroic stride. My opponent argued that I couldn't react to his champion's attack with my heroic stride because it was the warden who activated and not the champion.

    ceaseless attacks- Reaction: play this after a friendly fighter's attack action. Make an attack action with another friendly fighter.

    heroic stride- Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex.

    I was thinking that because his reaction started a new attack action, that I would be able to react to that. Am I wrong?

    Your opponent was closer to the truth. However, the correct answer is: you can play only one reaction at the same time.

    When Warden's attack ends, his activation also ends, so this point in time is the trigger for both reactions.

    In case you have doubts, read the rulebook page 24. This is also confirmed in FAQ, page 2:

    A: No. The action and the activation end simultaneously,
    so only one Reaction can be played. That Reaction could
    be triggered either by the action or the activation.

    If Warden was using multi attack: your opponent would be able to interrupt with "Ceaseless attacks" (after the first attack, for example), then Warden would finish his remaining attacks, and then finally you would be able to respond to his end of activation.

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