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Num

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Posts posted by Num

  1. Hi all, it's been a while but I'll soon have time again to unleash the skaventide!

    What are the strong plays or strats nowadays?

    I'm looking to build a list that can evolve from 1000 to 2000 points.

    I'm hesitating between very hordy (I've got 100 clanrats and 80 giant rats) and something more elite/magic (stormfiends).

     

    Do you think that this list stands a chance, or does it lack versatility? Can it remove something that already stands on an objective?


    Allegiance: Skaventide
    Grey Seer on Screaming Bell (220)
    - General
    - Trait: Master of Magic
    - Artefact: Suspicious Stone
    - Lore of Ruin: Death Frenzy
    Master Moulder (100)
    Arch-Warlock (160)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer (140)
    - Lore of Ruin: Warpgale
    40 x Clanrats (200)
    - Rusty Spear
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Blade
    40 x Giant Rats (200)
    40 x Giant Rats (200)
    20 x Skryre Acolytes (240)
    Warp Lightning Vortex (100)
    Chronomantic Cogs (80)
    Soulsnare Shackles (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 229

     

    I'm tempted to add a warpgrinder and/or a warpfire.

    Cheers

  2. Hi, here is a quick battlereport on the weird 2v2 500pts event I had.

    So we had to make 500pts lists (minimum one battleline) and we were paired randomly for a 2v2 match. I was paired with a troll against ironweld arsenal and flesh-eater courts. My list was:

    - Warlock Engineer (general)

    - Balewind vortex

    - Warp-lightning cannon

    - 15 acolytes

     

    The ironweld arsenal camped on top of a hill (2 machines and a line of dwarves protecting them) and the FEC prepared himself for a rush.

    We got the first turn, and the overcharged WLC put the line of dwarves down to 2 men. I had no range to get to the machines. The Warlock Engineer got on top of the balewind vortex, itself on top of the gnawhole (see picture. However, note that the paint is not finished. I am hesitating between colors... But I will go with dryad bark finally for the stones instead of verminlord hide).

    IMG_20190330_105148.jpg.4fa0064bf6388a53aa612d63bc4341a5.jpg

    My general idea was to spam his overcharged spell. Indeed, he seems to be able to cast it any number of times, according to the warscroll. Being on a gnawhole and a vortex, that would make 2 times D6 MW at 19" on a 4+, rerollable once!

    In their turn, the FEC moved forward.

     

    Second turn, I sniped a machine and that was about it. The trolls wiped some FEC units.

    In their turn, the opponents did some minor damage to the trolls, which they healed afterwards.

     

    Third turn, I sniped the second machine, the troll cleared some more units. But at this stage we were behind on objectives and as the game was only 3 turns long, we lost!

     

    So as you can see, the game was not very exciting. The dwarf and I were just camping from behind, and the other two were tarpiting. Three turns were just too few to get anything done really.

    However, this game made me realize that all of you are right: The warp-lightning vortex seems way too got not to take. Even at 500pts I should have taken it. I could have completely wiped the ironweld arsenal with a single WLV cast on his camping position, and use my resources to do other things during my turn, letting him deal with this problem of his meanwhile... It would have been may more worthwhile than the warp-lightning cannon after second thoughts.

    I think I'm going to bring the WLV in all games now :D

     

    I played another friendly game 3v3 afterwards with the same list, and it also confirmed me that the Warlock Engineer/Bombardier is now tremendous value. I am considering it instead of the Arch-Warlock now. His spell is easy and not very risky to overcharge. The range is not so great but on top of a balewind vortex or inside a pack of clanrats it is OK. Plus it gives access to the warp tokens to reroll the cast. I have done the maths and it seems to be a reliable way to cast the WLV turn one next to a gnawhole. The only thing that can compete is the grey seer with master of magic next to a gnawhole or a grey seer sneezing some warpstone (but the risk outweighs the gain)

     

    Cheers

    • Like 2
    • Thanks 1
  3. 43 minutes ago, Ratzinkaiser said:

    Hey guys, apologies if this is the wrong place to ask but I was hoping to get some advice for transportation, particularly for gnawholes. What is your preferred method for transporting them to tournaments or your local game store? Do you keep the base and the wooden structure separate until you reach your destination, do you have them glued together and if so do transport them in foam / bubble wrap etc?

    I removed the wooden structure and piled them one onto the other. It works well because the models are carved in identically.

  4. I've heard that they say at the Q&A that carrion empire is not going to be re-stocked.

    I hope they will sell the Warlock Bombardier individually soon then... Because it is kind of against their rule of "no warscroll for units we don't sell". They made a warscroll for a unit they only sold for a few weeks...

    This thing is priced soon expensive on eBay, just like the poisoned wind mortars were before for the same reason (no way to buy them)

     

  5. 3 hours ago, mmimzie said:

    This seems quite incorrect?? 

     

     

     

    Its a 9.72% chance you explode?? Unless I'm completely missing what you are talking about.

     

     

    Yes sorry... I had AnyDice showing the probability to have "at least" and I forgot to turn it off. Its indeed 9.72% risk of exploding

  6. Hi all

    If you want to do the maths on which caster to pick (grey seer or other master clan versus arch warlord or warlock, which spells, which boost...) I have tried to do a small program: https://anydice.com/program/1442b

     

    You can just change the parameters. "reroll under 8" is reroll everything under 8 (change 8 to the spell casting value). The "plus 2" is the cast modifier.

     

    Here you see a comparison between a warlock near a gnawhole, a grey seer with master of magic near a gnawhole, and a grey seer consuming warpstone sparks, all trying to cast a WLV.
    72% chances for both warlock/warlord and seer, and 68% chance with seer consuming sparks (as the roll can't be modified). The last one has a 25% risk of blowing up though...

     

    • Like 1
    • Thanks 1
  7. Thanks for all the feedback. All things considered (including me leaning towards magic rather than shooting or horde), I'm down to 2 lists:

    - Screaming bell (master of magic + suspicious stone OR skavenbrew + warpgale) + 40 clanrats (or giant rats) + warp lightning vortex

    - Arch warlock (verminous valor + esoteric + chain spell) + balewind vortex + 40 clanrats + warp lightning vortex

    I think I'm going to have fun :D

    • Like 1
  8. Hello all

    I have a weird event coming up. It is a double (2v2), 500 points each. But it seems that we are going to be paired randomly. So I have to design a 500pts list that could match with about anything...

    Do you think that it is worth specializing still? At the risk of being matched with someone specialized the same way?

    • For instance horde: 1 clawlord, 80 clanrats. Or 1 master moulder, 80 giant rats
    • Or snipe with a warp-lightning cannon
    • Or magic with WLV, balewind and wizards jumping from gnawholes to gnawholes

    Or should I try diversifying instead?

    • 40 clanrats + snipe + magic
    • 40 giant rats + 4 rat ogors + master moulder

     

    I am lost... I never played 2v2 before (let alone with random pairing) so I don't really know how to approach this

    Thanks for your input

     

  9. 22 minutes ago, AliKing said:


    One of the things I felt I really lack was stuff to do at range turn 1/2, with most of our spells limited to only 13" and the ralting guns also only 12" range. When my opponents made me go first (I had 12 drops, I never get to choose 😛 ) I found that I often did not have much to do other than position myself round the board. This was an issue I didn't have before our battle tome as I had PWM instead of the ratling guns who could provide me with long range damage effective against most unit, also don't need line of sight (handy vs trees and hiding support heroes).

    I agree the plagueclaws are worth testing... 3 plagueclaw, 1 plague priest and the foulrain congregation is 670 points. For this we get 3 attacks 2+/2+/-2/2d6 (against 10+ models) no line of sight 31", one extra artifacts and one extra CP.

    For 640 pts we can alternatively get 3 WLC and one warlock bombardier. 24" attacks and a boost to one wlc per turn with risks of self destruction.

     

    I don't know...

    In all cases, building WLC to be dual use with plagueclaws requires minor conversion at assembly and is definitely worth the effort :D

  10. About allies... Do you think that allying a chaos sorcerer lord (nurgle mark) could be worthwhile in certain situations? It now suffers from the comparison with our other casters at 160pts... It does bring a reroll 1s for save and a spell to reroll 1s for save, hit, roll. Perhaps for large units of clanratd, along with a death frenzy grey seer?

  11. Hello fellow chaos followers

    My brother plays daemons of tzeentch (gaunt summoner, summoner on disc, ogroid, flamers, pink...) and it is his birthday soon. I would like to gift him some endless spells, as he doesn't have any yet.

    Are there some "top picks" or "auto include" for daemons of tzeentch please?

    I play a wizard-heavy skaven army so there will be some crazy magic battles to come!

  12. 1 hour ago, Skavelynn said:

    520 pts for that unit is very expensive though, especially adding in the costs of an engineer used to buff the ratling cannons. It's the same issue that stormvermin have but also with the addition of fiends lacking a defined role. If you go all ranged you'll have a stormfiend sitting around doing nothing for most of the game, and all melee is mostly outclassed by rat ogres + packmaster for the same cost. 

    I agree stormfiends aren't bad and are still pretty decent if you want to use them, but for 520 points I'd rather take WLC, engineers, ratling guns, jezzails for shooting,  or a bunch of ogres and master moulder for close combat. Maybe even a mix of both. I heard gutter runners have been doing well too 😋

    Im going to test a unit of 6 bubble warped by clanrats in some upcoming 1k game.

    I was put off by the nerf at first, but throwing some test dice and crunching the numbers, they still look pretty powerful to me...

    Instead of seeing them as a unit with no precise role, I now see them as a unit fulfilling all roles! 2 rattling pumped by sparks and more more warp power crushes about anything already. And that's only 2 stormfiends of the unit. For a close combat unit, you can then take two warpfire and crush another unit brutally again (with no drawback unlike for the warpfire thrower). And after all that, you can still annihilate what's left to annihilate with 8 shock attacks plus 16 more normal attacks.

    Again, I haven't played them since the new battletome. But to me they still seem worth their point cost.

  13. Isn't a unit of 30 overkill, compared to several units of 10/15 which would be less "all eggs in one basket"?

    The warpstone spark can affect up to 3 units in range. More-more-more warp power only one, but even then it seems like a lot of damage already...

  14. 21 minutes ago, 5kaven5lave said:

    If they did stack that would be amazing. 

    Skitterleap is the real deal by the way guys, tested it out for myself over the weekend and it’s super powerful. 

    What do you use skitterleap for usually?

  15. 1 hour ago, Skavelynn said:

    Have any of you played with ratling gun teams yet? I used 3 in a 1250 pt game tonight, alongside a warlock general with the rerolling weapon teams trait. They're surprisingly very good with warpstone sparks, I nearly killed a unit of 5 evocators with 2 ratling guns focusing fire on them. The weapon teams did die fairly quickly when shot at but they were fairly easy to keep out of enemy range. Only one survived by the end of the game, no deaths from failed overcharges though! I'm not sure if stormfiends would be the better choice, but for their points I think ratling guns can still be good albeit a bit unreliable.

    On a side note, my rat ogre pack and master moulder have been destroying everything in their path in lower pt games. Kill-crushing entire battleline units or heavily wounding elite/big heroes in one combat phase. I think 4+ rat ogres (I use 6) with master moulder or even packmasters are incredibly reliable and powerful, I recommend them to everyone. 😄

    May I ask for your list please?

    I want to fit rat ogora at 1k but somehow I'm hesitating because I feel it would be a waste to bring them alongside clanrats instead of in alongside giant rats in a moulder list. But then I get restricted to moulder and masterclan and can't bring skryre toys...

  16. 1 hour ago, Orchid89 said:

    Yikes, I did a bit of looking and I thought Acolyte conversions were easier. :(

    I hope someone starts selling 3D printed conversion bits!

     

     

    Look up on the skryre topic. I did mine basically by sticking orbs and 40k backpacks onplague monks... Some did theirs with blood bowl teams with no or few conversion. I think its quite easy once you can grab the bits

  17. Following the nice feedback on the previous picture I posted of my army, I decided to log my clan story on this TGA blog:

    The battletome has motivated me to advance on the painting so I'll post pictures there from now on to avoid spamming this thread :)

    I'd appreciate any feedback on these stories and pictures. I'll keep posting the battle reports both here and on the blog though.

    Also sorry in advance for language issues. I initially posted my fluff on a French forum but I tried to translate it into English to the best I could.

     

    Cheers

     

    • Like 1
  18. Someone shared a neat combo on Facebook and I thought of resharing it here.
    Use Thanquol's command ability on other masterclan heroes. Let's say on verminlord warpseer, grey seer, and verminlord warbringer.

    You then have 4 masterclan heroes using command abilities.

    The allegiance ability for masterclan says that each time a masterclan hero *uses* a command ability, you can get one back on a 5+.

    That is 4d6 dice per turn so you are almost guaranteed to get one back. If you get several back I suppose you could even chain them for some infinite CP spam! But that may be borderline...

     

    • Like 1
  19. In case it helps, here are my skryre acolytes "conversions".

    Plague monks bodies with either gasmask heads (cannons or doomwheel) or plague monks heads. The arms come from plague monks or clanrats, with the weapon removed. The backpack comes from 40k bitz. The globes come from poisoned wind mortars or the 40k backpacks.

    IMG_20190221_153737.jpg.cb84902c33dd8d437a2de70b704e2136.jpgIMG_20190221_091918.jpg.ee99ea55d177f662baf73732c5645b8e.jpgNow I'm going to use my former poisoned wind mortars to bring the unit up to 30 or convert into other units such as warp grinders

    IMG_20190209_123303.jpg.c3fe96d662643dd167564daf13ac059f.jpg

     

    • Like 3
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