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Num

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Posts posted by Num

  1. 8 hours ago, RaritanAnon said:

    Not a bad idea, as I have no interest in running Plague Monks or anything Pestilensy. Just not fond of them. Idk, I feel like I'm in the minority. Outside of Pestilens allegiance I don't see the synergy. 

    I love ninja rats and wish they got more love. Ambush and deepstrike is such a good mechanic to have. Are gutter runners worth it over night runners? With my army I sort of want a representative of each clan, pretty much, so this sounds good for Eshin. Moulder may be hard, though, as they have lackluster models. Ugh. 

    So far that idea I have

    Verminus: Clanrats, Warlord, optional Stormvermin, optional Warbringer

    Skryre: Stormfiends, Warpfire teams, Lightning Cannon, optional Acolytes or Jezzails

    Eshin: Assassin, Gutter Runners or Night Runners

    Pestilens: Likely only the Corruptor, as he's the best Verminlord in my book. 

    Masterclan: Grey Seer, optional Screaming Bell (for funsies) 

    How do I make a good list around this idea? 

    Picking a Packmaster as you Moulder representative seems efficient. It will buff the stormfiends

    For Pestilens, plague priests are awesome

    Your "council of 6" heroes could be Grey Seer, Warlord, Arch-Warlock, Skaven Assassin, Plague Priest, and Packmaster. They are all amazing foot heroes, so not very large on the battlefield though. But they all have good stats and abilities. You could even model them with some common signs showing they belong to the same council :D

    Or put the grey seer on the screaming bell and hide all olthe other heroes behind, in between clanrats. "Everyone chills behind the bell".

    Inspiring... I might do it myself as well :D

    • Like 2
  2. 41 minutes ago, Skreech Verminking said:

    Hi guys,

    i was wondering if you could maybe give me your opinion to this skaven list 7D99E147-DFFC-4395-81F6-6D68D8FB4A15.png.f306abffa13e3d90a0d8a8a8946f4fc1.pngsince the sword of judgement seems to be a very good artifact, I started thinking, of how I could use it very afficently, and by doing so, I remembered that a packmasters can give +1 to hit to a skaven Moulder unit (which bonusses also stack)

    in other words I gave the sword to a packmasters with blade and whip which does 3attacks, and since he is a Moulder unit, I can literally tey buff him up like crazy.

    the verminlords rd deceiver than can skitterleap this little fellow behind enemy lines and in charge range of any nasty hero’s.

    a packmasters might not look very scary in  combat, but giving  him the sword will, make him a beast, since he will now give any hero d6 mortal wounds on a to hit role of 2?.

     

    I think it will only make the d6 on a 5+ if you whip the packmaster. Even then, I'm not sure it will work because sword of judgement says "if the hit roll is a 6+". You would be hitting with the whip on a 2+, but would the range of the sword of judgement also be increased? I don't know.

     

    Other than that,good to see some moulder list :)

    Some ideas perhaps: an allied plague priest would extend the rang of the rat ogors wounds (and therefore hits). Perhaps the list may also lack sone long range sniping but you don't have much space left.

     

    Cheers

    • Like 1
  3. At least it seems more thematic than hiding it in the robe of some arch warlock :)

     

     

    Do you guys think that if we have several warlords we could still buff one jbit several time? Does the "this command ability" refers to the specific warlord's one, or to gnash gnash their bone ?

  4. 1 hour ago, RaritanAnon said:

    I tooled around with the idea and why stop at 120? It's just going to overwhelm the enemy in rats. They'll have no chance. 

    Allegiance: Moulder
    Packmaster (60)
    - Herding Whip & Thing Catcher
    Packmaster (60)
    - Herding Whip & Thing Catcher
    Packmaster (60)
    - Herding Whip & Thing Catcher
    Packmaster (60)
    - Shock-Prod
    - Artefact: Crown of Conquest
    Grey Seer (100)
    - General
    - Trait: Cunning Deceiver
    40 x Giant Rats (200)
    40 x Giant Rats (200)
    40 x Giant Rats (200)
    40 x Giant Rats (200)
    40 x Giant Rats (200)
    3 x Stormfiends (290)
    3 x Stormfiends (290)
    Chronomantic Cogs (60)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 253
     

    At call to glory cancon 2018 someone played a similar list and placed 33rd

     

    http://heraldsofwar.com/documents/cancon-2018-lists-chaos.pdf

  5. Hi, from what I've seen in tournament results, and the feedback from peooleon this forum, you have two main options to be "competitive"

    - max the clanrats out. Like 200+ of them... Cap objectives and watch your opponents' despair in front of so many wounds to slay.

    - go skryre (see the other topic). Plus you won't have to paint plenty of clanrats

     

    Cheers

    • Like 1
  6. I just realized that the counter effect of the warpstone spark was reduced from D6 MW to D3!

    I played a game a few days ago on v2 but did not notice this change. Sure enough, my arch-warlock used a spark in the first turn, failed the test, and inflicted on himself no less than 6 mortal wounds!! Welcome to skavendom... He would have survived under v2 allegiance :

    • Like 2
  7. Also I might be tempted by trying this list:

    - arch-warlock general - overseer of destruction

    - warlock engineer - vigordust

    - warlock engineer - vigordust

    - Verminlord Warpseer - ally

    - clan skryre battallion:

    - Gascloud: 3 stormfiends, 2*5 acolytes, 3 poisoned wind mortars

    - Gascloud: 3 stormfiends, 2*5 acolytes, 3 poisoned wind mortars

    Total: 2000

     

    But how do you think the atormfiends should be equipped?

  8. Wow OK, I get it, you're using the warpgnaw verminlord to teleport the other verminlord as well. I completely missed this warscroll change. You convinced me with your first list then :) It sure looks better than thanquol+deceiver then
     

    LLet us know how it goes

  9. Hi

    I'm not sure your packs of 20 clanrats or your 3d6 giant rats per turn would do anything to the behemoths if your goal is to take them down (instead of playing the objectives). The verminlords won't do much either I'm afraid?

    Other things that could be tried:

    - verminlord deceiver, thanquol, 2*20 rats, endless spell?

    - 3 warp lightning cannons (skryre of chaos allegiance) with some chaff

    - 160 clanrats, a warlord, and extra: what could behemoths dealing a few mortal wounds even do against 160 clanrats???

  10. 5 hours ago, NemoVonUtopia said:

    It is actually "equal to or greater than." The main strength is the new split unit rule, if you take out a model and break coherency then you end up killing much more. 

    I am really tempted to buy one now but I don't really have any unit I would want to pop up with him that can't already do so.

    Oh OK I think I get it. I was not aware of that rule, thanks

    So if, for instance, I face Skryre, I can snipe one stormfiend and end up killing two if they are lined up...

  11. Except against models with mortal wound saves and special defensive rules, why is it not only a worse version of a thrower? (Chance of doind lg d6 wounds, 12" instead of 9", unbindable).

    If you don't roll higher than the model wounds, it doesn't even do anything.

  12. 9 hours ago, Mayple said:

    ?

    What do we think about the base sizes for Skaven in general? Personally, I really like 32mm for our heroes. Looks a lot better.

    Matter of personal taste :) I personally like having my heroes on 25mm because it makes me feel they are just rats among rats. Easily stabbed a replaced yes-yes!

    But at the same time the heroes models do look more powerful/cunning/muscular than the battlelines ones so even if they are on 25mm base, I feel that they still look more deadly. Eg my games day warlord below is based 25mm and using the same basing technique as my clanrats, but I feel it still looks way more deadly.

     

     

    IMG_20180602_144715.jpg

    • Like 3
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