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mikethefish

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Posts posted by mikethefish

  1. 35 minutes ago, chord said:

    Ah, its not explicitly saying count up, but implies it.  

    That and the fact that some game abilities don't work in a count down environment.

    EDIT - Understand that this is not some weird logic leap I am making here - this is how it's done.  It's been ruled that way lots of times at competitive events.  Pretty sure Vince was just talking about this on his Warclans review show.

  2. 1 hour ago, chord said:

    Where in the core rules does it say which way to denote wounds?

    It's just right in the Wounds section.  You allocate Wounds to a target model.  Once the Wounds taken equals the model's Wounds trait, it dies.   There's no subtracting - it's always adding up a total.

    This is an important distinction for Ironjawz - especially the Maw Crusha and his ability to increase his Wounds total.  It doesn't actually HEAL him, exactly.  It just let's him take more wounds before dying - basically making his last wounds bracket longer.  A fact that becomes confusing if you follow the "counting down" method.

    Pretty sure there was some FAQ follow up on this as well, but I'd have to look that up.

  3. 12 minutes ago, relic456 said:

    Whether their heroes or their target have taken any wounds (except the last one), which actually I think is easier in a "count down" world compared to "count up".  You know you don't count the last pip as a Depravity point, no additional math or resources required.

    Well I don't mean to seem as though I am picking on you, but there is really no difference between counting down or up if a Slaanesh player is just looking to see if stuff is damaged.  Either way, if there is a token or counter of some kind in play - it's damaged.

    To keep with the Ironjawz issue.  Say a Megaboss' takes a single wound, and then Strength from Victory triggers.  If you're counting down damage, the player would most likely pull his Wound token off the model, showing that it has 7 Wounds remaining.  To a Slaanesh player, that looks like an unwounded model. 

    I mean the Strength from Victory could be recorded a different way, but I have seen IJ players do it the way I just described (admittedly they were prior to this book release, and not playing against Slaanesh)

    I am probably also overstating the issue, but I'm suppose I don't have a huge problem remembering Wound stats, so it seems like not a huge deal.  I'd personally prefer just to play it RAW, and hopefully avoid any rules issues

    • Like 1
  4. 1 minute ago, relic456 said:

    It's funny because I usually land on being a RAW purist myself, so me flipping the script in this instance is interesting. Good call on the Orruk stuff, maybe if they become prevalent enough you'll see a shift in thinking? Though I think we both agree as long as you and your opponent are on the same page then it shouldn't matter too much.

    Agreed.  But this sort of thing is EXACTLY the type of thing that will trip people up in weird unexpected ways.  Slaanesh has abilities/bonusest that trigger on whether their target has taken any wounds, yes?  Or am I wrong on this?

    Honestly is it really that difficult to remember a Wounds trait?  They tend to be pretty consistent across the army.  And people reference War Scrolls all the time.  Will they really do so more often if Wounds are counted up from zero?

  5. 6 minutes ago, relic456 said:

    Are those things happening more or less often than how I often I'm thinking about how much damage to do to a monster? I'm guessing not but it's early and haven't finished my first coffee so I could be forgetting something obvious beyond damage tables haha

    Well Ironjawz makes it an issue, thanks to both Megaboss' special ability.  Lots of new Orruk players these days, so it will become a bigger deal than it was. 

    I suppose there are plenty of armies where it's NOT an issue, but I think the hobby as a whole would be better if people were consistently following the rules as written.  Less potential confusion.

  6. 4 minutes ago, relic456 said:

    Likewise, counting down tells me how much more damage I need to do at a glance, counting up means I have to memorize the units Wound characteristic (or constantly check the app) and then subtract the number I see from that.

    I get that, but that's not how it works.  And again, there are things in the game now where recording it this way can be a problem

  7. Pet peeve of mine - players who count damage down from a model, instead of up, like the rulebook says it should be done.  This isn't DnD.  You are not subtracting from a Hit Point (Wounds) total.  You allocate wounds to a model, until the Wounds allocated equals the model's wounds characteristic.

    Normally it doesn't matter, but recently we have seen some rules crop up where it does (ie - the new Ironjawz, etc).  I'd just like it if we all would get on the same page, lol

  8. On 8/26/2019 at 7:17 PM, Casshern said:

    1 snake is ok.  3 snakes will blow things up and should make back their points with little effort. Don't have them charge right into combat. they are so tiny you can hide them behind anything. after an enemy uses its activations, send them in and nuke the model. They are fast and have high damage potential, they are glass cannons and should be treated as such. 

    If this is true, does anyone know of any non-GW companies making snake miniatures, that would fit onto the appropriate base?  Like maybe DnD minis or something?

  9. 6 hours ago, EMMachine said:

    Interesting. I found Overlords of the Irondragon partly quite tough to read compared to other stories but it will be interesting if this book will be a prequel or sequel to it.

    Another point. Do we have any information what stories will be in "The hammer & the eagle: Icons of Warhammer" and "Inferno 4"?

    It was a pretty quick read for me - did you just not like it?  No judging here - the book was not exactly Shakespeare.

  10. 28 minutes ago, XReN said:

    The general can be many things, like distraction carnifex, huge-base durable and mobile platform for Hawk-Eyed, a damage dealer

    I mean, I get that those are his jobs, sure.

     It just seems that he's pretty flimsy - a giant feathered bull's eye just begging to get taken out.  I feel as though he's at least fifty points too expensive - probably more.

  11. 13 minutes ago, zilberfrid said:

    Pistoleers and outriders also benefit from the Hawk Eyed buff, but Outriders really need a to hit buff to work. They are honestly not the worst targets for a General's ability.

    Pistoleer's melee attack is just a bonus, it's the 4 shots before that that matter. And, with their batallion ability, charging every round isn't a problem.

    I am not really sure about the Tempest battalion.  I have no problems with the points cost or the Pistoliers, but the General on griffon is REALLY expensive for what you get.  Or at least that's my view.  It is a battalion tax that I am not sure I want to pay

  12. 19 hours ago, Ruvich said:

    anyone seeing toys from the Kharadron Overlords, like Ironclads/Gunhaulers in a CoS army? As of right now, I am not very sure if I want to use one of those in a possible CoS army of mine..but damn, the ironclad is so beautiful. x.x

    I've actually mostly given up on trying to fit KO into Tempest's Eye - mostly because of the 1-4 unit restriction.  I find it very frustrating, at least with ships.

    I find I want three KO units in my army - one unit (of some sort), a ship, and a Khemist to buff them.  Unfortunately this requires that I bring 9 other units in the army, which I have found a bit hard to work into my lists.  I suppose I could pad the army MSU-style (with minimum Pistoliers or something), but I just cannot find a list that looks good.

    I suppose I could go with only 2 units (a Khemist and either rifle Thunderers, or Riggers, depending on my army concept), but...meh...

    So lately, my generated lists have just been doing a Free Guild core, supplemented by whatever other odds and ends I want to include into the list.

  13. On 10/4/2019 at 6:19 PM, zilberfrid said:

    The wounding spell has good range, but quite poor damage.

    6 Mortal Wounds from a little 90 pt wizard is poor damage?

    You roll 6 dice, wounding on 4+.  Average wounds works out to 3.  That's better consistent damage than the Silver Swords (which is a popular spell) and it doesn't cost any extra points, and won't attack your own guys half the time.

    It's a great spell.

  14. 6 hours ago, zilberfrid said:

    As for rumours, has anyone seen the Luminarch somewhere in CoS art? It has not been rebased, and is not seen in the pictures I can find so far. I have a sneaking suspicion about it.

    Just a follow up - in the latest Community article (the Free Cities Primer) they specifically mention the Hurricanum kit in the last sentence or two, so you are pretty clearly safe getting that kit.

    • Like 2
  15. 21 minutes ago, zilberfrid said:

    You know, I was thinking, I could get a box of Saurus Warriors, and use their hind legs to put claws on the front legs of my Empire Knight horses, their heads to replace the horseheads (they seem quite big), and their tails to add a bit of scales to the back end of the horsie. That should make them quite believable cold one knights. Saurus Guard is also possible, but they are more expensive and I don't think their heads fit as well.

    One box gives me 20, which incidentally is close to the number of Empire Horses I have. That there are no pointy ears under the helmets shouldn't be a problem, as it's not really provable. 

    Not to rain on your parade, but the sizes of all these things aren't going to work.

  16. 4 minutes ago, zilberfrid said:

    That's the spirit! I am still a bit paralysed by lack of clarity, but I at least know Pistoleers, Outriders and Demis are in, so I'll have to start on those. Can't finish them entirely, but up until the weapons is quite possible, and easier to paint to boot.

    My Pistoliers' will be riding dark elf Cold Ones.  Bring on the lizard cavalry!

  17. 8 minutes ago, sal4m4nd3r said:

    To my neophyte eyes, the geminids and maelstrom look like great additions to a KO army. 

    The Maelstrom is always good, simply because it's cheap and brings more Unbinding.

    I get that internet wisdom states that Geminids are basically auto-includes, but I'd not take them, personally.

    They are harder to cast, at casting 7, and the Firebelly doesn't get a bonus.  They bring a nice amount of Mortal Wounds, certainly, but my KO cause plenty of ranged wounds just fine.  Seems kind of superfluous. 

    Finally, they bring some nice de-buffs, but let's face facts - we are KO.  Whatever we have that gets charged in melee is going to be slaughtered, de-buffs or no.  

    No, as I stated in an earlier post, in wargaming, armies that are shooting-based typically want stuff that is going to Control the enemy - slow them down, or force them to move a certain way.  Those are the spells I'd. E looking at, given access to wizards.

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